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Engage 101:  Audience Building & Distribution & Distribution & Distribution
Distribution 101
Distribution 101 Traditional Distribution “ Old World” model
Old World $
Old World $ ,[object Object]
Old World $ ,[object Object],[object Object]
Old World $ ,[object Object],[object Object],[object Object],[object Object]
Old World $ ,[object Object],[object Object],[object Object],[object Object],[object Object]
Old World $ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Old World $ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Old World $ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Old World $ MYTH ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Old World $ Play festival Maybe
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere  Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere  Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses  They sell to audience Hopefully
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere  Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses  They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere  Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses  They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy  $ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery
Old World $ Play festival Maybe Sell to distributor/broadcaster(s)  Maybe – forever, everywhere  Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses  They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy  $ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery $0 to filmakers $0 to investors No one is happy...and you don’t even own your film anymore
$
Not New
Distributors aren’t (usually) ripping you off.
Distribution 101 Traditional Distribution “ Old World” model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model Hybrid Distribution Peter Broderick “New World” model
New World/Hybrid $
New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $
New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $ ......(in theory)
Rights & Terms Theatrical Non-theatrical Educational Ancillary Home Video Broadcast Online VOD (rental), EST (purchase) Piracy/Peer to Peer Foreign Mobile Event/alternatives MG Minimum Guarantee/Advance Exclusivity/Non Term Territories/markets Cross-collateralization Marketing/ P&A Commitments Windows Day and Date
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model Hybrid Distribution Peter Broderick “New World” model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model
Audience Development From  Jon Reiss:  Think Outside the Box Office Your film Your needs New Rights Scheme: Your audience Live event/Theatrical Your resources Merchandise Create a strategy Digital Build your team Start before finished - the new 50/50 Build core audience Social Media Transmedia
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model
Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ  model Self Distribution Four-Eyed Monsters  model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model Make Your Own Model - evaluate your Plan A vs. other Plan B (s)
Photo Credit:  FFFFound
CwF + RtB = $$$ Mike Masnick,  TechDirt
CwF + RtB = $$$ Mike Masnick,  TechDirt Connect with fans, give them a reason to buy, and make money.
How?
 
 
 
Participatory Culture ,[object Object]
Langworthy & Henein  Vanishing of the Bees
 
Usage by Age Group US and Int’l Growth Twitter
US and Int’l Growth thanks to Oprah Source: ComScore
Zoe Keating @ZoeCello 1.13 million followers on Twitter
Participatory Culture ,[object Object]
 
 
 
 
 
 
Building Community ,[object Object]
www.meetup.com
www.foureyedmonsters.com
www.foureyedmonsters.com
crowdcontrols.cc
CrowdSourcing ,[object Object]
 
[object Object],[object Object],[object Object],[object Object],[object Object],Details from Jill’s Next Record website
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Details from Josh Freese website
www.indiegogo.com
 
 
www.kickstarter.com
 
 
 
Participatory II. ,[object Object]
 
 
 
 
 
Multi-Platform ,[object Object]
 
 
Sally Potter’s  Rage
McAbee:  Stingray Sam
 
Free ,[object Object]
 
 
Generatives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],From Kevin Kelly’s:  Better Than Free
Cross-Platform ,[object Object]
 
Transmedia Develop the story across multiple entry points Multi-platform Types/examples: Deep audience engagement Events Target for amenable audiences Games/ARG Audience can become immersed in experience Interactive components Each element a distinctive experience Graphic Novels Story flows & builds rev streams Online & viral content Should start before the film is done (dev best) Think Outside the norms - experiences Encourages participatory audiences May need a team
Transmedia Keep a mind towards audience dev. components from the beginning Some Experts: Think beyond marketing Christy Dena It’s not all about the film - extend the experience Stephen Dinehart  (coined) Think about impact & social change Jeff Gomez Not just games.... events, gallery shows, etc. Henry Jenkins Some projects may not need to be a film Mike Monello ...or can become one if successful John Threat Transmedia can be simple Lance Weiler Many more
Thomas Allen Harris:  Through a Lens Darkly
Olds & Scott:  Occupation Dreamland
Quick Summary Identify Core audience & build fan base Use social media & new tools Engage in the conversation - make it participatory and real Start early Build your Plan A CWF + RtB Engage audience - transmedia
 
