SlideShare une entreprise Scribd logo
1  sur  17
Télécharger pour lire hors ligne
A Decision/Action Model for Soccer – Pt 7
                                       Feedback in soccer



                                     A cybernetic approach


“For a player to be skillful in football he needs information of three kinds. The first would
be concerned with his objective-what it is he is wanting to achieve… Secondly, he needs
information from his own performance with regard to the job that he has decided to do…
Thirdly, the player requires some knowledge of the results of his actions so that any
corrections that are necessary may be made. The writer has found that the cybernetic
approach to learning provides an adequate base for the explanation and understanding
of skilled behavior.
Eric Worthington – Learning & Teaching Soccer Skills




                                                                                                1
Basic cybernetics

Cybernetics; “the art of steersmanship"; "deals with all forms of behavior in so
far as they are regular, or determinate, or reproducible"; "offers a method for
the scientific treatment of the system in which complexity is outstanding and too
important to be ignored.”
W. Ross Ashby

“the essential goal of cybernetics is to understand and define the functions and
processes of systems that have goals and that participate in circular, causal
chains that move from action to sensing to comparison with desired goal, and
again to action. Studies in cybernetics provide a means for examining the design
and function of any system, including social systems such as business
management and organizational learning, including for the purpose of making
them more efficient and effective.”
Wikipedia

Together, feed forward and feedback are necessary to create “circular, causal
chains.”




                                                                                2
Feed forward
                      Principa Cybernetica Web



“In a system where a transformation occurs, there are inputs and outputs. The
inputs are the result of the environment's influence on the system, and the
outputs are the influence of the system on the environment. Input and output
are separated by a duration of time, as in before and after, or past and
present.” [2]




                                              F e e d f o r w a r d ->




                                                                            3
Feedback
                       Principa Cybernetica Web


“In every feedback loop, as the name suggests, information about the result of
a transformation or an action is sent back to the input of the system in the form
of input data.” [2]




                           F e e d f o r w a r d ->

Systems are nested and dynamically interconnected through channels of feed
forward and feedback. The relationships between a system other systems is in
constant flux.


                                                                              4
Feedback


                                                                Principa Cybernetica Web




                            F e e d f o r w a r d ->

Feedback; Merriam-Webster on-line dictionary.

    “the return to the input of a part of the output of a machine, system, or process”

    “the partial reversion of the effects of a process to its source or to a preceding stage”

    “the transmission of evaluative or corrective information about an action, event, or
     process to the original or controlling source.”




                                                                                            5
Defining positive and negative feedback
                         Principa Cybernetica Web

“If these new data facilitate and accelerate the transformation in the same
direction as the preceding results, they are positive feedback - their effects are
cumulative. If the new data produce a result in the opposite direction to
previous results, they are negative feedback - their effects stabilize the system.
In the first case there is exponential growth or decline; in the second there is
maintenance of the equilibrium.” [2]




              F e e d f o r w a r d ->
                                                             F e e d f o r w a r d ->




                                                                                    6
End result of positive feedback
                       Principa Cybernetica Web



“Positive feedback leads to divergent behavior: indefinite expansion or explosion
(a running away toward infinity) or total blocking of activities (a running away
toward zero). Each plus involves another plus; there is a snowball effect. The
examples are numerous: chain reaction, population explosion, industrial
expansion, capital invested at compound interest, inflation, proliferation of
cancer cells. However, when minus leads to another minus, events come to a
standstill. Typical examples are bankruptcy and economic depression.” [2]

“In either case a positive feedback loop left to itself can lead only to the
destruction of the system, through explosion or through the blocking of all its
functions. The wild behavior of positive loops - a veritable death wish - must be
controlled by negative loops. This control is essential for a system to maintain
itself in the course of time.” [2]




                                                                               7
End result of negative feedback
             Principa Cybernetica Web – [modified for soccer]



“Negative feedback leads to adaptive, or goal-seeking behavior: sustaining the
same level, temperature, concentration, speed, direction. In some cases the goal
is self-determined and is preserved in the face of evolution: the system has
produced its own purpose... In other cases man [i.e. the coach as a larger
system] has determined the goals of the systems [i.e. players, lines, style]. [2]

In a negative loop every variation toward a plus triggers a correction toward the
minus, and vice versa. There is tight control; the system oscillates around an ideal
equilibrium that it never attains. A thermostat or a water tank equipped with a
float are simple examples of regulation by negative feedback.” [2]




                                                                                 8
Worthington’s cybernetic model

“Cybernetic theory emphasizes the similarity between human behavior and the
feedback mechanisms found in modern self-controlling devices.” [4]




              Worthington’s human control system
                                                                          9
Cybernetic models that pertain to soccer




