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The Road to the Ultimate VR/AR
Transforming all the industries in this "real" world
Yu Yuan, PhD
Chair, IEEE Digital Sense...
IEEE Today
The world’s largest professional association
advancing technology for humanity
MEMBERS
426,000+ members
CONFERE...
IEEE Future Directions Initiatives
IEEE Future Directions (FDC), a committee of the IEEE Technical Activities
Board, ident...
IEEE Consumer Electronics Society
IEEE Engineering in Medicine and Biology Society
IEEE Computer Society
IEEE Communicatio...
IEEE Digital Senses Initiative
Scope
With a deeper understanding of how human senses work, we will be able to bring disrup...
IEEE Digital Senses Initiative
Coverage Model
Privacy
Identity
Security
Trust
Ethics
Public awareness
User acceptance
Cont...
Capture
Respond
Reproduce
Synthesize
Understand
Other sensesSight Hearing Touch Smell Taste
IEEE Digital Senses Initiative...
IEEE Digital Senses Initiative
Grand Challenges
What is the ultimate VR experience
The Ultimate VR Experience
=
Indistinguishable Virtual Senses
+
Self-Consistent Virtual...
What is the ultimate AR experience
The Ultimate AR Experience
=
Indistinguishable Virtual Senses
+
Self-Consistent Virtual...
How far away are they?
Exponential growth of technologies
Source: https://en.wikipedia.org/wiki/The_Singularity_Is_Near
The road to the ultimate VR/AR
The best way to predict the future is to create it.
Indistinguishable
Virtual Senses
Self-C...
IEEE Digital Senses Initiative
Master Plan
Operations
 Industry Collaborations
 Standards Activities
 Publicity and Com...
IEEE Digital Senses Initiative
Master Plan
Operations
 Industry Collaborations
 Standards Activities
 Publicity and Com...
IEEE Digital Senses Initiative
Centers of Excellence – Program Overview
VR/AR Enterprise Application Partners and Clients
...
IEEE Digital Senses Initiative
Centers of Excellence – Sites Group 1
The first two IEEE Digital Senses Centers of Excellen...
IEEE Digital Senses Initiative
Industry Applications
We are proactively fostering and promoting the vertical applications ...
IEEE Digital Senses Initiative
Master Plan
Operations
 Industry Collaborations
 Standards Activities
 Publicity and Com...
IEEE Digital Senses Initiative
Standards Activities
Standardization activities in DSI focus areas:
– Harmonize existing st...
IEEE Digital Senses Initiative
Standards Activities (cont.)
Standards Projects:
 IEEE P2048.1TM Standard for Virtual Real...
IEEE Digital Senses Initiative
Standards Activities (cont.)
Pre-Standardization Efforts:
 IEEE IC15-004-01 3D Body Proces...
IEEE VR/AR Working Group
Overview
 IEEE VR/AR Working Group is developing 12 standards for virtual reality
(VR) and augme...
IEEE VR/AR Working Group
Next Meetings
 The 2nd plenary meeting will be held in conjunction with the 8th AWE USA
on June ...
Join the IEEE Digital Senses Community for free at
https://www.ieee.org/membership-catalog/productdetail/showProductDetail...
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Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 1 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 2 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 3 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 4 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 5 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 6 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 7 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 8 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 9 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 10 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 11 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 12 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 13 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 14 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 15 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 16 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 17 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 18 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 19 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 20 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 21 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 22 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 23 Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Slide 24
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A talk from the Work Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.

Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World
Virtual Reality (VR) and Augmented Reality (AR) have been evolving significantly in every aspect since their births. What would be the ultimate experiences that VR and AR have to offer? When could we get there, in 5 years or 50 years? What enabling technologies are still missing or yet to be developed? In this session, VR/AR industry pioneers will share their insights and predictions.

http://AugmentedWorldExpo.com

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Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World