Blog:   www.springboardmedia.blogspot.com Email: bnewman001@gmail.com Twitter:  @bnewman01

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Shooting People Engage101

  • 1. Engage 101: Audience Building & Distribution & Distribution & Distribution
  • 3. Distribution 101 Traditional Distribution “ Old World” model
  • 5.
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  • 13. Old World $ Play festival Maybe
  • 14. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere
  • 15. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses
  • 16. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully
  • 17. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy
  • 18. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy $ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery
  • 19. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy $ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery $0 to filmakers $0 to investors No one is happy...and you don’t even own your film anymore
  • 20. $
  • 23. Distribution 101 Traditional Distribution “ Old World” model
  • 24. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model
  • 25. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model
  • 26. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model
  • 27. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model
  • 28. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model
  • 29. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model Hybrid Distribution Peter Broderick “New World” model
  • 31. New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $
  • 32. New World/Hybrid $ You own rights Split rights Partner for exploitation You keep more $ ......(in theory)
  • 33. Rights & Terms Theatrical Non-theatrical Educational Ancillary Home Video Broadcast Online VOD (rental), EST (purchase) Piracy/Peer to Peer Foreign Mobile Event/alternatives MG Minimum Guarantee/Advance Exclusivity/Non Term Territories/markets Cross-collateralization Marketing/ P&A Commitments Windows Day and Date
  • 34. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model Hybrid Distribution Peter Broderick “New World” model
  • 35. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model
  • 36. Audience Development From Jon Reiss: Think Outside the Box Office Your film Your needs New Rights Scheme: Your audience Live event/Theatrical Your resources Merchandise Create a strategy Digital Build your team Start before finished - the new 50/50 Build core audience Social Media Transmedia
  • 37. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model
  • 38. Distribution 101 Traditional Distribution “ Old World” model Educational Distribution New Day Films model Non-theatrical Distribution Working Films model Aggregators IndieFlix model Service Deal Passion of Christ model Self Distribution Four-Eyed Monsters model Hybrid Distribution Peter Broderick “New World” model Audience Development Jon Reiss model Make Your Own Model - evaluate your Plan A vs. other Plan B (s)
  • 39. Photo Credit: FFFFound
  • 40. CwF + RtB = $$$ Mike Masnick, TechDirt
  • 41. CwF + RtB = $$$ Mike Masnick, TechDirt Connect with fans, give them a reason to buy, and make money.
  • 42. How?
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  • 47. Langworthy & Henein Vanishing of the Bees
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  • 49. Usage by Age Group US and Int’l Growth Twitter
  • 50. US and Int’l Growth thanks to Oprah Source: ComScore
  • 51. Zoe Keating @ZoeCello 1.13 million followers on Twitter
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  • 94. Transmedia Develop the story across multiple entry points Multi-platform Types/examples: Deep audience engagement Events Target for amenable audiences Games/ARG Audience can become immersed in experience Interactive components Each element a distinctive experience Graphic Novels Story flows & builds rev streams Online & viral content Should start before the film is done (dev best) Think Outside the norms - experiences Encourages participatory audiences May need a team
  • 95. Transmedia Keep a mind towards audience dev. components from the beginning Some Experts: Think beyond marketing Christy Dena It’s not all about the film - extend the experience Stephen Dinehart (coined) Think about impact & social change Jeff Gomez Not just games.... events, gallery shows, etc. Henry Jenkins Some projects may not need to be a film Mike Monello ...or can become one if successful John Threat Transmedia can be simple Lance Weiler Many more
  • 96. Thomas Allen Harris: Through a Lens Darkly
  • 97. Olds & Scott: Occupation Dreamland
  • 98. Quick Summary Identify Core audience & build fan base Use social media & new tools Engage in the conversation - make it participatory and real Start early Build your Plan A CWF + RtB Engage audience - transmedia
  • 99.  
  • 100. Blog: www.springboardmedia.blogspot.com Email: bnewman001@gmail.com Twitter: @bnewman01

