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Augmented Reality at Google
Jürgen Sturm
Vision
Challenges
- Algorithms
- Computer vision
- Machine learning
- Applications & use-cases
- Hardware (form factor, battery life, displays, …)
- Price point
- Social acceptance
- ...
This talk
Understanding 3D Space
- Where am I?
- Relative to some (arbitrary) starting point
- In absolute coordinates on earth, cm accurate
- How does the world around me look like?
- Metrically accurate 3D scan
- Objects, scenes, semantics (persons, actions, …)
Applications
- Navigation (find a product in a shop, meeting room, ...)
- AR games (embedded in the real world)
- 3D scanning and measuring (3D selfies, buildings, objects)
- Robotics (drones, toys, cars,…)
Navigation Explore 3D Scanning Robots/Toys
Source: Matterport
Shopping Games
Scene understanding
3D Reconstruction
Mapping and Localization
Processing Pipeline
Visual-inertial odometry
Raw sensor data
(images, IMU)
Real-time 3D pose
Optimized 3D poses
Textured mesh
Floorplan
Meaningful semantic
labels, 3D objects
Visual feature tracking
MUC
Gyroscope
rotational
velocity
rotation angle
Accelerometer
acceleration velocity position
x
y
z
Visual Features
- Detect points (x, y) which are unique in a local region
e.g. corners, blobs
Feature Tracking
Cloud Mapping
Cloud Localization
Environmental Understanding
● ARCore computes
(sparse) point clouds of
the environment
● Extract surfaces
(currently planes)
3D Reconstruction
- For devices that have depth sensors, we can additionally
generate 3D reconstructions
- Raw point clouds are noisy and hard to interpret
- How can we generate a 3D mesh of the environment?
- How can we generate a stylized building model?
Signed Distance Function (SDF)
[Curless and Levoy; SIGGRAPH 1996] [Newcombe et al; ISMAR 2011]
Signed Distance Function (SDF)
[Curless and Levoy; SIGGRAPH 1996] [Newcombe et al; ISMAR 2011]
Signed Distance Function (SDF)
[Curless and Levoy; SIGGRAPH 1996] [Newcombe et al; ISMAR 2011]
Signed Distance Function (SDF)
[Curless and Levoy; SIGGRAPH 1996] [Newcombe et al; ISMAR 2011]
- Compute SDF from a depth image
- Measure distance of each voxel to the observed surface
Signed Distance Function (SDF)
[Curless and Levoy; SIGGRAPH 1996] [Newcombe et al; ISMAR 2011]
- Assume known camera poses (for now)
- Calculate weighted average over all measurements
Mesh Extraction with Marching Cubes
Find zero-crossings in the signed distance function by
interpolation
Real-Time 3D Reconstruction
Semantic Scene Understanding
(* Walls omitted)
Semantic annotations3D Scan
Research Partners
Conclusion
- Augmented Reality increasingly becomes a commodity
- ARCore provides motion tracking and environmental
understanding out-of-the-box
- Pixel devices and Samsung S8 are already ARCore
compatible, more devices soon
- APIs for C++/Java/Unity
- Scene understanding is still an area of active research
- Exciting times ahead!
Live Demos!

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