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“I’m just popping to the shops”
FROM SIMPLE TO
SPLINTERED TO SEAMLESS
UNDERSTANDING
THE NEW
CUSTOMER
JOURNEY
In the beginning, there were shops. Places we visited to have a look round, chat with
an assistant, and buy stuff from the rows and racks of stock vying for our attention, we
knew what we needed and a shop was the place to get it. This model worked pretty
well for centuries, and was still the relevant scenario less than 20 years ago when
everybody – retailers, manufacturers and shoppers – seemed to know where they
fitted in. Life was SIMPLE.
Time moves fast and Y2K seems like yesterday – our computers didn’t
crash but the dotcom bubble did burst. In 1991, Tim Berners Lee made the
first internet software available, by ’95 Amazon and eBay were launched,
BOO.com came and went in a matter of 18 months (along with $135m of
investment) and by 2004, nine years after its humble beginning, Amazon
made its first full year of profit. During this time we were finding that
shopping was also a pastime practised while sitting at home with a PC, and
popping to the shops was a mere click away.
THE INTERNET
IS BORN
For retailers and brands, the sands were clearly shifting as they worked
out how to operate within this internet-enhanced world. When Amazon
launched, less than 1% of the world was using the internet; 16 years later
that has risen to 30% (1)
.
So the world got a little less SIMPLE, but a whole lot more fun.
Now conventional wisdom suggests that these are competing forces – that
the more we shop online, the less we’ll buy in store. Not so, according to
the statistics. While the global e-commerce market is predicted to grow by
19% this year to $680bn and to $930bn by 2013 (2)
, since the internet arrived,
the total amount of retail sales space has increased over 200% from 40m²
(2002) to 130m² today (3)
. Granted, the bulk of new retail real estate is in
emerging markets whilst the fastest growth in internet sales is in developed
markets, but there is sufficient overlap to suggest a contradiction. So is this
a supreme act of defiance from the ‘build it and they will come’ developers,
or are perhaps the internet and online channels more complementary than
we’ve been led to believe? More on this later.
Now – more game changing still – shoppers can buy things while sitting
on a bus. Mobile internet and the emergence of the ‘always on’ consumer
means the way shoppers think about, validate and act on their purchasing
decisions has become SPLINTERED.
Analysts estimate that by 2015 almost all mobile devices sold will be smart.
Juniper Research estimates that by 2016 over 1-billion devices will be sold per
year with the emergence of budget models like the Orange Monte Carlo and
the Motorola Fire bringing Angry Birds to the emerging markets as well.
What was SIMPLE –“I’m just popping to the shops…” is now SPLINTERED – “…
shopping is anywhere and everywhere.”
Why has the shopping scenario become so SPLINTERED? I can now buy in
a shop, on a website, via an app on a laptop or smart phone, through my
games console. Alongside traditional and still powerful catalogues and
direct mail, I can now get deals and promotions via QR codes and see an
augmented world through my phone’s camera, placing exciting products
in my path or simply pointing out where the nearest bar selling Stella Artois
in a strange city is. I am poked and prodded by friends on social network
sites where I can also start buying virtual products with new internet-based
currencies. Facebook Credits (F-Commerce) is a virtual currency you can use
to buy virtual goods.
A
MULTI-CHANNEL
WORLD
SPOILT
FOR
CHOICE
You can now even earn Facebook credits when shopping in the real world
through multi retailer reward programme Shopkick. We are happy to take a
recommendation to buy something from someone we have never met and
who lives 5000 miles away. I can price check on the go via RedLaser and
I can get location based deals from Foursquare by becoming a Mayor, or
I can join a collective buying group to get discounts on just about anything
(Groupon). Shops now pop up and pop off, convenience stores are more
convenient as they become an event or viral installation, and if all this
wasn’t enough I can actually stream my products for a day as 21st century
consumption may no longer be about ownership (Netflix) – phew!
To some this SPLINTERED shopping journey is exciting and liberating because
the options available to the regular ‘man on the street’, or ‘on the bus’, or
‘sitting at home’ equate to variety, choice and value. Whereas to others these
SPLINTERS are a sharp reminder that the retail world is moving on at pace.
So back to the competitive or complementary question:
Smart brands and retailers are not grabbing all of these shards at once –
trying to implement a 360 degree strategy in this SPLINTERED world could
leave you badly cut. The options appropriate for a traditional bricks &
mortar retailer may be quite different to that of a brand that has grown up
in the manufacturing, wholesale or online world. The key is to understand
that consumers do not see a on- and offline world; they respond to and
are embracing In-Line experiences, which may mean brands and retailers
choosing to do five things in- and out-of-store really well, (in-line) rather than
10 in a sporadic or siloed way.
So the idea that online and in-store channels are competing is more to
do with internal structures and supply chain economics than any mass
migration from bricks to clicks.
As the shopping experience moves from being SIMPLE to SPLINTERED, we
should try to understand what affect the variety of shopping methods,
choice and value has had on today’s consumers. In doing so we can further
understand how to respond and create a SEAMLESS customer journey that
taps into emerging mind states and the growing acceptance and enjoyment
of in-line experiences. The way we think about and select products is
changing, whether we are a typical Generation Y, a Young Family or a
thrusting Oldie who is experiencing a midlife release rather than a sports
car-fuelled crisis.
“Shopping in the mind”
DREAMING, EXPLORING
& LOCATING
So leaving typologies and segmentation aside we believe that the process of simply
finding something you need, today or fantasising about a purchase over several
months, is governed by three universal 21st century mind states.
