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Making social innovation work
Day 1
Edward Gardiner
Day 1
09.30-10.00 Welcome and introductions
10.00-10.30 Behavioural design and social action
10.30-11.30 The importance of behavioural science
11.30-12.00 Break
12.00-13.00 The power of design
13.00-14.00 Activity: Disruptive hypotheses
14.00-15.00 Lunch
15.00-16.30 Activity: Ideas for the future
Hopes and fears
What are you most interested in?
What are you apprehensive about?
Behavioural design and
supporting social action
Activity
Think about your morning in terms of your
experiences and behaviours, and what
may have influenced them.
1988 2002
Norman (2013)
Behavioural science is a young field built on
a strong scientific heritage. It is broadly the
study of behaviour, seeking to understand
human choices and wellbeing by drawing on
insights and methods from psychology,
economics and neuroscience.
Behavioural science
Ask why?
Challenge assumptions
Avoid self-report
Experiment
The basic principles from
which a product or service
can be better designed.
Design thinking
Ask who?
Challenge the brief
Observe
Prototype ideas
Products and services that
guide and support, or help
people help themselves.
Ball: $0.10
Bat: $1.00
Total: $1.10
Ball: $0.05
Bat: $1.05
Total: $1.10
A bat and ball cost $1.10.
The bat costs one dollar more than the ball.
How much does the ball cost?
Kahneman and Frederick (2002)
Activity
The ultimatum game
Information alone is not enough
The standard approach
Complex problems are due to a lack of
awareness, skills or will to change.
• Behaviours believed to be due to active
decisions.
• We compute intentions from actions.
• Solutions focus on raising awareness,
offering incentives or threatening sanctions.
Petrosino, Turpin-Petrosino & Buehler (2003)
“Just saying ‘No’ prevents teenage
pregnancy the way ‘Have a nice day’ cures
chronic depression.”
Faye Wattleton
Past President, Planned Parenthood
Conference speech, Seattle (1988)
Move beyond the message
A different approach
Complex problems are due to a number of uncertain
economic, environmental and psychological causes.
• Explore what people really need, want and desire.
• Understand why they behave the way they do.
• Use the design of products, services and places to
support them in realising their good intentions.
Double Diamond
Design Council Double Diamond
The importance of
behavioural science
How should we make decisions?
How do we actually make decisions?
“The choice as I saw it was to go back to
sleeping in a bus station or do whatever it
took do avoid getting my head caved in by
raptor-eyed sociopaths. I had a choice, but
it wasn't much of a choice. In the same
situation, are you sure you know what
you'd do?”
Byron Vincent
Poet
Escape from the Sink Estate, BBC News (2014)
Models of decision making
Normative models
How we should ideally
reason and make
decisions.
• Task of philosophers.
• Rational choice theory.
Descriptive models
How people actually
think and make
decisions.
• Task of psychologists.
• Dual process models.
Standard decision framework
Acts
Options that someone must choose
between (walk or get the bus).
States
Possible states of the world (the
weather).
Outcomes
Possible consequences of each option
given each possible state (your mood).
State of the world
Option Sun Rain
Walk Feel happy Get wet
Bus Feel regret Stay dry
Rational choice theory
1. Assign probabilities to possible states (how
likely is is that it will rain?).
2. Assign utilities to outcomes (give your
different moods a number).
3. Calculate and sum Probability x Utility for all
possible outcomes of each act.
4. Choose act that maximises expected utility.
State of the world
Option Sun (p=0.5) Rain (p=0.5)
Walk Feel happy
+100
Get wet
-10
Bus Feel regret
-10
Stay dry
+5
State of the world
Option Sun (p=0.5) Rain (p=0.5)
Walk 0.5 x 100 = 50 0.5 x -10 = -5
Bus 0.5 x -10 = -5 0.5 x 5 = 2.5
50 - 5 = 45
-5 + 2.5 = -2.5
But is this model achievable?
Invisible gorilla
https://www.youtube.com/watch?v=vJG698U2Mvo
Simons & Chabris (1999)
“Boundedly rational agents experience
limits in formulating and solving complex
problems and in processing (receiving,
storing, retrieving, transmitting)
information.”
Herbert Simon
Economist, psychologist, computer scientist
Simon (1982)
Models of decision making
Normative models
How we should ideally
reason and make
decisions.
• Task of philosophers.
• Rational choice theory.
Descriptive models
How people actually
think and make
decisions.
• Task of psychologists.
• Dual process models.
