SlideShare une entreprise Scribd logo
1  sur  13
Télécharger pour lire hors ligne
IWOM WATCH

                                 网论观察
                                  2012




             IWOM WATCH COMPILATION 2012
© 2011 CIC
© 2012 CIC                         IWOM WATCH
PAGE. 3-4
            “Gamification” Marketing
 SOCIAL     PAGE. 5-6
            Doomsday Marketing
MARKETING   PAGE. 7-8
            Crowd Sourcing Creativity and an Enterprising Spirit
“Gamification” Marketing
                   BMW’s In-Car Escape IV

                     Description:
                     The mobile game was about escaping from
                     BMW’s new 1 Series, released in March,
                     2012. The story covers escaping the New 1
                     Series and a mysterious back room .

                     Reward:
                     If you successfully pass all of the levels, you
                     earn the opportunity to win an iPhone case
                     and a test drive of the new 1 Series from a           这个游戏挺有意思/ 前三部都很不错哦。[link]
                     nearby 4S store.                                      The game was interesting. / Last 3 versions were
                                                                           good.

                                                                             好想去体验1系啊。[link]
                     Platforms:                                              I wanted to try New 1 Series.
                     iPhone / iPad                                             这个营销很赞。[link]
                                                                               The marketing was good.




Summary:
In March, BMW released a mobile game called, “In-Car Escape IV”. The aim of the game is to emphasize the features of the new 1 Series.
To build on the game, BMW offered the opportunity for reward to those lucky winners who passed all levels in the game, like an iPhone
case and a test drive of the new 1 Series from a nearby 4S store. First and foremost, netizens thought this was a good game and
therefore, an effective piece of marketing, which successfully piqued netizens’ interest in the new 1 Series.


                                                                                                                                         3
“Gamification” Marketing
            BMW’s In-Car Escape IV
                                                CIC View:
  What constitutes “gamification”               Nowadays, more and more brands are keen to “gamify” their marketing.
                                                This playful approach can bring brands and consumers closer together
           marketing?                           but it has to fit the brand’s identity. There are three different ways for a
                                                brand to join in the game.
                                                - Ad Game: An “Ad” game is one that’s been created by the brand. e.g. BMW’s
                  “In” Games                    In-Car Escape IV. It helps brands to “play” directly with their consumers.

                                                - In Game: “In” game, as it sounds, is about in-game advertising, e.g. Clarins set
                                      Game
   “Ad” Games                                   a series of traditional looking ads within the social game ‘SPA LIFE’. It helps to
                                     Products   enhance overall brand awareness amongst a target audience.

                                                - Game Products: A “Game Product” is a real-life product “virtualized” for
                                                inclusion in a social game, like brand engagement with Second Life, for example.
                “Gamification”
                                                In addition to the obvious opportunity presented to brands by gamifying
                                                their marketing, there are also a couple of potential pitfalls:
                                                    1st. It will always be problematic to pick a popular gaming mechanism
                                                    with which to associate your brand in a crowded marketplace.
                                                    2nd. Aside from picking a fundamentally “fun” game, there is then a
                                                    difficult process of artistically and effectively incorporating the brand
                                                    within the game.
                                                Brands should carefully consider gamification marketing according to
                                                overall culture and product features, integrating these factors with the
                                                right style of game.
                                                                                                                                     4
Doom’s Day Marketing
      Weibo Promotion for “Lost in Thailand”

Forecast:                                             Slogan:                                           Box Office:
Last Comedy Before Doomsday                           Would Rather Laugh to Death on Doomsday           Rebirth after Doomsday




       Doomsday Marketing




Summary                                                                                                                          Click to see detailed case
The film, “Lost in Thailand”, set up an official Sina Weibo account a couple of days before the premier, through which the movie was promoted in relation to
the topic of the moment, “the end of the world”. On Nov 30th, it tweeted an film forecast and promoted “Lost in Thailand” as the last comedy before
Doomsday, which generated more than 3,000 retweets and comments. During the film’s release, it leveraged a series of emotive slogans, like “We would
rather laugh to death than die on Doomsday”, which also resonated well with netizens. It didn’t just the leverage most recent topics and behaviors though;
netizens were invited to recreate and photoshop the movie poster, which is a well established behavior among Chinese netizens. The celebratory mood
after Doomsday was echoed in ongoing promotions that talked about box-office “rebirth”.
                                                                                                                                                   5
                                                                                                                                                           5
Doom’s Day Marketing
    Lenovo Leverage Netizens’ Natural Doomsday Associations

                      Doomsday Keyword Cloud




       Doomsday Marketing




Data Source: CIC IWOM Data Panel
Data Base: Total buzz volume was 82,438,802 from Dec 1 to Dec 25.

CIC View                                                                                                                          Click to see detailed case
Doomsday was frequently co-mentioned with the words love, friend, tears and hope, emphasizing an inherent optimism to netizens’ conversation.
Lenovo leveraged these hot keywords around the concept of Doomsday to trigger significant resonance with netizens and importantly, potential
consumers. Hot topic marketing is growing increasingly popular as brands enjoy an ever more sophisticated ability to listen to netizens’ naturally
occurring conversations in social media and know the cultural context in which these conversations occur, facilitating a timely, responsive and highly
relevant keyword marketing strategy.
                                                                                                                                                               6
Crowd Sourcing Creativity and an Enterprising Spirit
       Johnnie Walker’s “Enterprising Spirit”

Start-Up Entrepreneur behind “Light Wing Shoes” Link
                                                                                                                      Sept.
                                            Helping special people perform on the 2013 Spring Festival Gala Link



Story of China’s Paralympics Ping-Pong Team Link


                                                                  Helping Students in Need Link


Helping Yan to Collect Forgotten Chinese Folk Music. Link                                       Helping the Elderly Link



Aug.


