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concept development workshop 
vichealth innovation challenge: alcohol
welcome 
DAVID HOOD 
@DavidAHood 
JULIAN WATERS-­‐LYNCH 
@jwaterslynch 
join the conversa1on on twi2er with 
@VicHealth 
@DoingSomeGood 
#VHinnov 
doing 
something good
SCHEDULE 
morning a(ernoon 
9:00 AM Welcome & Check-­‐in 1:05 PM BMC #6: Key Resources & 
BMC #7: Key Ac@vi@es 
9:20 AM What makes a good idea? 1:45 PM BMC #8: Key Partnerships & 
BMC #9: Cost Structure 
9:45 AM Intro to Business Models & 
Business Model Canvas 
2:15 PM Social Impact Metrics 
10:10 AM BMC #1: Customer Segments 2:30 PM Lean Experiments 
10:35 AM MORNING TEA 3:00 PM Preparing for the Panel 
10:55 AM BMC #2: Value Proposi@ons & 
BMC #3: Channels 
3:25 PM Wrap Up & What’s Next 
11:45 AM BMC #4: Customer Rela@onships & 
BMC #5: Revenue Streams 
3:30 PM CLOSE 
12:35 PM LUNCH
purpose 
1. for you to leave with a first go of your Business Model 
Canvas in hand 
> final version to be submiGed to VicHealth by … 
2. ideas and insights in to how you can test and improve 
your concept 
3. ideas and insights in to how you can prepare for you panel 
interview 12 January
People don’t buy what you do they 
buy why you do it. ~ Simon Sinek
check in 
check in
CHECK IN 
1.What was the most useful or interesRng aspect of: 
1.1. Simon Sinek’s TEDTalk on why we should “start with 
why”? 
1.2.the Strategyzer series of videos on the Business Model 
Canvas? 
1.3.the Drinking Related Lifestyles research summary?
CHECK IN 
2. Out of what was covered in the pre-­‐workshop content, 
what, if anything, would you like to spend more Rme on 
today?
CHECK IN 
3. What’s one other thing you’d like to leave here with 
today?
“If I had an hour to 
solve a problem I 
would spend 55 
minutes thinking 
about the problem 
and five minutes 
thinking about 
solu?ons.”
http://dthsg.com/what-is-design-thinking/
human-centred 
design
http://www.nitibhan.com/2013/01/reflections-on-design-thinking-for.html
https://dschool.stanford.edu/
the five phases of 
design thinking 
http://thinkingofdesign.blogspot.com.au/
"Lean Startup" is a system for developing 
a business, product or service in the 
most efficient way possible to reduce the 
risk of failure. 
It is an approach that treats all ideas as 
having assumpRons (or hypotheses) that 
must be validated by rapid 
experimentaRon in the marketplace. The 
approach relies on scienRfic 
experimentaRon, iteraRve product 
releases, and customers feedback to 
generate validated learning.
The key is to idenRfy 
assumpRons -­‐ would 
people actually buy or do 
this? Not by building the 
whole product, but by 
building a Minimum 
Viable Product (MVP). 
The MVP is the most basic 
version of your product 
that is valuable to your 
user, that will enable you to 
test and learn.
shaping great ideas 
Start with 
why 
Why are you doing this? What is the situaRon you want to change or the 
problem you’re trying to solve? Why is it important? What might the situaRon 
look like if you’re successful? Why do you believe it’s possible? 
the context 1 What do we know about the current situaRon? What is its impact on 
Build your understanding of 
individuals, society and the planet? Who does it effect most? What are the 
possible causes? 
Iden@fy your target 
audience 
Who is your target audience? Who are you solving this problem for? Of them, 
who is looking for a soluRon? Who believes that another way, a new way, is 
possible? Be specific. Go beyond demographics. 
audience 3 Seek to understand the values and needs of your target audience so you can 
Get to know your target 
design the best soluRon for them. What are their aspiraRons? What moRvates 
them? Develop user personas and user journeys to provide valuable insights. 
Iden@fy the problem you 
are solving 
How does your idea help your target audience to get what they need or what 
they value? How does it help them to overcome challenges and barriers? 
Prototype and 
test ideas 
Gain insights into customers’ needs by designing and deploying the smallest 
amount of funcRonality possible (AKA your minimum viable product/service). 
Evolve the soluRon based on insights provided by engaged early adopters. 
1 
2 
3 
4 
5 
6
People don’t buy what you do they 
buy why you do it. ~ Simon Sinek
‣ why: belief, moRvaRon or 
purpose 
‣ how: experience or process 
‣ what: details of product of 
service
Excessive alcohol consump?on creates 
mul?ple social and health problems for 
individuals and society, and is one of the 
top 10 avoidable causes of disease and 
death in Victoria.
The social cost of alcohol-­‐related harm in 
2007–08 in Victoria was $4.3 billion. This 
includes direct costs associated with, for 
example, road accidents, health care, 
crime and violence, and indirect costs 
such as loss of workforce labour and for 
educa?on and research resources.
While most of us (78% of Australians) 
agree that we have a problem with 
alcohol, only 25% of drinkers believe 
that their drinking behaviour is cause 
for concern.
People don’t buy what you do they 
buy why you do it. ~ Simon Sinek
‣ why: belief, moRvaRon or 
purpose 
‣ how: experience or process 
‣ what: details of product of 
service
Excessive alcohol consump?on creates 
mul?ple social and health problems for 
individuals and society, and is one of the 
top 10 avoidable causes of disease and 
death in Victoria.
The social cost of alcohol-­‐related harm in 
2007–08 in Victoria was $4.3 billion. This 
includes direct costs associated with, for 
example, road accidents, health care, 
crime and violence, and indirect costs 
such as loss of workforce labour and for 
educa?on and research resources.
While most of us (78% of Australians) 
agree that we have a problem with 
alcohol, only 25% of drinkers believe 
that their drinking behaviour is cause 
for concern.
Historical*consump/on*data* 
14" 
12" 
10" 
8" 
6" 
4" 
2" 
0" 
Alcohol" Spirits" 
Wine" Beer"
Consumption 
Risky drinking by young adults 
60 
50 
40 
30 
20 
10 
0 
18-24 year olds 25-29 year olds 
2001 2004 2007 2010 2013
Consumption 
But... 
60 
50 
40 
30 
20 
10 
0 
18-24 year olds 25-29 year olds 40-49 year olds 50-59 year olds 60-69 year olds 
2001 2004 2007 2010 2013
Harm trends 
Generally increasing harm rates over the past decade 
(although road injuries and deaths are steady) 
70 
60 
50 
40 
30 
20 
10 
0 
Hospital admissions Ambulance attendances Treatment episodes 
Assault Family incidents Emergency Department 
2003/04 2004/05 2005/06 2006/07 2007/08 2008/09 2009/10 2010/11 2011/12 2012/13
Conclusions 
Victorian and Australian alcohol trend data provides a 
confusing picture: 
- Reasonable evidence of harm increases 
– Generally stable levels of consumption, which obscure: 
• Major reductions in teenage drinking 
• Declines in risky drinking, particularly among young adults 
• Some slight increases in drinking among older people 
– Big shifts in attitudes towards alcohol 
Little evidence to explain these changes 
– Increased public health presence in media coverage of 
alcohol may be driving or reflecting changes in public attitudes
who is your target audience? 
Not everyone is your target audience. 
