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Software Modularity: Paradoxes,
 Principles, and Architectures


         Andrzej Olszak
         Jaroslav Tulach
Andrzej Olszak
• Ph.D. Research fellow @ SDU



• Creator of Featureous tool



• Fights cancer @ Dako
Jaroslav Tulach
• Founder and architect of NetBeans IDE and RCP



• API designer



• Speaker and author



                           http://paradoxes.apidesign.org
Agenda
1. Dividing into modules (Andrzej):
   1. Architectures
   2. Principles


2. Designing module APIs (Jaroslav):
   1. Paradoxes
   2. Principles
Motivation

Getting out of the monolithic cave
The starting point
A monolithic system


                      •   No apparent logical parts
                          –   Everything changes
                              together
                          –   Difficult to control
                              complexity
The goal
A modular system


                       •   Decomposed into logical
                           modules
                       •   Modules partial:
                           –   Comprehension
                           –   Change
The tool
A module system



                      •   Wraps logical modules into
                          physical modules
                          –   a.k.a. advanced JARs
                          –   Enforce code isolation
A possible result



         •   Module system ⇏
             Modular code
             –   It all depends on how you design
                 the modules
Part I

Architectures
A running example
• Let’s assume that this is our system
   – 3 layers of code that provide 3 features to the users

                            “UI”

                           “Logic”

                       “Domain Model”



• This is the essence of your architecture if you use:
   – MVC, MVP, Onion arch, Hexagonal arch, …
Modularizing layers
• There are at lease three options:
                           View

                         Controller

                          Model
Modularizing layers
• There are at lease three options:
                           View

                         Controller

                           Model



                           View




                                                 feature2
                                      feature1




                                                            feature3
       App               Controller

                          Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:




                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality        2. Migrate UI to JavaFX


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality        2. Migrate UI to JavaFX


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality        2. Migrate UI to JavaFX


                View




                                                      feature2
                                           feature1




                                                                 feature3
              Controller

               Model
Choosing ‘best’ modularization
• Modularity is relative to change
  – Modularization quality depends on the future changes [Parn’72]


• Let’s consider two change scenarios:
   1. Modify user functionality        2. Migrate UI to JavaFX


                View




                                                      feature2
                                           feature1
                 No silver-bullet modularization




                                                                 feature3
              Controller

               Model
Anticipating future changes
Anticipating future changes

  Feature-oriented
evolutionary changes
        75%




Other evolutionary changes
           25%


             Software costs in organizations [Moad’90, Nose’90, Erli’00]
Anticipating future changes

  Feature-oriented
evolutionary changes
        75%
                                Evolution &
                                maintenance
                                  60-90%




Other evolutionary changes                                          Initial development
           25%                                                              10-40%



             Software costs in organizations [Moad’90, Nose’90, Erli’00]
Modularization in practice:
           the case of NDVis
                                                        View
• Neurological analysis tool by VisiTrend
  – Monolithic -> NetBeans MS                       Controller

  – Improve functional customizability                  Model
  – Improve reusability of core algorithms
                                                 Feature-oriented
                                                   restructuring
• Starting point
  – 10 KLOC, 27 use cases




                                                          feature2


                                                                     feature3
                                             feature1
  – Unfamiliar source code
  – Complex and unfamiliar domain
Modularizing features with Featureous tool
Modularizing features with Featureous tool

1. Feature location
(a.k.a. traceability)
Modularizing features with Featureous tool

1. Feature location                 2. Feature-oriented
(a.k.a. traceability)                     analysis
Modularizing features with Featureous tool

1. Feature location                         2. Feature-oriented
(a.k.a. traceability)                             analysis




                            3. Iterative
                           Restructuring



                           4. Module APIs
Modularization @ 35 man-hours




• Explicit and pluggable features
• Reusable core
Part II

Principles
Separation of Concerns
• “To study an aspect of a subject matter in isolation”
   [Dijk’74]

• Software consists of “concerns”
   –     Features
   –     Persistence
   –     Security
   –     Caching
   ...
• Refined by AspectJ [Kicz’96] and Hyper/J [Tarr’99]
   – Multiple dimensions of concern – one dominant
   – Scattering & Tangling
Reducing Scattering & Tangling
• Low Scattering
  – “a concern implemented by few modules“
  – reduces change scope and delocalization [Leto’86]