Summary
The campaign was launched in Q3 2012, across Sina Weibo and Youku platforms. It was initiated by a series of charitable and
encouraging stories. In August, “Stories of Token Hu”, about an ordinary designer who aspired to make the first Chinese leisure shoe, and
the story of the Chinese Paralympic Ping-Pong Team were published; their faith and ambition deeply touched netizens. In mid September,
inspirational stories about 2013 Spring Festival performers and Yan Jiaqing’s quest to find lost Chinese folk music generated another buzz
peak. By the third phase, netizens were primed and highly engaged with Chen Gangjian’s charity work and Ye Zuyi’s rural records.
                                                                                                                                             7
Crowd Sourcing Creativity and an Enterprising Spirit
        Charity is the new Luxury

 The Call of Hometown
                                                                       Charity Elements
                                                                       Ye Zuyi, an ordinary country
                                                                       recorder, appeal to people for
                                                                       take better care of the old
                                                                       people who have been left
                                                                       behind by rural migrant
                                                                       workers who have gone to
                                                                       cities in search of work.
                                                                                                                                     Link
   Stories provokes a “visceral” reaction…


                  We all should go home once in a while to extend our love to our parents.


                   I really appreciated the charity movie by JW, thank you and such great                                  Link
                   young people Ye for reminding us to take care of our elders.

CIC View
The latest embodiment of the Johnnie Walker “Keep Walking” spirit has achieved a strong sense of resonance with Chinese netizens,
generating significant engagement. The secret behind the success in this instance, as has been claimed by netizens, is the Charity
element. Ye Zuyi, one of the six KOLs invited by brand to create a short film, is a mixture of sociologist and story-teller, aiming to educate
an audience on the lives of elderly people in rural China and the impact changing times are having on them, both physically and mentally.
Netizens were overwhelmed and deeply touched by a story so common to many of their own situations. This emotional resonance and
artful delivery prompted substantial, spontaneous engagement. This kind of engagement and understanding also hints at a progression
in the perception of consumer sophistication, from an ideal of luxury purchasing power to a charitable, emotional empathy.
                                                                                                                                                 8
About CIC                                                                                                                                     IWOM WATCH




     CIC is China's leading social business intelligence provider, enabling enterprise to fully leverage the power of social media and Internet Word of Mouth
     (IWOM) intelligence across the organization. Since 2004, CIC has pioneered IWOMized technology, research and consulting. Firstly, by coining the term
     IWOM and then being the first to raise the concept of “social business” in China. As the industry thought leader, we have always been at the forefront
     of China’s internet and social business revolution. CIC is China’s largest integrated 3rd party provider of technical IWOM solutions, social media studies
     and social business intelligence. In order to help companies effectively leverage this social business intelligence, CIC provides customized research,
     consulting services, syndicated reports, and industry trend watches, rich in actionable insight. In addition to helping brands accomplish their social
     business aims, CIC is also monetizing the social business industry in China, creating an integrated social business support system (IWOMmaster),
     powered by our proprietary technical solutions and platforms.

     CIC utilizes its own patent pending technology to capture millions of online conversations and “makes sense of the buzz” by analyzing them to draw
     out insight that leads to more effective action. CIC gathers and mines over 100 million naturally occurring consumer comments every month, from a
     range of uniquely Chinese social media platforms including blogs, BBS, microblogs and social networking sites, then by applying our unique, China
     focused methodology, provide a comprehensive picture of the social media landscape and its implications for business. To date, CIC has archived
     almost 7 billion mentions of brands and products, from over 2 billion consumer comments.

     CIC has developed solid, long-term retainer relationships with leading multinational agencies and Fortune 500 companies. For over 8 years, CIC has
     persisted in analyzing the milestones of China’s social media landscape, sharing the most innovative concepts and practices in IWOM in white papers
     and trend watches of various industries. We’ve always been committed to providing an unbiased, third-party perspective, to enrich the whole industry
     and help enterprise grasp the revolutionary opportunities brought about by the development of social business.

     In early 2012, as China’s leading social business intelligence provider, CIC agreed to be acquired by WPP’s Kantar Media, the media research and
     insight division of Kantar, as a move to strengthen its position and with aim to expand its social offering across Asia Pacific. Kantar Media has over
     5,000 employees around the world, is currently working with 22,000 companies, tracking 3 million brands across 50 countries. As the consumer
     insight arm of WPP, Kantar Media provides strategic advice and competitive intelligence to the world’s leading brands, publishers, agencies and
     industry bodies, helping them navigate and succeed in a rapidly evolving media industry. (media release)

     CIC will continue to provide social business intelligence from an objective, third-party perspective, to the world’s leading brands and agencies.

© 2012 CIC
About IWOM Watch                                                                                                           IWOM WATCH




       What is IWOM Watch:

       A monthly digest of the hottest trends, creating the biggest buzz, reflecting China’s unique online culture. CIC’s exemplary
       case studies and detailed analysis of the month’s most significant online marketing campaigns allow you to listen, know,
       and participate in China’s unique digital community.

       As the industry’s thought leader and pioneer of Internet Word of Mouth (IWOM) and social business in China, our finger is
       always on the pulse of the hottest online issues and influential IWOM. Since 2006, our monthly Watch reports have been
       distilling social business intelligence that not only keep our retainer clients on the leading edge of China’s IWOM, but also
       inform their strategic planning with insights into platform development, netizen behavior and social culture of the world’s
       largest, most dynamic and fragmented digital landscape.

       In this IWOM Watch compilation, we have collected and categorized a series of articles that bring 2012 into focus. For
       marketers, this is a year in the life of China’s social Internet.




       Copyright Statement
       The majority of the pictures and related quotes are from publicly available information.
       This report is copyrighted material owned by CIC. Any improper use of this document or its content will be considered a
       violation of CIC IP copyright and CIC has the right to take legal action.


© 2012 CIC
CIC IWOM watch archive                                                                                                                   IWOM WATCH




  If you would like to find updated IWOM intelligence (CIC White paper, IWOM Watch and Social business
  eNewsletter) in one place, then apply for your IWOMmaster ID now.