Boyd’s OODA loop                         Teaching Games for Understanding


                            Franklin’s
                            LIDA
                            model




                                         KNVB - TIC


                                                                     10
Balancing command and control in learning
         When does giving feedback become giving instructions?


Learning “requires a regular environment, an adequate opportunity to practice, and rapid
and unequivocal feedback about the correctness of thoughts and actions. When these
conditions are fulfilled, skill eventually* develops, and the intuitive judgments and choices
that quickly come to mind will mostly be accurate. All this is the work of System 1, which
means it occurs automatically and fast. A marker of skilled performance is the ability to deal
with vast amounts of information swiftly and efficiently.” [3]

                                       However

Feedback is constrained by a systems shared (the collective subsystems) experience.
Resilient systems (prepared and ready) have the ability to rapidly (fast and frugal) adjust to
wicked problems. Rigid, ill prepared systems are limited in the number and variety of
responses they have available. The former builds snowmobiles faster than the opponent
while the later keeps using the only tool it knows, usually a hammer. [2]

*Timescales. When a system gets stuck in a positive feedback loop a larger system may
have to intervene. The larger system can provide instruction which broadens its experience
base or changes its goals. This is when command has to exert its authority to the
subordinate members.
    “At some point you have to set things right” Graham Ramsay. Command realizes that the control
     system has run out of resources and requires leadership.



                                                                                                 11
Worthington on cybernetics and soccer

“To complete the description of the player referred to earlier (slide1), he
monitors the whole approach to the kick to his colleague. The internal and
external feedback loops transmit all the selected information that is being
attended to by the senses. As far as the external feedback is concerned, the
information may show that the pass needs to be placed ahead of the colleague
and with not too much power. His eventual kick is drawn from his store of
experience of such actions and the internal feedback loop continues to provide
information… The output is concluded but still the external feedback is
transmitting information to be retained by way of the memory of the central
processing system.” [4]

Players have to attend i.e. monitor more then the ball. Teammates and
opponents are also first level concerns. The more players can block out lower
level noise the more attention they can pay to these high level issues. This
balance between blocking out noise and attending to real issues is at the heart
of training.




                                                                             12
Feedback in soccer
      A qualitative view – feedback is more than a direction


A qualitative view of feedback stresses how an individual interacts with the
elements of the game; the artifacts, teammates and opponents. Separately
feedback comes to a player as;
    Individual feedback, me and the artifacts. Artifacts are those elements that do not
     create or convey intent but demand attention. The ball is the biggest factor but others
     like the field, weather and so on play a role.

    Cooperative feedback, me and teammates. This feedback deals with the level and
     sophistication of the Teambuilding elements. How quickly a player can recognize and
     utilize authority structures to match the changing realities.

    Competitive feedback, me and a goal. Feedback that informs a player how he or
     she is doing in regards to achieving a result against resistance, product focused. The
     goal may or may not include an active opponent.

These three types of feedback overlap each other creating the diagram on slide
14.




                                                                                        13
Feedback in soccer
         A qualitative view – feedback is more than a direction

Together individual, cooperative and competitive feedback create the sweet spot at ‘a’.
Activities that include cooperation, competition and individual accountability along with the
elements of the game provide a realistic environment for learning. These activities build up
from a base of 2v2 soccer like games. By starting here players have to work with a teammate,
contend with an opponent as well as the artifacts. When this combine in a results driven game
“rapid and unequivocal feedback (individual, cooperative, competitive) about the correctness
of thoughts and actions” [3] is freely available. When proper coaching is added, learning
occurs.




                                                                                         14
Summary

Cybernetics is the study of open, self-regulating systems. These systems use feedback as a
control mechanism. In order to maintain control (moving towards a goal) the flow of
feedback must be continuous and as accurate as possible i.e. it’s “rapid and unequivocal” in
nature.

In order to maintain this state the system has to take in at least as much, or more,
information then it puts out. Failure to do this will, over time, starve the system and lead to
its collapse.

The Second Law of Thermodynamics drives this relationship. As the system moves through
time (feeds forward) it creates waste. The system always loses information
(energy/opportunities) during processing, the simple cost of doing business.

Players must “pay attention.” Paying attention includes attending to feedback in order to
adjust goals and behavior. Models which stress too many details can become bogged down
in them. Fast-and frugal models, like the four main moments, 1st, 2nd, 3rd attacker/defender,
individual, cooperative and competitive feedback use chunking to speed up the learning
process. These models structure orientation at the global level which allows the system to
focus on local issues.




                                                                                           15
Selected references


1.   BOYD, J. 1976, Destruction and Creation
     (http://pogoarchives.org/m/dni/john_boyd_compendium/destruction_and_creation.pdf)
2.   de ROSNAY, J. Jan. 6 1997, Feedback – Principia Cybernetica Web
     (http://pespmc1.vub.ac.be/FEEDBACK.html).
3.   KAHNEMAN, D. 2011, Thinking Fast and Slow (New York: Farrar, Straus and Giroux).
4.   WORTHINGTON, E. 1974, Learning and Teaching Soccer Skills (North Hollywood, Ca:
     Hal Leighton Printing).