                                            View

                                          Controller
         feature 1
                     scattering            Model
Scattering & Tangling
• Low Scattering
  – “a concern implemented by few modules“
  – reduces change scope and delocalization [Leto’86]
• Low Tangling
  – "modules dedicated to a single concerns“
  – reduces change propagation and interleaving [Ruga’95]
                                  tangling
        feature 2                              View

                                             Controller
         feature 1
                     scattering               Model
A real-world metaphor
A real-world metaphor




http://xkcd.com/657/
Mapping SoC to other principles

         SEPARATION OF CONCERNS
Mapping SoC to other principles

               SEPARATION OF CONCERNS



  LOW SCATTERING                        LOW TANGLING
Mapping SoC to other principles

                    SEPARATION OF CONCERNS



   LOW SCATTERING                            LOW TANGLING
  Information hiding
        [Parn’72]



    Low coupling
        [Stev’74]



        DRY
        [Hunt’99]
Mapping SoC to other principles

                    SEPARATION OF CONCERNS



   LOW SCATTERING                            LOW TANGLING
  Information hiding                   Single responsibility
        [Parn’72]                               [Mart’02]



    Low coupling                          High cohesion
        [Stev’74]                               [Stev’74]



        DRY                             Common closure
        [Hunt’99]                               [Mart’02]
Measuring SoC
          • Concern location + concern-oriented metrics
             – Trialed at Motorola [Simm’06]
          • Static analysis + Cohesion and Coupling
             – Issues: coupling vs. DRY, “uncohesive” java.util
          • Repository mining for change-sets:
classes




                                               http://swerl.tudelft.nl/bin/view/Main/TestHistory
Summary
•   Module system is a tool, not the goal
•   No “silver-bullet” modularization
•   Restructuring layers into features is viable
•   SoC – the root of all principles
References
[Parn’72] Parnas, D.L. (1972). On the criteria to be used in decomposing systems into modules. Communications of the
      ACM, 15(12).
[Moad’90] Moad, J. (1990). "Maintaining the competitive edge". Datamation 61-62, 64, 66.
[Erli’00] Erlikh, L. (2000). "Leveraging legacy system dollars for E-business". (IEEE) IT Pro, May/June 2000.
[Nose’90] Nosek, J. & Palvia, P. (1990). "Software maintenance management: changes in the last decade". Journal of
      Software Maintenance: Research and Practice 2 (3).
[Mart’11] Martin, R.C. (2011). http://blog.8thlight.com/uncle-bob/2011/09/30/Screaming-Architecture.html
[Dijk’74 ] Dijkstra, E. W. (1974). On the role of scientific thought. Selected Writings on Computing: A Personal Perspective.
[Kicz’96] Kiczales, G., Irwin, J., Lamping, J., Loingtier, J., M., Lopes, C., V., Maeda, C. and Mendhekar, A. (1996). Aspect-
      oriented programming. ACM Computing Surveys, vol. 28.
[Tarr’99] Tarr, P., Ossher, H., Harrison, W. and Sutton, S. M. (1999). N degrees of separation: multi-dimensional
      separation of concerns. In ICSE’99: Proceedings of the 21st international conference on Software engineering.
[Leto’86] Letovsky, S. and Soloway, E. (1986). Delocalized Plans and Program Comprehension. IEEE Software, 3(3).
[Ruga’95] Rugaber, S., Stirewalt, K. and Wills, L. M. (1995). The interleaving problem in program understanding. In
      WCRE’95: Proceedings of the 2nd Working Conference on Reverse Engineering.
[Simm’06] Simmons, S., Edwards, D., Wilde, N., Homan, J. and Groble, M. (2006). Industrial tools for the feature location
      problem: an exploratory study. Journal of Software Maintenance and Evolution Research and Practice, 18(6).
[Mart’02] Martin, R. C. (2002). Agile Software Development, Principles, Patterns, and Practices. Prentice Hall.
[Stev’74] Stevens, W. P., Myers, G. J. and Constantine, L. L. (1974). Structured Design. (E. Yourdon, Ed.)IBM Systems
      Journal, 13(2).
[Hunt’99] Hunt, A., & Thomas, D. (1999). The Pragmatic Programmer: From Journeyman to Master. Addison-Wesley
      Professional.

      (Many of these papers are available online through Google Scholar, Citeseerx and the authors’ websites)
Feature tracer [backup]
Part III

Paradoxes of API Design
Modularity is relative to change

•   API are like stars (paradox 19)
    •   Designing a universe
•   Distributed development (paradox 2)
    •   Can't know all your users
    •   Envisioning them via use-cases
•   Sustaining (paradox 3)
    •   One try to get API right
How to anticipate future changes?

