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About Gamification
ALIREZA RANJBAR SHOURABI
@ARSHOURABI
@ARSHourabi
u @ALMgames (game studio)
u @Faranesh (e-learning platform)
u @Hamsaa (innovation social network)
u @Fanap (fintech)
u @IGA : Iran Gamification Association
u @Roshdino : Growth Hacking event
u and Some other Startups
Gashte Police +100k
The WAR
u Profit
u Attention
u Loyalty
u Desired behavior
u To be Selected over competition
u So we have to design a journey to get the desired behavior that includes
attention and loyalty which will make customers select us instead of
competition that will result in our profit!
Let’s see a usage
Global Market
uGamification
Market worth
11.10 Billion
USD by 2020
How to affect Human behavior
u Inspiration
u the process of being mentally stimulated to do or feel something
u especially to do something creative.
uManipulation
u handle or control (a tool, mechanism, information) in a skillful manner.
u control or influence (a person or situation) cleverly or unscrupulously.
Let’s see a usage
Manipulation or Motivation ?
u Primal needs
u Fear and force
u Fun and games
u Which one is the most powerful one?
u Which one in controllable?
u Which one is designable, predictable and repeatable?
u Which one is humane?
Fun
Is designable and can be used
for good and evil by choice!
Let’s see a usage
Gamification Definition
The Process of Game Design-Thinking
and game Mechanics To Engage
users and Solve Problems.
Game Mechanics
Game Mechanics
Flow
u Mihaly Csikszentmihalyi
u Being in the zone
Gamification is …
u Learning from games and their abilities to connect with
people.
u Using game elements while knowing that a game is a lot
more.
u Thinking like a game designer.
u Having objectives other than winning in the game.
Let’s see a usage
Types and Divisions
u Structural / Content
u Exterior
u Interior
u Social Good
u Customer / Employee
Main Usage
GMC
Framework
MDA Framework
Prof. Kevin Werbach : A design framework
u 1. DEFINE business objectives
u 2. DELINEATE target behaviors
u 3. DESCRIBE your players
u 4. DEVISE activity loops
u 5. DON’T forget the fun!
u 6. DEPLOY the appropriate tools
4 Dominant Applications
uProduct Gamification
uWorkplace Gamification
uMarketing Gamification
uLifestyle Gamification
Fitocracy
Habit RPG
Chore Wars
The Narrative
The Numbers
A glimpse of the future
Thank you for Listening!
ALIREZA RANJBAR SHOURABI
@ARSHOURABI

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