                                                                                   16
Thank you
               “I’ll live or die by my own ideas.” Johan Cruyff



Presentation created February 2013 by Larry Paul, Peoria Arizona.
All references are available as stated.
All content is the responsibility of the author.
For questions or to inquire how to arrange a consultation or workshop on this
 topic or the others in the series you can contact me at larry4v4@hotmail.com, subject line;
decision/action model.
For more information visit the bettersoccermorefun channel on YouTube.




                                                                                        17

Contenu connexe

En vedette

Worldwide Soccer Showcase Series-2017
Worldwide Soccer Showcase Series-2017Worldwide Soccer Showcase Series-2017
Worldwide Soccer Showcase Series-2017Tara Pielaet
 
Overland park power point presentation
Overland park power point presentationOverland park power point presentation
Overland park power point presentationvisitoverlandpark
 
Bayesian Analysis of Draft Pick Value in Major League Soccer
Bayesian Analysis of Draft Pick Value in Major League SoccerBayesian Analysis of Draft Pick Value in Major League Soccer
Bayesian Analysis of Draft Pick Value in Major League SoccerSoccermetrics Research LLC
 
Major League Soccer 2015 Front Office Efficiency
Major League Soccer 2015 Front Office EfficiencyMajor League Soccer 2015 Front Office Efficiency
Major League Soccer 2015 Front Office EfficiencySoccermetrics Research LLC
 
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)Nicole_Weber
 
Thelma Evans College Proposal
Thelma Evans College ProposalThelma Evans College Proposal
Thelma Evans College Proposalaller011
 
MLS Front-Office Efficiency: A Club-by-Club History
MLS Front-Office Efficiency: A Club-by-Club HistoryMLS Front-Office Efficiency: A Club-by-Club History
MLS Front-Office Efficiency: A Club-by-Club HistorySoccermetrics Research LLC
 
Kathryn olson presentation
Kathryn olson presentationKathryn olson presentation
Kathryn olson presentationaller011
 
NC State Mens Soccer Marketing Plan
NC State Mens Soccer Marketing PlanNC State Mens Soccer Marketing Plan
NC State Mens Soccer Marketing PlanWes Purcell
 
Recruit and Train Your Own Tax Preparers
Recruit and Train Your Own Tax Preparers Recruit and Train Your Own Tax Preparers
Recruit and Train Your Own Tax Preparers Chuck McCabe
 
2015 FGCU Women's Soccer Marketing Plan
2015 FGCU Women's Soccer Marketing Plan2015 FGCU Women's Soccer Marketing Plan
2015 FGCU Women's Soccer Marketing PlanKevin Thurman
 
Kazadi - Developing a Quality Summer Program
Kazadi - Developing a Quality Summer ProgramKazadi - Developing a Quality Summer Program
Kazadi - Developing a Quality Summer ProgramBaylor University
 
Marketing for Your College Athletic Brand
Marketing for Your College Athletic BrandMarketing for Your College Athletic Brand
Marketing for Your College Athletic BrandPam C
 
Building a Culture of Excellence
Building a Culture of ExcellenceBuilding a Culture of Excellence
Building a Culture of ExcellenceRob Herringer
 
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLO
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLOMARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLO
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLOMarco Lancellotti
 

En vedette (19)

Feedback
FeedbackFeedback
Feedback
 
Worldwide Soccer Showcase Series-2017
Worldwide Soccer Showcase Series-2017Worldwide Soccer Showcase Series-2017
Worldwide Soccer Showcase Series-2017
 
Overland park power point presentation
Overland park power point presentationOverland park power point presentation
Overland park power point presentation
 
Bayesian Analysis of Draft Pick Value in Major League Soccer
Bayesian Analysis of Draft Pick Value in Major League SoccerBayesian Analysis of Draft Pick Value in Major League Soccer
Bayesian Analysis of Draft Pick Value in Major League Soccer
 
Major League Soccer 2015 Front Office Efficiency
Major League Soccer 2015 Front Office EfficiencyMajor League Soccer 2015 Front Office Efficiency
Major League Soccer 2015 Front Office Efficiency
 
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)
Evening Guidance NCAA Presentation (Rick Christensen from Duquesne University)
 
Thelma Evans College Proposal
Thelma Evans College ProposalThelma Evans College Proposal
Thelma Evans College Proposal
 
Final Project (1)
Final Project (1)Final Project (1)
Final Project (1)
 
MLS Front-Office Efficiency: A Club-by-Club History
MLS Front-Office Efficiency: A Club-by-Club HistoryMLS Front-Office Efficiency: A Club-by-Club History
MLS Front-Office Efficiency: A Club-by-Club History
 