  1. 1. The Road to the Ultimate VR/AR Transforming all the industries in this "real" world Yu Yuan, PhD Chair, IEEE Digital Senses Initiative Standards Chair, IEEE Consumer Electronics Society Chair, IEEE VR/AR Working Group Board Member, IEEE Standards Association Standards Board Email: y.yuan@ieee.org LinkedIn: http://www.linkedin.com/in/DrYuYuan 6/1/2017
  2. 2. IEEE Today The world’s largest professional association advancing technology for humanity MEMBERS 426,000+ members CONFERENCES 1,600+ annual conferences PUBLICATIONS 3,700,000+ technical documents 180+ top-cited periodicals STANDARDS 1,100+ active standards 500+ active projects COUNTRIES 160+ countries
  3. 3. IEEE Future Directions Initiatives IEEE Future Directions (FDC), a committee of the IEEE Technical Activities Board, identifies technologies as primary focus areas. The FDC initiates and then incubates IEEE wide initiatives involving all the IEEE operating units. Incubation Phase 1: Coordinate across IEEE OUs Phase 2: Position as “One Face” to Customers Phase 3: Position as “Thought Leader” Operationalize FD Maturity Model Graduated Initiatives: – Cloud Computing – Life Sciences – Smart Grid – Transportation Electrification Current Initiatives: – Big Data – CyberSecurity – Green ICT – Internet of Things – Software Defined Networks – Rebooting Computing – Smart Cities – Brain – Digital Senses – Smart Materials
  4. 4. IEEE Consumer Electronics Society IEEE Engineering in Medicine and Biology Society IEEE Computer Society IEEE Communications Society IEEE Robotics and Automation Society IEEE Systems, Man, and Cybernetics Society IEEE Society on Social Implications of Technology IEEE Components, Packaging, and Manufacturing Technology Society IEEE Council on Electronic Design Automation IEEE Nanotechnology Council IEEE Sensors Council IEEE Council on RFID IEEE Standards Association IEEE Digital Senses Initiative Member Societies
  5. 5. IEEE Digital Senses Initiative Scope With a deeper understanding of how human senses work, we will be able to bring disruptive innovations into the areas of virtual reality, augmented reality, and human augmentation. IEEE Digital Senses Initiative is dedicated to advancing technologies that capture and reproduce, or synthesize the stimuli of various senses (sight, hearing, touch, smell, taste, etc.); combine the reproduced or synthesized stimuli with the naturally received stimuli in various ways; and help humans or enable machines to perceive, understand, and respond to the stimuli. Plans are underway to capture all the different perspectives via in-depth cross- disciplinary discussions, and to drive to a set of results which will facilitate disruptive innovations and foster cross-industry collaborations globally in three focus areas (virtual reality, augmented reality, human augmentation) and many other relevant areas (smart robots, wearables, consumer healthcare, etc.).
  6. 6. IEEE Digital Senses Initiative Coverage Model Privacy Identity Security Trust Ethics Public awareness User acceptance Content richness Ecosystem readiness Transforming industries
  7. 7. Capture Respond Reproduce Synthesize Understand Other sensesSight Hearing Touch Smell Taste IEEE Digital Senses Initiative Technology Map and Gap Analysis ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
  8. 8. IEEE Digital Senses Initiative Grand Challenges
  9. 9. What is the ultimate VR experience The Ultimate VR Experience = Indistinguishable Virtual Senses + Self-Consistent Virtual Worlds
  10. 10. What is the ultimate AR experience The Ultimate AR Experience = Indistinguishable Virtual Senses + Self-Consistent Virtual Objects + Seamless Integration between Virtual Objects and the Real World
  11. 11. How far away are they? Exponential growth of technologies Source: https://en.wikipedia.org/wiki/The_Singularity_Is_Near
  12. 12. The road to the ultimate VR/AR The best way to predict the future is to create it. Indistinguishable Virtual Senses Self-Consistent Virtual Objects/Worlds Seamless Integration between Virtual Objects and the Real World Read-Only Brain-Machine Interface / Simple Actions Read-Only Brain-Machine Interface / All Actions Read/Write Brain-Machine Interface / All Senses Virtual Blocks Virtual Dust Virtual Elementary Particles Simple Interactions between Virtual Objects and the Real World Seamless Appearance of Virtual Objects in the Real World Complex Interactions between Virtual Objects and the Real World Today Today Today 2025 or earlier 2035 or earlier 2022 or earlier 2027 or earlier 2020 or earlier 2025 or earlier
  13. 13. IEEE Digital Senses Initiative Master Plan Operations  Industry Collaborations  Standards Activities  Publicity and Communications  Conferences and Exhibitions  Membership Development  Educational Activities  Publications
  14. 14. IEEE Digital Senses Initiative Master Plan Operations  Industry Collaborations  Standards Activities  Publicity and Communications  Conferences and Exhibitions  Membership Development  Educational Activities  Publications
  15. 15. IEEE Digital Senses Initiative Centers of Excellence – Program Overview VR/AR Enterprise Application Partners and Clients VR/AR Technology, Content and Service Providers VR/AR Research Institutions Standards Development Patents Capitalization Industry Connections Market Intelligence Training Sessions Technical Demos System Integration Technology Incubation
  16. 16. IEEE Digital Senses Initiative Centers of Excellence – Sites Group 1 The first two IEEE Digital Senses Centers of Excellence, which are intended to foster innovations in the areas of Virtual Reality, Augmented Reality and Human Augmentation in various ways, have been launched in Los Angeles and Shenzhen respectively. Los Angeles, CA, USA Shenzhen, China
