5. Bank, Insurance, Fintech
• Citi Singapore
• ODBC Bank
• CIMB Malaysia
• Absa Bank
• Commonwealth Bank
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• Aviva insurance
• Bupa
• Lawley
• Lemonade
• AchieveMint
• SaveUp
• Mint
• Meniga
• Pepper
6. FUN - FINTECH
Fun has become the key success factor for FinTech
specialists looking to attract the younger generation.
71% of Millennials would rather go to the dentist
than listen to what banks are saying.
6Gamification in Financial Industry - Alireza Ranjbar Shourabi
7. Definition(s)
• The Process of using Game Design-Thinking and game
Mechanics To Engage users and Solve Problems.
• The process of turning an activity or task into a game or
something that resembles a game.
• To apply game mechanics and game thinking to other areas
of activities in order to boost engagement (and other
metrics) with a product or service.
7Gamification in Financial Industry - Alireza Ranjbar Shourabi
15. What Games are you playing?
15Gamification in Financial Industry - Alireza Ranjbar Shourabi
• Clash of Clans
• Alien Creep
• Candy Crush Saga
• Plants VS Zombies
• Traffic Rider
• Monument Valley
• Life Line
16. Engagement
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• Connection between a consumer and a product or service.
• The period in a romantic couple’s relationship during
which they are preparing and planning to spend the rest of
their lives together.
• The period of time at which we have a great deal of
connection with a person, place, thing, or idea.
26. Sample :
Commonwealth Bank of Australia Investorville
26Gamification in Financial Industry - Alireza Ranjbar Shourabi
27. Samples :
Absa Bank League of Champions Facebook Game
27Gamification in Financial Industry - Alireza Ranjbar Shourabi
28. Samples :
Aviva car insurance
28Gamification in Financial Industry - Alireza Ranjbar Shourabi
29. Samples :
CIMB Malaysia Youth Savers
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30. Samples :
Bupa Health insurance
30Gamification in Financial Industry - Alireza Ranjbar Shourabi
31. Samples :
ODBC Bank of Singapore - Playmoolah
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32. Tips
• Clearly define the organizational objectives of your game
• Make sure player engagement is measurable
• Remember the technology baseline and limits of your audience
• Make levels and winning attainable, but not too easy
• Show players their “wins” early and often
• Incentives based on the desired behavior changes and their value to you
• Create competition and facilitate player interaction
• Provide a leaderboard
• Track player engagement and get feedback from users on their experience
32Gamification in Financial Industry - Alireza Ranjbar Shourabi