•   Client vs. Provider APIs (paradox 9)
    •   Open spaces
    •   Fixed points
•   Stable API evolves
    •   Backward compatibility (paradox 6)
•   Beware of API-less APIs (paradox 8)
    •   Mediawiki experience
    •   Loyal customer
Logical vs. Physical Design

•   Design oriented on class relationship
    •   UML, specifications
•   Packaging into JARs ignored (paradox 17)
    •   Influences deployment (paradox 7)
    •   Defines APIs
•   Good common ground (paradox 11)
    •   Improves your design
A „weight“ of a module

•   Environment for a module
    •   Modules don't live in vacuum
    •   Expressed by dependencies (paradox 17)
•   Weight
    •   Number & scope of outgoing dependencies
•   Less is more (paradox 19)
    •   Single responsibility principle
Use vs. Re-use

•   Kirk Knoernchild
    •   Monolithic API is easier to use
    •   Modular API is easier to re-use
•   Blackbox pattern (paradox 18)
    •   OSGi Capabilities
•   Good tooling
    •   Wizards
SOLID APIs

•   Single responsibility principle
    •   Meaning of modifiers (paradox 15)
    •   Client vs. provider APIs (paradox 9)
    •   Lightweight API modules
•   Open/closed principle
    •   OK for provider APIs
    •   Disastrous for client APIs
    •   Proliferation of instanceof in user code
    •   Alternative behavior (paradox 16)
SOLID APIs II

•   Liskov substitution principle
    •   AWT Frame extends Component!
    •   Don't expose deep hierarchies
    •   Use delegation rather than inheritance
    •   Client API should be in final classes
    •   1:N factory methods
SOLID APIs III

•   Interface segregation principle
    •   Lookup & discover
    •   OSGi declarative services
•   Dependency inversion principle
    •   Code against interfaces, not implementations
    •   Does not imply classes are bad (paradox 9)
    •   Don't fear (injectable) singletons (paradox 14)
API in User Eyes

•   Clueless users (paradox 1)
    •   Have always something else to do
•   Evaluation of an API (paradox 4)
    •   Coolness
    •   Time to market
    •   Total cost of ownership
Collaboration

•   Maintenance (paradox 10)
    •   Rely on patches
    •   Accepting unacceptable (paradox 13)
•   Beauty (paradox 5)
    •   One writer and dozens of users
    •   Sacrifice the writer
Summary
• http://paradoxes.apidesign.org

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JavaOne’12 Session 3992 - Software Modularity: Paradoxes, Principles, and Architectures