Kathryn olson presentation
Kathryn olson presentationKathryn olson presentation
Kathryn olson presentation
 
Proposed Veterans Park Build-Out
Proposed Veterans Park Build-OutProposed Veterans Park Build-Out
Proposed Veterans Park Build-Out
 
NC State Mens Soccer Marketing Plan
NC State Mens Soccer Marketing PlanNC State Mens Soccer Marketing Plan
NC State Mens Soccer Marketing Plan
 
Recruit and Train Your Own Tax Preparers
Recruit and Train Your Own Tax Preparers Recruit and Train Your Own Tax Preparers
Recruit and Train Your Own Tax Preparers
 
2015 FGCU Women's Soccer Marketing Plan
2015 FGCU Women's Soccer Marketing Plan2015 FGCU Women's Soccer Marketing Plan
2015 FGCU Women's Soccer Marketing Plan
 
Kazadi - Developing a Quality Summer Program
Kazadi - Developing a Quality Summer ProgramKazadi - Developing a Quality Summer Program
Kazadi - Developing a Quality Summer Program
 
Marketing for Your College Athletic Brand
Marketing for Your College Athletic BrandMarketing for Your College Athletic Brand
Marketing for Your College Athletic Brand
 
Building a Culture of Excellence
Building a Culture of ExcellenceBuilding a Culture of Excellence
Building a Culture of Excellence
 
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLO
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLOMARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLO
MARKET SEGMENTATION PLAN AND INTEGRATED COMMUNICATION APPROACH - SAN PAOLO
 
Sponsor Presenentation
Sponsor PresenentationSponsor Presenentation
Sponsor Presenentation
 

Similaire à Feedback in Soccer - A Cybernetic Approach

Systems Thinking for agile service design
Systems Thinking for agile service designSystems Thinking for agile service design
Systems Thinking for agile service designjohanna kollmann
 
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...PouyaMahdiani1
 
INTERACTIVITY and EM..
INTERACTIVITY and EM..INTERACTIVITY and EM..
INTERACTIVITY and EM..butest
 
INTERACTIVITY and EM..
INTERACTIVITY and EM..INTERACTIVITY and EM..
INTERACTIVITY and EM..butest
 
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptx
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptxLESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptx
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptxkayemapa
 
Systems Thinking workshop, given at Lean UX NYC
Systems Thinking workshop, given at Lean UX NYCSystems Thinking workshop, given at Lean UX NYC
Systems Thinking workshop, given at Lean UX NYCjohanna kollmann
 
Design Tools for Systems Thinking
Design Tools for Systems ThinkingDesign Tools for Systems Thinking
Design Tools for Systems ThinkingPeter Vermaercke
 
System analysis and design
System analysis and designSystem analysis and design
System analysis and designShalini Singh
 
Exploring the Science of Complexity in Aid Policy and Practice
Exploring the Science of Complexity in Aid Policy and PracticeExploring the Science of Complexity in Aid Policy and Practice
Exploring the Science of Complexity in Aid Policy and PracticeODI_Webmaster
 
Cs in science_background_papers
Cs in science_background_papersCs in science_background_papers
Cs in science_background_papersBarbara M. King
 
Viable System Model - Part 03
Viable System Model - Part 03Viable System Model - Part 03
Viable System Model - Part 03Ali Soleymaniha
 
On Analyzing Self-Driving Networks: A Systems Thinking Approach
On Analyzing Self-Driving Networks: A Systems Thinking Approach On Analyzing Self-Driving Networks: A Systems Thinking Approach
On Analyzing Self-Driving Networks: A Systems Thinking Approach Junaid Qadir
 
LKES17 - Systems Thinking applied though Kanban Cadences
LKES17 - Systems Thinking applied though Kanban CadencesLKES17 - Systems Thinking applied though Kanban Cadences
LKES17 - Systems Thinking applied though Kanban CadencesJaume Jornet Rivas
 
Systems Thinking an Introduction
Systems Thinking an IntroductionSystems Thinking an Introduction
Systems Thinking an IntroductionZareer Aga
 
Self Adaptive Systems
Self Adaptive SystemsSelf Adaptive Systems
Self Adaptive SystemsAdeel Rasheed
 
Enterpreneurship notes ME 5 sem BE RGPV
Enterpreneurship notes  ME 5 sem BE RGPVEnterpreneurship notes  ME 5 sem BE RGPV
Enterpreneurship notes ME 5 sem BE RGPVDr Md. Ilyas Khan
 

Similaire à Feedback in Soccer - A Cybernetic Approach (20)

Systems Thinking for agile service design
Systems Thinking for agile service designSystems Thinking for agile service design
Systems Thinking for agile service design
 
Systems Thinking
Systems Thinking Systems Thinking
Systems Thinking
 
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...
شناسایی ائتلاف استراتژیک بهینه با در نظر گرفتن نقش نوآوری باز در طنجیره تامین...
 
