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The Report is Dead, Long Live the Report!
How to Communicate Usability Research Findings
for Maximum Impact
Kathi Kaiser
Centralis
@kathikaiser
www.linkedin.com/in/kathikaiser
• Co-founder of Centralis
• 20+ years making products easier, mostly
through user research
• Lots of training/mentoring of new UXers
along the way
• Observer and creator of various reporting
approaches
Hello!
Hi! I’m Kathi Kaiser.
Back in the day…
When I began in UX in the late 1990s, few people knew what UX research was.
Nowadays…
In 25 years, UX researchers have grown in strength and numbers.
And so…
Given our range of approaches, we should think critically about what we do, and why.
• How do we share research results?
• What seems to work best?
• What challenges are we facing?
• How should we adapt to different contexts?
• How can we get beyond “It depends…”?
We researched…
We solicited input from ~100 UX practitioners, via two surveys and follow-up interviews.
The greater the distance between the
researcher and the stakeholders,
the more formal results sharing tends to be.
And we learned...
1. Distance demands
documentation.
Gaining buy-in for UX research results
is more about a collaborative process
than the artifacts produced.
And we learned...
2. Process
outperforms
artifacts.
The best way to package results depends
on the researcher’s available time and the
stakeholders’ available attention.
And we learned...
3. Optimize time
and attention.
Distance demands documentation.
Distance Demands Documentation
Researchers share results in a wide range of ways, usually by creating an “artifact”.
Distance Demands Documentation
Product Execs
Product
Owner
Designers
Devs
Imagine a sphere…
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
Product
Team
Execs
Product
Owner
Designers
Devs
Where do UX researchers fit in?
Where do UX researchers fit in?
The Integrated Model (Employee)
Product
Team
Execs
Product
Owner
Designers
Devs
Product
Team
Execs
Product
Owner
Embedded UX
Researcher
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
Product Execs
Product
Owner
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Product
Execs
Product
Owner
Embedded
UX
Researcher
Designers
Devs
Distance Demands Documentation
The Integrated Model (Contractor)
Product
Team
Execs
Embedded UX
Researcher
Product
Owner
Designers
Devs
Product
Team
Execs
Product
Owner
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
The Service Model
In-House
UX
Research
Consultant
Product
Team
Execs
Product
Owner
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
The Outsourced Model
External
UX
Research
Consultant
Product
Team
Execs
Product
Owner
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
The Outsourced Model
In-House
UX
Research
Consultant
External
UX
Research
Consultant
Product
Team
Execs
Product
Owner
Designers
Devs
Employee
Vendor
Not on the
Product Team
On the
Product Team
Distance Demands Documentation
Research must span different distances to reach the stakeholders in each model.
Product
Team
Execs
Product
Owner
Integrated
Model
Designers
Devs
Service
Model
Outsourced
Model
Distance Demands Documentation
Scope of Research Question
Range of Audience
Text vs. Visual
“I'll write up, here's what I think the
main findings were in basically a one-
page kind of thing.”
Time to Create
Shelf Life
“Everybody knows that producing
written documents in most
organizational cultures is not the
way to affect change.”
“Usually, we're bumping up at the
time when the product manager
has to hand [the product] over to
engineering for development.”
Sharing in the
Integrated Model
“It's mostly just the bare bones: what
did we observe, what did we learn
from it, what do we need to do now.”
Distance Demands Documentation
Scope of Research Question
Range of Audience
Text vs. Visual
“I sit within our Consumer Insights
Department, which is an overarching
research center of excellence – that
area supports the entire enterprise.”
Time to Create
Shelf Life
“There's like 15 years of
research…some of the insights,
drivers, motivations, those things
are still the same. And so they're
still relevant. And so it's helpful.”
Sharing in the
Service Model
“The way we write our reports is
having that executive summary up
front, because we are thinking
about the executives… tell me
what you're going to do. What
needs to be fixed and why?
Distance Demands Documentation
Scope of Research Question
Range of Audience
Text vs. Visual
A: “Maybe less than 20 hours for a
straightforward usability study…a
big user research project, like could
be like 40 or 50 or more hours.”
Time to Create
Shelf Life
“I always walk through the whole
report. So usually I book an hour,
which is not always enough.”