Dual process models
System 1
Intuitive
Heuristic
Associative
Fast
Effortless (automatic)
Unconscious
Implicit
Inaccessible to verbal
report
System 2
Analytic
Rule-based
Deliberative
Slow
Effortful
Conscious
Explicit
Accessible to verbal
report
Sloman (1996), Kahneman (2002)
Heuristics
Simple, efficient rules which people often
use to form judgments and make decisions.
Biases
Patterns of deviation in judgment, whereby
inferences about other people and situations
may be drawn in an illogical fashion.
Simon (1982), Kahneman and Tversky (1974)
Endowment effect
Method
• Three groups of subjects, A, B, C.
• A offered pen (worth about £5).
• B offered mug (worth about £5).
• C offered choice between mug and pen.
• Group A and B are offered the opportunity to exchange mug or pen.
Result
• 50% of C choose mug or pen.
• More than 80% of A and B decline exchange.
Interpretations
• Losses are given more weight than gains (loss aversion).
• People put more value on things they own (endowment effect).
(Example of non-standard preferences)
Knetsch (1989)
Overconfidence
Method
We would like to know about what you think about how safely you drive an
automobile. All drivers are not equally safe drivers. We want you to compare
your own skill to the skills of the other people in this experiment. By definition,
there is a least safe and a most safe driver in this room. We want you to
indicate your own estimated position in this experimental group. Of course, this
is a difficult question because you do not know all the people gathered here
today, much less how safely they drive. But please make the most accurate
estimate you can. (Rate on a scale of 1 – 10).
Svenson (1981)
Result
• 93 percent of subjects rated their driving skill as above the median.
Interpretation
• There was a strong tendency to believe oneself as safer and more skillful
than the average driver.
(Example of non-standard beliefs)
Social influence
Asch (1951)
Fast and frugal heuristics
Using heuristics in a way that is principally
accurate and thus eliminating most cognitive
bias (focus on effectiveness not failure).
Gigerenzer (2000)
Types of rationality
Instrumental
rationality
We perform actions in
accordance with our
goals, adhering to a
normative theory.
Ecological
rationality
We are well designed
for solving the
adaptive problems
our ancestors faced.
Discussion
Do you believe that the normative model
is realistic for us to aim for?
Break
(Back at 11.30)
Danziger, S., Levav, J., & Avnaim-Pesso, L. (2011)
The power of design
The evolution of design
Design as a mind-set
Architecture Fashion Packaging Graphic
Product Service Web Game
“One should describe design as a plan for
arranging elements to accomplish a
particular purpose.”
Charles Eames
Designer
Q&A with Charles Eames / Mdm L Amic (1972)
Form and function
“Design thinking is a human-centred
approach to innovation that draws from
the designer’s toolkit to integrate the needs
of people, the possibilities of technology,
and the requirements for business success.”
Tim Brown
CEO of IDEO
IDEO
Process
IDEO Design Kit
Design Council Double Diamond
Design F**king Thinking
“Designers resist the temptation to jump immediately to a
solution to the stated problem. Instead, they first spend
time determining what the basic, fundamental (root) issue
is that needs to be addressed. They don't try to search for a
solution until they have determined the real problem, and
even then, instead of solving that problem, they stop to
consider a wide range of potential solutions. Only then
will they finally converge upon their proposal. This
process is called Design Thinking.”
Donald Norman
Psychologist, designer
Rethinking Design Thinking, Core77 (2013)
Be people
centred
Prototype
quickly
Mind-set
Visualise
ideas
Image: Synforge / Reddit
Image: IDEO
Image: IDEO
Reducing Violence and Aggression in A&E, Design Council (2011l)
Reducing Violence and Aggression in A&E, Design Council (2011l)
Design Council Design Challenges
Why be people centred?
• Don’t create ideas in a vacuum.
• Seek to understand people’s wants and
needs by understanding reality.
• Observing people in context up close can
reveal new opportunities.
Be people
centred
Prototype
quickly
Mind-set
Visualise
ideas
Dan Roam (2009)
Image: Herzog & de Meuron
Image: Design Council
Why visualise?
• Working visually makes things simpler
• Making things simpler aids
communication.
• Communication is key to developing ideas
and innovating quicker and more
successfully.
Be people
centred
Prototype
quickly
Mind-set
Visualise
ideas
Images: Apple (L), Dyson (R)
Image: Stanford d.School
Image: Rosenfeld Media / Flickr
Image: Design Council
Labovitz & Chang (1992)
1
10
100
Prevention
Failure
Correction
Why prototype?
• Testing an idea early helps manage risk.
