Workshop presentation for AITD (Australian Institute of Training & Development), 16 September 2014.
Session overview:
Mobile learning has the potential to disrupt our traditional methods of training delivery. Our smartphones are constantly connected, the interactions we use such as swiping and tapping enable these devices to behave very differently to desktop or laptop computers. Yet our designs for learning remain focused on desktop interactions that just won’t suit mobiles.
We’ve been researching the use of mobile in organisations, including mobile learning, for a number of years now. In 2012 we conducted research into the State of Mobile Learning in Australia (see the results Part 1 and Part 2).
What has changed since that study?
A lot!
We now have newer, faster, more responsive devices - including a range of tablets, from iPads to Galaxy, to Surface. These devices and what we can do with them create enormous opportunities. However, they also can generate a number of complexities!
Discover how our use of the smartphones is fundamentally altering our perspectives of consuming content and engaging with friends and colleagues. How can you harness this ever changing resource to your best advantage ? What common traps and pitfalls should you avoid ? Which factors make the difference between an award winning program and costly white elephant?
Topics:
1. Designing for devices (understanding touch and gestures)
2. Do I build an app or use responsive browsers
3. Tapping into existing enterprise social networks
4. What works on mobiles
5. What doesn't work on mobiles
8. Mobile penetration: Australian subscribers
125%mobile penetration in
Australia - there are 6
million more mobile
subscribers than people.
Source: BuddeComm
29. Unique/Standout:
• engaging storylines of love, cheating,
football and, of course, arguments
about the rent
• audience decides what happens next
with a weekly online vote
• language points to study and
interactive quizzes
SMARTER, SIMPLER, SOCIAL
FlatMates: BBC Mobile StoryTelling
The Flatmates is a weekly online soap opera for learners of English.
http://www.bbc.co.uk/worldservice/learningenglish/flatmates/index.shtml
32. Four critical success factors for enterprise mobile app design
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Collaboration
User control
and personalisation
Time and place
As time and place of use
is negotiated by the user,
the app must be
beneficial to both the user
and the business
The app must allow the
user to be connected to
other people and the
systems that support the
work process or practice
The user must have
ownership and autonomy
over how they use the app
Anne
Relevance
The functionality of the app
must be relevant to the
work process or practice at
the times and places of use
Based on: Kearney, M., Shuck, S., Burden, K. &
Aubusson, P. 2012, "Viewing mobile learning from a
pedagogical perspective" in Research in Learning
Technology, Vol 20.
Anne Bartlett-Bragg/James Dellow
Headshift Asia Pacific - May 2012
38. Opportunity
Constraint
Smartphone
‘Phablet’
Gestures
Tablet
Navigation
Navigation
Navigation
Gestures Gestures
Presentation
Presentation
Input
Presentation
Input Input
The screen size of
different mobile
devices can present
different levels of
constraint or
opportunity
The larger screen size of tablets
combined with gesture controls
presents new opportunities to create
innovative user interfaces
not seen on PCs or smartphones
44. Mobile internet access: Mobile Apps
Advantages
Offline mode
Superb user experience
Customised for device
Distribution network (app stores)
available
Ability to use advanced mobile
device functionality (e.g. tilt angle
or motion of the device)
Disadvantages
High cost and maintenance
You have to use different
platforms,
SDK’s, languages for different
mobile platforms
45. Mobile internet access: Mobile Website
Advantages
Device independent
No downloads necessary Bug fixes
and updates in real-time
No need to comply with T&C of
app store providers
HTML 5 provides a rich user
experience
Responsive design - build once
Disadvantages
You cannot sell your app.
For selling from your app you have
implement your own checkout
system
You may not be able to access all
functions of mobile devices or OS
Flash support is not universal
46. Mobile + Location Services
Mobile & local web are converging:
Location based services (GPS)
Indoor mapping
QR (Quick Response) codes
NFC (Near Field Communication)
Augmented reality