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Supercell
cmbeyers
What do they do?
● Finnish mobile game maker
● Clash of Clans
● Boom Beach
● Hay Day
Why Do They Excel?
● Online World
–Friends and enemies
● Free to download
● Expansion costs more
● Notifications rope you back in
History
● Founders
- Niko Derome – Server Architect
- Visa Forsten – Lead Programmer
- Lassi Leppinen – Technology Lead
- Petri Styrman – Lead Artist
● Gunshine.net
- First released game
● June 21st 2012
- Hay Day is released globally
● October 2013
- Softbank buys 50.5% for 1.5 Billion
- Softbank buys 22.7% more
Financial
● 2014 Estimates
- $5.5 Billion appraisal
- $1.7 billion in sales, $500 million in profits
● Spend immense amounts on advertising
- Superbowl ad
Competition
● Machine Zone
- Game of war Fire ages
- Kate Upton
● Zynga
- Farmville, Words with Friends
- Facebook games, obnoxious, No Mobile
● King
- Candy Crush
- Verrryyy obnoxious
Predictions
● Make it to the top
● Stay at the top
● Release of Smash Land
● IPO?
Questions?

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Mobile Game Maker Supercell Profile: Clash of Clans, Boom Beach, Hay Day Success

  • 2. What do they do? ● Finnish mobile game maker ● Clash of Clans ● Boom Beach ● Hay Day
  • 3. Why Do They Excel? ● Online World –Friends and enemies ● Free to download ● Expansion costs more ● Notifications rope you back in
  • 4. History ● Founders - Niko Derome – Server Architect - Visa Forsten – Lead Programmer - Lassi Leppinen – Technology Lead - Petri Styrman – Lead Artist ● Gunshine.net - First released game ● June 21st 2012 - Hay Day is released globally ● October 2013 - Softbank buys 50.5% for 1.5 Billion - Softbank buys 22.7% more
  • 5. Financial ● 2014 Estimates - $5.5 Billion appraisal - $1.7 billion in sales, $500 million in profits ● Spend immense amounts on advertising - Superbowl ad
  • 6. Competition ● Machine Zone - Game of war Fire ages - Kate Upton ● Zynga - Farmville, Words with Friends - Facebook games, obnoxious, No Mobile ● King - Candy Crush - Verrryyy obnoxious
  • 7. Predictions ● Make it to the top ● Stay at the top ● Release of Smash Land ● IPO?

Notes de l'éditeur

  1. By making their games online, you want to invite all your friends and it encourages vendettas against people. Forcing time consumption and dominating the mobile game market. People can also play alone as well as with others, so not totally dependent on number of users like other games. Free to download makes it so people will download to test it out.
  2. Advertise, advertise advertise until someones buys them out completely
  3. Supercells new products go through continuous gauntlets and many of them are killed before any production even starts, making any game fit for the market before release. In order to generate the need for the company to produce an IPO, needs much more revenue and a larger staff, but they are one of the most profitable at this point