• Quick and cheap mock-ups provide early
feedback and can save money.
• Almost anything can be prototyped before big
investments are made.
• Encourages smart failure.
Be people
centred
Prototype
quickly
Mind-set
More on this tomorrow…
Visualise
ideas
Disruptive hypotheses
Challenging current stereotypes
Disruptive innovation
https://www.youtube.com/watch?v=TXOVHdWe2z0
Williams (2015)
Activity
What are the stereotypes in your
education space in relation to the
students, teaching, and their futures?
Lunch
Ideas for the future
How can we challenge what’s normal?
EXPECTATION
(what happens
now)
GAP
(what is the
opposite of now)
IDEA
(how might you
fill the gap)
Activity
What is the opposite of the current
expectation?
Where are there opportunities/ideas to
challenge what’s normal?

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Making Social Innovation Work Day 1

  • 1. Making social innovation work Day 1 Edward Gardiner
  • 2. Day 1 09.30-10.00 Welcome and introductions 10.00-10.30 Behavioural design and social action 10.30-11.30 The importance of behavioural science 11.30-12.00 Break 12.00-13.00 The power of design 13.00-14.00 Activity: Disruptive hypotheses 14.00-15.00 Lunch 15.00-16.30 Activity: Ideas for the future
  • 3. Hopes and fears What are you most interested in? What are you apprehensive about?
  • 5. Activity Think about your morning in terms of your experiences and behaviours, and what may have influenced them.
  • 7. Behavioural science is a young field built on a strong scientific heritage. It is broadly the study of behaviour, seeking to understand human choices and wellbeing by drawing on insights and methods from psychology, economics and neuroscience.
  • 8. Behavioural science Ask why? Challenge assumptions Avoid self-report Experiment The basic principles from which a product or service can be better designed. Design thinking Ask who? Challenge the brief Observe Prototype ideas Products and services that guide and support, or help people help themselves.
  • 9.
  • 10.
  • 11. Ball: $0.10 Bat: $1.00 Total: $1.10 Ball: $0.05 Bat: $1.05 Total: $1.10 A bat and ball cost $1.10. The bat costs one dollar more than the ball. How much does the ball cost? Kahneman and Frederick (2002)
  • 13. Information alone is not enough The standard approach Complex problems are due to a lack of awareness, skills or will to change. • Behaviours believed to be due to active decisions. • We compute intentions from actions. • Solutions focus on raising awareness, offering incentives or threatening sanctions.
  • 15.
  • 16. “Just saying ‘No’ prevents teenage pregnancy the way ‘Have a nice day’ cures chronic depression.” Faye Wattleton Past President, Planned Parenthood Conference speech, Seattle (1988)
  • 17. Move beyond the message A different approach Complex problems are due to a number of uncertain economic, environmental and psychological causes. • Explore what people really need, want and desire. • Understand why they behave the way they do. • Use the design of products, services and places to support them in realising their good intentions.
  • 19. The importance of behavioural science How should we make decisions? How do we actually make decisions?
  • 20. “The choice as I saw it was to go back to sleeping in a bus station or do whatever it took do avoid getting my head caved in by raptor-eyed sociopaths. I had a choice, but it wasn't much of a choice. In the same situation, are you sure you know what you'd do?” Byron Vincent Poet Escape from the Sink Estate, BBC News (2014)
  • 21. Models of decision making Normative models How we should ideally reason and make decisions. • Task of philosophers. • Rational choice theory. Descriptive models How people actually think and make decisions. • Task of psychologists. • Dual process models.
  • 22. Standard decision framework Acts Options that someone must choose between (walk or get the bus). States Possible states of the world (the weather). Outcomes Possible consequences of each option given each possible state (your mood).
  • 23. State of the world Option Sun Rain Walk Feel happy Get wet Bus Feel regret Stay dry
  • 24. Rational choice theory 1. Assign probabilities to possible states (how likely is is that it will rain?). 2. Assign utilities to outcomes (give your different moods a number). 3. Calculate and sum Probability x Utility for all possible outcomes of each act. 4. Choose act that maximises expected utility.
  • 25. State of the world Option Sun (p=0.5) Rain (p=0.5) Walk Feel happy +100 Get wet -10 Bus Feel regret -10 Stay dry +5
  • 26. State of the world Option Sun (p=0.5) Rain (p=0.5) Walk 0.5 x 100 = 50 0.5 x -10 = -5 Bus 0.5 x -10 = -5 0.5 x 5 = 2.5 50 - 5 = 45 -5 + 2.5 = -2.5
  • 27. But is this model achievable?
