4. • When applied correctly, Gamification can turn
non-game situations around—motivating
employees or customers to complete certain
actions that are good and in the interest of
your business.
5. • The motivators can be many things including
points awarded toward certain
goals, badges, level
progression, achievements, virtual currency
and more.
• They can never be financial as it is against
gamification principles.
7. How far can we take gamification?
• Engaging multiplayer consumer experience
• Live CRM
• Loyalty system
• Virtual currency
• Virtual to real currency converter
• ORIGINAL OWNED MEDIA CHANNEL
• The list goes on.
All in one “game”.