Notes de l'éditeur

  1. Today we’ll be talking about distribution and audience building
  2. Let’s start by looking at the “old world” model
  3. Let’s analyze the old world model where everyone paid. Now I know there are exceptions, and this will simplify things, but for most producers, I think the following will ring true.
  4. After finishing your film - you play a film festival, hopefully a famous one
  5. Sorry folks, but this was always a myth.
  6. Looks like the old/current system is about as good as piracy - which we’ll discuss later. warren buffet said “it’s not until the tide rolls out that you see who is really wearing swimming shorts” and the tide has rolled out and we see the reality of a bad business model so, in dealing with free, we’re also talking about dealing with a business model that’s been stacked against artists, and a window now where maybe we can have success.
  7. warren buffet said “it’s not until the tide rolls out that you see who is really wearing swimming shorts” and the tide has rolled out and we see the reality of a bad business model so, in dealing with free, we’re also talking about dealing with a business model that’s been stacked against artists, and a window now where maybe we can have success. this is nothing new, for most of us, we can just communicate better and share info and learn about the changes.
  8. and a quick word about traditional distribution - everyone likes to bemoan distributors and middle-men, but they aren’t always ripping you off. In fact, there are some honest ones out there and you can generally check around a get a sense of who is good and bad. Taking a film to market remains an extraordinarily complicated game, and it’s expensive to do it right and they aren’t in business to further your career, but to make money. (well, good ones like you to have a career, but you get the point). They are also facing a very crowded marketplace and the simple reality that while everyone in this room thinks you are making a great film, most of you are making crap. Or at best, films that aren’t ready for the marketplace. So this isn’t a bash the distributor panel, but rather a - given the fact that you won’t likely get a distributor, and if you do, current realities mean that the MG will be low (if anything) - what are your other options panel.
  9. Explain educational distibution
  10. Explain non-theatrical
  11. Explain aggregators
  12. Explain service deals
  13. Explain self-distribution
  14. Explain hybrid
  15. So what are the rights you can split up? Here’s most of them, as well as some terms you should think about when negotiating. These aren’t everything to think about, use a lawyer, but it’s a start. Explain terms
  16. Audience development - Jon Reiss - really not very different than Peter’s model, but his book articulates the following important points
  17. Explain Jon Reiss’ book and model
  18. Make your own model
  19. How do we avoid sudden death? the key is to focus on the audience
  20. Mike Masnick of TechDirt has put all of this into a simple formula
  21. There’s an old marketing theory that says people don’t go to store to buy a ¼” drill, but because they want a ¼” hole. don’t go to the store to buy a hammer. They go there because they want to hang a picture, to get something done, and the hammer just helps them do it.
  22. I love seeing a movie in a theater, but let’s face it – that was a tool for Hollywood to pack as many people into one space and make money off their desire to escape. It was a tool to have a fun night out, but it was only one tool.
  23. We now have new tools, and we can’t fight it, but need to embrace them to our benefit. The audience wants to build something – they can get your hammer for free, or you can give them a reason to buy it. They also want to interact with you in new ways, so use these tools to your advantage. People can collect around your film, watch it and interact with it in new ways now. And we have new ways of reaching them and engaging them. To do this, however, you have to understand internet culture, so let’s take a quick tour of relevant trends with examples.
  24. First, this is all becoming more participatory, a conversation
  25. And your website should make it easy for people to take the content to other websites and blogs through widgets, etc. Notice how Vanishing of the Bees has a blog, a petition, twitter, facebook, etc. and a widget to take the content elsewhere.
  26. You also need one for you, not just your film. It’s how you start building a fan base. Note that Lance also has multiple blogs and sites for himself, his company and his film. He also let’s people subscribe, so he can always contact them, and he includes his twitter feed at the top. Now you may think this is a waste, but millions have started using it, and it can build your audience, so start using it now.