It’s too simplistic to say that the retail landscape is now divided into
on-line and in-store purchases. The dynamics of the customer journey
are more multifaceted than that, with shoppers confidently jumping between
‘traditional’ and ‘new’ paths to purchase.
LOCATING
EXPLORING
In this mind state, the consumer is looking for a specific brand, product or
service. They have a short attention span, are often replenishing their usual
stock, or already know the specific product/model they are looking for. As
consumers we have done this for years but now have a few more online
tools to hand to help the process.
In truth most retailers see this as their comfort zone and have built and
evolved their stores around this Locating mind state: avoid putting up too
many barriers, make sure the signage is at the right height and keep the
aisles clear, quite rightly making the shopping journey easy and pain free. All
as it should be. But it doesn’t have to be just that, it can achieve more.
Here, the consumer is open-minded but has category-specific purchase
intent. They have a longer attention span, may have a few options in mind
but are open to suggestions and want to be inspired and informed in equal
measure. The internet can quickly grow loyalty in this area as the ability
to compare and contrast a wide range of products is easy. However a key
component of the Exploring mindset is trial and being able to touch, feel and
test drive products.
Case 1 - M local
(Morrisons UK)
Convenience store chains have spent decades conditioning shoppers
to expect dark, dirty, cluttered, poorly stocked shops completely lacking
anything fresh.
Average spend is only about £5.30 per trip – journeys are short: grab
some milk, a snack and get out. The only way to increase spend is to help
customers do more of their weekly top-up shop there. Importantly, we
needed to satisfy the Locating mindset before the shopper would be even
willing to consider exploring, say, a meal idea.
In the M local example, by reducing SKUs, keeping communications to a
minimum, pushing fresh to the front and focusing on creating simple meal
solutions, FITCH’s design aimed to change the way shoppers approach
this journey.
The result is a real departure from conventional small formats that validates
the shoppers’ questions over fresh, helps them locate essential products
easily and then encourages them to explore tempting meal ideas.
Less advanced in most of today’s retail, but more pressing, is the response to
Exploring and Dreaming mind states that have come to the fore in
recent years.
DREAMING
Case 2 - Tesco Apps
The Groceries App allows users to shop on the go by searching for or
scanning products in-store, but also in a restaurant or at a picnic, using
the barcode, and adding them into their online basket. Effectively they are
trialling the products but saving the purchase until later. They can then, as
you’d expect, book a delivery slot and amend orders later on, all of which
is synced seamlessly with their online order. The app’s ‘Favourites’ feature
remembers all online purchases, as well as any recent in-store purchases in
the payment section.
In addition, the new Tesco Recipes iPad app is aimed at people exploring
new ideas for their kitchen, from speedy mid-week suppers to sweet treats.
In a few clicks, users can add all the ingredients to their basket and have
them delivered to their door, or use it as a shopping list in-store.
Case 3 - REI
REI in the US makes you want to climb mountains by putting full height
climbing walls in the store. And whilst it is a huge barrier to sight lines
through the sales floor they would much rather satisfy people who are
Dreaming or Exploring with a real heart thumping experience, knowing
those Locating are already loyal to this experience retailer anyway and know
where to go to get what they need.
In this mind state, consumers are actively looking for new ideas and
inspiration. They have undefined needs and wants, and are skipping
between categories and brands to find inspiration and the fulfilment
of desires.
Whether daydreaming at your desk or on the bus one can be ‘shopping in
the mind’ and have that desire or interest satiated in many ways. I have
never considered camping, but a friend updated their Facebook with photos
of their recent holiday. And since that popped up on my mobile all I can think
about is a 4-man tent and all the accessories. Wouldn’t it be great if we could
all go to the lake next weekend…must start looking at the options… What
will we need?
Sixty-five seconds of Dreaming started by a simple Facebook update,
followed by 20 minutes of 3G surfing on the internet finding places to go
and products you might need. As a retailer, how do you compete when your
store is screaming ‘In stock – tents over here’, not ‘how about and what if…?’.
Or more importantly, instead of competing, how do you join in?
“Popping to the shops in the 21st century”
SEAMLESS
CUSTOMER JOURNEYS
The new SEAMLESS customer journey should acknowledge that any individual can
exhibit these different mind states at any given moment, often switching from one to
another in an instant, depending on their particular shopping mission.
Traditional shopping journeys used to be predominantly location based, from leaving
home to crossing a threshold to leaving a store with a bag in hand, whereas the
new SEAMLESS journey is often marked more by time and triggers than physical
steps: a camping update on Facebook, an interactive window display, a QR code in a
magazine and time spent daydreaming or shopping in the mind.
The three mind states have major implications for a store’s design, layout and
communication. And just as importantly, they have implications for how retailers think
about the entire customer journey and that prize: the purchase.
So brands and retailers don’t have as much ownership as they’ve been accustomed
to over this SPLINTERED journey to purchase.
In this section we’ve explored the shopping journeys of four leading brands and
retailers who are turning this collision of in-store, online and out of store to their
advantage. They’re cleverly creating a SEAMLESS customer journey knitting together a
wide range of traditional and emerging touch points.
The trick is to both understand how best to serve
these mind states, as well as the triggers which
migrate between them.
IKEA
Started in 1947 by a 17-yr old Ingvar Kamprad, IKEA now employs 127,000 staff in 41 countries.