 2012:
  2012 IWOM Watch Travel Special Edition |   view                                    2009
 IWOM watch Compilation 2011 | view                                                  IWOM watch 2nd half year review 2009   | view
                                                                                     IWOM watch 1st half year review 2009   | view
 2011:
 IWOM watch Special Edition: Microblog   |   view                                    2008
                                                                                     IWOM watch 2nd half year review 2008 | view
 2010:                                                                               IWOM watch 1st half year review 2008 | view
 IWOM watch Special Edition: LBS (Location-based service) | view                     IWOM watch May Special Edition (Sichuan Earthquake) 2008 | view
 IWOM watch compilations from 2006 to 2010 (part 7)
 - How brands marketing under social media age | view                                2007
 IWOM watch compilations from 2006 to 2010 (part 6)                                  IWOM watch 2nd half year review 2007   | view
 - Interaction in virtual gaming world between brands and netizens | view            IWOM watch 1st half year review 2007   | view
 IWOM watch compilations from 2006 to 2010 (part 5)
  - The inspiration from “Shai”,“Show” culture for brand marketing | view            2006
 IWOM watch compilations from 2006 to 2010 (part 4)                                  IWOM watch 2nd half year review 2006    |   view
 - Spoof – Brand’s “ending” or “chances”? | view
 IWOM watch compilations from 2006 to 2010 (part 3)
 - Viral videos storm come up with brands | view
 IWOM watch compilations from 2006 to 2010 (part 2)
 - Brands Crisis upgrade to 2.0 | view
 IWOM watch compilations from 2006 to 2010 (part 1)
 - New product promotion way through new media - Seckill & Group purchase |   view                                          View more on IWOM Backstory


© 2012 CIC
Join CIC Community                                                                                  IWOM WATCH



                                                                            Weibo.com/seeisee


         Website: www.ciccorporate.com                                      Weibo.com/iwommaster
         Blog: www.seeisee.com
         Founder blog: www.seeisee.com/sam                                  Jiepang.com/CIC
         Service platform: www.iwommaster.com
         IWOMdiscover: discover.iwommaster.com                              Douban.com/host/CIC
         IWOMexplorer: explorer.iwommaster.com
         IWOMcooperator: cooperator.iwommaster.com                          slideshare.net/CIC_China


                                                                            Tudou.com/home/iwomchina
         Know more about
         IWOM Roundtable & White paper & IWOM watch
                                                                            Linkedin.com/companies/359113
         email: info@cicdata.com

                                                                            @cicdata
         If you would like to find updated IWOM intelligence (CIC White
         paper, IWOM Watch and Social business eNewsletter) in one place,
         then apply for your IWOMmaster ID now.                              Facebook.com/ciccorporate


                                                                             Huaban.com/seeisee
© 2012 CIC
Shanghai:
Room 108, Building A, UDC Innovative Plaza, No.125,North Jiangsu Road
Shanghai, 200042, China
Phone: 021 - 52373860 | Fax: 021 - 52373632

Beijing:
1006 / 10F, Block C, No. 60, Dongsihuanzhong Road, Chaoyang District
Beijing, 100025, China
Phone: 010 - 59080268




This document is for private commercial use only. Distribution to third
parties and/or publication in whole or in part is strictly prohibited
without expressed written consent of CIC.


本文件是针对CIC客户的相关品牌和企业的商业文件。未经CIC的书面
许可,本文件或文件中的任何内容不得转交给第三方, 同时也不得
发表本文件或文件中的任何内容。

Contenu connexe

Tendances

Exploding Brand Value at the Local Level
Exploding Brand Value at the Local LevelExploding Brand Value at the Local Level
Exploding Brand Value at the Local LevelSaepio Technologies
 
Platform games
Platform gamesPlatform games
Platform gamesDan Miles
 
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...Marketing Network marcus evans
 
Marketing strategy
Marketing strategyMarketing strategy
Marketing strategymrsloan
 
Presentation_BMG_ML201016
Presentation_BMG_ML201016Presentation_BMG_ML201016
Presentation_BMG_ML201016Juhee Lee
 
Millwardbrown the keys_to_brand_success
Millwardbrown the keys_to_brand_successMillwardbrown the keys_to_brand_success
Millwardbrown the keys_to_brand_successMincy Fernandes
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess
 
Day2 1100 jim_gerber
Day2 1100 jim_gerberDay2 1100 jim_gerber
Day2 1100 jim_gerberMediabistro
 
FollowFridays - The Limitations of Social Media
FollowFridays - The Limitations of Social MediaFollowFridays - The Limitations of Social Media
FollowFridays - The Limitations of Social MediaAdNerds
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trendsVictory Media
 
Day2 0830 wexler_connecting brands
Day2 0830 wexler_connecting brandsDay2 0830 wexler_connecting brands
Day2 0830 wexler_connecting brandsMediabistro
 
Brands that created Mobile Gaming Apps and got it right!
Brands that created Mobile Gaming Apps and got it right!Brands that created Mobile Gaming Apps and got it right!
Brands that created Mobile Gaming Apps and got it right!Sharon D'Costa
 
BRAND COLLABORATIONS ...Built to last
BRAND COLLABORATIONS ...Built to last BRAND COLLABORATIONS ...Built to last
BRAND COLLABORATIONS ...Built to last Ayman Sarhan
 
How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?Aleksas Drozdovskis
 
Red dead redemption marketing mix
Red dead redemption marketing mix Red dead redemption marketing mix
Red dead redemption marketing mix Lucy Taylor
 
Marketing mix Finalppt
Marketing mix FinalpptMarketing mix Finalppt
Marketing mix Finalpptsukesh gowda
 
Adver Games, Manuel Campagnoli
Adver Games, Manuel CampagnoliAdver Games, Manuel Campagnoli
Adver Games, Manuel Campagnolistrategie
 

Tendances (19)

Exploding Brand Value at the Local Level
Exploding Brand Value at the Local LevelExploding Brand Value at the Local Level
Exploding Brand Value at the Local Level
 
Platform games
Platform gamesPlatform games
Platform games
 
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...
What Brands can Learn from Hollywood: Interview with: Jonathan Sands, Chairma...
 