  • 29.
  • 30. “Boundedly rational agents experience limits in formulating and solving complex problems and in processing (receiving, storing, retrieving, transmitting) information.” Herbert Simon Economist, psychologist, computer scientist Simon (1982)
  • 31. Models of decision making Normative models How we should ideally reason and make decisions. • Task of philosophers. • Rational choice theory. Descriptive models How people actually think and make decisions. • Task of psychologists. • Dual process models.
  • 32. Dual process models System 1 Intuitive Heuristic Associative Fast Effortless (automatic) Unconscious Implicit Inaccessible to verbal report System 2 Analytic Rule-based Deliberative Slow Effortful Conscious Explicit Accessible to verbal report Sloman (1996), Kahneman (2002)
  • 33. Heuristics Simple, efficient rules which people often use to form judgments and make decisions. Biases Patterns of deviation in judgment, whereby inferences about other people and situations may be drawn in an illogical fashion. Simon (1982), Kahneman and Tversky (1974)
  • 34. Endowment effect Method • Three groups of subjects, A, B, C. • A offered pen (worth about £5). • B offered mug (worth about £5). • C offered choice between mug and pen. • Group A and B are offered the opportunity to exchange mug or pen. Result • 50% of C choose mug or pen. • More than 80% of A and B decline exchange. Interpretations • Losses are given more weight than gains (loss aversion). • People put more value on things they own (endowment effect). (Example of non-standard preferences) Knetsch (1989)
  • 35. Overconfidence Method We would like to know about what you think about how safely you drive an automobile. All drivers are not equally safe drivers. We want you to compare your own skill to the skills of the other people in this experiment. By definition, there is a least safe and a most safe driver in this room. We want you to indicate your own estimated position in this experimental group. Of course, this is a difficult question because you do not know all the people gathered here today, much less how safely they drive. But please make the most accurate estimate you can. (Rate on a scale of 1 – 10). Svenson (1981) Result • 93 percent of subjects rated their driving skill as above the median. Interpretation • There was a strong tendency to believe oneself as safer and more skillful than the average driver. (Example of non-standard beliefs)
  • 37. Fast and frugal heuristics Using heuristics in a way that is principally accurate and thus eliminating most cognitive bias (focus on effectiveness not failure). Gigerenzer (2000)
  • 38. Types of rationality Instrumental rationality We perform actions in accordance with our goals, adhering to a normative theory. Ecological rationality We are well designed for solving the adaptive problems our ancestors faced.
  • 39. Discussion Do you believe that the normative model is realistic for us to aim for?
  • 41. Danziger, S., Levav, J., & Avnaim-Pesso, L. (2011)
  • 42. The power of design The evolution of design Design as a mind-set
  • 43. Architecture Fashion Packaging Graphic Product Service Web Game
  • 44. “One should describe design as a plan for arranging elements to accomplish a particular purpose.” Charles Eames Designer Q&A with Charles Eames / Mdm L Amic (1972)
  • 46.
  • 47. “Design thinking is a human-centred approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” Tim Brown CEO of IDEO IDEO
  • 51. “Designers resist the temptation to jump immediately to a solution to the stated problem. Instead, they first spend time determining what the basic, fundamental (root) issue is that needs to be addressed. They don't try to search for a solution until they have determined the real problem, and even then, instead of solving that problem, they stop to consider a wide range of potential solutions. Only then will they finally converge upon their proposal. This process is called Design Thinking.” Donald Norman Psychologist, designer Rethinking Design Thinking, Core77 (2013)
  • 56. Reducing Violence and Aggression in A&E, Design Council (2011l)
  • 57. Reducing Violence and Aggression in A&E, Design Council (2011l)
  • 58. Design Council Design Challenges
  • 59. Why be people centred? • Don’t create ideas in a vacuum. • Seek to understand people’s wants and needs by understanding reality. • Observing people in context up close can reveal new opportunities.
  • 61.
  • 63.
  • 64. Image: Herzog & de Meuron
  • 66. Why visualise? • Working visually makes things simpler • Making things simpler aids communication. • Communication is key to developing ideas and innovating quicker and more successfully.
  • 68. Images: Apple (L), Dyson (R)
  • 72. Labovitz & Chang (1992) 1 10 100 Prevention Failure Correction
  • 73. Why prototype? • Testing an idea early helps manage risk. • Quick and cheap mock-ups provide early feedback and can save money. • Almost anything can be prototyped before big investments are made. • Encourages smart failure.