“I had a client reach out to me a
couple of months ago who was
like, we found your report from
three years ago and it's
incredible…we'd like you to do a
new project with us.”
Sharing in the
Outsourced Model
Q: “How long does it take you to write
a usability report?”
A: “Oh, forever. It takes forever.”
Distance Demands Documentation
Scope of Research Question
Range of Audience
Text vs. Visual
Time to Create
Shelf Life
Sharing in the
Outsourced Model
Scope of Research Question
Range of Audience
Text vs. Visual
Time to Create
Shelf Life
Sharing in the
Service Model
Scope of Research Question
Range of Audience
Text vs. Visual
Time to Create
Shelf Life
Sharing in the
Integrated Model
Distance Demands Documentation
“You want your stakeholders to DO something with your report; otherwise, your
report is useless. Why are you doing this work? It’s because you want change to
happen. The way to make change happen is to involve the stakeholders from
the beginning.”
Process outperforms artifacts.
“Making the results easy
to comprehend and
showing visual examples”
“Including an exec
summary of key insights/
recommendations so they
can quickly grasp the
"greatest hits".”
“Sharing participant
quotes/anecdotes from
testing”
“…video clips showing
participants failing (and
succeeding).”
Process Over Artifacts
Q: What have you found most effective for sharing usability findings?(2020)
Q: What have you found most effective for getting buy-in to the results of usability testing?(2023)
“Building relationships
and asking questions
about the plans and
roadmap”
“Require that
stakeholders observe
usability testing.”
“Collaboration on the
goals and planning of the
test”
“Review the test plan with
PM and UX and
Engineering key
stakeholders”
“Including responsible
stakeholders in planning
and analysis.”
“Having stakeholders
watch… take notes on a
shared sticky note space
and ‘affinitizing’ the
findings in a group
workshop.”
“Give stakeholders the
opportunity to
discuss/ask questions”
“Cross-functional,
collaborative analysis.”
“Socializing findings
ahead of the formal report
also helps, as do clear
recommendations.”
Process Over Artifacts
A Common Usability Research Process
Process Over Artifacts
Level of Involvement
R
Level
of
Involvement
R R R R
Process Over Artifacts
Level of Involvement: Integrated Model
R
Level
of
Involvement
R R R R
S S S S S
Integrated
Model
“I know the stakeholders I'm working
with and I know what problem we're
focused on at that time.”
Process Over Artifacts
Level of Involvement: Service Model
R
Level
of
Involvement
R R R R
S
S
S
S
S
“If we're going to do research for you,
you as a business owner need to
participate. You cannot just wait for
the report to be thrown over the wall.”
Service
Model
Process Over Artifacts
Level of Involvement: Outsourced Model
R
Level
of
Involvement
R R R R
S S
S
S
S
Outsourced
Model
“And then there's, you know, an analysis
phase…usually it's just me, where I try to
make sense of all the stuff that we saw in
the usability testing.”
Process Over Artifacts
Level of Involvement
R
Level
of
Involvement
R R R R
S S S S S
S
S
S
S
S
S S
S
S
S
Integrated
Model
Service
Model
Outsourced
Model
R
S
S
Process Over Artifacts
Boosting Stakeholder Involvement
Level
of
Involvement
R R R
S S S
S
S
S
S S
S
S
R
I S S
R
I S S
R
S
S
S
Integrated
Model
Service
Model
Outsourced
Model
R
S
S
Process Over Artifacts
Boosting Stakeholder Involvement
Level
of
Involvement
R R R
S S S
S
S
S
S S
S
S
R
I S S
R
I S S
R
S
S
S
Integrated
Model
Service
Model
Outsourced
Model
?
Process Over Artifacts
35
• The debrief session told us what
we need to know
• No one has time to write a report
• No one will read a report
• The design has already moved on
• The debrief is for the team;
the report is for the executives
• The report is our memory
• The report is our roadmap
• The report is our product
The Report is Dead! Long Live the Report!
Integrated
Model
Service
Model
Outsourced
Model
Optimize your time and their attention.
Optimizing for Time and Attention
A Taxonomy of Reports (Cooley & Barnum, 2019)
Cooley, D., Barnum, C. (2019). How Do Other People Do It? A Comparative Review of Usability Study Reports. User Experience Magazine, 19(1).