Marketing strategy
Marketing strategyMarketing strategy
Marketing strategy
 
Presentation_BMG_ML201016
Presentation_BMG_ML201016Presentation_BMG_ML201016
Presentation_BMG_ML201016
 
Millwardbrown the keys_to_brand_success
Millwardbrown the keys_to_brand_successMillwardbrown the keys_to_brand_success
Millwardbrown the keys_to_brand_success
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term Paper
 
Day2 1100 jim_gerber
Day2 1100 jim_gerberDay2 1100 jim_gerber
Day2 1100 jim_gerber
 
FollowFridays - The Limitations of Social Media
FollowFridays - The Limitations of Social MediaFollowFridays - The Limitations of Social Media
FollowFridays - The Limitations of Social Media
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
 
Day2 0830 wexler_connecting brands
Day2 0830 wexler_connecting brandsDay2 0830 wexler_connecting brands
Day2 0830 wexler_connecting brands
 
Brands that created Mobile Gaming Apps and got it right!
Brands that created Mobile Gaming Apps and got it right!Brands that created Mobile Gaming Apps and got it right!
Brands that created Mobile Gaming Apps and got it right!
 
BRAND COLLABORATIONS ...Built to last
BRAND COLLABORATIONS ...Built to last BRAND COLLABORATIONS ...Built to last
BRAND COLLABORATIONS ...Built to last
 
How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?How #GameThinking is Changing Brands?
How #GameThinking is Changing Brands?
 
Red dead redemption marketing mix
Red dead redemption marketing mix Red dead redemption marketing mix
Red dead redemption marketing mix
 
Marketing mix Finalppt
Marketing mix FinalpptMarketing mix Finalppt
Marketing mix Finalppt
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Pov Social Media Bubble0210
Pov Social Media Bubble0210Pov Social Media Bubble0210
Pov Social Media Bubble0210
 
Adver Games, Manuel Campagnoli
Adver Games, Manuel CampagnoliAdver Games, Manuel Campagnoli
Adver Games, Manuel Campagnoli
 

En vedette

Resultados twitter Curling Nevada Barcelona 6
Resultados twitter Curling Nevada Barcelona 6Resultados twitter Curling Nevada Barcelona 6
Resultados twitter Curling Nevada Barcelona 6Selva Orejón
 
DANA Week 3 Social Analytics
DANA Week 3 Social AnalyticsDANA Week 3 Social Analytics
DANA Week 3 Social AnalyticsWhitney Hoffman
 
Search-Friendly Web Development @ DC RUG - August 2010
Search-Friendly Web Development @ DC RUG - August 2010Search-Friendly Web Development @ DC RUG - August 2010
Search-Friendly Web Development @ DC RUG - August 2010Luigi Montanez
 
Search-Friendly Web Development @ Ruby|Web Conference 2010
Search-Friendly Web Development @ Ruby|Web Conference 2010Search-Friendly Web Development @ Ruby|Web Conference 2010
Search-Friendly Web Development @ Ruby|Web Conference 2010Luigi Montanez
 
Social Media and Healthcare- HIPAA and Beyond
Social Media and Healthcare- HIPAA and BeyondSocial Media and Healthcare- HIPAA and Beyond
Social Media and Healthcare- HIPAA and BeyondWhitney Hoffman
 
Business Intelligence Solution for Social Housing - Case study
Business Intelligence Solution for Social Housing - Case studyBusiness Intelligence Solution for Social Housing - Case study
Business Intelligence Solution for Social Housing - Case studyInfoAxon Technologies Limited
 

En vedette (8)

Resultados twitter Curling Nevada Barcelona 6
Resultados twitter Curling Nevada Barcelona 6Resultados twitter Curling Nevada Barcelona 6
Resultados twitter Curling Nevada Barcelona 6
 
DANA content guidance
DANA content guidanceDANA content guidance
DANA content guidance
 
Old Phones
Old PhonesOld Phones
Old Phones
 
DANA Week 3 Social Analytics
DANA Week 3 Social AnalyticsDANA Week 3 Social Analytics
DANA Week 3 Social Analytics
 
Search-Friendly Web Development @ DC RUG - August 2010
Search-Friendly Web Development @ DC RUG - August 2010Search-Friendly Web Development @ DC RUG - August 2010
Search-Friendly Web Development @ DC RUG - August 2010
 
Search-Friendly Web Development @ Ruby|Web Conference 2010
Search-Friendly Web Development @ Ruby|Web Conference 2010Search-Friendly Web Development @ Ruby|Web Conference 2010
Search-Friendly Web Development @ Ruby|Web Conference 2010
 
Social Media and Healthcare- HIPAA and Beyond
Social Media and Healthcare- HIPAA and BeyondSocial Media and Healthcare- HIPAA and Beyond
Social Media and Healthcare- HIPAA and Beyond
 
Business Intelligence Solution for Social Housing - Case study
Business Intelligence Solution for Social Housing - Case studyBusiness Intelligence Solution for Social Housing - Case study
Business Intelligence Solution for Social Housing - Case study
 

Similaire à IWOM watch 2012 compilation_social marketing (Part 9)

Busting 10 social games myths
Busting 10 social games mythsBusting 10 social games myths
Busting 10 social games mythsICO Partners
 
Video game marketing
Video game marketingVideo game marketing
Video game marketingKatyPerry678
 
Video games Distribution and Marketing
Video games Distribution and MarketingVideo games Distribution and Marketing
Video games Distribution and Marketingcigdemkalem
 
Video games minecraft 02 03 18 lesson 3 media conglomerate v indie
Video games minecraft  02 03 18 lesson 3 media conglomerate v indieVideo games minecraft  02 03 18 lesson 3 media conglomerate v indie
Video games minecraft 02 03 18 lesson 3 media conglomerate v indieYvonne44
 
Video games indie vs majors
Video games indie vs majorsVideo games indie vs majors
Video games indie vs majorsjonreigatemedia
 
Branded Entertainment
Branded EntertainmentBranded Entertainment
Branded EntertainmentBBDO
 
FINALDRAFT P5.pdf12312313214341241324132
FINALDRAFT P5.pdf12312313214341241324132FINALDRAFT P5.pdf12312313214341241324132
FINALDRAFT P5.pdf12312313214341241324132LR1709MUSIC
 