In a world where there is compeRRon for the Rme, aGenRon and money of the 
people you are seeking to engage, you need to make sure you know exactly who 
you are developing your idea for. 
The more complete the picture you have of your target user/customer/audience, 
the easier it is to both develop your product or service and market it.
the innovaAon challenge 
VicHealth are looking for bold new ideas for campaigns, 
programs, services and other iniRaRves that help change 
Victorian drinking culture by either: 
1. reducing the amount Victorians drink, parRcularly those 
who already drink heavily, or 
2. increasing the acceptability of saying no to a drink, or 
drinking a bit less.
Alcohol 
Discovery & 
Insights Forum 
The spectrum of 
acceptable behaviour 
Typical 
Drinking 
normal 
behaviour 
Consumption of alcohol 
Abstaining 
extreme, odd & 
infrequent 
behaviour 
Alcohol Discovery & Insights Forum 
Getting Drunk 
common practice 
Binge 
Drinking 
extreme & " 
“a youth issue” 
Acceptable behaviour 
Only abstinence from alcohol and binge drinking are seen as extreme 
behaviours
Alcohol 
Discovery & 
Insights Forum 
The Initiator 
• Outgoing and the ‘life of the party’! 
• Loves to have a drink and let loose! 
• Drinks to have fun! 
• Gregarious and outgoing and loves 
to make things happen – often 
encourages others to drink! 
• Likes to be a source of information 
on alcohol brands, types of drinks 
and places to go out! 
The Protector 
Alcohol Discovery & Insights Forum 
The Moderator 
! 
The Follower 
• Fun, social and easy-going! 
• Influenced by social and cultural 
pressures! 
• Tends to join in and go with the 
flow! 
• Gets swept up in the moment and 
enjoyment of social situations 
Drinking 
Identities & 
Characteristics
Alcohol 
Discovery & 
Insights Forum 
The Initiator 
• Outgoing and the ‘life of the party’! 
• Loves to have a drink and let loose! 
• Drinks to have fun! 
• Gregarious and outgoing and loves 
to make things happen – often 
encourages others to drink! 
• Likes to be a source of information 
on alcohol brands, types of drinks 
and places to go out! 
The Protector 
Alcohol Discovery & Insights Forum 
The Moderator 
! 
The Follower 
• Fun, social and easy-going! 
• Influenced by social and cultural 
pressures! 
• Tends to join in and go with the 
flow! 
• Gets swept up in the moment and 
enjoyment of social situations 
Drinking 
Identities & 
Characteristics
Alcohol 
Discovery & 
Insights Forum 
What drives the Initiators? 
Mavenism / Ego 
Seeking Self Enhancement 
Social expectations 
Alcohol Discovery & Insights Forum 
Hedonism 
Brand loyalty 
Coping with Depression 
Easy access to alcohol 
Cheap Prices 
Building Confidence 
Question: How can I create fun without using Alcohol as a starting point?
Alcohol 
Discovery & 
Insights Forum 
What drives the Followers? 
Achievement Values 
Cheap Prices 
Seeking Self Enhancement 
Mavenism / Ego 
Alcohol Discovery & Insights Forum 
Hedonism 
Easy access 
Brand loyalty 
Question: How can I join in but not be lead astray so easily?
understanding your target audience 
1. Do they need and will they value what you are offering? 
2. What problem are you solving for them and are they looking for a soluRon? 
3. Where are they looking for a soluRon to their problem? 
4. How would they prefer to engage with you and access what you are offering? 
5. What are they willing to pay? 
6. What might they need to know? About you, the issue, your offering? 
7. What other offerings are out there compeRng for the same audience? How 
are you different from them.
The Business 
Model Canvas 
A shared language for describing, visualizing, 
assessing, and changing business models
Having a great idea doesn't guarantee success. 
A great business idea must also have a great 
business model to support and sustain it. 
Alex Osterwalder
Def_Business Model 
A business model describes 
the raRonale of how an 
organisaRon creates, delivers, 
and captures value. 
Source: Business Model Generation
and it’s not just about business… 
• lean impact 
• impact canvas 
• about learning 
• making sustainable 
• key principles are the same: 
human-­‐centred and crea?ng value
What’s the difference between 
a business plan 
and a business model?
The Business Model Canvas is a tool for 
you to design, analyse, test and 
describe your business model and how 
your organisaRon intends to create, 
deliver, and capture value in a profitable 
way.
Business Model Canvas 
1. customers 
4. relation 
3. channels 
2. value 
7. activities 
6. resources 
9. costs 5. revenues 
8. partners 
http://www.businessmodelgeneration.com
Business Model Canvas 
1. customers 
4. relation 
3. channels 
2. value 
the value reaches 
the customers 
through channels 
http://www.businessmodelgeneration.com 
value - customer 
communication
Business Model Canvas 
2. value 
7. activities 
6. resources 
8. partners 
Those contribute 
creating value 
http://www.businessmodelgeneration.com
Business Model Canvas 
7. activities 
6. resources 
earnings = revenues - costs 
1. customers 
9. costs 5. revenues 
8. partners 
Customers 
pay 
Creating value 
costs money 
Earnings 
should be 
greater than 
zero 
http://www.businessmodelgeneration.com
Business Model Canvas 
7. activities 
6. resources 
earnings = revenues - costs 
1. customers 
4. relation 
3. channels 
2. value 
9. costs 5. revenues 
8. partner 
http://www.businessmodelgeneration.com
blended value / triple bottom line 
social and environmental costsocial and environmental benefit
PATTERNS FREE AS A BUSINESS MODEL 
98 
Skype offers an intriguing example of a free-mium 
pattern that disrupted the telecommuni-cations 
sector by enabling free calling services 
via the Internet. Skype developed software by 
the same name that, when installed on comput-ers 
or smartphones, enables users to make calls 
from one device to another free of charge. 
Skype can offer this because its Cost Structure 
is completely different from that of a telecom 
carrier. Free calls are fully routed through 
the Internet based on so-called peer-to-peer 
technology that employs user hardware and 
the Internet as communications infrastructure. 
Hence, Skype does not have to manage its own 
network like a telco and incurs only minor costs 
to support additional users. Skype requires very 
little of its own infrastructure besides backend 
software and the servers hosting user accounts. 
Users pay only for calling landlines and 
mobile phones through a premium service called 
SkypeOut, which offers very low rates. In fact, 
users are charged only slightly more than the 
termination costs that Skype itself incurs for 
calls routed through wholesale carriers such as 
iBasis and Level 3, which handle the company’s 
network traffi c. 
KP KA CS 
Skype claims it has over 400 million reg-istered 
users who have made more than 100 
billion free calls since the company was founded 
in 2004. Skype reported revenues of U.S. $550 
million in 2008, though the company and its 
owner, eBay, do not release detailed fi nancial 
data including information on profi tability. We 
may soon know more as eBay has announced 
plans to list Skype through an initial public 
offering (IPO). 