  27. Importance of twitter (today) Fastest growing 1382% increase in one year, 42% over 35. oprah just joined it on April 16, meaning 55 and over will explode
  28. Since February – 17 million, thanks Oprah
  29. Zoe Keating has used it to amass an audience of over 1 million followers, and she now has a self-sustaining career. Notice here she is replying/thanking a fan who cued her in on how to watch some media. She’s not just working a one way street, she’s communicating with her audience.
  30. Because this is all becoming more participatory, a conversation
  31. old fashioned, real world conversation
  32. or enabled by online age of stupid has taken it to another, easier, level
  33. Facebook and changes in growth
  34. Social networking sites and importance to building community Here’s just 7 of the social networks I use regularly –The Filmmakers Workshop one is created on Ning – where anyone can create a social network, and over 1 million have
  35. But of course, there are many more. Thousands more, and growing. While any one social network may disappear, the social networked environment is here to stay. And this doesn’t even touch on second life…you need to find the social networks your core audience uses and connect to them there. People are using this tool to connect and have conversation. They are building a community, and perhaps you can use it to build a network of fans
  36. Ning for building own network, or just build it on Facebook
  37. Because this should be your ultimate goal - not to think of building an audience for just one film, but for you, your career - people who will continue to follow you, be in dialogue with you and support your career.
  38. Here’s Meet-up, for example. Doc films in NYC there are at least 27 groups near here. Some have hundreds of members. So, how can we use Meetup.com? Perhaps, simply, by building your fans, not members necessarily, just fans as a meetup group. There can be a meetup group for your film. But more importantly is not to just use meetup, but to think of how this tool can work for what you want to accomplish. Let’s look at some success stories
  39. Filmmakers are doing it on their own. Here’s 4 Eyed Monsters, and we can see they are using blogs, comments, fan contributed info google maps and even old fashioned phones to push their films. Four Eyed Monsters Story – got into Slamdance, no distributors bought the film Self-distributing and building word of mouth online and through podcasts www.foureyedmonsters.com Combining a bit of everything – my space, youtube, google maps, audio, podcasts they teach people to help them market their film – building their community Tshirts, widgets, etc Note that they come to you – you don’t have to go to the theater, you can go directly to them Use the power of friends and fans to promote your film
  40. Using google maps to crowdsource screenings - crowdsourced their audience. Now, people can crowdsource their financing as well
  41. and now you can too with crowdcontrols
  42. Patronage – radiohead model, give it away but can donate to get more. Jill Sobule got her fans to donate to make her album - 95K
  43. Here’s a blow-up of what you got for your donation
  44. lest you think just one person is doing this - Josh freese – session musician and drummer
  45. Limited, authentic and is a real experience. The super-fan or patron is much more engaged
  46. Here’s Indiegogo Not the best or only such site, but using these same ideas to help people build audiences and funders for their films
  47. Here’s the age of stupid; Franny Armstrong designed “crowd-funding” strategy that has raised over $1 million dollars--£590,000 for the production and distribution of her new feature THE AGE OF STUPID and £164,321 for the Not Stupid social action campaign . 228 people who gave over $2500 could get money back by making loans that don’t have to be repaid, small contributors got anything from feeling good to credits in the film Thanks to Peter Broderick for turning me on to this story
  48. So they built a fan base that raised their funds, and they’re having a green premiere and then screening on 64 screens in London via satellite – to an audience likely that is already fans
  49. One of the people behind Four Eyed Monsters has now launched OpenIndie - a project that is being crowd-funded on Kickstarter that will help filmmakers band together to share data and crowd-source audiences across multiple films. Note here that they are also relying on micro-donations, something else that’s popular and easy online
  50. Creative commons is using its community to build donors to their organization, and has done something novel – timed monthly small contributions from credit cards – you can do the same
  51. cosmonaut example
  52. cosmonaut example