A recent Mintel report estimated that one in 10 babies born in Europe had been conceived in an IKEA
bed. 175-million copies of the IKEA catalogue are printed annually, three times more than the Bible,
and 2/3rds more British families choose to go to IKEA than go to Church…and there are only 18 stores
in the UK. Many customers in China visit IKEA for a day out to imagine the possibilities of their new
homes, or simply read a book lying on one of the beds. “Welcome to IKEA Beijing where the atmosphere
is more theme park than store.” (LA Times)
ONLIN
E
O
U
T
OFSTORE
IN STORE
Displays products by
type - ideal for those in
explore mode who
want to compare or
contrast products
MARKETPLACE
Supervised area that allow
kids to have fun and
parents to shop the
store hassle free
KIDS PLAY AREA
A simple layout that is
coded for ease of navigation
and also displays
larger items
WAREHOUSE
Full size displays across
the key areas of the home.
ROOM SETS
A place to relax and
think, browse a catalogue
and explore new
bedroom options
RESTAURANT
FOOD
MARKET
CRAYFISH
PARTIES
LIVE
PRODUCT
DEMOS
BLUE &
YELLOW
BAGS
The main area that inspires and
delights with ideas for the home
SHOWROOM
The main showroom space brings the web
and the catalogue to life by displaying room
ideas and accessories - a constantly refreshed
space that also demonstrates product features
and benefits
An essential tool that has
opened up the brand to
more consumers
DELIVERY
COOKBOOK
DECORATED
MONORAIL
LONGEST
BOOKSHELF
NYC
POP UP
A free printed piece that allows
all mindstates to explore IKEA
CATALOGUE
An essential tool that
allows dreamers and
explorers to create
their ideal space
KITCHEN
PLANNER
Posted IKEA interiors that
users were encouraged to
tag with their names
to win the products
in the shot
FACEBOOK
CAMPAIGN
IKEA LIVE
SIMS 2
HOMESTUFF
GAME
AR APP
DESKTOP
APP
Comprehensive online catalogue
and interior planning tool
WEBSITE
LOCATING EXPLORING DREAMING
The catalogue is now published each summer
in 55 different editions, in 27 languages for
35 countries. The catalogue is regarded as
the main marketing tool and contains over
12,000 products
A global resource that provides tips and
inspiration as well as the opportunity to
browse and purchase from the site
LEGO
The name Lego comes from the Danish phrase Leg Godt, which means ‘Play Well’. Incidentally it also
means ‘I assemble’ in Latin. Ole Kirk Kristiansen began making wooden toys in 1932 and expanded
into plastic bricks in 1949. At the time it was felt that plastic toys would never replace wooden ones. In
2000, Lego was voted Toy of the Century by Fortune magazine. There are five Legoland theme parks
and currently 46 retail stores including one in the Disney theme park.
The Lego website had an average of 11-million individual visitors a month, with an average dwell time
of approx 22 minutes (4)
. The Lego club has 3.5-million members worldwide. On average there are 62
Lego bricks for every person on Earth and approximately seven Lego sets are sold each second. There are
915,000,000 ways to combine six Lego bricks.
ONLIN
E
O
U
T
OFSTORE
IN STORE
LOCATING
The ultimate experience
where consumers get to
‘play well’ with
the product
LEGO
BRAND STORE
EVENT MINI
MODELS
PICK
A
BRICK
WINDOW
DISPLAY
DISPLAY
PLAY
AREAS
POS
AR
SIS
The majority of the retail experience
and is often the focal point of the
children’s/toy department
THIRD PARTY RETAIL
In this environment it is important to present the brand
in a consistent and dynamic way with less
physical touchpoints than owned stores.
Perfect for those exploring and
locating particular products
A membership account that
lets you play games and
access the online store
LEGO ID
Lego have large play areas
in these locations oten
supported by large
scale models and
retail stores
THEME PARKS
Perfect place for locators
to purchase products
.COM/SHOP
An opportunity to have
more interaction with
the brand
APPS
YOUTUBE
MY LEGO
NETWORK
GAMES
CREATE &
SHARE
CLUB
FACEBOOK
A comprehensive site that
covers all aspects of the brand
LEGO.COM
The site allows explorers and dreamers to join the
brand by becoming a member of the Lego club,
play interactive games and book tickets
for Legoland
INDIANA
JONES
RIDES
MINILAND
The ultimate themed experience
LEGOLAND
A large scale encapsulation of the Lego brand -
immersive and interactive the theme park brings
alive the brand. The store is located at the
entrance/exit with additonal smaller retail outlets
located throughout the park.For dreamers,
explorers and locators, Lego have an
unrivalled marketing tool in 5
locations around the world
LOCATING EXPLORING DREAMING
A variety of videos that
feature films brought
to life in Lego
NIKE
Founded in 1964 as Blue Ribbon Sports by Bill Bowerman and Phil Knight, the business eventually
became Nike Inc in 1978 – Nike was the Greek goddess of Victory. The famous Nike ‘swoosh’ was
created by Carolyn Davidson for a fee of $35 and Phil Knight is believed to have said of the initial
sketch “I don’t love it but it will grow on me”. In 1998 Dan Wieden of Wieden & Kennedy famously
said, “…you Nike guys… you just do it”, and the rest is history. What started nearly 50 years ago as
a trackside business selling Onitsuka Tiger shoes, now Asics, out of a car, is now a multichannel brand
worth $67-billion.