Retrieved from https://uxpamagazine.org/how-do-other-people-do-it-a-comparative-review-of-usability-study-reports/
Visuals from DialogDesign: https://www.dialogdesign.dk/cue-studies/
‘Traditional’ Reports ‘Visual’ Reports ‘Lean’ Reports
Optimizing for Time and Attention
Report Building Blocks
38
Key
Findings Product
Images
Quotes
Video
Clips
Data Viz
Detailed
Findings Severity
Ratings
Session
Metrics
Recos
Method
What we did How to illustrate it What to do about it
What we learned
Optimizing for Time and Attention
Report Building Blocks
39
Key
Findings
Detailed
Findings Severity
Ratings
Recos
Method
What we did How to illustrate it What to do about it
Traditional
Focus
What we learned
Product
Images
Quotes
Video
Clips
Data Viz
Session
Metrics
Optimizing for Time and Attention
Report Building Blocks
40
Key
Findings
Detailed
Findings Severity
Ratings
Recos
Method
What we did How to illustrate it What to do about it
Visual Focus
What we learned
Product
Images
Quotes
Video
Clips
Data Viz
Session
Metrics
Lean Focus
Optimizing for Time and Attention
Report Building Blocks
41
Key
Findings
Detailed
Findings Severity
Ratings
Recos
Method
What we did How to illustrate it What to do about it
Lean Focus
What we learned
Product
Images
Quotes
Video
Clips
Data Viz
Session
Metrics
Optimizing for Time and Attention
Report Building Blocks
Key
Findings
Product
Images
Quotes
Video
Clips
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Optimizing for Time and Attention
The Attention Paradox: An Exercise
43
N P R F D R C I A P D Q B M W J F K
Optimizing for Time and Attention
The Attention Paradox: An Exercise
44
N P R F D R C I A P D Q B M W J F K
Optimizing for Time and Attention
The Attention Paradox: An Exercise
45
N P R F D R C I A P D Q B M W J F K
N P R F D R C IA P D Q B M W J F K
Optimizing for Time and Attention
The Attention Paradox
46
Our attention is limited.
The less attention needed to process something,
the more attention available for processing it.
We capture more attention by requiring less attention.
Optimizing for Time and Attention
Report Building Blocks
Key
Findings
Product
Images
Quotes
Video
Clips
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Optimizing for Time and Attention
Report Building Blocks
Product
Images
Quotes
Video
Clips
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Optimizing for Time and Attention
The Elevator Pitch Game
Claire Slattery, https://claireslatterycoaching.com/
Optimizing for Time and Attention
Report Building Blocks
Quotes
Video
Clips
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Optimizing for Time and Attention
Report Building Blocks
Video
Clips
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Key
Findings
Product
Images
Quotes
Optimizing for Time and Attention
Otter.ai
52
Optimizing for Time and Attention
Report Building Blocks
Data Viz
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Key
Findings
Product
Images
Quotes
Key
Findings
Product
Images
Quotes
Video
Clips
Optimizing for Time and Attention
Reduct.video
54
Optimizing for Time and Attention
Report Building Blocks
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Key
Findings
Product
Images
Quotes
Key
Findings
Product
Images
Quotes
Video
Clips
Key
Findings
Product
Images
Quotes
Video
Clips
Data Viz
Method
Method
Optimizing for Time and Attention
Report Building Blocks
Detailed
Findings
Severity
Ratings
Session
Metrics
Recos
Method
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Key
Findings
Product
Images
Quotes
Key
Findings
Product
Images
Quotes
Video
Clips
Key
Findings
Product
Images
Quotes
Video
Clips
Data Viz
Severity
Ratings
Session
Metrics
Move to Appendix
Move to Debrief & Preview
Exclude
Severity
Ratings
Optimizing for Time and Attention
Report Building Blocks
Detailed
Findings
Recos
Stakeholder
Attention
Researcher Time
Key
Findings
Key
Findings
Product
Images
Key
Findings
Product
Images
Key
Findings
Product
Images
Key
Findings
Product
Images
Stakeholder
Attention
Researcher Time
Detailed
Findings
Detailed
Findings
Product
Images
Detailed
Findings
Product
Images
Quotes
Detailed
Findings
Product
Images
Quotes
Video
Clips
Detailed
Findings
Product
Images
Quotes
Video
Clips
Data Viz
Quotes Quotes
Video
Clips
Quotes
Video
Clips
Data Viz
Quotes Quotes
Video
Clips
Quotes
Video
Clips
Data Viz
Optimizing for Time and Attention
Report Building Blocks
58
Finding = Behavior Why did they do that?