Game Release strategy..................n
Game Release strategy..................nGame Release strategy..................n
Game Release strategy..................nEmThomas3
 
Beauty in Gaming.pptx
Beauty in Gaming.pptxBeauty in Gaming.pptx
Beauty in Gaming.pptxMKisini
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnPieter-Jan Adriaensens
 
Video game marketing tips
Video game marketing tipsVideo game marketing tips
Video game marketing tipsDonHenley012
 
Distribution and Marketing Plan
Distribution and Marketing Plan Distribution and Marketing Plan
Distribution and Marketing Plan KeithBaumann
 
Distribution and Marketing Plan
Distribution and Marketing PlanDistribution and Marketing Plan
Distribution and Marketing PlanJoannaSantosLopes
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
Marketing Assignment Emily West
Marketing Assignment Emily WestMarketing Assignment Emily West
Marketing Assignment Emily WestEmilyWest35
 
Brand Audit: Nintendo
Brand Audit: Nintendo Brand Audit: Nintendo
Brand Audit: Nintendo Wanda Lee
 
Mattel Advertising Campaign
Mattel Advertising CampaignMattel Advertising Campaign
Mattel Advertising CampaignNicole Fernandez
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deckbrand-e
 

Similaire à IWOM watch 2012 compilation_social marketing (Part 9) (20)

Busting 10 social games myths
Busting 10 social games mythsBusting 10 social games myths
Busting 10 social games myths
 
Video game marketing
Video game marketingVideo game marketing
Video game marketing
 
Video games Distribution and Marketing
Video games Distribution and MarketingVideo games Distribution and Marketing
Video games Distribution and Marketing
 
Video games minecraft 02 03 18 lesson 3 media conglomerate v indie
Video games minecraft  02 03 18 lesson 3 media conglomerate v indieVideo games minecraft  02 03 18 lesson 3 media conglomerate v indie
Video games minecraft 02 03 18 lesson 3 media conglomerate v indie
 
Video games indie vs majors
Video games indie vs majorsVideo games indie vs majors
Video games indie vs majors
 
Branded Entertainment
Branded EntertainmentBranded Entertainment
Branded Entertainment
 
FINALDRAFT P5.pdf12312313214341241324132
FINALDRAFT P5.pdf12312313214341241324132FINALDRAFT P5.pdf12312313214341241324132
FINALDRAFT P5.pdf12312313214341241324132
 
Game Release strategy..................n
Game Release strategy..................nGame Release strategy..................n
Game Release strategy..................n
 
Beauty in Gaming.pptx
Beauty in Gaming.pptxBeauty in Gaming.pptx
Beauty in Gaming.pptx
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
Games, Consumers and Errr....Brands
Games, Consumers and Errr....BrandsGames, Consumers and Errr....Brands
Games, Consumers and Errr....Brands
 
Video game marketing tips
Video game marketing tipsVideo game marketing tips
Video game marketing tips
 
Distribution and Marketing Plan
Distribution and Marketing Plan Distribution and Marketing Plan
Distribution and Marketing Plan
 
Distribution and Marketing Plan
Distribution and Marketing PlanDistribution and Marketing Plan
Distribution and Marketing Plan
 
JASIK Entertainment
JASIK EntertainmentJASIK Entertainment
JASIK Entertainment
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
Marketing Assignment Emily West
Marketing Assignment Emily WestMarketing Assignment Emily West
Marketing Assignment Emily West
 
Brand Audit: Nintendo
Brand Audit: Nintendo Brand Audit: Nintendo
Brand Audit: Nintendo
 
Mattel Advertising Campaign
Mattel Advertising CampaignMattel Advertising Campaign
Mattel Advertising Campaign
 
The Games Brands Play - Deck
The Games Brands Play - DeckThe Games Brands Play - Deck
The Games Brands Play - Deck
 

Plus de Kantar Media CIC

2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察
2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察
2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察Kantar Media CIC
 
2014 from social business to big data white paper insights from cic's 2013-20...
2014 from social business to big data white paper insights from cic's 2013-20...2014 from social business to big data white paper insights from cic's 2013-20...
2014 from social business to big data white paper insights from cic's 2013-20...Kantar Media CIC
 
CIC联合奥美公关发布《2013微时代危机管理白皮书》
CIC联合奥美公关发布《2013微时代危机管理白皮书》CIC联合奥美公关发布《2013微时代危机管理白皮书》
CIC联合奥美公关发布《2013微时代危机管理白皮书》Kantar Media CIC
 
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...Kantar Media CIC
 
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁Kantar Media CIC
 
CIC 2014 中国社会化媒体格局概览
CIC 2014 中国社会化媒体格局概览CIC 2014 中国社会化媒体格局概览
CIC 2014 中国社会化媒体格局概览Kantar Media CIC
 
CIC 2014 China Social Media Landscape
CIC 2014 China Social Media LandscapeCIC 2014 China Social Media Landscape
CIC 2014 China Social Media LandscapeKantar Media CIC
 
Viral video cinema vol.23:content is king in video marketing
Viral video cinema vol.23:content is king in video marketingViral video cinema vol.23:content is king in video marketing
Viral video cinema vol.23:content is king in video marketingKantar Media CIC
 
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...Kantar Media CIC
 
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》Kantar Media CIC
 
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》Kantar Media CIC
 
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...Kantar Media CIC
 
Viral Video Cinema vol.20:Stop Motion Animation Collection
Viral Video Cinema vol.20:Stop Motion Animation CollectionViral Video Cinema vol.20:Stop Motion Animation Collection
Viral Video Cinema vol.20:Stop Motion Animation CollectionKantar Media CIC
 
CIC - 新浪微博美妆行业白皮书
CIC - 新浪微博美妆行业白皮书CIC - 新浪微博美妆行业白皮书
CIC - 新浪微博美妆行业白皮书Kantar Media CIC
 
CIC中国社会化媒体格局概览图2013
CIC中国社会化媒体格局概览图2013CIC中国社会化媒体格局概览图2013
CIC中国社会化媒体格局概览图2013Kantar Media CIC
 