ONLIN
E
O
U
T
OFSTORE
IN STORE
Mall-based stores
present an edited version
of the range
NIKE STORES
The Flagship experience
that presents the brand
in the ultimate way
NIKETOWN
An opportunity to explore
and buy the brand at a
discounted price
FACTORY OUTLET
NIKE ID
STUDIO
RUNNING
LAB
DISPLAY
POSM POS
SIS
The majority of the retail experience
and is often the focal point of a
sports department
THIRD PARTY RETAIL
In this environment it is important to present
the brand in a consistent and dynamic way
with less physical touchpoints than owned
stores. Perfect for those exploring and
locating particular products
A vehicle that follows you
while you trial running
shoes in the great
outdoors
NIKE TRIAL VAN
A training aid that further
secures the loyalty of all the
mind states
NIKE +
Aimed at the sports
enthusiast and casual
athlete - filled with sports
inspiration and
editorial content
NIKE.COM
1948
POP UP
NIKE
6
NIKE
LEBRON
NIKE
+ RED
RUN
CITY
HUMAN
RACE
NIKE ID
APP
NIKE
TRUE CITY
APP
NIKE
TRAINING
APP
A comprehensive shopping site
NIKE.STORE.COM
A commerce site that also contains tips and
inspiration - allows explorers and locaters
to browse by sports or product type
LOCATING EXPLORING DREAMING
Customise your own
pair of trainers - perfect
for dreamers who want a
personalised product
NIKE ID
WHAT DOES SEAMLESS
RETAIL MEAN?
EXPERIENCE STORES
SALES PER SQ...?
HIGHER VALUE PURCHASES
As online shopping grows, it’s the replenishment purchases made in
Locating mode that will continue to move off the high street and away from
the malls. The best retailers will respond to this by building strong and
seamless links between their shops and their online experience. Recently the
CEO of Uniqlo announced that their next major Flagship opening would be
their website.
The future of bricks & mortar lies in shifting the attention towards people in
the Exploring and Dreaming mind states. By setting stores up to encourage
Exploring and Dreaming, the retailer can then look to build customer loyalty
all the way through the journey to purchase by truly inspiring their desires
and aspirations.
These shoppers will then show their loyalty – perhaps online or perhaps on
another occasion in-store. If they do let go of this convention then the need
for vast stock rooms reduces and then there are implications for real estate
strategy. But why so brave? Well, how is inspiration in-store credited against
a sale online? The tried and trusted ‘sales per square foot or per square
metre’ may no longer be the absolute measure as ‘SEAMLESS retail’ is much
less tangible. In fact, the whole economic structure of the supply chain
comes into question.
This is good news for retailers, because there’s the potential here to get
more value out of their customers. By redefining the customer journey in this
way, confident decisions can be made about how to up-sell and cross-sell
shoppers moving them from relatively low value purchases to a higher value
Exploring and Dreaming-driven spend.
Clever retailers like Morrisons, Tesco and REI are already working out how
to help someone in Locating mode evolve into Exploring or Dreaming
thereby creating loyalty, whether that be Physical Commerce, E-Commerce,
M-Commerce or F-Commerce.
Once retailers are brave enough to let go of the idea that
their stores are solely places of transaction, they can
focus on giving customers a rewarding experience.
NEW WAYS OF WORKING
Staples is the second largest business in the Internet Retailer Top 500, right
behind Amazon, with the web accounting for 42% of overall sales. In light
of the growth and contribution of the ‘net to their customer journey, Staples
has reduced it prototypical store size from 24,000 sqft to 20,000 sqft. This
proactive move has seen benefits in terms of reduced rent, lower utility
costs and fewer fixtures. The in-store offer has become more targeted. As
a result Staples has seen an increase in higher value business customer
traffic during the week. The reduction in space and stock previously needed
to accommodate promotional/seasonal spikes in demand resulted in
more room for improved service in-store and a much improved checkout
experience (5)
.
Of course, there are major implications here for retailers and brand owners.
We are gradually seeing a movement from the department silos (Marketing,
Retail, Digital, Buying) to the integrated approach – yes we’ve heard it before
but now it’s really happening. This is the way SPLINTERED will become
SEAMLESS. Smart organisations have already picked up on this and are
aligning themselves around the customer point of view. To do this, they’re
turning 90 degrees, making sure their marketing, retail and real estate
teams work together rather than in isolation, or worse still, in competition.
Many of the examples we have discussed took decades to reach their
potential and embrace all aspects of the seamless customer journey – today
we are seeing new business models emerging everyday. Some leading
brands like Groupon, eBay and Facebook were only conceived a few years
ago yet have caught the imagination of brands and consumers alike. Can a
business afford to be flat-footed and wait a decade for success? Or will it be
rapidly overtaken by more fleet-footed brands that embrace many channels
in a seamless way seeing dot com, Apps, YouTube, Twitter, Pop Up and a
physical store network as all part of the new experience?
HOW FITCH
CAN HELP
•	 	 AUDIT ENTIRE JOURNEY
•	 	 ANALYSIS OF GAP AND OPPORTUNITIES
•	 	 STORE DESIGN FRAMED IN A NEW AND INTEGRATED WAY
•	 	 IDEAS ON TOUCHPOINTS
Traditionally known for creating innovative ‘bricks & mortar’ customer
experiences, FITCH has also had to rapidly adjust our approach. Translating
a brand into a compelling consumer experience now requires
a much more diverse skill base, a refined process and the ability to
orchestrate a much broader range of touch points than ever before.
The new methodology still follows FITCH’s proprietary 4D process of Discover,
Define, Design and Deliver, but begins with a new approach to researching
and modelling the current splintered customer purchase journey.