Skype 
payment 
providers 
distribution 
partners 
telco partners 
software 
development 
free internet & 
video calling 
cheap calls to 
phones 
(skypeout) 
mass customized 
web users 
globally 
people who want 
to call phones 
software 
developers 
software 
skype.com 
headset 
partnerships 
software development 
complaint management 
free 
skypeout pre-paid or subscription 
hardware sales 
Skype 
VP CR 
CH 
KR 
C$ R$ 
Over 90 percent of Skype 
users subscribe to the free 
service 
Paid SkypeOut calls 
account for less than 
10 percent of total usage
PATTERNS FREE AS A BUSINESS MODEL 
99 
KP KA CS 
Skype is a voice calling 
services company operat-ing 
under the economics 
of a software company 
Skype disrupted the telecommunications 
industry and helped drive voice communica-tion 
costs close to zero. Telecom operators 
initially didn’t understand why Skype would 
offer calls for free and didn’t take the company 
seriously. What’s more, only a tiny fraction 
of the traditional carriers’ customers used 
Skype. But over time more and more customers 
decided to make their international calls with 
Skype, eating into one of the most lucrative 
carrier revenue sources. This pattern, typical of 
a disruptive business model, severely affected 
the traditional voice communication business, 
and today Skype is the world’s largest provider 
of cross-border voice communication services, 
according to telecommunications research 
fi rm Telegeography. 
maximum 
outsourcing 
software devel-opment 
and no 
network mainte-nance 
roughly similar 
voice oΩer 
automated mass 
customization 
global reach 
without the 
limitations of a 
network 
no 
infrastructure 
software 
distribution 100% 
low cost chan-nels 
cost structure of a software company 
90% free usage 
10% paying 
Skype versus Telco 
Giving away software 
and allowing customers 
to make free Skype-to- 
Skype calls costs the 
company little 
5+ years old 
400 million+ users 
100 billion+ free 
calls generated 
2008 revenues of 
U.S. $550 million 
VP CR 
CH 
KR 
C$ R$
getting started
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess guess
1. customer segments
The Customer Segments Building Block 
defines the different groups of people or 
organisaRons an enterprise aims to 
reach and serve.
Customer Segments 
There are different types of market segments: 
1. Mass market 
2. Niche market 
3. Segmented 
4. Diversified 
5. MulR-­‐sided planorms (or mulR-­‐sided markets)
Alcohol 
Discovery & 
Insights Forum 
The Initiator 
• Outgoing and the ‘life of the party’! 
• Loves to have a drink and let loose! 
• Drinks to have fun! 
• Gregarious and outgoing and loves 
to make things happen – often 
encourages others to drink! 
• Likes to be a source of information 
on alcohol brands, types of drinks 
and places to go out! 
The Protector 
Alcohol Discovery & Insights Forum 
The Moderator 
! 
The Follower 
• Fun, social and easy-going! 
• Influenced by social and cultural 
pressures! 
• Tends to join in and go with the 
flow! 
• Gets swept up in the moment and 
enjoyment of social situations 
Drinking 
Identities & 
Characteristics
Key QuesRons 
1. For whom are we creaRng value? 
2. Who are our most important customers?
@ps 
Customer groups represent separate segments if: 
• Their needs require and jusRfy a disRnct offer 
• They are reached through different DistribuRon Channels 
• They require different types of relaRonships 
• They have substanRally different profitabiliRes 
• They are willing to pay for different aspects of the offer
acAvity 
1. Which market segment are you targeRng? 
2. Is there a parRcular niche within that market segment that 
you are targeRng? What is it?
Empathy 
is not just about walking 
in another's shoes. 
First you must 
remove your own.
next… 
• develop 2-­‐3 personas for each of your customer segments 
• idenRfy what they value & idenRfy what problems they have 
• idenRfy the barriers they face to changing their drinking behaviour 
• map out a typical day in the life for each customer segment that 
involves alcohol 
• what is their usual rouRne? 
• what are their habits? 
> IdenRfy when and where are they more likely to engage with you/ 
your offering.
what are personas? 
Personas are ficRonal representaRons of your target 
audience that help you to understand them beGer. Well 
thought out and well researched personas make it easier for 
you to design and deliver services that meet your target 
audience’s specific needs and expectaRons, while addressing 
their unique challenges and communicaRng in their language. 
The strongest personas are based on market research in 
combinaRon with insights gathered through conversaRons, 
surveys and interviews with your target audience.
Market Segment 
Name 
Gender 
Age 
Nationality 
Location 
Relationship Status 
Children 
Employer 
Position 
Income 
Background Routine & Behaviour 
Goals & Motivations Challenges & Constraints 
Ideal Experience 
Persona Creator powered by UsabilityTools 1
What’s their history in 
relaRonship to drinking? 
Who and what has shaped 
their current behaviour? 
What’s their rouRne in 
relaRon to socialising and 
drinking? Daily, weekly, 
monthly, annually? 
What are their personal 
goals around health, 
wellbeing and happiness? 
What moRvates them? 
What are the challenges 
they face to changing their 
drinking behaviour? What are 
the constraints/barriers? 
What sort of experience are 
they looking for? What sort 
of interacRon do they want 
to have with others/you? 
What sort of thing might 
you expect them to say 
about their ideal experience 
and why they love it?
SCENARIO 
Persona: Scenario: 
getting ready arrive depart fall asleep 
POINT OF 
DECISION 
ENABLING 
CONDITION 
POTENTIALH 
URDLE
2. VALUE PROPOSITIONS
The Value Proposi@ons Building Block 
describes the bundle of products and 
services that create value for a specific 
Customer Segment.
Value Proposi@ons 
Elements from the following non-­‐exhaus?ve list of quan?ta?ve 
or qualita?ve values can contribute to customer value crea?on: 
1. Newness 
7. Price 
2. Performance 
8. Cost reducRon 
3. CustomizaRon 
9. Risk reducRon 
4. “Gesng the job done” 
10. Accessibility 
5. Design 
11. Convenience/Usability 
6. Brand/status
“I drink” 
so that I can 
Means Values Ends Values 
• Fit in with everyone else 
• Feel connected to others 
• Be the life of the party 
• Experience adventure 
• Have a great night 
• Relax 
• Overcome my inhibiRons 
• Forget my worries
In other words… 
What experiences do your users want to 
have? 
What experiences do they want to avoid?
Key Ques@ons 
1. What value do we deliver to the customers or users? 
2. Which one of our customer’s problems are we helping to 
solve? 
3. Which customer needs are we saRsfying? 
4. What bundles of products and services are we offering to 
each Customer Segment?
Simple Fix for Blown Head Gaskets 
Repairs Blown Head Gaskets in 
Just One Hour
Tips 
• Make it as plain as day 
• Use your customer’s language. How would they describe 
the benefits themselves? 
• Strengthen your case 
• Customer tesRmonials 
• Assurance 
• Social proof
3. channels
The Channels Building Block describes 
how a company communicates with and 
reaches its Customer Segments to 
deliver a Value ProposiRon.
Channels 
Channels serve several funcRons, including: 
• Raising awareness among customers about a company’s 
products and services 
• Helping customers evaluate a company’s Value ProposiRon 
• Allowing customers to purchase specific products and 
services 
• Delivering a Value ProposiRon to customers 
• Providing post-­‐purchase customer support
Channel Types & Phases
Tourism Australia
“The key is help them take baby steps” 
grind it 
out 
tiny 
habits 
http://www.behaviormodel.org/
Key Ques@ons 
1. Through which Channels do our Customer Segments 
want to be reached? 
2. How are we reaching them now? 
3. How are our Channels integrated? 
4. Which ones work best? 
5. Which ones are most cost-­‐efficient? 
6. How are we integraRng them with customer rouRnes?
Ac@vity 
Create a user journey map for each of your personas: 
• What touch points do they have with you? 
• Where are you best able to give them maximum value on 
(i.e. a great experience)? 