CIC China Social Media Landscape 2013
CIC China Social Media Landscape 2013CIC China Social Media Landscape 2013
CIC China Social Media Landscape 2013Kantar Media CIC
 
Viral video cinema v15:the enthusiasm of scent
Viral video cinema v15:the enthusiasm of scentViral video cinema v15:the enthusiasm of scent
Viral video cinema v15:the enthusiasm of scentKantar Media CIC
 
Viral Video Cinema v14(20130211 20130308)
Viral Video Cinema v14(20130211 20130308)Viral Video Cinema v14(20130211 20130308)
Viral Video Cinema v14(20130211 20130308)Kantar Media CIC
 
IWOM watch 2012 compilation_technology (Part 8)
IWOM watch 2012 compilation_technology (Part 8)IWOM watch 2012 compilation_technology (Part 8)
IWOM watch 2012 compilation_technology (Part 8)Kantar Media CIC
 
IWOM watch 2012 compilation_crisis (Part 6)
IWOM watch 2012 compilation_crisis (Part 6)IWOM watch 2012 compilation_crisis (Part 6)
IWOM watch 2012 compilation_crisis (Part 6)Kantar Media CIC
 

Plus de Kantar Media CIC (20)

2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察
2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察
2014 从社会化商业迈向大数据白皮书 来自2013-2014中国企业社会化商业调研的洞察
 
2014 from social business to big data white paper insights from cic's 2013-20...
2014 from social business to big data white paper insights from cic's 2013-20...2014 from social business to big data white paper insights from cic's 2013-20...
2014 from social business to big data white paper insights from cic's 2013-20...
 
CIC联合奥美公关发布《2013微时代危机管理白皮书》
CIC联合奥美公关发布《2013微时代危机管理白皮书》CIC联合奥美公关发布《2013微时代危机管理白皮书》
CIC联合奥美公关发布《2013微时代危机管理白皮书》
 
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...
CIC & Ogilvy PR China released the latest whitepaper “2013 Crisis Management ...
 
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁
信息图:2008 - 2014 CIC中国社会化媒体格局图的变迁
 
CIC 2014 中国社会化媒体格局概览
CIC 2014 中国社会化媒体格局概览CIC 2014 中国社会化媒体格局概览
CIC 2014 中国社会化媒体格局概览
 
CIC 2014 China Social Media Landscape
CIC 2014 China Social Media LandscapeCIC 2014 China Social Media Landscape
CIC 2014 China Social Media Landscape
 
Viral video cinema vol.23:content is king in video marketing
Viral video cinema vol.23:content is king in video marketingViral video cinema vol.23:content is king in video marketing
Viral video cinema vol.23:content is king in video marketing
 
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
 
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
 
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
CIC与群邑智库联合发布2013旅游行业白皮书《社会化旅游的崛起》
 
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
CIC and GroupM China released 2013 White Paper on Travellers - The Rise of So...
 
Viral Video Cinema vol.20:Stop Motion Animation Collection
Viral Video Cinema vol.20:Stop Motion Animation CollectionViral Video Cinema vol.20:Stop Motion Animation Collection
Viral Video Cinema vol.20:Stop Motion Animation Collection
 
CIC - 新浪微博美妆行业白皮书
CIC - 新浪微博美妆行业白皮书CIC - 新浪微博美妆行业白皮书
CIC - 新浪微博美妆行业白皮书
 
CIC中国社会化媒体格局概览图2013
CIC中国社会化媒体格局概览图2013CIC中国社会化媒体格局概览图2013
CIC中国社会化媒体格局概览图2013
 
CIC China Social Media Landscape 2013
CIC China Social Media Landscape 2013CIC China Social Media Landscape 2013
CIC China Social Media Landscape 2013
 
Viral video cinema v15:the enthusiasm of scent
Viral video cinema v15:the enthusiasm of scentViral video cinema v15:the enthusiasm of scent
Viral video cinema v15:the enthusiasm of scent
 
Viral Video Cinema v14(20130211 20130308)
Viral Video Cinema v14(20130211 20130308)Viral Video Cinema v14(20130211 20130308)
Viral Video Cinema v14(20130211 20130308)
 
IWOM watch 2012 compilation_technology (Part 8)
IWOM watch 2012 compilation_technology (Part 8)IWOM watch 2012 compilation_technology (Part 8)
IWOM watch 2012 compilation_technology (Part 8)
 
IWOM watch 2012 compilation_crisis (Part 6)
IWOM watch 2012 compilation_crisis (Part 6)IWOM watch 2012 compilation_crisis (Part 6)
IWOM watch 2012 compilation_crisis (Part 6)
 

IWOM watch 2012 compilation_social marketing (Part 9)