  • 1. Software Modularity: Paradoxes, Principles, and Architectures Andrzej Olszak Jaroslav Tulach
  • 2. Andrzej Olszak • Ph.D. Research fellow @ SDU • Creator of Featureous tool • Fights cancer @ Dako
  • 3. Jaroslav Tulach • Founder and architect of NetBeans IDE and RCP • API designer • Speaker and author http://paradoxes.apidesign.org
  • 4. Agenda 1. Dividing into modules (Andrzej): 1. Architectures 2. Principles 2. Designing module APIs (Jaroslav): 1. Paradoxes 2. Principles
  • 5. Motivation Getting out of the monolithic cave
  • 6. The starting point A monolithic system • No apparent logical parts – Everything changes together – Difficult to control complexity
  • 7. The goal A modular system • Decomposed into logical modules • Modules partial: – Comprehension – Change
  • 8. The tool A module system • Wraps logical modules into physical modules – a.k.a. advanced JARs – Enforce code isolation
  • 9. A possible result • Module system ⇏ Modular code – It all depends on how you design the modules
  • 11. A running example • Let’s assume that this is our system – 3 layers of code that provide 3 features to the users “UI” “Logic” “Domain Model” • This is the essence of your architecture if you use: – MVC, MVP, Onion arch, Hexagonal arch, …
  • 12. Modularizing layers • There are at lease three options: View Controller Model
  • 13. Modularizing layers • There are at lease three options: View Controller Model View feature2 feature1 feature3 App Controller Model
  • 14. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: View feature2 feature1 feature3 Controller Model
  • 15. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality View feature2 feature1 feature3 Controller Model
  • 16. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality View feature2 feature1 feature3 Controller Model
  • 17. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality View feature2 feature1 feature3 Controller Model
  • 18. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality View feature2 feature1 feature3 Controller Model
  • 19. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality View feature2 feature1 feature3 Controller Model
  • 20. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality 2. Migrate UI to JavaFX View feature2 feature1 feature3 Controller Model
  • 21. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality 2. Migrate UI to JavaFX View feature2 feature1 feature3 Controller Model
  • 22. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality 2. Migrate UI to JavaFX View feature2 feature1 feature3 Controller Model
  • 23. Choosing ‘best’ modularization • Modularity is relative to change – Modularization quality depends on the future changes [Parn’72] • Let’s consider two change scenarios: 1. Modify user functionality 2. Migrate UI to JavaFX View feature2 feature1 No silver-bullet modularization feature3 Controller Model
  • 25. Anticipating future changes Feature-oriented evolutionary changes 75% Other evolutionary changes 25% Software costs in organizations [Moad’90, Nose’90, Erli’00]
  • 26. Anticipating future changes Feature-oriented evolutionary changes 75% Evolution & maintenance 60-90% Other evolutionary changes Initial development 25% 10-40% Software costs in organizations [Moad’90, Nose’90, Erli’00]
  • 27. Modularization in practice: the case of NDVis View • Neurological analysis tool by VisiTrend – Monolithic -> NetBeans MS Controller – Improve functional customizability Model – Improve reusability of core algorithms Feature-oriented restructuring • Starting point – 10 KLOC, 27 use cases feature2 feature3 feature1 – Unfamiliar source code – Complex and unfamiliar domain
  • 28. Modularizing features with Featureous tool
  • 29. Modularizing features with Featureous tool 1. Feature location (a.k.a. traceability)
  • 30. Modularizing features with Featureous tool 1. Feature location 2. Feature-oriented (a.k.a. traceability) analysis
  • 31. Modularizing features with Featureous tool 1. Feature location 2. Feature-oriented (a.k.a. traceability) analysis 3. Iterative Restructuring 4. Module APIs
  • 32. Modularization @ 35 man-hours • Explicit and pluggable features • Reusable core
  • 34. Separation of Concerns • “To study an aspect of a subject matter in isolation” [Dijk’74] • Software consists of “concerns” – Features – Persistence – Security – Caching ... • Refined by AspectJ [Kicz’96] and Hyper/J [Tarr’99] – Multiple dimensions of concern – one dominant – Scattering & Tangling
  • 35. Reducing Scattering & Tangling • Low Scattering – “a concern implemented by few modules“ – reduces change scope and delocalization [Leto’86] View Controller feature 1 scattering Model
  • 36. Scattering & Tangling • Low Scattering – “a concern implemented by few modules“ – reduces change scope and delocalization [Leto’86] • Low Tangling – "modules dedicated to a single concerns“ – reduces change propagation and interleaving [Ruga’95] tangling feature 2 View Controller feature 1 scattering Model
  • 39. Mapping SoC to other principles SEPARATION OF CONCERNS
  • 40. Mapping SoC to other principles SEPARATION OF CONCERNS LOW SCATTERING LOW TANGLING
  • 41. Mapping SoC to other principles SEPARATION OF CONCERNS LOW SCATTERING LOW TANGLING Information hiding [Parn’72] Low coupling [Stev’74] DRY [Hunt’99]