  17. 17. IEEE Digital Senses Initiative Industry Applications We are proactively fostering and promoting the vertical applications of Virtual Reality, Augmented Reality and Human Augmentation in various industries. – VR/AR + Healthcare – VR/AR + Education – VR/AR + Retail – VR/AR + Home – VR/AR + Advertising – And more to come…
  18. 18. IEEE Digital Senses Initiative Master Plan Operations  Industry Collaborations  Standards Activities  Publicity and Communications  Conferences and Exhibitions  Membership Development  Educational Activities  Publications
  19. 19. IEEE Digital Senses Initiative Standards Activities Standardization activities in DSI focus areas: – Harmonize existing standards – Identify standardization needs – Develop new standards to address gaps and white spaces – Provide reference implementations for selected standards – Facilitate global adoption of selected standards Expected outcomes in 2~5 years: – A series of globally adopted standards in DSI focus areas
  20. 20. IEEE Digital Senses Initiative Standards Activities (cont.) Standards Projects:  IEEE P2048.1TM Standard for Virtual Reality and Augmented Reality: Device Taxonomy and Definitions  IEEE P2048.2TM Standard for Virtual Reality and Augmented Reality: Immersive Video Taxonomy and Quality Metrics  IEEE P2048.3TM Standard for Virtual Reality and Augmented Reality: Immersive Video File and Stream Formats  IEEE P2048.4TM Standard for Virtual Reality and Augmented Reality: Person Identity  IEEE P2048.5TM Standard for Virtual Reality and Augmented Reality: Environment Safety  IEEE P2048.6TM Standard for Virtual Reality and Augmented Reality: Immersive User Interface  IEEE P2048.7TM Standard for Virtual Reality and Augmented Reality: Map for Virtual Objects in the Real World  IEEE P2048.8TM Standard for Virtual Reality and Augmented Reality: Interoperability between Virtual Objects and the Real World  IEEE P2048.9TM Standard for Virtual Reality and Augmented Reality: Immersive Audio Taxonomy and Quality Metrics  IEEE P2048.10TM Standard for Virtual Reality and Augmented Reality: Immersive Audio File and Stream Formats  IEEE P2048.11TM Standard for Virtual Reality and Augmented Reality: In-Vehicle Augmented Reality  IEEE P2048.12TM Standard for Virtual Reality and Augmented Reality: Content Ratings and Descriptors  IEEE P3141TM Standard for 3D Body Processing
  21. 21. IEEE Digital Senses Initiative Standards Activities (cont.) Pre-Standardization Efforts:  IEEE IC15-004-01 3D Body Processing  IEEE IC15-002-02 Smart Glasses Roadmap  IEEE IC16-004-02 Augmented Reality in the Oil/Gas/Electric Industry
  22. 22. IEEE VR/AR Working Group Overview  IEEE VR/AR Working Group is developing 12 standards for virtual reality (VR) and augmented reality (AR). Having attracted participants from more than 200 companies and institutions worldwide, the working group now is one of the largest forces dedicated to VR/AR standardization. The working group participants already include device manufacturers, content providers, service providers, technology developers, government agencies and other parties relevant to VR/AR, constituting an excellent mixture for the standards to be widely adopted.  Technology is evolving very fast, especially in VR/AR. Our current being- developed standards only cover a small piece of the VR/AR landscape. We are actively collecting and identifying standardization needs. Some of them could become new projects in the coming months. We welcome interested stakeholders to join our efforts. We seek to provide unique value in the area of VR/AR, based on our depth and breadth of technical expertise. We also are interested in collaborating with other organizations.
  23. 23. IEEE VR/AR Working Group Next Meetings  The 2nd plenary meeting will be held in conjunction with the 8th AWE USA on June 2, 2017 at the Santa Clara Convention Center, 5001 Great America Pkwy, Santa Clara, CA, USA. 10:00am – 5:00pm, June 2, 2017 Great America Meeting Room 3, Second Floor, Santa Clara Convention Center 5001 Great America Pkwy, Santa Clara, CA 95054, USA  The 3rd plenary meeting will be held in conjunction with the SIGGRAPH 2017 on August 2, 2017 at the Los Angeles Convention Center, 1201 S Figueroa St, Los Angeles, CA, USA.
  24. 24. Join the IEEE Digital Senses Community for free at https://www.ieee.org/membership-catalog/productdetail/showProductDetailPage.html?product=CMYDS770 Contact us for participation and collaboration opportunities Dr. Yu Yuan, Chair of IEEE Digital Senses Initiative Email: y.yuan@ieee.org LinkedIn: http://www.linkedin.com/in/DrYuYuan The go-to platform for keeping you at the forefront of virtual reality, augmented reality, and human augmentation
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    Apr. 15, 2018

A talk from the Work Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017. Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transforming All The Industries in This "Real" World Virtual Reality (VR) and Augmented Reality (AR) have been evolving significantly in every aspect since their births. What would be the ultimate experiences that VR and AR have to offer? When could we get there, in 5 years or 50 years? What enabling technologies are still missing or yet to be developed? In this session, VR/AR industry pioneers will share their insights and predictions. http://AugmentedWorldExpo.com

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