INTERACTIVITY and EM..
INTERACTIVITY and EM..INTERACTIVITY and EM..
INTERACTIVITY and EM..
 
INTERACTIVITY and EM..
INTERACTIVITY and EM..INTERACTIVITY and EM..
INTERACTIVITY and EM..
 
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptx
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptxLESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptx
LESSON-1-CONCEPTS-PRINCIPLES-AND-THEORIES-IN-NURSING-INFORMATICS.pptx
 
Introduction to Complex Health Systems: wrap-up
Introduction to Complex Health Systems: wrap-up Introduction to Complex Health Systems: wrap-up
Introduction to Complex Health Systems: wrap-up
 
Systems Thinking workshop, given at Lean UX NYC
Systems Thinking workshop, given at Lean UX NYCSystems Thinking workshop, given at Lean UX NYC
Systems Thinking workshop, given at Lean UX NYC
 
Systems thinking
Systems thinkingSystems thinking
Systems thinking
 
Design Tools for Systems Thinking
Design Tools for Systems ThinkingDesign Tools for Systems Thinking
Design Tools for Systems Thinking
 
System analysis and design
System analysis and designSystem analysis and design
System analysis and design
 
Exploring the Science of Complexity in Aid Policy and Practice
Exploring the Science of Complexity in Aid Policy and PracticeExploring the Science of Complexity in Aid Policy and Practice
Exploring the Science of Complexity in Aid Policy and Practice
 
Competing in Ecosystems
Competing in EcosystemsCompeting in Ecosystems
Competing in Ecosystems
 
Cs in science_background_papers
Cs in science_background_papersCs in science_background_papers
Cs in science_background_papers
 
Viable System Model - Part 03
Viable System Model - Part 03Viable System Model - Part 03
Viable System Model - Part 03
 
On Analyzing Self-Driving Networks: A Systems Thinking Approach
On Analyzing Self-Driving Networks: A Systems Thinking Approach On Analyzing Self-Driving Networks: A Systems Thinking Approach
On Analyzing Self-Driving Networks: A Systems Thinking Approach
 
LKES17 - Systems Thinking applied though Kanban Cadences
LKES17 - Systems Thinking applied though Kanban CadencesLKES17 - Systems Thinking applied though Kanban Cadences
LKES17 - Systems Thinking applied though Kanban Cadences
 
Systems Thinking an Introduction
Systems Thinking an IntroductionSystems Thinking an Introduction
Systems Thinking an Introduction
 
Self Adaptive Systems
Self Adaptive SystemsSelf Adaptive Systems
Self Adaptive Systems
 
Enterpreneurship notes ME 5 sem BE RGPV
Enterpreneurship notes  ME 5 sem BE RGPVEnterpreneurship notes  ME 5 sem BE RGPV
Enterpreneurship notes ME 5 sem BE RGPV
 

Plus de Larry Paul

Culture in soccer
Culture in soccerCulture in soccer
Culture in soccerLarry Paul
 
Human factors in soccer, Communication in an Adversarial Setting
Human factors in soccer, Communication in an Adversarial SettingHuman factors in soccer, Communication in an Adversarial Setting
Human factors in soccer, Communication in an Adversarial SettingLarry Paul
 
An open letter to a new DOC-TD. Your first job is survival.
An open letter to a new DOC-TD. Your first job is survival.An open letter to a new DOC-TD. Your first job is survival.
An open letter to a new DOC-TD. Your first job is survival.Larry Paul
 
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...Larry Paul
 
The physiology of decisions, actions, learning and memory, A Decision/Action ...
The physiology of decisions, actions, learning and memory, A Decision/Action ...The physiology of decisions, actions, learning and memory, A Decision/Action ...
The physiology of decisions, actions, learning and memory, A Decision/Action ...Larry Paul
 
The role of culture in decision/action models - Pt.12
The role of culture in decision/action models - Pt.12The role of culture in decision/action models - Pt.12
The role of culture in decision/action models - Pt.12Larry Paul
 
The fiction of optimization and deliberate practice, A Decision/Action Model ...
The fiction of optimization and deliberate practice, A Decision/Action Model ...The fiction of optimization and deliberate practice, A Decision/Action Model ...
The fiction of optimization and deliberate practice, A Decision/Action Model ...Larry Paul
 
Strategic game of interaction and isolation, A Decision/Action model for Socc...
Strategic game of interaction and isolation, A Decision/Action model for Socc...Strategic game of interaction and isolation, A Decision/Action model for Socc...
Strategic game of interaction and isolation, A Decision/Action model for Socc...Larry Paul
 