From this foundation, FITCH then audit the entire journey to identify
weaknesses, missing links and key opportunities for development. The
‘Locating, Exploring and Dreaming’ perspective drives the unifying ‘big idea’
that sits at the core of the new seamless experience. It also drives idea
generation across in-store, mobile and in-line channels and touch points.
FITCH’s broad range of creative skills is then orchestrated to bring the
experience to life through the evolving design phases of work.
Finally, the Deliver stage takes the seamless in-line experience into the
heads, hearts and hands of the target customer whoever and wherever
they may be.
(1)	InternetWorldStats
(2)	 JP Morgan
(3) 	 A.T. Kearney
(4)	 Google Adplanner
(5)	BNET

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Understanding the new customer mindstates

  • 1. “I’m just popping to the shops” FROM SIMPLE TO SPLINTERED TO SEAMLESS UNDERSTANDING THE NEW CUSTOMER JOURNEY In the beginning, there were shops. Places we visited to have a look round, chat with an assistant, and buy stuff from the rows and racks of stock vying for our attention, we knew what we needed and a shop was the place to get it. This model worked pretty well for centuries, and was still the relevant scenario less than 20 years ago when everybody – retailers, manufacturers and shoppers – seemed to know where they fitted in. Life was SIMPLE. Time moves fast and Y2K seems like yesterday – our computers didn’t crash but the dotcom bubble did burst. In 1991, Tim Berners Lee made the first internet software available, by ’95 Amazon and eBay were launched, BOO.com came and went in a matter of 18 months (along with $135m of investment) and by 2004, nine years after its humble beginning, Amazon made its first full year of profit. During this time we were finding that shopping was also a pastime practised while sitting at home with a PC, and popping to the shops was a mere click away. THE INTERNET IS BORN
  • 2. For retailers and brands, the sands were clearly shifting as they worked out how to operate within this internet-enhanced world. When Amazon launched, less than 1% of the world was using the internet; 16 years later that has risen to 30% (1) . So the world got a little less SIMPLE, but a whole lot more fun. Now conventional wisdom suggests that these are competing forces – that the more we shop online, the less we’ll buy in store. Not so, according to the statistics. While the global e-commerce market is predicted to grow by 19% this year to $680bn and to $930bn by 2013 (2) , since the internet arrived, the total amount of retail sales space has increased over 200% from 40m² (2002) to 130m² today (3) . Granted, the bulk of new retail real estate is in emerging markets whilst the fastest growth in internet sales is in developed markets, but there is sufficient overlap to suggest a contradiction. So is this a supreme act of defiance from the ‘build it and they will come’ developers, or are perhaps the internet and online channels more complementary than we’ve been led to believe? More on this later. Now – more game changing still – shoppers can buy things while sitting on a bus. Mobile internet and the emergence of the ‘always on’ consumer means the way shoppers think about, validate and act on their purchasing decisions has become SPLINTERED. Analysts estimate that by 2015 almost all mobile devices sold will be smart. Juniper Research estimates that by 2016 over 1-billion devices will be sold per year with the emergence of budget models like the Orange Monte Carlo and the Motorola Fire bringing Angry Birds to the emerging markets as well. What was SIMPLE –“I’m just popping to the shops…” is now SPLINTERED – “… shopping is anywhere and everywhere.” Why has the shopping scenario become so SPLINTERED? I can now buy in a shop, on a website, via an app on a laptop or smart phone, through my games console. Alongside traditional and still powerful catalogues and direct mail, I can now get deals and promotions via QR codes and see an augmented world through my phone’s camera, placing exciting products in my path or simply pointing out where the nearest bar selling Stella Artois in a strange city is. I am poked and prodded by friends on social network sites where I can also start buying virtual products with new internet-based currencies. Facebook Credits (F-Commerce) is a virtual currency you can use to buy virtual goods. A MULTI-CHANNEL WORLD SPOILT FOR CHOICE
  • 3. You can now even earn Facebook credits when shopping in the real world through multi retailer reward programme Shopkick. We are happy to take a recommendation to buy something from someone we have never met and who lives 5000 miles away. I can price check on the go via RedLaser and I can get location based deals from Foursquare by becoming a Mayor, or I can join a collective buying group to get discounts on just about anything (Groupon). Shops now pop up and pop off, convenience stores are more convenient as they become an event or viral installation, and if all this wasn’t enough I can actually stream my products for a day as 21st century consumption may no longer be about ownership (Netflix) – phew! To some this SPLINTERED shopping journey is exciting and liberating because the options available to the regular ‘man on the street’, or ‘on the bus’, or ‘sitting at home’ equate to variety, choice and value. Whereas to others these SPLINTERS are a sharp reminder that the retail world is moving on at pace. So back to the competitive or complementary question: Smart brands and retailers are not grabbing all of these shards at once – trying to implement a 360 degree strategy in this SPLINTERED world could leave you badly cut. The options appropriate for a traditional bricks & mortar retailer may be quite different to that of a brand that has grown up in the manufacturing, wholesale or online world. The key is to understand that consumers do not see a on- and offline world; they respond to and are embracing In-Line experiences, which may mean brands and retailers choosing to do five things in- and out-of-store really well, (in-line) rather than 10 in a sporadic or siloed way. So the idea that online and in-store channels are competing is more to do with internal structures and supply chain economics than any mass migration from bricks to clicks. As the shopping experience moves from being SIMPLE to SPLINTERED, we should try to understand what affect the variety of shopping methods, choice and value has had on today’s consumers. In doing so we can further understand how to respond and create a SEAMLESS customer journey that taps into emerging mind states and the growing acceptance and enjoyment of in-line experiences. The way we think about and select products is changing, whether we are a typical Generation Y, a Young Family or a thrusting Oldie who is experiencing a midlife release rather than a sports car-fuelled crisis. “Shopping in the mind” DREAMING, EXPLORING & LOCATING So leaving typologies and segmentation aside we believe that the process of simply finding something you need, today or fantasising about a purchase over several months, is governed by three universal 21st century mind states. It’s too simplistic to say that the retail landscape is now divided into on-line and in-store purchases. The dynamics of the customer journey are more multifaceted than that, with shoppers confidently jumping between ‘traditional’ and ‘new’ paths to purchase.