  • 42. Mapping SoC to other principles SEPARATION OF CONCERNS LOW SCATTERING LOW TANGLING Information hiding Single responsibility [Parn’72] [Mart’02] Low coupling High cohesion [Stev’74] [Stev’74] DRY Common closure [Hunt’99] [Mart’02]
  • 43. Measuring SoC • Concern location + concern-oriented metrics – Trialed at Motorola [Simm’06] • Static analysis + Cohesion and Coupling – Issues: coupling vs. DRY, “uncohesive” java.util • Repository mining for change-sets: classes http://swerl.tudelft.nl/bin/view/Main/TestHistory
  • 44. Summary • Module system is a tool, not the goal • No “silver-bullet” modularization • Restructuring layers into features is viable • SoC – the root of all principles
  • 45. References [Parn’72] Parnas, D.L. (1972). On the criteria to be used in decomposing systems into modules. Communications of the ACM, 15(12). [Moad’90] Moad, J. (1990). "Maintaining the competitive edge". Datamation 61-62, 64, 66. [Erli’00] Erlikh, L. (2000). "Leveraging legacy system dollars for E-business". (IEEE) IT Pro, May/June 2000. [Nose’90] Nosek, J. & Palvia, P. (1990). "Software maintenance management: changes in the last decade". Journal of Software Maintenance: Research and Practice 2 (3). [Mart’11] Martin, R.C. (2011). http://blog.8thlight.com/uncle-bob/2011/09/30/Screaming-Architecture.html [Dijk’74 ] Dijkstra, E. W. (1974). On the role of scientific thought. Selected Writings on Computing: A Personal Perspective. [Kicz’96] Kiczales, G., Irwin, J., Lamping, J., Loingtier, J., M., Lopes, C., V., Maeda, C. and Mendhekar, A. (1996). Aspect- oriented programming. ACM Computing Surveys, vol. 28. [Tarr’99] Tarr, P., Ossher, H., Harrison, W. and Sutton, S. M. (1999). N degrees of separation: multi-dimensional separation of concerns. In ICSE’99: Proceedings of the 21st international conference on Software engineering. [Leto’86] Letovsky, S. and Soloway, E. (1986). Delocalized Plans and Program Comprehension. IEEE Software, 3(3). [Ruga’95] Rugaber, S., Stirewalt, K. and Wills, L. M. (1995). The interleaving problem in program understanding. In WCRE’95: Proceedings of the 2nd Working Conference on Reverse Engineering. [Simm’06] Simmons, S., Edwards, D., Wilde, N., Homan, J. and Groble, M. (2006). Industrial tools for the feature location problem: an exploratory study. Journal of Software Maintenance and Evolution Research and Practice, 18(6). [Mart’02] Martin, R. C. (2002). Agile Software Development, Principles, Patterns, and Practices. Prentice Hall. [Stev’74] Stevens, W. P., Myers, G. J. and Constantine, L. L. (1974). Structured Design. (E. Yourdon, Ed.)IBM Systems Journal, 13(2). [Hunt’99] Hunt, A., & Thomas, D. (1999). The Pragmatic Programmer: From Journeyman to Master. Addison-Wesley Professional. (Many of these papers are available online through Google Scholar, Citeseerx and the authors’ websites)
  • 47.
  • 48. Part III Paradoxes of API Design
  • 49. Modularity is relative to change • API are like stars (paradox 19) • Designing a universe • Distributed development (paradox 2) • Can't know all your users • Envisioning them via use-cases • Sustaining (paradox 3) • One try to get API right
  • 50. How to anticipate future changes? • Client vs. Provider APIs (paradox 9) • Open spaces • Fixed points • Stable API evolves • Backward compatibility (paradox 6) • Beware of API-less APIs (paradox 8) • Mediawiki experience • Loyal customer
  • 51. Logical vs. Physical Design • Design oriented on class relationship • UML, specifications • Packaging into JARs ignored (paradox 17) • Influences deployment (paradox 7) • Defines APIs • Good common ground (paradox 11) • Improves your design
  • 52. A „weight“ of a module • Environment for a module • Modules don't live in vacuum • Expressed by dependencies (paradox 17) • Weight • Number & scope of outgoing dependencies • Less is more (paradox 19) • Single responsibility principle
  • 53. Use vs. Re-use • Kirk Knoernchild • Monolithic API is easier to use • Modular API is easier to re-use • Blackbox pattern (paradox 18) • OSGi Capabilities • Good tooling • Wizards
  • 54. SOLID APIs • Single responsibility principle • Meaning of modifiers (paradox 15) • Client vs. provider APIs (paradox 9) • Lightweight API modules • Open/closed principle • OK for provider APIs • Disastrous for client APIs • Proliferation of instanceof in user code • Alternative behavior (paradox 16)
  • 55. SOLID APIs II • Liskov substitution principle • AWT Frame extends Component! • Don't expose deep hierarchies • Use delegation rather than inheritance • Client API should be in final classes • 1:N factory methods
  • 56. SOLID APIs III • Interface segregation principle • Lookup & discover • OSGi declarative services • Dependency inversion principle • Code against interfaces, not implementations • Does not imply classes are bad (paradox 9) • Don't fear (injectable) singletons (paradox 14)
  • 57. API in User Eyes • Clueless users (paradox 1) • Have always something else to do • Evaluation of an API (paradox 4) • Coolness • Time to market • Total cost of ownership
  • 58. Collaboration • Maintenance (paradox 10) • Rely on patches • Accepting unacceptable (paradox 13) • Beauty (paradox 5) • One writer and dozens of users • Sacrifice the writer