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9Larry Paul
 
Individual decision making, A Decision/Action Model for Soccer – Pt 8
Individual decision making, A Decision/Action Model for Soccer – Pt 8Individual decision making, A Decision/Action Model for Soccer – Pt 8
Individual decision making, A Decision/Action Model for Soccer – Pt 8Larry Paul
 
Paying and capturing attention - A decision/action model for soccer - pt.6
Paying and capturing attention - A decision/action model for soccer - pt.6Paying and capturing attention - A decision/action model for soccer - pt.6
Paying and capturing attention - A decision/action model for soccer - pt.6Larry Paul
 
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5Larry Paul
 
Heuristics in soccer-A Decision/action model pt.4
Heuristics in soccer-A Decision/action model pt.4Heuristics in soccer-A Decision/action model pt.4
Heuristics in soccer-A Decision/action model pt.4Larry Paul
 
Coaching small sided soccer games
Coaching small sided soccer gamesCoaching small sided soccer games
Coaching small sided soccer gamesLarry Paul
 
Four stages of learning soccer
Four stages of learning soccerFour stages of learning soccer
Four stages of learning soccerLarry Paul
 
Teambuilding-A Decision/Action Model for Soccer – Pt 2
Teambuilding-A Decision/Action Model for Soccer – Pt 2 Teambuilding-A Decision/Action Model for Soccer – Pt 2
Teambuilding-A Decision/Action Model for Soccer – Pt 2 Larry Paul
 
A constraints led autodidactic model for soccer
A constraints led autodidactic model for soccerA constraints led autodidactic model for soccer
A constraints led autodidactic model for soccerLarry Paul
 

Plus de Larry Paul (17)

Culture in soccer
Culture in soccerCulture in soccer
Culture in soccer
 
Human factors in soccer, Communication in an Adversarial Setting
Human factors in soccer, Communication in an Adversarial SettingHuman factors in soccer, Communication in an Adversarial Setting
Human factors in soccer, Communication in an Adversarial Setting
 
An open letter to a new DOC-TD. Your first job is survival.
An open letter to a new DOC-TD. Your first job is survival.An open letter to a new DOC-TD. Your first job is survival.
An open letter to a new DOC-TD. Your first job is survival.
 
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...
Conclusion - Decision/action model for soccer - Boyd's snowmobiles - Analysis...
 
The physiology of decisions, actions, learning and memory, A Decision/Action ...
The physiology of decisions, actions, learning and memory, A Decision/Action ...The physiology of decisions, actions, learning and memory, A Decision/Action ...
The physiology of decisions, actions, learning and memory, A Decision/Action ...
 
The role of culture in decision/action models - Pt.12
The role of culture in decision/action models - Pt.12The role of culture in decision/action models - Pt.12
The role of culture in decision/action models - Pt.12
 
The fiction of optimization and deliberate practice, A Decision/Action Model ...
The fiction of optimization and deliberate practice, A Decision/Action Model ...The fiction of optimization and deliberate practice, A Decision/Action Model ...
The fiction of optimization and deliberate practice, A Decision/Action Model ...
 
Strategic game of interaction and isolation, A Decision/Action model for Socc...
Strategic game of interaction and isolation, A Decision/Action model for Socc...Strategic game of interaction and isolation, A Decision/Action model for Socc...
Strategic game of interaction and isolation, A Decision/Action model for Socc...
 
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9
Learning and teaching curriculums, A Decision/Action Model for Soccer-Pt.9
 
Individual decision making, A Decision/Action Model for Soccer – Pt 8
Individual decision making, A Decision/Action Model for Soccer – Pt 8Individual decision making, A Decision/Action Model for Soccer – Pt 8
Individual decision making, A Decision/Action Model for Soccer – Pt 8
 
Paying and capturing attention - A decision/action model for soccer - pt.6
Paying and capturing attention - A decision/action model for soccer - pt.6Paying and capturing attention - A decision/action model for soccer - pt.6
Paying and capturing attention - A decision/action model for soccer - pt.6
 
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5
Adaptive leadership model - A Decision/Action Model for Soccer – Pt 5
 
Heuristics in soccer-A Decision/action model pt.4
Heuristics in soccer-A Decision/action model pt.4Heuristics in soccer-A Decision/action model pt.4
Heuristics in soccer-A Decision/action model pt.4
 
Coaching small sided soccer games
Coaching small sided soccer gamesCoaching small sided soccer games
Coaching small sided soccer games
 
Four stages of learning soccer
Four stages of learning soccerFour stages of learning soccer
Four stages of learning soccer
 
Teambuilding-A Decision/Action Model for Soccer – Pt 2
Teambuilding-A Decision/Action Model for Soccer – Pt 2 Teambuilding-A Decision/Action Model for Soccer – Pt 2
Teambuilding-A Decision/Action Model for Soccer – Pt 2
 
A constraints led autodidactic model for soccer
A constraints led autodidactic model for soccerA constraints led autodidactic model for soccer
A constraints led autodidactic model for soccer
 