  • 4. LOCATING EXPLORING In this mind state, the consumer is looking for a specific brand, product or service. They have a short attention span, are often replenishing their usual stock, or already know the specific product/model they are looking for. As consumers we have done this for years but now have a few more online tools to hand to help the process. In truth most retailers see this as their comfort zone and have built and evolved their stores around this Locating mind state: avoid putting up too many barriers, make sure the signage is at the right height and keep the aisles clear, quite rightly making the shopping journey easy and pain free. All as it should be. But it doesn’t have to be just that, it can achieve more. Here, the consumer is open-minded but has category-specific purchase intent. They have a longer attention span, may have a few options in mind but are open to suggestions and want to be inspired and informed in equal measure. The internet can quickly grow loyalty in this area as the ability to compare and contrast a wide range of products is easy. However a key component of the Exploring mindset is trial and being able to touch, feel and test drive products. Case 1 - M local (Morrisons UK) Convenience store chains have spent decades conditioning shoppers to expect dark, dirty, cluttered, poorly stocked shops completely lacking anything fresh. Average spend is only about £5.30 per trip – journeys are short: grab some milk, a snack and get out. The only way to increase spend is to help customers do more of their weekly top-up shop there. Importantly, we needed to satisfy the Locating mindset before the shopper would be even willing to consider exploring, say, a meal idea. In the M local example, by reducing SKUs, keeping communications to a minimum, pushing fresh to the front and focusing on creating simple meal solutions, FITCH’s design aimed to change the way shoppers approach this journey. The result is a real departure from conventional small formats that validates the shoppers’ questions over fresh, helps them locate essential products easily and then encourages them to explore tempting meal ideas. Less advanced in most of today’s retail, but more pressing, is the response to Exploring and Dreaming mind states that have come to the fore in recent years.
  • 5. DREAMING Case 2 - Tesco Apps The Groceries App allows users to shop on the go by searching for or scanning products in-store, but also in a restaurant or at a picnic, using the barcode, and adding them into their online basket. Effectively they are trialling the products but saving the purchase until later. They can then, as you’d expect, book a delivery slot and amend orders later on, all of which is synced seamlessly with their online order. The app’s ‘Favourites’ feature remembers all online purchases, as well as any recent in-store purchases in the payment section. In addition, the new Tesco Recipes iPad app is aimed at people exploring new ideas for their kitchen, from speedy mid-week suppers to sweet treats. In a few clicks, users can add all the ingredients to their basket and have them delivered to their door, or use it as a shopping list in-store. Case 3 - REI REI in the US makes you want to climb mountains by putting full height climbing walls in the store. And whilst it is a huge barrier to sight lines through the sales floor they would much rather satisfy people who are Dreaming or Exploring with a real heart thumping experience, knowing those Locating are already loyal to this experience retailer anyway and know where to go to get what they need. In this mind state, consumers are actively looking for new ideas and inspiration. They have undefined needs and wants, and are skipping between categories and brands to find inspiration and the fulfilment of desires. Whether daydreaming at your desk or on the bus one can be ‘shopping in the mind’ and have that desire or interest satiated in many ways. I have never considered camping, but a friend updated their Facebook with photos of their recent holiday. And since that popped up on my mobile all I can think about is a 4-man tent and all the accessories. Wouldn’t it be great if we could all go to the lake next weekend…must start looking at the options… What will we need? Sixty-five seconds of Dreaming started by a simple Facebook update, followed by 20 minutes of 3G surfing on the internet finding places to go and products you might need. As a retailer, how do you compete when your store is screaming ‘In stock – tents over here’, not ‘how about and what if…?’. Or more importantly, instead of competing, how do you join in?
  • 6. “Popping to the shops in the 21st century” SEAMLESS CUSTOMER JOURNEYS The new SEAMLESS customer journey should acknowledge that any individual can exhibit these different mind states at any given moment, often switching from one to another in an instant, depending on their particular shopping mission. Traditional shopping journeys used to be predominantly location based, from leaving home to crossing a threshold to leaving a store with a bag in hand, whereas the new SEAMLESS journey is often marked more by time and triggers than physical steps: a camping update on Facebook, an interactive window display, a QR code in a magazine and time spent daydreaming or shopping in the mind. The three mind states have major implications for a store’s design, layout and communication. And just as importantly, they have implications for how retailers think about the entire customer journey and that prize: the purchase. So brands and retailers don’t have as much ownership as they’ve been accustomed to over this SPLINTERED journey to purchase. In this section we’ve explored the shopping journeys of four leading brands and retailers who are turning this collision of in-store, online and out of store to their advantage. They’re cleverly creating a SEAMLESS customer journey knitting together a wide range of traditional and emerging touch points. The trick is to both understand how best to serve these mind states, as well as the triggers which migrate between them.