• Which ones might be cosRng you a good deal but not 
providing much value for customers? 
• Which ones could you potenRally create a lot more value 
through without much effort or resources?
4. customer relationships
The Customer Rela@onships Building 
Block describes the types of 
relaRonships a company establishes with 
specific Customer Segments.
Customer Rela@onships 
RelaRonships can range from personal to automated. 
Customer relaRonships may be driven by the following 
moRvaRons: 
1. Customer acquisiRon 
2. Customer retenRon 
3. BoosRng sales (upselling)
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance 
2. Dedicated Personal Assistance
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance 
2. Dedicated Personal Assistance 
3. Self-­‐service
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance 
2. Dedicated Personal Assistance 
3. Self-­‐service 
4. Automated services
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance 
2. Dedicated Personal Assistance 
3. Self-­‐service 
4. Automated services 
5. CommuniRes
Customer Rela@onships 
We can disRnguish between several categories of Customer 
RelaRonships, which may co-­‐exist in a company’s relaRonship 
with a parRcular Customer Segment: 
1. Personal Assistance 
2. Dedicated Personal Assistance 
3. Self-­‐service 
4. Automated services 
5. CommuniRes 
6. CocreaRon
Key Ques@ons 
1. What type of relaRonship does each of our Customer 
Segments expect us to establish and maintain with them 
2. Which ones have we established? 
3. How costly are they? 
4. How are they integrated with the rest of our business 
model?
customer development principles 
1. There Are No Facts Inside Your 
Building, So Get Outside 
2. Failure is an Integral Part of the 
Search for the Business Model 
3. IteraRons and Pivots are Driven by 
Insight 
4. Validate Your Hypotheses with 
Experiments 
5. Success Begins with Buy-­‐In from 
Investors and Co-­‐Founders 
6. No Business Plan Survives First 
Contact with Customers 
7. Not All Startups Are Alike 
8. If it’s not About Passion, You’re 
Dead the Day You Opened your 
Doors 
9. Preserve Cash While Searching. 
Ayer It’s Found, Spend 
10.Communicate and Share Learning 
http://steveblank.com/2012/03/29/nail-the-customer-development-manifesto/
5. revenue streams
The Revenue Streams Building Block 
represents the cash a company 
generates from each Customer Segment 
(costs must be subtracted from revenues 
to create earnings).
Revenue Streams 
A business model can involve two different types of Revenue 
Streams: 
1. TransacRon revenues resulRng from one-­‐Rme customer 
payments 
2. Recurring revenues resulRng from ongoing payments to 
either deliver a Value ProposiRon to customers or provide 
post-­‐purchase customer support
Key Ques@ons 
• For what value are customers willing to pay? 
• How much are they willing to pay? 
• How do they want to pay? 
• How will you price your product or services? Will it be a one off 
purchase? Will their be Rered pricing structure? Will it be fixed, 
variable or subscripRon? 
• What are other sources of revenue? How much do they 
contribute to overall revenue?
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng 
5. Licensing
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng 
5. Licensing 
6. Brokerage fees
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng 
5. Licensing 
6. Brokerage fees 
7. AdverRsing
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng 
5. Licensing 
6. Brokerage fees 
7. AdverRsing 
8. Freemium
Revenue Streams 
There are several ways to generate revenue: 
1. Asset Sale 
2. Usage Fee 
3. SubscripRon Fees 
4. Lending/Leasing/RenRng 
5. Licensing 
6. Brokerage fees 
7. AdverRsing 
8. Freemium 
9. Crowdfunding
Fixed Menu Pricing 
Pricing Mechanisms 
Predefined prices are based on static variables 
Dynamic Pricing 
Prices change based on market conditions 
List price Fixed prices for individual products, services, 
or other Value Propositions 
Negotiation 
(bargaining) 
Price negotiated between two or more partners 
depending on negotiation power and/or negotiation skills 
Product feature 
dependent 
Price depends on the number or quality of 
Value Proposition features 
Yield management Price depends on inventory and time of purchase 
(normally used for perishable resources such as hotel 
rooms or airline seats) 
Customer segment 
dependent 
Price depends on the type and characteristic 
of a Customer Segment 
Real-time-market Price is established dynamically based on supply 
and demand 
Volume dependent Price as a function of the quantity purchased Auctions Price determined by outcome of competitive bidding
Payment 
Providers 
Distribution 
Partners 
Telco 
Partners 
Software 
Development 
Software 
Developers 
Software 
Free Internet & 
Video Calling 
Cheap Calls to 
Phones 
(SkypeOut) 
Mass 
Customized 
Skype.com 
Headset 
Partnerships 
Web Users 
Globally 
People Who 
Want to Call 
Phones 
Software 
Development 
Complaint 
Management Free 
SkypeOut Pre- 
Paid or 
Subscription 
Hardware 
Sales 
Diagram from Alex Osterwalder, Business Model Generation
6. key resources
Key Ques@ons 
• What knowledge, skills, material, human and other 
resources will you need to deliver your: 
•Value proposiRon? 
•DistribuRon channels? 
•Customer relaRonships? 
•Revenue streams?
7. key activities
Key Ques@ons 
• What key acRviRes are require to deliver: 
•value proposiRons? 
•distribuRon channels? 
•customer relaRonships? 
•revenue streams?
8. key partnerships
Key Ques@ons 
• Who will you partner with? 
• Who can help you fill any resource gaps or help you 
provide greater value to customers? 
• Who can provide distribuRon or markeRng channels to 
help you reach your target audience? 
• What key acRviRes might they deliver?
9. cost structure
Key Ques@ons 
• How much will it cost to iniRally develop the value 
proposiRon? 
• What are the most important costs? 
• What’s the cost of your MVP? 
• What key resources and acRviRes are most expensive?
social impact measurement
blended value / triple bottom line 
social and environmental costsocial and environmental benefit
#ImpactAU2014$ 
PAY(FOR(FAILURE(OR(INVEST(IN(SUCCESS?(
minimum viable product 
Barn Suppers. Image courtesy of Philip Dunda
testing 
assumptions
What are your assumpAons? 
What assumpRons do you have about your target audience or the 
product or service you are developing? 
1. Does your target audience need what you’re offering? Does 
it solve a problem that they are looking for help with? 
2. Will they want to engage with you to solve that problem? 
3. Will they pay what you’re asking? 
4. Will they want to access it how and where you’re offering it? 
5. Do you know that they will use your offering in the way that 
it’s intended?
How might you test your 
assumpAons?
1. LANDING PAGE
designing your MVP
2. A BLOG POST
3. EMAIL
4. SURVEYS
3. BASIC 
PROTOTYPE
5. EXPLAINER 
VIDEOS
6. BASIC 
PROTOTYPE
7. WIZARD OF OZ
8. CONCIERGE
9. PIECEMEAL
10. CROWDFUNDING
“By the ?me that product is ready to be 
distributed widely, it will already have 
established customers.”
the right way to do lean research 
• Right quesRons: Make sure you know what you need to 
know 
• Right people: Talk to people like your users 
• Right test/methodology: SomeRmes prototypes, 
someRmes Wizard of Oz 
• Right place: When do you go onsite? 