Feedback in Soccer - A Cybernetic Approach

  • 1. A Decision/Action Model for Soccer – Pt 7 Feedback in soccer A cybernetic approach “For a player to be skillful in football he needs information of three kinds. The first would be concerned with his objective-what it is he is wanting to achieve… Secondly, he needs information from his own performance with regard to the job that he has decided to do… Thirdly, the player requires some knowledge of the results of his actions so that any corrections that are necessary may be made. The writer has found that the cybernetic approach to learning provides an adequate base for the explanation and understanding of skilled behavior. Eric Worthington – Learning & Teaching Soccer Skills 1
  • 2. Basic cybernetics Cybernetics; “the art of steersmanship"; "deals with all forms of behavior in so far as they are regular, or determinate, or reproducible"; "offers a method for the scientific treatment of the system in which complexity is outstanding and too important to be ignored.” W. Ross Ashby “the essential goal of cybernetics is to understand and define the functions and processes of systems that have goals and that participate in circular, causal chains that move from action to sensing to comparison with desired goal, and again to action. Studies in cybernetics provide a means for examining the design and function of any system, including social systems such as business management and organizational learning, including for the purpose of making them more efficient and effective.” Wikipedia Together, feed forward and feedback are necessary to create “circular, causal chains.” 2
  • 3. Feed forward Principa Cybernetica Web “In a system where a transformation occurs, there are inputs and outputs. The inputs are the result of the environment's influence on the system, and the outputs are the influence of the system on the environment. Input and output are separated by a duration of time, as in before and after, or past and present.” [2] F e e d f o r w a r d -> 3
  • 4. Feedback Principa Cybernetica Web “In every feedback loop, as the name suggests, information about the result of a transformation or an action is sent back to the input of the system in the form of input data.” [2] F e e d f o r w a r d -> Systems are nested and dynamically interconnected through channels of feed forward and feedback. The relationships between a system other systems is in constant flux. 4
  • 5. Feedback Principa Cybernetica Web F e e d f o r w a r d -> Feedback; Merriam-Webster on-line dictionary.  “the return to the input of a part of the output of a machine, system, or process”  “the partial reversion of the effects of a process to its source or to a preceding stage”  “the transmission of evaluative or corrective information about an action, event, or process to the original or controlling source.” 5
  • 6. Defining positive and negative feedback Principa Cybernetica Web “If these new data facilitate and accelerate the transformation in the same direction as the preceding results, they are positive feedback - their effects are cumulative. If the new data produce a result in the opposite direction to previous results, they are negative feedback - their effects stabilize the system. In the first case there is exponential growth or decline; in the second there is maintenance of the equilibrium.” [2] F e e d f o r w a r d -> F e e d f o r w a r d -> 6
  • 7. End result of positive feedback Principa Cybernetica Web “Positive feedback leads to divergent behavior: indefinite expansion or explosion (a running away toward infinity) or total blocking of activities (a running away toward zero). Each plus involves another plus; there is a snowball effect. The examples are numerous: chain reaction, population explosion, industrial expansion, capital invested at compound interest, inflation, proliferation of cancer cells. However, when minus leads to another minus, events come to a standstill. Typical examples are bankruptcy and economic depression.” [2] “In either case a positive feedback loop left to itself can lead only to the destruction of the system, through explosion or through the blocking of all its functions. The wild behavior of positive loops - a veritable death wish - must be controlled by negative loops. This control is essential for a system to maintain itself in the course of time.” [2] 7
  • 8. End result of negative feedback Principa Cybernetica Web – [modified for soccer] “Negative feedback leads to adaptive, or goal-seeking behavior: sustaining the same level, temperature, concentration, speed, direction. In some cases the goal is self-determined and is preserved in the face of evolution: the system has produced its own purpose... In other cases man [i.e. the coach as a larger system] has determined the goals of the systems [i.e. players, lines, style]. [2] In a negative loop every variation toward a plus triggers a correction toward the minus, and vice versa. There is tight control; the system oscillates around an ideal equilibrium that it never attains. A thermostat or a water tank equipped with a float are simple examples of regulation by negative feedback.” [2] 8
  • 9. Worthington’s cybernetic model “Cybernetic theory emphasizes the similarity between human behavior and the feedback mechanisms found in modern self-controlling devices.” [4] Worthington’s human control system 9
  • 10. Cybernetic models that pertain to soccer Boyd’s OODA loop Teaching Games for Understanding Franklin’s LIDA model KNVB - TIC 10