  • 1. IWOM WATCH 网论观察 2012 IWOM WATCH COMPILATION 2012 © 2011 CIC © 2012 CIC IWOM WATCH
  • 2. PAGE. 3-4 “Gamification” Marketing SOCIAL PAGE. 5-6 Doomsday Marketing MARKETING PAGE. 7-8 Crowd Sourcing Creativity and an Enterprising Spirit
  • 3. “Gamification” Marketing BMW’s In-Car Escape IV Description: The mobile game was about escaping from BMW’s new 1 Series, released in March, 2012. The story covers escaping the New 1 Series and a mysterious back room . Reward: If you successfully pass all of the levels, you earn the opportunity to win an iPhone case and a test drive of the new 1 Series from a 这个游戏挺有意思/ 前三部都很不错哦。[link] nearby 4S store. The game was interesting. / Last 3 versions were good. 好想去体验1系啊。[link] Platforms: I wanted to try New 1 Series. iPhone / iPad 这个营销很赞。[link] The marketing was good. Summary: In March, BMW released a mobile game called, “In-Car Escape IV”. The aim of the game is to emphasize the features of the new 1 Series. To build on the game, BMW offered the opportunity for reward to those lucky winners who passed all levels in the game, like an iPhone case and a test drive of the new 1 Series from a nearby 4S store. First and foremost, netizens thought this was a good game and therefore, an effective piece of marketing, which successfully piqued netizens’ interest in the new 1 Series. 3
  • 4. “Gamification” Marketing BMW’s In-Car Escape IV CIC View: What constitutes “gamification” Nowadays, more and more brands are keen to “gamify” their marketing. This playful approach can bring brands and consumers closer together marketing? but it has to fit the brand’s identity. There are three different ways for a brand to join in the game. - Ad Game: An “Ad” game is one that’s been created by the brand. e.g. BMW’s “In” Games In-Car Escape IV. It helps brands to “play” directly with their consumers. - In Game: “In” game, as it sounds, is about in-game advertising, e.g. Clarins set Game “Ad” Games a series of traditional looking ads within the social game ‘SPA LIFE’. It helps to Products enhance overall brand awareness amongst a target audience. - Game Products: A “Game Product” is a real-life product “virtualized” for inclusion in a social game, like brand engagement with Second Life, for example. “Gamification” In addition to the obvious opportunity presented to brands by gamifying their marketing, there are also a couple of potential pitfalls: 1st. It will always be problematic to pick a popular gaming mechanism with which to associate your brand in a crowded marketplace. 2nd. Aside from picking a fundamentally “fun” game, there is then a difficult process of artistically and effectively incorporating the brand within the game. Brands should carefully consider gamification marketing according to overall culture and product features, integrating these factors with the right style of game. 4
  • 5. Doom’s Day Marketing Weibo Promotion for “Lost in Thailand” Forecast: Slogan: Box Office: Last Comedy Before Doomsday Would Rather Laugh to Death on Doomsday Rebirth after Doomsday Doomsday Marketing Summary Click to see detailed case The film, “Lost in Thailand”, set up an official Sina Weibo account a couple of days before the premier, through which the movie was promoted in relation to the topic of the moment, “the end of the world”. On Nov 30th, it tweeted an film forecast and promoted “Lost in Thailand” as the last comedy before Doomsday, which generated more than 3,000 retweets and comments. During the film’s release, it leveraged a series of emotive slogans, like “We would rather laugh to death than die on Doomsday”, which also resonated well with netizens. It didn’t just the leverage most recent topics and behaviors though; netizens were invited to recreate and photoshop the movie poster, which is a well established behavior among Chinese netizens. The celebratory mood after Doomsday was echoed in ongoing promotions that talked about box-office “rebirth”. 5 5
  • 6. Doom’s Day Marketing Lenovo Leverage Netizens’ Natural Doomsday Associations Doomsday Keyword Cloud Doomsday Marketing Data Source: CIC IWOM Data Panel Data Base: Total buzz volume was 82,438,802 from Dec 1 to Dec 25. CIC View Click to see detailed case Doomsday was frequently co-mentioned with the words love, friend, tears and hope, emphasizing an inherent optimism to netizens’ conversation. Lenovo leveraged these hot keywords around the concept of Doomsday to trigger significant resonance with netizens and importantly, potential consumers. Hot topic marketing is growing increasingly popular as brands enjoy an ever more sophisticated ability to listen to netizens’ naturally occurring conversations in social media and know the cultural context in which these conversations occur, facilitating a timely, responsive and highly relevant keyword marketing strategy. 6
  • 7. Crowd Sourcing Creativity and an Enterprising Spirit Johnnie Walker’s “Enterprising Spirit” Start-Up Entrepreneur behind “Light Wing Shoes” Link Sept. Helping special people perform on the 2013 Spring Festival Gala Link Story of China’s Paralympics Ping-Pong Team Link Helping Students in Need Link Helping Yan to Collect Forgotten Chinese Folk Music. Link Helping the Elderly Link Aug. Summary The campaign was launched in Q3 2012, across Sina Weibo and Youku platforms. It was initiated by a series of charitable and encouraging stories. In August, “Stories of Token Hu”, about an ordinary designer who aspired to make the first Chinese leisure shoe, and the story of the Chinese Paralympic Ping-Pong Team were published; their faith and ambition deeply touched netizens. In mid September, inspirational stories about 2013 Spring Festival performers and Yan Jiaqing’s quest to find lost Chinese folk music generated another buzz peak. By the third phase, netizens were primed and highly engaged with Chen Gangjian’s charity work and Ye Zuyi’s rural records. 7
  • 8. Crowd Sourcing Creativity and an Enterprising Spirit Charity is the new Luxury The Call of Hometown Charity Elements Ye Zuyi, an ordinary country recorder, appeal to people for take better care of the old people who have been left behind by rural migrant workers who have gone to cities in search of work. Link Stories provokes a “visceral” reaction… We all should go home once in a while to extend our love to our parents. I really appreciated the charity movie by JW, thank you and such great Link young people Ye for reminding us to take care of our elders. CIC View The latest embodiment of the Johnnie Walker “Keep Walking” spirit has achieved a strong sense of resonance with Chinese netizens, generating significant engagement. The secret behind the success in this instance, as has been claimed by netizens, is the Charity element. Ye Zuyi, one of the six KOLs invited by brand to create a short film, is a mixture of sociologist and story-teller, aiming to educate an audience on the lives of elderly people in rural China and the impact changing times are having on them, both physically and mentally. Netizens were overwhelmed and deeply touched by a story so common to many of their own situations. This emotional resonance and artful delivery prompted substantial, spontaneous engagement. This kind of engagement and understanding also hints at a progression in the perception of consumer sophistication, from an ideal of luxury purchasing power to a charitable, emotional empathy. 8