How did they react?
What happened next?
+ Cause
+ Mindset
+ Impact
Optimizing for Time and Attention
Story Arcs
59
Optimizing for Time and Attention
Progressive Specificity
Navigation to Screen
Screen Layout
Individual Screen Elements
Call to Action
Next Screen >
Optimizing for Time and Attention
Should researchers make recommendations?
No Yes
Recos
Optimizing for Time and Attention
Should researchers make recommendations?
62
“That can create a silo effect and potentially, antagonism.
Research has come here to tell you all the things that are wrong
and all the things you should have done under the guise of
‘recommendations’.”
“You don't tell me what to do
and I won't tell you what to do
because obviously you're a
professional who has skills
and knowledge that I don’t.”
No Yes
Optimizing for Time and Attention
Should researchers make recommendations?
63
No Yes
“Some product managers were like, who do
you think you are, trying to drive these next
steps. That was when I was new. Now, I’m
like, hey, we're having next steps meeting
from the research and we're going to all
discuss together what we're doing next.”
Optimizing for Time and Attention
Should researchers make recommendations?
64
“Recommendations are a key part of what we do.
Why be the one who holds all of the knowledge on
the findings and not tell people what they should,
ideas for things they should do about that?”
No Yes
Optimizing for Time and Attention
Should researchers make recommendations?
65
“I usually just do it because I need it to
make the next steps in an iteration.”
No Yes
Let’s Review
The greater the distance between the
researcher and the stakeholders,
the more formal results sharing tends to be.
Choose your reporting approach in part
based on whether you work in an
integrated, service, or outsourced model.
In Summary
1. Distance demands
documentation.
Gaining buy-in for UX research results
is more about a collaborative process
than the artifacts produced.
Loop in stakeholders early and often.
In Summary
2. Process
outperforms
artifacts.
The best way to package results depends
on the researcher’s available time and the
stakeholders’ available attention.
Choose your components wisely, and learn
how to lighten their load on everyone.
In Summary
3. Optimize time
and attention.
In Summary
The Report is Dead!
In Summary
The Report is Dead!
Long Live the Report!
(and also collaborate along the way…)
Thanks!
Kathi Kaiser
Centralis
@kathikaiser
www.linkedin.com/in/kathikaiser

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The Report is Dead, Long Live the Report ! Communicating Usability Research Findings for Maximum Impact

  • 1. The Report is Dead, Long Live the Report! How to Communicate Usability Research Findings for Maximum Impact Kathi Kaiser Centralis @kathikaiser www.linkedin.com/in/kathikaiser
  • 2. • Co-founder of Centralis • 20+ years making products easier, mostly through user research • Lots of training/mentoring of new UXers along the way • Observer and creator of various reporting approaches Hello! Hi! I’m Kathi Kaiser.
  • 3. Back in the day… When I began in UX in the late 1990s, few people knew what UX research was.
  • 4. Nowadays… In 25 years, UX researchers have grown in strength and numbers.
  • 5. And so… Given our range of approaches, we should think critically about what we do, and why. • How do we share research results? • What seems to work best? • What challenges are we facing? • How should we adapt to different contexts? • How can we get beyond “It depends…”?
  • 6. We researched… We solicited input from ~100 UX practitioners, via two surveys and follow-up interviews.
  • 7. The greater the distance between the researcher and the stakeholders, the more formal results sharing tends to be. And we learned... 1. Distance demands documentation.
  • 8. Gaining buy-in for UX research results is more about a collaborative process than the artifacts produced. And we learned... 2. Process outperforms artifacts.
  • 9. The best way to package results depends on the researcher’s available time and the stakeholders’ available attention. And we learned... 3. Optimize time and attention.
  • 11. Distance Demands Documentation Researchers share results in a wide range of ways, usually by creating an “artifact”.