  53. The internet has also allowed for a relatively new phenomenon - it’s not just about participating through blogs, social networks, etc. People are also sharing the actual media
  54. Here’s one of the most popular videos from YouTube. A relatively amateur dancer that lasts about 6 minutes. 127 million views, but there are multiple versions, each downloaded over 100,000 times. And this doesn’t count how it has been virally spread and shared. 600K people have rated it, and 240K commented on this one posting. Thousands have posted video responses as well. Let’s put this in perspective.
  55. Spiderman 3, most popular of 2007 – 56 million. Pirates of Carrib 2006 – 50 million, Batman – currently about 83 Million Vs 100 million plus of the YouTube dancing video. If we look at the lowest rated of the top 100 videos on YouTube, it had been seen about the same amount of times as most hollywood films in a week
  56. Even with DVD sales, more people will probably see the crazy dancer than this film. – and they shared it with their friends, talked about it, uploaded spoofs and participated with it. Something’s going on here – participatory, contributory culture It is cultural democratization – people are not just passive consumers anymore It is also bottom up It’s also launched a new era of people expecting to see things, when where and how they want it
  57. The audience can participate – via video comments, live video chats from their parties, talking on the phone, sharing favorite music, downloading stickers They also make it available in every format
  58. Here’s a recent mash-up of their video responses – they’ve built so many true fans that this video has been seen over 200K times, thousands of fans have added more footage and the phenomenon continues years after their screenings.
  59. As mentioned earlier, people expect their content on multiple platforms, they want to see it when, where and how they want to see it and they wanted it yesterday
  60. They want it when they want it, from whatever portal they like and on whatever device they like, and they want it yesterday They want to share it virally with their friends
  61. and they want to time shift their watching to their convenience
  62. and get it on mobile- one of the biggest trends recently and in coming years, which I’m not devoting enough time to today.
  63. and they may even still buy the film on a DVD or other method - but they want access to all of these platforms. Here’s one filmmaker who is using that to his advantage - Cory McAbee with Stingray Sam - offering easy ways to get it in multiple formats and with value added.
  64. They’ll pay for limited editions, from the artist, with cool add-ons
  65. and they want it free, whether with ad support or through piracy
  66. Patronage – “Steal this Film” donation model
  67. Now has morphed into Vodo, to launch soon
  68. Immediacy – get it now, early Personalized – to your rating Interpretation – free code, manual 10K – or gene understanding Authenticity – from the Dead Accessibility – someone else stores it for use anywhere – gmail Embodiment – Book is free, lecture with author costs Patronage – support the artist, radiohead Findability – finding it in the sea
  69. and that’s the key to cross-media in this environment. It let’s the audience get involved across not just multiple platforms in terms of screens, but in terms of story access points. That’s why the point of this conference is cross-media
  70. Cross media allows them to become active participants in multiple parts of the story. It allows them to delve deeper into the experience if they so choose, or access it from their preferred medium. The idea is to expand the story line into multiple media. It doesn’t have to be just games, ARG, graphic novels, etc it can be the rock concert in the film as a separate disc, or the mobile extension, for example
  71. Definitions of transmedia and examples/things to think about
  72. More to think about and experts.
  73. Thomas Allen Harris and Through a Lens Darkly
  74. Occupation Dreamland realized that their film wasn’t just about the Iraq war, but about recruitment. They found a scene where soldiers in the war are being asked to re-enlist, and one speaks up and says to the recruiter that he lied to him before and said he wouldn’t see action, wouldn’t see his friends die and he did. He calls him a liar. It’s powerful, so they made that clip available as a downloadable cell clip and gave it to anti-war activists on campuses, who could go up to recruiting stations and show it to potential recruits, to expose the lies. The point is, cross-media isn’t just flashy games, but engagement and impact.
  75. Definitions of transmedia and examples/things to think about
  76. Summary of use of new tools and how the next level will be thinking about how these tools can completely change storytelling experience.
  77. My deets