• Right astude: Listen, don’t sell 
• Right documentaRon: Record! 
http://boxesandarrows.com/the-right-way-to-do-lean-research/
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess 
guess guess
Lean Startup Experiments 
Assumption Testing 
Experiment Design 
Hypothesis Participants 
Approach & Activities Expected Data 
& Actual Data 
Learning Goals & 
Outcomes 
Decision 
BMC Iteration
testing your business model
tesRng your business model 
1. Are there customers who will buy what you sell? What evidence 
do you have? 
2. Who are your compeRtors? Not just for similar products but for 
funds, Rme, aGenRon? 
Why would customers use your product or service instead of the 
compeRRon? How different are you from the compeRRon? 
How will you respond to new compeRRon?
tesRng your business model 
3. Is this financially viable/sustainable? 
4. Is this replicable and/or scalable? How will you increase 
your reach or impact?
the 
pitch
what makes a great pitch? 
1. Start with why. 
1. What’s the problem you’re solving.? 
2. Why is it important? 
3. What’s the impact? Use memorable facts, figures, anecdotes and 
metaphors. 
2. What’s your soluRon? 
3. Who’s your audience? 
4. What do they value? 
5. How is your idea different from others out there?
what makes a great pitch? 
6. Who are you partnering with? 
7. What are you building on that already exists? 
8. Where are you in the stage of implemenRng your idea? 
9. What do you need to take the next step? 
10. How can we help you get there? What would you like us to do? 
11. Share your passion. 
12. Finish with your tagline.
thank you 
DAVID HOOD 
@DavidAHood 
JULIAN WATERS-­‐LYNCH 
@jwaterslynch 
join the conversa4on on twi6er with 
@VicHealth 
@DoingSomeGood 
#VHinnov 
doing 
something good

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VicHealth Concept Development Workshop slides

  • 1. concept development workshop vichealth innovation challenge: alcohol
  • 2. welcome DAVID HOOD @DavidAHood JULIAN WATERS-­‐LYNCH @jwaterslynch join the conversa1on on twi2er with @VicHealth @DoingSomeGood #VHinnov doing something good
  • 3. SCHEDULE morning a(ernoon 9:00 AM Welcome & Check-­‐in 1:05 PM BMC #6: Key Resources & BMC #7: Key Ac@vi@es 9:20 AM What makes a good idea? 1:45 PM BMC #8: Key Partnerships & BMC #9: Cost Structure 9:45 AM Intro to Business Models & Business Model Canvas 2:15 PM Social Impact Metrics 10:10 AM BMC #1: Customer Segments 2:30 PM Lean Experiments 10:35 AM MORNING TEA 3:00 PM Preparing for the Panel 10:55 AM BMC #2: Value Proposi@ons & BMC #3: Channels 3:25 PM Wrap Up & What’s Next 11:45 AM BMC #4: Customer Rela@onships & BMC #5: Revenue Streams 3:30 PM CLOSE 12:35 PM LUNCH
  • 4. purpose 1. for you to leave with a first go of your Business Model Canvas in hand > final version to be submiGed to VicHealth by … 2. ideas and insights in to how you can test and improve your concept 3. ideas and insights in to how you can prepare for you panel interview 12 January
  • 5. People don’t buy what you do they buy why you do it. ~ Simon Sinek
  • 6.
  • 7.
  • 9. CHECK IN 1.What was the most useful or interesRng aspect of: 1.1. Simon Sinek’s TEDTalk on why we should “start with why”? 1.2.the Strategyzer series of videos on the Business Model Canvas? 1.3.the Drinking Related Lifestyles research summary?
  • 10. CHECK IN 2. Out of what was covered in the pre-­‐workshop content, what, if anything, would you like to spend more Rme on today?
  • 11. CHECK IN 3. What’s one other thing you’d like to leave here with today?
  • 12. “If I had an hour to solve a problem I would spend 55 minutes thinking about the problem and five minutes thinking about solu?ons.”
  • 17. the five phases of design thinking http://thinkingofdesign.blogspot.com.au/
  • 18. "Lean Startup" is a system for developing a business, product or service in the most efficient way possible to reduce the risk of failure. It is an approach that treats all ideas as having assumpRons (or hypotheses) that must be validated by rapid experimentaRon in the marketplace. The approach relies on scienRfic experimentaRon, iteraRve product releases, and customers feedback to generate validated learning.
  • 19. The key is to idenRfy assumpRons -­‐ would people actually buy or do this? Not by building the whole product, but by building a Minimum Viable Product (MVP). The MVP is the most basic version of your product that is valuable to your user, that will enable you to test and learn.
  • 20.
  • 21. shaping great ideas Start with why Why are you doing this? What is the situaRon you want to change or the problem you’re trying to solve? Why is it important? What might the situaRon look like if you’re successful? Why do you believe it’s possible? the context 1 What do we know about the current situaRon? What is its impact on Build your understanding of individuals, society and the planet? Who does it effect most? What are the possible causes? Iden@fy your target audience Who is your target audience? Who are you solving this problem for? Of them, who is looking for a soluRon? Who believes that another way, a new way, is possible? Be specific. Go beyond demographics. audience 3 Seek to understand the values and needs of your target audience so you can Get to know your target design the best soluRon for them. What are their aspiraRons? What moRvates them? Develop user personas and user journeys to provide valuable insights. Iden@fy the problem you are solving How does your idea help your target audience to get what they need or what they value? How does it help them to overcome challenges and barriers? Prototype and test ideas Gain insights into customers’ needs by designing and deploying the smallest amount of funcRonality possible (AKA your minimum viable product/service). Evolve the soluRon based on insights provided by engaged early adopters. 1 2 3 4 5 6
  • 22. People don’t buy what you do they buy why you do it. ~ Simon Sinek
  • 23. ‣ why: belief, moRvaRon or purpose ‣ how: experience or process ‣ what: details of product of service
  • 24. Excessive alcohol consump?on creates mul?ple social and health problems for individuals and society, and is one of the top 10 avoidable causes of disease and death in Victoria.
  • 25. The social cost of alcohol-­‐related harm in 2007–08 in Victoria was $4.3 billion. This includes direct costs associated with, for example, road accidents, health care, crime and violence, and indirect costs such as loss of workforce labour and for educa?on and research resources.
  • 26. While most of us (78% of Australians) agree that we have a problem with alcohol, only 25% of drinkers believe that their drinking behaviour is cause for concern.
  • 27. People don’t buy what you do they buy why you do it. ~ Simon Sinek
  • 28. ‣ why: belief, moRvaRon or purpose ‣ how: experience or process ‣ what: details of product of service
  • 29. Excessive alcohol consump?on creates mul?ple social and health problems for individuals and society, and is one of the top 10 avoidable causes of disease and death in Victoria.
  • 30. The social cost of alcohol-­‐related harm in 2007–08 in Victoria was $4.3 billion. This includes direct costs associated with, for example, road accidents, health care, crime and violence, and indirect costs such as loss of workforce labour and for educa?on and research resources.
  • 31. While most of us (78% of Australians) agree that we have a problem with alcohol, only 25% of drinkers believe that their drinking behaviour is cause for concern.