  • 12. Distance Demands Documentation Product Execs Product Owner Designers Devs Imagine a sphere…
  • 13. Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation Product Team Execs Product Owner Designers Devs Where do UX researchers fit in?
  • 14. Where do UX researchers fit in? The Integrated Model (Employee) Product Team Execs Product Owner Designers Devs Product Team Execs Product Owner Embedded UX Researcher Designers Devs Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation
  • 15. Product Execs Product Owner Designers Devs Employee Vendor Not on the Product Team On the Product Team Product Execs Product Owner Embedded UX Researcher Designers Devs Distance Demands Documentation The Integrated Model (Contractor) Product Team Execs Embedded UX Researcher Product Owner Designers Devs
  • 16. Product Team Execs Product Owner Designers Devs Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation The Service Model In-House UX Research Consultant
  • 17. Product Team Execs Product Owner Designers Devs Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation The Outsourced Model External UX Research Consultant
  • 18. Product Team Execs Product Owner Designers Devs Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation The Outsourced Model In-House UX Research Consultant External UX Research Consultant
  • 19. Product Team Execs Product Owner Designers Devs Employee Vendor Not on the Product Team On the Product Team Distance Demands Documentation Research must span different distances to reach the stakeholders in each model. Product Team Execs Product Owner Integrated Model Designers Devs Service Model Outsourced Model
  • 20. Distance Demands Documentation Scope of Research Question Range of Audience Text vs. Visual “I'll write up, here's what I think the main findings were in basically a one- page kind of thing.” Time to Create Shelf Life “Everybody knows that producing written documents in most organizational cultures is not the way to affect change.” “Usually, we're bumping up at the time when the product manager has to hand [the product] over to engineering for development.” Sharing in the Integrated Model “It's mostly just the bare bones: what did we observe, what did we learn from it, what do we need to do now.”
  • 21. Distance Demands Documentation Scope of Research Question Range of Audience Text vs. Visual “I sit within our Consumer Insights Department, which is an overarching research center of excellence – that area supports the entire enterprise.” Time to Create Shelf Life “There's like 15 years of research…some of the insights, drivers, motivations, those things are still the same. And so they're still relevant. And so it's helpful.” Sharing in the Service Model “The way we write our reports is having that executive summary up front, because we are thinking about the executives… tell me what you're going to do. What needs to be fixed and why?
  • 22. Distance Demands Documentation Scope of Research Question Range of Audience Text vs. Visual A: “Maybe less than 20 hours for a straightforward usability study…a big user research project, like could be like 40 or 50 or more hours.” Time to Create Shelf Life “I always walk through the whole report. So usually I book an hour, which is not always enough.” “I had a client reach out to me a couple of months ago who was like, we found your report from three years ago and it's incredible…we'd like you to do a new project with us.” Sharing in the Outsourced Model Q: “How long does it take you to write a usability report?” A: “Oh, forever. It takes forever.”
  • 23. Distance Demands Documentation Scope of Research Question Range of Audience Text vs. Visual Time to Create Shelf Life Sharing in the Outsourced Model Scope of Research Question Range of Audience Text vs. Visual Time to Create Shelf Life Sharing in the Service Model Scope of Research Question Range of Audience Text vs. Visual Time to Create Shelf Life Sharing in the Integrated Model
  • 24. Distance Demands Documentation “You want your stakeholders to DO something with your report; otherwise, your report is useless. Why are you doing this work? It’s because you want change to happen. The way to make change happen is to involve the stakeholders from the beginning.”
  • 26. “Making the results easy to comprehend and showing visual examples” “Including an exec summary of key insights/ recommendations so they can quickly grasp the "greatest hits".” “Sharing participant quotes/anecdotes from testing” “…video clips showing participants failing (and succeeding).” Process Over Artifacts Q: What have you found most effective for sharing usability findings?(2020) Q: What have you found most effective for getting buy-in to the results of usability testing?(2023) “Building relationships and asking questions about the plans and roadmap” “Require that stakeholders observe usability testing.” “Collaboration on the goals and planning of the test” “Review the test plan with PM and UX and Engineering key stakeholders” “Including responsible stakeholders in planning and analysis.” “Having stakeholders watch… take notes on a shared sticky note space and ‘affinitizing’ the findings in a group workshop.” “Give stakeholders the opportunity to discuss/ask questions” “Cross-functional, collaborative analysis.” “Socializing findings ahead of the formal report also helps, as do clear recommendations.”