  • 9. About CIC IWOM WATCH CIC is China's leading social business intelligence provider, enabling enterprise to fully leverage the power of social media and Internet Word of Mouth (IWOM) intelligence across the organization. Since 2004, CIC has pioneered IWOMized technology, research and consulting. Firstly, by coining the term IWOM and then being the first to raise the concept of “social business” in China. As the industry thought leader, we have always been at the forefront of China’s internet and social business revolution. CIC is China’s largest integrated 3rd party provider of technical IWOM solutions, social media studies and social business intelligence. In order to help companies effectively leverage this social business intelligence, CIC provides customized research, consulting services, syndicated reports, and industry trend watches, rich in actionable insight. In addition to helping brands accomplish their social business aims, CIC is also monetizing the social business industry in China, creating an integrated social business support system (IWOMmaster), powered by our proprietary technical solutions and platforms. CIC utilizes its own patent pending technology to capture millions of online conversations and “makes sense of the buzz” by analyzing them to draw out insight that leads to more effective action. CIC gathers and mines over 100 million naturally occurring consumer comments every month, from a range of uniquely Chinese social media platforms including blogs, BBS, microblogs and social networking sites, then by applying our unique, China focused methodology, provide a comprehensive picture of the social media landscape and its implications for business. To date, CIC has archived almost 7 billion mentions of brands and products, from over 2 billion consumer comments. CIC has developed solid, long-term retainer relationships with leading multinational agencies and Fortune 500 companies. For over 8 years, CIC has persisted in analyzing the milestones of China’s social media landscape, sharing the most innovative concepts and practices in IWOM in white papers and trend watches of various industries. We’ve always been committed to providing an unbiased, third-party perspective, to enrich the whole industry and help enterprise grasp the revolutionary opportunities brought about by the development of social business. In early 2012, as China’s leading social business intelligence provider, CIC agreed to be acquired by WPP’s Kantar Media, the media research and insight division of Kantar, as a move to strengthen its position and with aim to expand its social offering across Asia Pacific. Kantar Media has over 5,000 employees around the world, is currently working with 22,000 companies, tracking 3 million brands across 50 countries. As the consumer insight arm of WPP, Kantar Media provides strategic advice and competitive intelligence to the world’s leading brands, publishers, agencies and industry bodies, helping them navigate and succeed in a rapidly evolving media industry. (media release) CIC will continue to provide social business intelligence from an objective, third-party perspective, to the world’s leading brands and agencies. © 2012 CIC
  • 10. About IWOM Watch IWOM WATCH What is IWOM Watch: A monthly digest of the hottest trends, creating the biggest buzz, reflecting China’s unique online culture. CIC’s exemplary case studies and detailed analysis of the month’s most significant online marketing campaigns allow you to listen, know, and participate in China’s unique digital community. As the industry’s thought leader and pioneer of Internet Word of Mouth (IWOM) and social business in China, our finger is always on the pulse of the hottest online issues and influential IWOM. Since 2006, our monthly Watch reports have been distilling social business intelligence that not only keep our retainer clients on the leading edge of China’s IWOM, but also inform their strategic planning with insights into platform development, netizen behavior and social culture of the world’s largest, most dynamic and fragmented digital landscape. In this IWOM Watch compilation, we have collected and categorized a series of articles that bring 2012 into focus. For marketers, this is a year in the life of China’s social Internet. Copyright Statement The majority of the pictures and related quotes are from publicly available information. This report is copyrighted material owned by CIC. Any improper use of this document or its content will be considered a violation of CIC IP copyright and CIC has the right to take legal action. © 2012 CIC
  • 11. CIC IWOM watch archive IWOM WATCH If you would like to find updated IWOM intelligence (CIC White paper, IWOM Watch and Social business eNewsletter) in one place, then apply for your IWOMmaster ID now. 2012: 2012 IWOM Watch Travel Special Edition | view 2009 IWOM watch Compilation 2011 | view IWOM watch 2nd half year review 2009 | view IWOM watch 1st half year review 2009 | view 2011: IWOM watch Special Edition: Microblog | view 2008 IWOM watch 2nd half year review 2008 | view 2010: IWOM watch 1st half year review 2008 | view IWOM watch Special Edition: LBS (Location-based service) | view IWOM watch May Special Edition (Sichuan Earthquake) 2008 | view IWOM watch compilations from 2006 to 2010 (part 7) - How brands marketing under social media age | view 2007 IWOM watch compilations from 2006 to 2010 (part 6) IWOM watch 2nd half year review 2007 | view - Interaction in virtual gaming world between brands and netizens | view IWOM watch 1st half year review 2007 | view IWOM watch compilations from 2006 to 2010 (part 5) - The inspiration from “Shai”,“Show” culture for brand marketing | view 2006 IWOM watch compilations from 2006 to 2010 (part 4) IWOM watch 2nd half year review 2006 | view - Spoof – Brand’s “ending” or “chances”? | view IWOM watch compilations from 2006 to 2010 (part 3) - Viral videos storm come up with brands | view IWOM watch compilations from 2006 to 2010 (part 2) - Brands Crisis upgrade to 2.0 | view IWOM watch compilations from 2006 to 2010 (part 1) - New product promotion way through new media - Seckill & Group purchase | view View more on IWOM Backstory © 2012 CIC
  • 12. Join CIC Community IWOM WATCH Weibo.com/seeisee Website: www.ciccorporate.com Weibo.com/iwommaster Blog: www.seeisee.com Founder blog: www.seeisee.com/sam Jiepang.com/CIC Service platform: www.iwommaster.com IWOMdiscover: discover.iwommaster.com Douban.com/host/CIC IWOMexplorer: explorer.iwommaster.com IWOMcooperator: cooperator.iwommaster.com slideshare.net/CIC_China Tudou.com/home/iwomchina Know more about IWOM Roundtable & White paper & IWOM watch Linkedin.com/companies/359113 email: info@cicdata.com @cicdata If you would like to find updated IWOM intelligence (CIC White paper, IWOM Watch and Social business eNewsletter) in one place, then apply for your IWOMmaster ID now. Facebook.com/ciccorporate Huaban.com/seeisee © 2012 CIC
  • 13. Shanghai: Room 108, Building A, UDC Innovative Plaza, No.125,North Jiangsu Road Shanghai, 200042, China Phone: 021 - 52373860 | Fax: 021 - 52373632 Beijing: 1006 / 10F, Block C, No. 60, Dongsihuanzhong Road, Chaoyang District Beijing, 100025, China Phone: 010 - 59080268 This document is for private commercial use only. Distribution to third parties and/or publication in whole or in part is strictly prohibited without expressed written consent of CIC. 本文件是针对CIC客户的相关品牌和企业的商业文件。未经CIC的书面 许可,本文件或文件中的任何内容不得转交给第三方, 同时也不得 发表本文件或文件中的任何内容。