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Turning Kids on to STEM
by Letting Them Discover How AR and VR Trick Our Brain
Bill Meyer, Chief Experience Officer
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Inquiry-Based Learning
Reinventing Reality:
The Science of Virtual and Augmented Reality
We help scientists & technologists share
their world via cool hands-on exhibits
Research-Based Experience Development
Image credit: Christian Rohrer, Nielsen Norman Group
2
1
3
Focus Groups
East and West Coast Visitor Testing
Mid-Stage Exhibit Prototype Examples
What If Digital Models Adapted To Your Perspective?
What If Digital Models Adapted To Your Perspective?
First step:
Notice perspective
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Small fixed perspective viewing hole
Glass pane
Trace object’s
outline onto glass
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Out-of-Headset Experiences
Encourage Shared Visitor Explorations
What are Translation, Rotation and Their Connection to VR?
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Google Cardboard: only three degrees of freedom (3 DOF)
High-end headsets: six degrees of freedom (6 DOF)
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Why do VR Headsets Display Two Similar Images?
1850’s Stereoscope
Image credit: Science Museum Group Collection Online
1850’s Stereoscope
Mirrors angled at 45° Visitor perceives single fused 3D image
Image credit: Science Museum Group Collection Online
Left Eye’s VR Headset View Right Eye’s VR Headset View
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Iterative Exhibit Development
(Build, Measure, Learn)
Does Sound in VR Behave Like Real World Sound?
Spatialized 3D Audio Made Physical Outside VR
Head/ear position is tracked (eyes uncovered)
Each object has
a unique RFID tag
RFID reader pad tells VR simulation
which object is at this spot
Physical exhibit layout is precisely duplicated
in a behind-the-scenes VR simulation
Localized sound plays
from VR simulation
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Can a Virtual Body Feel Like It’s Really Yours?
Seminal VR Research
Turning Cool Research Into a Cool Exhibit
Arm lengthens
in VR simulation
Physical exhibit is duplicated
in the VR simulation
Both real and virtual hand
are simultaneously brushed
“My arm feels
longer! ”
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Future of XR, Reality Capture & More…
What’s Special About Depth Cameras?
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Eye Tracking and Foveated Rendering
Center of Your Gaze:
Foveal Pixels
Peripheral Pixels
Bystanders see the truth:
most of the display is blurred!
Entire display seems sharp to user
when eye-tracking is on
External Eye Tracking Camera
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Can Exhibits Be Timeless?
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them Discover How VR and AR Tricks Our Brain
Bill Meyer, Chief Experience Officer
bill@VirtualScienceCenter.org

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