  • 27. Process Over Artifacts A Common Usability Research Process
  • 28. Process Over Artifacts Level of Involvement R Level of Involvement R R R R
  • 29. Process Over Artifacts Level of Involvement: Integrated Model R Level of Involvement R R R R S S S S S Integrated Model “I know the stakeholders I'm working with and I know what problem we're focused on at that time.”
  • 30. Process Over Artifacts Level of Involvement: Service Model R Level of Involvement R R R R S S S S S “If we're going to do research for you, you as a business owner need to participate. You cannot just wait for the report to be thrown over the wall.” Service Model
  • 31. Process Over Artifacts Level of Involvement: Outsourced Model R Level of Involvement R R R R S S S S S Outsourced Model “And then there's, you know, an analysis phase…usually it's just me, where I try to make sense of all the stuff that we saw in the usability testing.”
  • 32. Process Over Artifacts Level of Involvement R Level of Involvement R R R R S S S S S S S S S S S S S S S Integrated Model Service Model Outsourced Model
  • 33. R S S Process Over Artifacts Boosting Stakeholder Involvement Level of Involvement R R R S S S S S S S S S S R I S S R I S S R S S S Integrated Model Service Model Outsourced Model
  • 34. R S S Process Over Artifacts Boosting Stakeholder Involvement Level of Involvement R R R S S S S S S S S S S R I S S R I S S R S S S Integrated Model Service Model Outsourced Model ?
  • 35. Process Over Artifacts 35 • The debrief session told us what we need to know • No one has time to write a report • No one will read a report • The design has already moved on • The debrief is for the team; the report is for the executives • The report is our memory • The report is our roadmap • The report is our product The Report is Dead! Long Live the Report! Integrated Model Service Model Outsourced Model
  • 36. Optimize your time and their attention.
  • 37. Optimizing for Time and Attention A Taxonomy of Reports (Cooley & Barnum, 2019) Cooley, D., Barnum, C. (2019). How Do Other People Do It? A Comparative Review of Usability Study Reports. User Experience Magazine, 19(1). Retrieved from https://uxpamagazine.org/how-do-other-people-do-it-a-comparative-review-of-usability-study-reports/ Visuals from DialogDesign: https://www.dialogdesign.dk/cue-studies/ ‘Traditional’ Reports ‘Visual’ Reports ‘Lean’ Reports
  • 38. Optimizing for Time and Attention Report Building Blocks 38 Key Findings Product Images Quotes Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method What we did How to illustrate it What to do about it What we learned
  • 39. Optimizing for Time and Attention Report Building Blocks 39 Key Findings Detailed Findings Severity Ratings Recos Method What we did How to illustrate it What to do about it Traditional Focus What we learned Product Images Quotes Video Clips Data Viz Session Metrics
  • 40. Optimizing for Time and Attention Report Building Blocks 40 Key Findings Detailed Findings Severity Ratings Recos Method What we did How to illustrate it What to do about it Visual Focus What we learned Product Images Quotes Video Clips Data Viz Session Metrics
  • 41. Lean Focus Optimizing for Time and Attention Report Building Blocks 41 Key Findings Detailed Findings Severity Ratings Recos Method What we did How to illustrate it What to do about it Lean Focus What we learned Product Images Quotes Video Clips Data Viz Session Metrics
  • 42. Optimizing for Time and Attention Report Building Blocks Key Findings Product Images Quotes Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time
  • 43. Optimizing for Time and Attention The Attention Paradox: An Exercise 43 N P R F D R C I A P D Q B M W J F K
  • 44. Optimizing for Time and Attention The Attention Paradox: An Exercise 44 N P R F D R C I A P D Q B M W J F K
  • 45. Optimizing for Time and Attention The Attention Paradox: An Exercise 45 N P R F D R C I A P D Q B M W J F K N P R F D R C IA P D Q B M W J F K
  • 46. Optimizing for Time and Attention The Attention Paradox 46 Our attention is limited. The less attention needed to process something, the more attention available for processing it. We capture more attention by requiring less attention.
