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Emerging technologies for  teaching and learning:  touring the 2010 horizon
[object Object]
One theoretical question ,[object Object],[object Object],[object Object]
Alternatively: ,[object Object],[object Object]
How do information technologies change? ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],How do information technologies change?
[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],How do information technologies change?
[object Object],[object Object]
[object Object],[object Object],[object Object],How do information technologies change?
New becomes old Samuel Taylor Coleridge,  Rime of the Ancient Mariner -  second edition, 1817 (Virginia e-text)
Generate new content types ,[object Object],[object Object],[object Object]
Re-see the past ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],(after Schmelling,  http://www.mcsweeneys.net/2008/7/30schmelling.html )
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],David Sifry, September 2008; Juan Cole on the Colbert Report ( http://technorati.com/blogging/state-of-the-blogosphere/ )  ,[object Object],[object Object],[object Object],[object Object]
David Sifry, September 2008; ScienceBlogs ( http://technorati.com/blogging/state-of-the-blogosphere/ )
[object Object],[object Object],[object Object],(first stat, Flickr blog, November 2008 http://blog.flickr.net/en/2008/11/03/3-billion/ ; Second stat, Flickr CC search page, March 2009, http://www.flickr.com/creativecommons/  )
[object Object],http://www.techcrunch.com/2009/02/14/as-the-economy-sours-linkedins-popularity-grows/
(eMarketer, March 2009; Scott Sigler, 2008)
“ There are currently 2,807,974 articles in the English Wikipedia.”  ( http://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia  , March 2009)
YouTube nearly youbiquitous ,[object Object],[object Object]
Facebook growth ,[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],(AccessCeramics project, Lewis and Clark College )  ,[object Object],[object Object]
[object Object],Folksonomies mainstreamed Practice: tag clouds
Classic forms developing ,[object Object]
Practices: years of edublogging ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
The specter of Wikipedia ,[object Object],[object Object]
Web 2.0 content distribution models: Rutgers; University of Mary Washington; http://www.journalofamericanhistory.org/podcast/
Beyond the classroom ,[object Object],[object Object]
PLE vs LMS ,[object Object],[object Object],[object Object],[object Object],[object Object],Beyond the students: Professional development Reputation growth
New forms ,[object Object]
New… things ,[object Object]
Emergent future: one revolution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What it means, top-level ,[object Object],[object Object]
What do we already use and know? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ecosystem model ,[object Object],[object Object],[object Object],[object Object],[object Object],Utah State University http://blogs.nitle.org/let/2009/10/09/anatomy-on-the-iphone/
Evolving practices and issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Evolving pedagogies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Live search and content access ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Backchannel (dotguy_az)
Smartphones  ,[object Object],[object Object],[object Object],[object Object]
[object Object]
Can we apply clicker pedagogies to smartphones? ,[object Object],[object Object],[object Object],[object Object]
Can we apply clicker pedagogies to smartphones? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Apps for .edu ,[object Object],[object Object],[object Object]
Smartpens ,[object Object],[object Object],[object Object],Michael Wesch http://mediatedcultures.net/ksudigg/?p=206
Uses in class ,[object Object],[object Object],[object Object],[object Object],Professor Shawn Evans,. Washington and Lee University October 2009; http://www.livescribe.com/
ebook readers
Advantages ,[object Object],[object Object],[object Object],[object Object],[object Object]
Ebook reader constraints ,[object Object],[object Object],[object Object],[object Object]
Netbooks continue
Tablets 2.0
Likely uses ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Emerging stuff for 2010 ,[object Object]
[object Object],[object Object],[object Object],[object Object]
Emerging stuff for 2010 ,[object Object],http://blogs.nitle.org/archive/2008/07/22/move_over_mouse_gartner/   "For all its faults, the keyboard will remain the primary text input device. Nothing is easily going to replace it," he said. "But the idea of a keyboard with a mouse as a control interface is breaking down."
Gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming in 2008 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Eve Online, from site
Gaming as part of mainstream culture ,[object Object],[object Object],[object Object],[object Object]
Gaming as part of mainstream culture ,[object Object],(Casual games are more mainstream than most heavy-duty games)
[object Object],[object Object],[object Object],[object Object],[object Object],(BBC Climate Challenge; Ayiti:  both 2007-present)
Genres ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Diversity of game genres  American teenagers, Pew Internet, 2008
Economics of games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Offshoot: machinima ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(Koulamata, “The French Democracy”, 2006)
Virtual worlds ,[object Object],Antecedents, early digital: science fiction 1984: William Gibson,  Neuromancer 1992: Neal Stephenson,  Snow Crash - Neuromancer
[object Object],(LambdaMOO, 1990-present)
[object Object],(from Philippe Codognet,  http://webia.lip6.fr/~codognet/ )
[object Object],[object Object],[object Object],[object Object],(Activeworlds, 1995-present; image via  www.virtualworldlets.net )
[object Object],[object Object],(Club Penguin, 2005-present) 2d-3d worlds   -Runescape -VMK
Google Earth -Keyhole DB -2d: KML -3d: Sketchup -reach -Geotagging photos: videos Mirror worlds
Augmented Reality ,[object Object],-mobile devices game players general use tools -science fiction explores (Vernor Vinge,  Rainbows End )
Interactive Fiction ,[object Object],[object Object],[object Object],[object Object],(“Dead Cities”, from Lovecraft Commonplace Book project 2007 http://www.illuminatedlantern.com/if/games/lovecraft/ )
Interactive Fiction ,[object Object],[object Object],(Richard Liston, Ursinus College, classroom example 2008)
Narrative ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Alternate reality games ,[object Object],[object Object],[object Object],(Perplex City, 2003-2006)
[object Object],()
Gaming and education ,[object Object]
21-century boom ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
James Paul Gee’s argument ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gee on  Rise of Nations ,[object Object],[object Object],[object Object]
Multimedia literacies ,[object Object],[object Object],[object Object],Dean for American game (2004) Archived at  http://www.deanforamericagame.com/play.html
Multimedia literacies ,[object Object],[object Object],[object Object],[object Object]
Pedagogical functions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Which educational theory? ,[object Object],Image from Scot Osterweil, presentation to Learning from Video Games: Designing Digital Curriculums (NERCOMP SIG , 2007) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Which educational theory? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game studies as academic field ,[object Object],[object Object],[object Object]
[object Object]
Gaming and liberal education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and liberal education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Scripps College library
II. A taxonomy of practices ,[object Object],[object Object]
II. A taxonomy of current practices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1. Faculty research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2. Faculty/staff game creation ,[object Object],[object Object],[object Object],[object Object]
2. Faculty/staff game creation ,[object Object]
2. Faculty/staff game creation ,[object Object]
3A: Games as learning content ,[object Object],Peacemaker: “ integrate and apply the concepts and strategies that you will encounter elsewhere in the course.”
3A: Games as learning content ,[object Object],http://www.academiccommons.org/commons/essay/bryant-MMORPGs-for-SLA   “ If the game provides authentic language content and requires communication in order to progress through the game—and our students are willing to spend hours of their time immersed in this environment—we can greatly increase not only their overall exposure to the language but their motivation to learn as well.”
3B: Games as objects of study ,[object Object]
3C: Students creating game content ,[object Object],http://let.blog.nitle.org/2008/05/09/teaching_with_games_medieval_culture_and/
3D: Students creating games ,[object Object]
III. The role of NITLE ,[object Object]
NITLE programs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The gaming initiative ,[object Object],[object Object],[object Object]
The gaming initiative ,[object Object],[object Object],[object Object],[object Object],[object Object]
The gaming network ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The gaming network ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
We launch one game ,[object Object]
More social media strategies ,[object Object]

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Lee-ACA emerging tech show

  • 1. Emerging technologies for teaching and learning: touring the 2010 horizon
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. New becomes old Samuel Taylor Coleridge, Rime of the Ancient Mariner - second edition, 1817 (Virginia e-text)
  • 13.
  • 14.
  • 15.
  • 16.  
  • 17.
  • 18. David Sifry, September 2008; ScienceBlogs ( http://technorati.com/blogging/state-of-the-blogosphere/ )
  • 19.
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