  • 32. Historical*consump/on*data* 14" 12" 10" 8" 6" 4" 2" 0" Alcohol" Spirits" Wine" Beer"
  • 33. Consumption Risky drinking by young adults 60 50 40 30 20 10 0 18-24 year olds 25-29 year olds 2001 2004 2007 2010 2013
  • 34. Consumption But... 60 50 40 30 20 10 0 18-24 year olds 25-29 year olds 40-49 year olds 50-59 year olds 60-69 year olds 2001 2004 2007 2010 2013
  • 35. Harm trends Generally increasing harm rates over the past decade (although road injuries and deaths are steady) 70 60 50 40 30 20 10 0 Hospital admissions Ambulance attendances Treatment episodes Assault Family incidents Emergency Department 2003/04 2004/05 2005/06 2006/07 2007/08 2008/09 2009/10 2010/11 2011/12 2012/13
  • 36. Conclusions Victorian and Australian alcohol trend data provides a confusing picture: - Reasonable evidence of harm increases – Generally stable levels of consumption, which obscure: • Major reductions in teenage drinking • Declines in risky drinking, particularly among young adults • Some slight increases in drinking among older people – Big shifts in attitudes towards alcohol Little evidence to explain these changes – Increased public health presence in media coverage of alcohol may be driving or reflecting changes in public attitudes
  • 37. who is your target audience? Not everyone is your target audience. In a world where there is compeRRon for the Rme, aGenRon and money of the people you are seeking to engage, you need to make sure you know exactly who you are developing your idea for. The more complete the picture you have of your target user/customer/audience, the easier it is to both develop your product or service and market it.
  • 38. the innovaAon challenge VicHealth are looking for bold new ideas for campaigns, programs, services and other iniRaRves that help change Victorian drinking culture by either: 1. reducing the amount Victorians drink, parRcularly those who already drink heavily, or 2. increasing the acceptability of saying no to a drink, or drinking a bit less.
  • 39. Alcohol Discovery & Insights Forum The spectrum of acceptable behaviour Typical Drinking normal behaviour Consumption of alcohol Abstaining extreme, odd & infrequent behaviour Alcohol Discovery & Insights Forum Getting Drunk common practice Binge Drinking extreme & " “a youth issue” Acceptable behaviour Only abstinence from alcohol and binge drinking are seen as extreme behaviours
  • 40.
  • 41. Alcohol Discovery & Insights Forum The Initiator • Outgoing and the ‘life of the party’! • Loves to have a drink and let loose! • Drinks to have fun! • Gregarious and outgoing and loves to make things happen – often encourages others to drink! • Likes to be a source of information on alcohol brands, types of drinks and places to go out! The Protector Alcohol Discovery & Insights Forum The Moderator ! The Follower • Fun, social and easy-going! • Influenced by social and cultural pressures! • Tends to join in and go with the flow! • Gets swept up in the moment and enjoyment of social situations Drinking Identities & Characteristics
  • 42.
  • 43.
  • 44. Alcohol Discovery & Insights Forum The Initiator • Outgoing and the ‘life of the party’! • Loves to have a drink and let loose! • Drinks to have fun! • Gregarious and outgoing and loves to make things happen – often encourages others to drink! • Likes to be a source of information on alcohol brands, types of drinks and places to go out! The Protector Alcohol Discovery & Insights Forum The Moderator ! The Follower • Fun, social and easy-going! • Influenced by social and cultural pressures! • Tends to join in and go with the flow! • Gets swept up in the moment and enjoyment of social situations Drinking Identities & Characteristics
  • 45. Alcohol Discovery & Insights Forum What drives the Initiators? Mavenism / Ego Seeking Self Enhancement Social expectations Alcohol Discovery & Insights Forum Hedonism Brand loyalty Coping with Depression Easy access to alcohol Cheap Prices Building Confidence Question: How can I create fun without using Alcohol as a starting point?
  • 46. Alcohol Discovery & Insights Forum What drives the Followers? Achievement Values Cheap Prices Seeking Self Enhancement Mavenism / Ego Alcohol Discovery & Insights Forum Hedonism Easy access Brand loyalty Question: How can I join in but not be lead astray so easily?
  • 47. understanding your target audience 1. Do they need and will they value what you are offering? 2. What problem are you solving for them and are they looking for a soluRon? 3. Where are they looking for a soluRon to their problem? 4. How would they prefer to engage with you and access what you are offering? 5. What are they willing to pay? 6. What might they need to know? About you, the issue, your offering? 7. What other offerings are out there compeRng for the same audience? How are you different from them.
  • 48. The Business Model Canvas A shared language for describing, visualizing, assessing, and changing business models
  • 49. Having a great idea doesn't guarantee success. A great business idea must also have a great business model to support and sustain it. Alex Osterwalder
  • 50. Def_Business Model A business model describes the raRonale of how an organisaRon creates, delivers, and captures value. Source: Business Model Generation
  • 51. and it’s not just about business… • lean impact • impact canvas • about learning • making sustainable • key principles are the same: human-­‐centred and crea?ng value
  • 52. What’s the difference between a business plan and a business model?
  • 53. The Business Model Canvas is a tool for you to design, analyse, test and describe your business model and how your organisaRon intends to create, deliver, and capture value in a profitable way.
  • 54.
  • 55.
  • 56. Business Model Canvas 1. customers 4. relation 3. channels 2. value 7. activities 6. resources 9. costs 5. revenues 8. partners http://www.businessmodelgeneration.com
  • 57. Business Model Canvas 1. customers 4. relation 3. channels 2. value the value reaches the customers through channels http://www.businessmodelgeneration.com value - customer communication
  • 58. Business Model Canvas 2. value 7. activities 6. resources 8. partners Those contribute creating value http://www.businessmodelgeneration.com
  • 59. Business Model Canvas 7. activities 6. resources earnings = revenues - costs 1. customers 9. costs 5. revenues 8. partners Customers pay Creating value costs money Earnings should be greater than zero http://www.businessmodelgeneration.com
  • 60. Business Model Canvas 7. activities 6. resources earnings = revenues - costs 1. customers 4. relation 3. channels 2. value 9. costs 5. revenues 8. partner http://www.businessmodelgeneration.com
  • 61. blended value / triple bottom line social and environmental costsocial and environmental benefit
  • 62.
  • 63. PATTERNS FREE AS A BUSINESS MODEL 98 Skype offers an intriguing example of a free-mium pattern that disrupted the telecommuni-cations sector by enabling free calling services via the Internet. Skype developed software by the same name that, when installed on comput-ers or smartphones, enables users to make calls from one device to another free of charge. Skype can offer this because its Cost Structure is completely different from that of a telecom carrier. Free calls are fully routed through the Internet based on so-called peer-to-peer technology that employs user hardware and the Internet as communications infrastructure. Hence, Skype does not have to manage its own network like a telco and incurs only minor costs to support additional users. Skype requires very little of its own infrastructure besides backend software and the servers hosting user accounts. Users pay only for calling landlines and mobile phones through a premium service called SkypeOut, which offers very low rates. In fact, users are charged only slightly more than the termination costs that Skype itself incurs for calls routed through wholesale carriers such as iBasis and Level 3, which handle the company’s network traffi c. KP KA CS Skype claims it has over 400 million reg-istered users who have made more than 100 billion free calls since the company was founded in 2004. Skype reported revenues of U.S. $550 million in 2008, though the company and its owner, eBay, do not release detailed fi nancial data including information on profi tability. We may soon know more as eBay has announced plans to list Skype through an initial public offering (IPO). Skype payment providers distribution partners telco partners software development free internet & video calling cheap calls to phones (skypeout) mass customized web users globally people who want to call phones software developers software skype.com headset partnerships software development complaint management free skypeout pre-paid or subscription hardware sales Skype VP CR CH KR C$ R$ Over 90 percent of Skype users subscribe to the free service Paid SkypeOut calls account for less than 10 percent of total usage
  • 64. PATTERNS FREE AS A BUSINESS MODEL 99 KP KA CS Skype is a voice calling services company operat-ing under the economics of a software company Skype disrupted the telecommunications industry and helped drive voice communica-tion costs close to zero. Telecom operators initially didn’t understand why Skype would offer calls for free and didn’t take the company seriously. What’s more, only a tiny fraction of the traditional carriers’ customers used Skype. But over time more and more customers decided to make their international calls with Skype, eating into one of the most lucrative carrier revenue sources. This pattern, typical of a disruptive business model, severely affected the traditional voice communication business, and today Skype is the world’s largest provider of cross-border voice communication services, according to telecommunications research fi rm Telegeography. maximum outsourcing software devel-opment and no network mainte-nance roughly similar voice oΩer automated mass customization global reach without the limitations of a network no infrastructure software distribution 100% low cost chan-nels cost structure of a software company 90% free usage 10% paying Skype versus Telco Giving away software and allowing customers to make free Skype-to- Skype calls costs the company little 5+ years old 400 million+ users 100 billion+ free calls generated 2008 revenues of U.S. $550 million VP CR CH KR C$ R$
  • 66. guess guess guess guess guess guess guess guess guess guess guess guess guess guess guess guess
  • 68. The Customer Segments Building Block defines the different groups of people or organisaRons an enterprise aims to reach and serve.