  • 74. Be people centred Prototype quickly Mind-set More on this tomorrow… Visualise ideas
  • 77. Activity What are the stereotypes in your education space in relation to the students, teaching, and their futures?
  • 78. Lunch
  • 79. Ideas for the future How can we challenge what’s normal?
  • 80. EXPECTATION (what happens now) GAP (what is the opposite of now) IDEA (how might you fill the gap)
  • 81. Activity What is the opposite of the current expectation? Where are there opportunities/ideas to challenge what’s normal?

Notes de l'éditeur

  1. Norman, D. (2013). The design of everyday things: Revised and expanded edition. Basic Books (AZ).
  2. Adam Smith (L), Daniel Kahneman (R)
  3. Kahneman, D., & Frederick, S. (2002). Representativeness revisited: Attribute substitution in intuitive judgment. Heuristics and biases: The psychology of intuitive judgment, 49-81.
  4. Petrosino, A., Turpin-Petrosino, C., & Buehler, J. (2003). Scared Straight and other juvenile awareness programs for preventing juvenile delinquency: A systematic review of the randomized experimental evidence. The Annals of the American Academy of Political and Social Science, 589(1), 41-62.
  5. http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond
  6. http://www.bbc.co.uk/news/magazine-26254706
  7. Koehler, D. J., & Harvey, N. (Eds.). (2008). Blackwell handbook of judgment and decision making. John Wiley & Sons.
  8. Simons, D. J., & Chabris, C. F. (1999). Gorillas in our midst: Sustained inattentional blindness for dynamic events. Perception, 28(9), 1059-1074.
  9. Simon, H. A. (1982). Models of bounded rationality: Empirically grounded economic reason (Vol. 3). MIT press.
  10. Sloman, S. A. (1996). The empirical case for two systems of reasoning. Psychological bulletin, 119(1), 3. Kahneman, D. (2002). Maps of bounded rationality: A perspective on intuitive judgment and choice. Nobel prize lecture, 8, 351-401.
  11. Simon, H. A. (1982). Models of bounded rationality: Empirically grounded economic reason (Vol. 3). MIT press. Tversky, A., & Kahneman, D. (1974). Judgment under uncertainty: Heuristics and biases. science, 185(4157), 1124-1131. Kahneman, D. (2011). Thinking, fast and slow. Macmillan.
  12. Knetsch, J. L. (1989). The endowment effect and evidence of nonreversible indifference curves. The american Economic review, 1277-1284.
  13. Svenson, O. (1981). Are we all less risky and more skillful than our fellow drivers?. Acta psychologica, 47(2), 143-148.
  14. Asch, S. E. (1951). Effects of group pressure upon the modification and distortion of judgments. Groups, leadership, and men. S, 222-236.
  15. Gigerenzer, G., Todd, P. M., & ABC Research Group, T. (1999). Simple heuristics that make us smart. Oxford University Press.
  16. Danziger, S., Levav, J., & Avnaim-Pesso, L. (2011). Extraneous factors in judicial decisions. Proceedings of the National Academy of Sciences, 108(17), 6889-6892.
  17. https://www.youtube.com/watch?v=z8qs5-BDXNU
  18. https://www.ideou.com/pages/design-thinking
  19. https://www.ideo.com/post/design-kit
  20. https://designfuckingthinking.tumblr.com
  21. http://www.core77.com/posts/24579/Rethinking-Design-Thinking
  22. https://www.reddit.com/r/funny/comments/2pplkx/trying_to_teach_my_girlfriend_how_the_thermostat/?st=j4tncehr&sh=cf48793a
  23. https://www.slideshare.net/ucyc4e/ideo-design-thinking-workshop-2016
  24. https://www.slideshare.net/ucyc4e/ideo-design-thinking-workshop-2016
  25. http://www.designcouncil.org.uk/what-we-do/ae-design-challenge
  26. http://www.designcouncil.org.uk/design-challenges
  27. Roam, D. (2009). Unfolding the Napkin: The hands-on method for solving complex problems with simple pictures. Penguin.
  28. https://www.architectsjournal.co.uk/home/herzog-and-de-meurons-canary-wharf-skyscraper-approved/8673856.article
  29. https://dschool-old.stanford.edu/groups/k12/wiki/e7aa3/Looks_likeWorks_like.html
  30. https://www.flickr.com/photos/rosenfeldmedia/7171789134
  31. Williams, L. (2015). Disrupt: Think the unthinkable to spark transformation in your business. FT Press.