  • 47. Optimizing for Time and Attention Report Building Blocks Key Findings Product Images Quotes Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time
  • 48. Optimizing for Time and Attention Report Building Blocks Product Images Quotes Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings
  • 49. Optimizing for Time and Attention The Elevator Pitch Game Claire Slattery, https://claireslatterycoaching.com/
  • 50. Optimizing for Time and Attention Report Building Blocks Quotes Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings Key Findings Product Images
  • 51. Optimizing for Time and Attention Report Building Blocks Video Clips Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings Key Findings Product Images Key Findings Product Images Quotes
  • 52. Optimizing for Time and Attention Otter.ai 52
  • 53. Optimizing for Time and Attention Report Building Blocks Data Viz Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings Key Findings Product Images Key Findings Product Images Quotes Key Findings Product Images Quotes Video Clips
  • 54. Optimizing for Time and Attention Reduct.video 54
  • 55. Optimizing for Time and Attention Report Building Blocks Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings Key Findings Product Images Key Findings Product Images Quotes Key Findings Product Images Quotes Video Clips Key Findings Product Images Quotes Video Clips Data Viz
  • 56. Method Method Optimizing for Time and Attention Report Building Blocks Detailed Findings Severity Ratings Session Metrics Recos Method Stakeholder Attention Researcher Time Key Findings Key Findings Product Images Key Findings Product Images Quotes Key Findings Product Images Quotes Video Clips Key Findings Product Images Quotes Video Clips Data Viz Severity Ratings Session Metrics Move to Appendix Move to Debrief & Preview Exclude Severity Ratings
  • 57. Optimizing for Time and Attention Report Building Blocks Detailed Findings Recos Stakeholder Attention Researcher Time Key Findings Key Findings Product Images Key Findings Product Images Key Findings Product Images Key Findings Product Images Stakeholder Attention Researcher Time Detailed Findings Detailed Findings Product Images Detailed Findings Product Images Quotes Detailed Findings Product Images Quotes Video Clips Detailed Findings Product Images Quotes Video Clips Data Viz Quotes Quotes Video Clips Quotes Video Clips Data Viz Quotes Quotes Video Clips Quotes Video Clips Data Viz
  • 58. Optimizing for Time and Attention Report Building Blocks 58 Finding = Behavior Why did they do that? How did they react? What happened next? + Cause + Mindset + Impact
  • 59. Optimizing for Time and Attention Story Arcs 59
  • 60. Optimizing for Time and Attention Progressive Specificity Navigation to Screen Screen Layout Individual Screen Elements Call to Action Next Screen >
  • 61. Optimizing for Time and Attention Should researchers make recommendations? No Yes Recos
  • 62. Optimizing for Time and Attention Should researchers make recommendations? 62 “That can create a silo effect and potentially, antagonism. Research has come here to tell you all the things that are wrong and all the things you should have done under the guise of ‘recommendations’.” “You don't tell me what to do and I won't tell you what to do because obviously you're a professional who has skills and knowledge that I don’t.” No Yes
  • 63. Optimizing for Time and Attention Should researchers make recommendations? 63 No Yes “Some product managers were like, who do you think you are, trying to drive these next steps. That was when I was new. Now, I’m like, hey, we're having next steps meeting from the research and we're going to all discuss together what we're doing next.”
  • 64. Optimizing for Time and Attention Should researchers make recommendations? 64 “Recommendations are a key part of what we do. Why be the one who holds all of the knowledge on the findings and not tell people what they should, ideas for things they should do about that?” No Yes
  • 65. Optimizing for Time and Attention Should researchers make recommendations? 65 “I usually just do it because I need it to make the next steps in an iteration.” No Yes
  • 67. The greater the distance between the researcher and the stakeholders, the more formal results sharing tends to be. Choose your reporting approach in part based on whether you work in an integrated, service, or outsourced model. In Summary 1. Distance demands documentation.
  • 68. Gaining buy-in for UX research results is more about a collaborative process than the artifacts produced. Loop in stakeholders early and often. In Summary 2. Process outperforms artifacts.
  • 69. The best way to package results depends on the researcher’s available time and the stakeholders’ available attention. Choose your components wisely, and learn how to lighten their load on everyone. In Summary 3. Optimize time and attention.
  • 71. In Summary The Report is Dead! Long Live the Report! (and also collaborate along the way…)