  • 69. Customer Segments There are different types of market segments: 1. Mass market 2. Niche market 3. Segmented 4. Diversified 5. MulR-­‐sided planorms (or mulR-­‐sided markets)
  • 70.
  • 71.
  • 72. Alcohol Discovery & Insights Forum The Initiator • Outgoing and the ‘life of the party’! • Loves to have a drink and let loose! • Drinks to have fun! • Gregarious and outgoing and loves to make things happen – often encourages others to drink! • Likes to be a source of information on alcohol brands, types of drinks and places to go out! The Protector Alcohol Discovery & Insights Forum The Moderator ! The Follower • Fun, social and easy-going! • Influenced by social and cultural pressures! • Tends to join in and go with the flow! • Gets swept up in the moment and enjoyment of social situations Drinking Identities & Characteristics
  • 73. Key QuesRons 1. For whom are we creaRng value? 2. Who are our most important customers?
  • 74. @ps Customer groups represent separate segments if: • Their needs require and jusRfy a disRnct offer • They are reached through different DistribuRon Channels • They require different types of relaRonships • They have substanRally different profitabiliRes • They are willing to pay for different aspects of the offer
  • 75. acAvity 1. Which market segment are you targeRng? 2. Is there a parRcular niche within that market segment that you are targeRng? What is it?
  • 76. Empathy is not just about walking in another's shoes. First you must remove your own.
  • 77. next… • develop 2-­‐3 personas for each of your customer segments • idenRfy what they value & idenRfy what problems they have • idenRfy the barriers they face to changing their drinking behaviour • map out a typical day in the life for each customer segment that involves alcohol • what is their usual rouRne? • what are their habits? > IdenRfy when and where are they more likely to engage with you/ your offering.
  • 78. what are personas? Personas are ficRonal representaRons of your target audience that help you to understand them beGer. Well thought out and well researched personas make it easier for you to design and deliver services that meet your target audience’s specific needs and expectaRons, while addressing their unique challenges and communicaRng in their language. The strongest personas are based on market research in combinaRon with insights gathered through conversaRons, surveys and interviews with your target audience.
  • 79. Market Segment Name Gender Age Nationality Location Relationship Status Children Employer Position Income Background Routine & Behaviour Goals & Motivations Challenges & Constraints Ideal Experience Persona Creator powered by UsabilityTools 1
  • 80.
  • 81. What’s their history in relaRonship to drinking? Who and what has shaped their current behaviour? What’s their rouRne in relaRon to socialising and drinking? Daily, weekly, monthly, annually? What are their personal goals around health, wellbeing and happiness? What moRvates them? What are the challenges they face to changing their drinking behaviour? What are the constraints/barriers? What sort of experience are they looking for? What sort of interacRon do they want to have with others/you? What sort of thing might you expect them to say about their ideal experience and why they love it?
  • 82. SCENARIO Persona: Scenario: getting ready arrive depart fall asleep POINT OF DECISION ENABLING CONDITION POTENTIALH URDLE
  • 84. The Value Proposi@ons Building Block describes the bundle of products and services that create value for a specific Customer Segment.
  • 85. Value Proposi@ons Elements from the following non-­‐exhaus?ve list of quan?ta?ve or qualita?ve values can contribute to customer value crea?on: 1. Newness 7. Price 2. Performance 8. Cost reducRon 3. CustomizaRon 9. Risk reducRon 4. “Gesng the job done” 10. Accessibility 5. Design 11. Convenience/Usability 6. Brand/status
  • 86. “I drink” so that I can Means Values Ends Values • Fit in with everyone else • Feel connected to others • Be the life of the party • Experience adventure • Have a great night • Relax • Overcome my inhibiRons • Forget my worries
  • 87.
  • 88. In other words… What experiences do your users want to have? What experiences do they want to avoid?
  • 89. Key Ques@ons 1. What value do we deliver to the customers or users? 2. Which one of our customer’s problems are we helping to solve? 3. Which customer needs are we saRsfying? 4. What bundles of products and services are we offering to each Customer Segment?
  • 90. Simple Fix for Blown Head Gaskets Repairs Blown Head Gaskets in Just One Hour
  • 91. Tips • Make it as plain as day • Use your customer’s language. How would they describe the benefits themselves? • Strengthen your case • Customer tesRmonials • Assurance • Social proof
  • 92.
  • 93.
  • 94.
  • 96. The Channels Building Block describes how a company communicates with and reaches its Customer Segments to deliver a Value ProposiRon.
  • 97. Channels Channels serve several funcRons, including: • Raising awareness among customers about a company’s products and services • Helping customers evaluate a company’s Value ProposiRon • Allowing customers to purchase specific products and services • Delivering a Value ProposiRon to customers • Providing post-­‐purchase customer support
  • 98. Channel Types & Phases
  • 100.
  • 101.
  • 102.
  • 103.
  • 104.
  • 105.
  • 106.
  • 107. “The key is help them take baby steps” grind it out tiny habits http://www.behaviormodel.org/
  • 108. Key Ques@ons 1. Through which Channels do our Customer Segments want to be reached? 2. How are we reaching them now? 3. How are our Channels integrated? 4. Which ones work best? 5. Which ones are most cost-­‐efficient? 6. How are we integraRng them with customer rouRnes?
  • 109. Ac@vity Create a user journey map for each of your personas: • What touch points do they have with you? • Where are you best able to give them maximum value on (i.e. a great experience)? • Which ones might be cosRng you a good deal but not providing much value for customers? • Which ones could you potenRally create a lot more value through without much effort or resources?
  • 110.
  • 112. The Customer Rela@onships Building Block describes the types of relaRonships a company establishes with specific Customer Segments.