  • 11. Balancing command and control in learning When does giving feedback become giving instructions? Learning “requires a regular environment, an adequate opportunity to practice, and rapid and unequivocal feedback about the correctness of thoughts and actions. When these conditions are fulfilled, skill eventually* develops, and the intuitive judgments and choices that quickly come to mind will mostly be accurate. All this is the work of System 1, which means it occurs automatically and fast. A marker of skilled performance is the ability to deal with vast amounts of information swiftly and efficiently.” [3] However Feedback is constrained by a systems shared (the collective subsystems) experience. Resilient systems (prepared and ready) have the ability to rapidly (fast and frugal) adjust to wicked problems. Rigid, ill prepared systems are limited in the number and variety of responses they have available. The former builds snowmobiles faster than the opponent while the later keeps using the only tool it knows, usually a hammer. [2] *Timescales. When a system gets stuck in a positive feedback loop a larger system may have to intervene. The larger system can provide instruction which broadens its experience base or changes its goals. This is when command has to exert its authority to the subordinate members.  “At some point you have to set things right” Graham Ramsay. Command realizes that the control system has run out of resources and requires leadership. 11
  • 12. Worthington on cybernetics and soccer “To complete the description of the player referred to earlier (slide1), he monitors the whole approach to the kick to his colleague. The internal and external feedback loops transmit all the selected information that is being attended to by the senses. As far as the external feedback is concerned, the information may show that the pass needs to be placed ahead of the colleague and with not too much power. His eventual kick is drawn from his store of experience of such actions and the internal feedback loop continues to provide information… The output is concluded but still the external feedback is transmitting information to be retained by way of the memory of the central processing system.” [4] Players have to attend i.e. monitor more then the ball. Teammates and opponents are also first level concerns. The more players can block out lower level noise the more attention they can pay to these high level issues. This balance between blocking out noise and attending to real issues is at the heart of training. 12
  • 13. Feedback in soccer A qualitative view – feedback is more than a direction A qualitative view of feedback stresses how an individual interacts with the elements of the game; the artifacts, teammates and opponents. Separately feedback comes to a player as;  Individual feedback, me and the artifacts. Artifacts are those elements that do not create or convey intent but demand attention. The ball is the biggest factor but others like the field, weather and so on play a role.  Cooperative feedback, me and teammates. This feedback deals with the level and sophistication of the Teambuilding elements. How quickly a player can recognize and utilize authority structures to match the changing realities.  Competitive feedback, me and a goal. Feedback that informs a player how he or she is doing in regards to achieving a result against resistance, product focused. The goal may or may not include an active opponent. These three types of feedback overlap each other creating the diagram on slide 14. 13
  • 14. Feedback in soccer A qualitative view – feedback is more than a direction Together individual, cooperative and competitive feedback create the sweet spot at ‘a’. Activities that include cooperation, competition and individual accountability along with the elements of the game provide a realistic environment for learning. These activities build up from a base of 2v2 soccer like games. By starting here players have to work with a teammate, contend with an opponent as well as the artifacts. When this combine in a results driven game “rapid and unequivocal feedback (individual, cooperative, competitive) about the correctness of thoughts and actions” [3] is freely available. When proper coaching is added, learning occurs. 14
  • 15. Summary Cybernetics is the study of open, self-regulating systems. These systems use feedback as a control mechanism. In order to maintain control (moving towards a goal) the flow of feedback must be continuous and as accurate as possible i.e. it’s “rapid and unequivocal” in nature. In order to maintain this state the system has to take in at least as much, or more, information then it puts out. Failure to do this will, over time, starve the system and lead to its collapse. The Second Law of Thermodynamics drives this relationship. As the system moves through time (feeds forward) it creates waste. The system always loses information (energy/opportunities) during processing, the simple cost of doing business. Players must “pay attention.” Paying attention includes attending to feedback in order to adjust goals and behavior. Models which stress too many details can become bogged down in them. Fast-and frugal models, like the four main moments, 1st, 2nd, 3rd attacker/defender, individual, cooperative and competitive feedback use chunking to speed up the learning process. These models structure orientation at the global level which allows the system to focus on local issues. 15
  • 16. Selected references 1. BOYD, J. 1976, Destruction and Creation (http://pogoarchives.org/m/dni/john_boyd_compendium/destruction_and_creation.pdf) 2. de ROSNAY, J. Jan. 6 1997, Feedback – Principia Cybernetica Web (http://pespmc1.vub.ac.be/FEEDBACK.html). 3. KAHNEMAN, D. 2011, Thinking Fast and Slow (New York: Farrar, Straus and Giroux). 4. WORTHINGTON, E. 1974, Learning and Teaching Soccer Skills (North Hollywood, Ca: Hal Leighton Printing). 16
  • 17. Thank you “I’ll live or die by my own ideas.” Johan Cruyff Presentation created February 2013 by Larry Paul, Peoria Arizona. All references are available as stated. All content is the responsibility of the author. For questions or to inquire how to arrange a consultation or workshop on this topic or the others in the series you can contact me at larry4v4@hotmail.com, subject line; decision/action model. For more information visit the bettersoccermorefun channel on YouTube. 17