  • 7. IKEA Started in 1947 by a 17-yr old Ingvar Kamprad, IKEA now employs 127,000 staff in 41 countries. A recent Mintel report estimated that one in 10 babies born in Europe had been conceived in an IKEA bed. 175-million copies of the IKEA catalogue are printed annually, three times more than the Bible, and 2/3rds more British families choose to go to IKEA than go to Church…and there are only 18 stores in the UK. Many customers in China visit IKEA for a day out to imagine the possibilities of their new homes, or simply read a book lying on one of the beds. “Welcome to IKEA Beijing where the atmosphere is more theme park than store.” (LA Times) ONLIN E O U T OFSTORE IN STORE Displays products by type - ideal for those in explore mode who want to compare or contrast products MARKETPLACE Supervised area that allow kids to have fun and parents to shop the store hassle free KIDS PLAY AREA A simple layout that is coded for ease of navigation and also displays larger items WAREHOUSE Full size displays across the key areas of the home. ROOM SETS A place to relax and think, browse a catalogue and explore new bedroom options RESTAURANT FOOD MARKET CRAYFISH PARTIES LIVE PRODUCT DEMOS BLUE & YELLOW BAGS The main area that inspires and delights with ideas for the home SHOWROOM The main showroom space brings the web and the catalogue to life by displaying room ideas and accessories - a constantly refreshed space that also demonstrates product features and benefits An essential tool that has opened up the brand to more consumers DELIVERY COOKBOOK DECORATED MONORAIL LONGEST BOOKSHELF NYC POP UP A free printed piece that allows all mindstates to explore IKEA CATALOGUE An essential tool that allows dreamers and explorers to create their ideal space KITCHEN PLANNER Posted IKEA interiors that users were encouraged to tag with their names to win the products in the shot FACEBOOK CAMPAIGN IKEA LIVE SIMS 2 HOMESTUFF GAME AR APP DESKTOP APP Comprehensive online catalogue and interior planning tool WEBSITE LOCATING EXPLORING DREAMING The catalogue is now published each summer in 55 different editions, in 27 languages for 35 countries. The catalogue is regarded as the main marketing tool and contains over 12,000 products A global resource that provides tips and inspiration as well as the opportunity to browse and purchase from the site
  • 8. LEGO The name Lego comes from the Danish phrase Leg Godt, which means ‘Play Well’. Incidentally it also means ‘I assemble’ in Latin. Ole Kirk Kristiansen began making wooden toys in 1932 and expanded into plastic bricks in 1949. At the time it was felt that plastic toys would never replace wooden ones. In 2000, Lego was voted Toy of the Century by Fortune magazine. There are five Legoland theme parks and currently 46 retail stores including one in the Disney theme park. The Lego website had an average of 11-million individual visitors a month, with an average dwell time of approx 22 minutes (4) . The Lego club has 3.5-million members worldwide. On average there are 62 Lego bricks for every person on Earth and approximately seven Lego sets are sold each second. There are 915,000,000 ways to combine six Lego bricks. ONLIN E O U T OFSTORE IN STORE LOCATING The ultimate experience where consumers get to ‘play well’ with the product LEGO BRAND STORE EVENT MINI MODELS PICK A BRICK WINDOW DISPLAY DISPLAY PLAY AREAS POS AR SIS The majority of the retail experience and is often the focal point of the children’s/toy department THIRD PARTY RETAIL In this environment it is important to present the brand in a consistent and dynamic way with less physical touchpoints than owned stores. Perfect for those exploring and locating particular products A membership account that lets you play games and access the online store LEGO ID Lego have large play areas in these locations oten supported by large scale models and retail stores THEME PARKS Perfect place for locators to purchase products .COM/SHOP An opportunity to have more interaction with the brand APPS YOUTUBE MY LEGO NETWORK GAMES CREATE & SHARE CLUB FACEBOOK A comprehensive site that covers all aspects of the brand LEGO.COM The site allows explorers and dreamers to join the brand by becoming a member of the Lego club, play interactive games and book tickets for Legoland INDIANA JONES RIDES MINILAND The ultimate themed experience LEGOLAND A large scale encapsulation of the Lego brand - immersive and interactive the theme park brings alive the brand. The store is located at the entrance/exit with additonal smaller retail outlets located throughout the park.For dreamers, explorers and locators, Lego have an unrivalled marketing tool in 5 locations around the world LOCATING EXPLORING DREAMING A variety of videos that feature films brought to life in Lego
  • 9. NIKE Founded in 1964 as Blue Ribbon Sports by Bill Bowerman and Phil Knight, the business eventually became Nike Inc in 1978 – Nike was the Greek goddess of Victory. The famous Nike ‘swoosh’ was created by Carolyn Davidson for a fee of $35 and Phil Knight is believed to have said of the initial sketch “I don’t love it but it will grow on me”. In 1998 Dan Wieden of Wieden & Kennedy famously said, “…you Nike guys… you just do it”, and the rest is history. What started nearly 50 years ago as a trackside business selling Onitsuka Tiger shoes, now Asics, out of a car, is now a multichannel brand worth $67-billion. ONLIN E O U T OFSTORE IN STORE Mall-based stores present an edited version of the range NIKE STORES The Flagship experience that presents the brand in the ultimate way NIKETOWN An opportunity to explore and buy the brand at a discounted price FACTORY OUTLET NIKE ID STUDIO RUNNING LAB DISPLAY POSM POS SIS The majority of the retail experience and is often the focal point of a sports department THIRD PARTY RETAIL In this environment it is important to present the brand in a consistent and dynamic way with less physical touchpoints than owned stores. Perfect for those exploring and locating particular products A vehicle that follows you while you trial running shoes in the great outdoors NIKE TRIAL VAN A training aid that further secures the loyalty of all the mind states NIKE + Aimed at the sports enthusiast and casual athlete - filled with sports inspiration and editorial content NIKE.COM 1948 POP UP NIKE 6 NIKE LEBRON NIKE + RED RUN CITY HUMAN RACE NIKE ID APP NIKE TRUE CITY APP NIKE TRAINING APP A comprehensive shopping site NIKE.STORE.COM A commerce site that also contains tips and inspiration - allows explorers and locaters to browse by sports or product type LOCATING EXPLORING DREAMING Customise your own pair of trainers - perfect for dreamers who want a personalised product NIKE ID