  • 113. Customer Rela@onships RelaRonships can range from personal to automated. Customer relaRonships may be driven by the following moRvaRons: 1. Customer acquisiRon 2. Customer retenRon 3. BoosRng sales (upselling)
  • 114. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance
  • 115. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance 2. Dedicated Personal Assistance
  • 116. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance 2. Dedicated Personal Assistance 3. Self-­‐service
  • 117. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance 2. Dedicated Personal Assistance 3. Self-­‐service 4. Automated services
  • 118. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance 2. Dedicated Personal Assistance 3. Self-­‐service 4. Automated services 5. CommuniRes
  • 119. Customer Rela@onships We can disRnguish between several categories of Customer RelaRonships, which may co-­‐exist in a company’s relaRonship with a parRcular Customer Segment: 1. Personal Assistance 2. Dedicated Personal Assistance 3. Self-­‐service 4. Automated services 5. CommuniRes 6. CocreaRon
  • 120.
  • 121. Key Ques@ons 1. What type of relaRonship does each of our Customer Segments expect us to establish and maintain with them 2. Which ones have we established? 3. How costly are they? 4. How are they integrated with the rest of our business model?
  • 122. customer development principles 1. There Are No Facts Inside Your Building, So Get Outside 2. Failure is an Integral Part of the Search for the Business Model 3. IteraRons and Pivots are Driven by Insight 4. Validate Your Hypotheses with Experiments 5. Success Begins with Buy-­‐In from Investors and Co-­‐Founders 6. No Business Plan Survives First Contact with Customers 7. Not All Startups Are Alike 8. If it’s not About Passion, You’re Dead the Day You Opened your Doors 9. Preserve Cash While Searching. Ayer It’s Found, Spend 10.Communicate and Share Learning http://steveblank.com/2012/03/29/nail-the-customer-development-manifesto/
  • 124. The Revenue Streams Building Block represents the cash a company generates from each Customer Segment (costs must be subtracted from revenues to create earnings).
  • 125. Revenue Streams A business model can involve two different types of Revenue Streams: 1. TransacRon revenues resulRng from one-­‐Rme customer payments 2. Recurring revenues resulRng from ongoing payments to either deliver a Value ProposiRon to customers or provide post-­‐purchase customer support
  • 126. Key Ques@ons • For what value are customers willing to pay? • How much are they willing to pay? • How do they want to pay? • How will you price your product or services? Will it be a one off purchase? Will their be Rered pricing structure? Will it be fixed, variable or subscripRon? • What are other sources of revenue? How much do they contribute to overall revenue?
  • 127. Revenue Streams There are several ways to generate revenue: 1. Asset Sale
  • 128. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee
  • 129. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees
  • 130. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng
  • 131. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng 5. Licensing
  • 132. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng 5. Licensing 6. Brokerage fees
  • 133. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng 5. Licensing 6. Brokerage fees 7. AdverRsing
  • 134. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng 5. Licensing 6. Brokerage fees 7. AdverRsing 8. Freemium
  • 135. Revenue Streams There are several ways to generate revenue: 1. Asset Sale 2. Usage Fee 3. SubscripRon Fees 4. Lending/Leasing/RenRng 5. Licensing 6. Brokerage fees 7. AdverRsing 8. Freemium 9. Crowdfunding
  • 136. Fixed Menu Pricing Pricing Mechanisms Predefined prices are based on static variables Dynamic Pricing Prices change based on market conditions List price Fixed prices for individual products, services, or other Value Propositions Negotiation (bargaining) Price negotiated between two or more partners depending on negotiation power and/or negotiation skills Product feature dependent Price depends on the number or quality of Value Proposition features Yield management Price depends on inventory and time of purchase (normally used for perishable resources such as hotel rooms or airline seats) Customer segment dependent Price depends on the type and characteristic of a Customer Segment Real-time-market Price is established dynamically based on supply and demand Volume dependent Price as a function of the quantity purchased Auctions Price determined by outcome of competitive bidding
  • 137. Payment Providers Distribution Partners Telco Partners Software Development Software Developers Software Free Internet & Video Calling Cheap Calls to Phones (SkypeOut) Mass Customized Skype.com Headset Partnerships Web Users Globally People Who Want to Call Phones Software Development Complaint Management Free SkypeOut Pre- Paid or Subscription Hardware Sales Diagram from Alex Osterwalder, Business Model Generation
  • 139. Key Ques@ons • What knowledge, skills, material, human and other resources will you need to deliver your: •Value proposiRon? •DistribuRon channels? •Customer relaRonships? •Revenue streams?
  • 141. Key Ques@ons • What key acRviRes are require to deliver: •value proposiRons? •distribuRon channels? •customer relaRonships? •revenue streams?
  • 143. Key Ques@ons • Who will you partner with? • Who can help you fill any resource gaps or help you provide greater value to customers? • Who can provide distribuRon or markeRng channels to help you reach your target audience? • What key acRviRes might they deliver?
  • 145. Key Ques@ons • How much will it cost to iniRally develop the value proposiRon? • What are the most important costs? • What’s the cost of your MVP? • What key resources and acRviRes are most expensive?
  • 147. blended value / triple bottom line social and environmental costsocial and environmental benefit
  • 149. minimum viable product Barn Suppers. Image courtesy of Philip Dunda
  • 150.
  • 152. What are your assumpAons? What assumpRons do you have about your target audience or the product or service you are developing? 1. Does your target audience need what you’re offering? Does it solve a problem that they are looking for help with? 2. Will they want to engage with you to solve that problem? 3. Will they pay what you’re asking? 4. Will they want to access it how and where you’re offering it? 5. Do you know that they will use your offering in the way that it’s intended?
  • 153. How might you test your assumpAons?
  • 156.
  • 157. 2. A BLOG POST
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  • 176. “By the ?me that product is ready to be distributed widely, it will already have established customers.”
  • 177. the right way to do lean research • Right quesRons: Make sure you know what you need to know • Right people: Talk to people like your users • Right test/methodology: SomeRmes prototypes, someRmes Wizard of Oz • Right place: When do you go onsite? • Right astude: Listen, don’t sell • Right documentaRon: Record! http://boxesandarrows.com/the-right-way-to-do-lean-research/
  • 178. guess guess guess guess guess guess guess guess guess guess guess guess guess guess guess guess
  • 179. Lean Startup Experiments Assumption Testing Experiment Design Hypothesis Participants Approach & Activities Expected Data & Actual Data Learning Goals & Outcomes Decision BMC Iteration
  • 181. tesRng your business model 1. Are there customers who will buy what you sell? What evidence do you have? 2. Who are your compeRtors? Not just for similar products but for funds, Rme, aGenRon? Why would customers use your product or service instead of the compeRRon? How different are you from the compeRRon? How will you respond to new compeRRon?
  • 182. tesRng your business model 3. Is this financially viable/sustainable? 4. Is this replicable and/or scalable? How will you increase your reach or impact?
  • 184.
  • 185. what makes a great pitch? 1. Start with why. 1. What’s the problem you’re solving.? 2. Why is it important? 3. What’s the impact? Use memorable facts, figures, anecdotes and metaphors. 2. What’s your soluRon? 3. Who’s your audience? 4. What do they value? 5. How is your idea different from others out there?
  • 186. what makes a great pitch? 6. Who are you partnering with? 7. What are you building on that already exists? 8. Where are you in the stage of implemenRng your idea? 9. What do you need to take the next step? 10. How can we help you get there? What would you like us to do? 11. Share your passion. 12. Finish with your tagline.
  • 187. thank you DAVID HOOD @DavidAHood JULIAN WATERS-­‐LYNCH @jwaterslynch join the conversa4on on twi6er with @VicHealth @DoingSomeGood #VHinnov doing something good