7. • Primarily Right Brain
(MagicYears: Non Linear, Non logical, Holistic)
Who is the 3-6 year-old?
Thursday, May 9, 13
8. • Primarily Right Brain
• Non or Emerging Readers
(MagicYears: Non Linear, Non logical, Holistic)
Who is the 3-6 year-old?
Thursday, May 9, 13
9. • Primarily Right Brain
• Non or Emerging Readers
(MagicYears: Non Linear, Non logical, Holistic)
(No Text and Keep Audio Instructions Short)
Who is the 3-6 year-old?
Thursday, May 9, 13
10. • Primarily Right Brain
• Non or Emerging Readers
• Love Cute Characters, Animals & Slapstick Humor
(MagicYears: Non Linear, Non logical, Holistic)
(No Text and Keep Audio Instructions Short)
Who is the 3-6 year-old?
Thursday, May 9, 13
11. • Primarily Right Brain
• Non or Emerging Readers
• Love Cute Characters, Animals & Slapstick Humor
(MagicYears: Non Linear, Non logical, Holistic)
(No Text and Keep Audio Instructions Short)
(Not Big onViolence, Anger or Heavy Conflict )
Who is the 3-6 year-old?
Thursday, May 9, 13
12. • Primarily Right Brain
• Non or Emerging Readers
• Love Cute Characters, Animals & Slapstick Humor
(MagicYears: Non Linear, Non logical, Holistic)
(No Text and Keep Audio Instructions Short)
(Not Big onViolence, Anger or Heavy Conflict )
Who is the 3-6 year-old?
• Explorers
Thursday, May 9, 13
24. WhatYoung Kids Want
• Attractive Content
• If It Looks “tappable”, It Should Be
• Highly Responsive
• Keep Animations Short
Thursday, May 9, 13
25. WhatYoung Kids Want
• Attractive Content
• If It Looks “tappable”, It Should Be
• Highly Responsive
• Keep Animations Short
• Empowering (Give Kids Control)
Thursday, May 9, 13
26. WhatYoung Kids Want
• Attractive Content
• If It Looks “tappable”, It Should Be
• Highly Responsive
• Keep Animations Short
• Empowering (Give Kids Control)
• Get to Good Stuff Quickly
Thursday, May 9, 13
27. WhatYoung Kids Want
• Attractive Content
• If It Looks “tappable”, It Should Be
• Highly Responsive
• Keep Animations Short
• Empowering (Give Kids Control)
• Get to Good Stuff Quickly
• Cute Surprises
Thursday, May 9, 13
32. • Give Kids a Sense of Control
Designing for Early
Childhood Development
Thursday, May 9, 13
33. • Give Kids a Sense of Control
• Get to the Good Stuff Quickly
Designing for Early
Childhood Development
Thursday, May 9, 13
34. • Give Kids a Sense of Control
• Get to the Good Stuff Quickly
• Responsive and Intuitive Interface
Designing for Early
Childhood Development
Thursday, May 9, 13
35. • Give Kids a Sense of Control
• Get to the Good Stuff Quickly
• Responsive and Intuitive Interface
• Allow them to “Accidentally Succeed”
Designing for Early
Childhood Development
Thursday, May 9, 13
36. • Give Kids a Sense of Control
• Get to the Good Stuff Quickly
• Responsive and Intuitive Interface
• Allow them to “Accidentally Succeed”
• Tickle Their Funny Bone
Designing for Early
Childhood Development
Thursday, May 9, 13