  • 10. WHAT DOES SEAMLESS RETAIL MEAN? EXPERIENCE STORES SALES PER SQ...? HIGHER VALUE PURCHASES As online shopping grows, it’s the replenishment purchases made in Locating mode that will continue to move off the high street and away from the malls. The best retailers will respond to this by building strong and seamless links between their shops and their online experience. Recently the CEO of Uniqlo announced that their next major Flagship opening would be their website. The future of bricks & mortar lies in shifting the attention towards people in the Exploring and Dreaming mind states. By setting stores up to encourage Exploring and Dreaming, the retailer can then look to build customer loyalty all the way through the journey to purchase by truly inspiring their desires and aspirations. These shoppers will then show their loyalty – perhaps online or perhaps on another occasion in-store. If they do let go of this convention then the need for vast stock rooms reduces and then there are implications for real estate strategy. But why so brave? Well, how is inspiration in-store credited against a sale online? The tried and trusted ‘sales per square foot or per square metre’ may no longer be the absolute measure as ‘SEAMLESS retail’ is much less tangible. In fact, the whole economic structure of the supply chain comes into question. This is good news for retailers, because there’s the potential here to get more value out of their customers. By redefining the customer journey in this way, confident decisions can be made about how to up-sell and cross-sell shoppers moving them from relatively low value purchases to a higher value Exploring and Dreaming-driven spend. Clever retailers like Morrisons, Tesco and REI are already working out how to help someone in Locating mode evolve into Exploring or Dreaming thereby creating loyalty, whether that be Physical Commerce, E-Commerce, M-Commerce or F-Commerce. Once retailers are brave enough to let go of the idea that their stores are solely places of transaction, they can focus on giving customers a rewarding experience.
  • 11. NEW WAYS OF WORKING Staples is the second largest business in the Internet Retailer Top 500, right behind Amazon, with the web accounting for 42% of overall sales. In light of the growth and contribution of the ‘net to their customer journey, Staples has reduced it prototypical store size from 24,000 sqft to 20,000 sqft. This proactive move has seen benefits in terms of reduced rent, lower utility costs and fewer fixtures. The in-store offer has become more targeted. As a result Staples has seen an increase in higher value business customer traffic during the week. The reduction in space and stock previously needed to accommodate promotional/seasonal spikes in demand resulted in more room for improved service in-store and a much improved checkout experience (5) . Of course, there are major implications here for retailers and brand owners. We are gradually seeing a movement from the department silos (Marketing, Retail, Digital, Buying) to the integrated approach – yes we’ve heard it before but now it’s really happening. This is the way SPLINTERED will become SEAMLESS. Smart organisations have already picked up on this and are aligning themselves around the customer point of view. To do this, they’re turning 90 degrees, making sure their marketing, retail and real estate teams work together rather than in isolation, or worse still, in competition. Many of the examples we have discussed took decades to reach their potential and embrace all aspects of the seamless customer journey – today we are seeing new business models emerging everyday. Some leading brands like Groupon, eBay and Facebook were only conceived a few years ago yet have caught the imagination of brands and consumers alike. Can a business afford to be flat-footed and wait a decade for success? Or will it be rapidly overtaken by more fleet-footed brands that embrace many channels in a seamless way seeing dot com, Apps, YouTube, Twitter, Pop Up and a physical store network as all part of the new experience?
  • 12. HOW FITCH CAN HELP • AUDIT ENTIRE JOURNEY • ANALYSIS OF GAP AND OPPORTUNITIES • STORE DESIGN FRAMED IN A NEW AND INTEGRATED WAY • IDEAS ON TOUCHPOINTS Traditionally known for creating innovative ‘bricks & mortar’ customer experiences, FITCH has also had to rapidly adjust our approach. Translating a brand into a compelling consumer experience now requires a much more diverse skill base, a refined process and the ability to orchestrate a much broader range of touch points than ever before. The new methodology still follows FITCH’s proprietary 4D process of Discover, Define, Design and Deliver, but begins with a new approach to researching and modelling the current splintered customer purchase journey. From this foundation, FITCH then audit the entire journey to identify weaknesses, missing links and key opportunities for development. The ‘Locating, Exploring and Dreaming’ perspective drives the unifying ‘big idea’ that sits at the core of the new seamless experience. It also drives idea generation across in-store, mobile and in-line channels and touch points. FITCH’s broad range of creative skills is then orchestrated to bring the experience to life through the evolving design phases of work. Finally, the Deliver stage takes the seamless in-line experience into the heads, hearts and hands of the target customer whoever and wherever they may be. (1) InternetWorldStats (2) JP Morgan (3) A.T. Kearney (4) Google Adplanner (5) BNET