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EMPATHY
GAMES
FELIPE BARCELLOS | @ELVEXKIDD | WWW.ELVEXKIDD.COM
playing for a better
world
Post-graduation in Electronic Games Development
Universidade do Estado do Amazonas (UEA)
Manaus, June 2016, Brazil.
EMPATHY
GAMES
EMPATHY
GAMES
EMPATHY
GAMES
Definition
EMPATHY
GAMES
Definition Potential
EMPATHY
GAMES
Definition Potential
 Multisensory
EMPATHY
GAMES
Definition Potential
 Multisensory (graphic, sound, kinetic)
EMPATHY
GAMES
Definition Potential
 Multisensory (graphic, sound, kinetic)
 & Interactive Environment
EMPATHY
GAMES
Definition Potential
 Multisensory (graphic, sound, kinetic)
 & Interactive Environment
 Highly Immersive Media
EMPATHY
GAMES
Definition Potential
 Multisensory (graphic, sound, kinetic)
 & Interactive Environment
 Highly Immersive Media
 Cause Strong Emotional
Reactions
Amnesia – The Dark Descent
Frictional Games
Sep 2010
https://www.youtube.com/watch?v=eTlWBtz62
Z0
“Stress from the presence of strangers
reduces people’s ability to empathize, a
new study finds. However, just 15 minutes
of playing a video game together (in this
case, the cooperative music game Rock
Band) is enough to overcome this barrier
and allow strangers to empathize with each
other.”
McGill University, Jan 2015.
via Jane McGonigal’s blog
http://janemcgonigal.com/2015/02/18/superbetter-science-updates/
EMPATHY
GAMES
EMPATHY
GAMES
EMPATHY
GAMES
Definition
EMPATHY
GAMES
Definition
“the capacity to understand what another
person is experiencing from within the
other person's frame of reference, i.e., the
capacity to place oneself in another's
shoes”
 Multisensory (graphic, sound, kinetic)
 & Interactive Environment
 Highly Immersive Media
 Cause Strong Emotional Reactions
 Help Empathize with Strangers (bounds)
EMPATHY
GAMES
GAMES CAN BE A
POWERFUL MIND-
CHANGING TOOL
CAN BE USED TO CREATE A BETTER WORLD
THROUGH GAME IMMERSION
CRITICAL THINKING OF OUR “TRUTHS” &
UNDERSTANDING OF DIFFERENT REALITIES,
CONTEXTS, PROBLEMS, PEOPLE.
AND AS HUMANS, THERE IS A LOT
TO UNDERSTAND AND WORRY
ABOUT.
MODERN SLAVERY
RACISM
RELIGIOUS
RAPE
SEXUAL IDENTITY AND
GENDER
DEPRESSIO
EMPATHY
GAMES
 Papo & Yo (Vander Caballero)
EMPATHY
GAMES
Papo & Yo
Vander Caballero
Minority Media Inc.
Aug 2012
https://www.youtube.com/watch?v=1l88ifV7N4
4
 Papo & Yo (Vander Caballero)
 Loneliness (Jordan Magnuson)
EMPATHY
GAMES
Loneliness
Jordan Magnuson
Necessary Games
Set 2010
http://www.necessarygames.com/my-games/loneliness/flash
 Papo & Yo (Vander Caballero)
 Loneliness (Jordan Magnuson)
 Coming Out Simulator (Nick Case)
EMPATHY
GAMES
Coming Out Simulator
Nicky Case
Set 2010
http://ncase.itch.io/coming-out-simulator-2014
 Papo & Yo (Vander Caballero)
 Loneliness (Jordan Magnuson)
 Coming Out Simulator (Nick Case)
 Dys4ia (Anna Anthropy)
EMPATHY
GAMES
“This was a story about frustration - in what
other form do people complain as much about
being frustrated? A video game lets you set
up goals for the player and make her fail to
achieve them. A reader can’t fail a book. It’s
an entirely different level of empathy.”
Anna Anthropy about Dys4ia on PennyArcade
Dys4ia
Anna Anthropy
Mar 2012
http://wizardofvore.itch.io/dys4ia
How to make
one?
EMPATHY
GAMES
 Features (cool mechanics)
 Features (cool mechanics)
 Awesome graphics
 Features (cool mechanics)
 Awesome graphics
 Perfect BGM & SFX
 Features (cool mechanics)
 Awesome graphics
 Perfect BGM & SFX
 Super detailed story
 Features (cool mechanics)
 Awesome graphics
 Perfect BGM & SFX
 Super detailed story
 THE MESSAGE (THE FEELING, WHAT
TO THINK ABOUT)
 Features (cool mechanics)
 Awesome graphics
 Perfect BGM & SFX
 Super detailed story
 THE MESSAGE (THE FEELING, WHAT
TO THINK ABOUT)
How the mechanics
can help spreading
this message?
Mechanics as Metaphor (part 2)
Extra Credits
https://www.youtube.com/watch?v=pP_qNm-96Dc
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 Meaningful actions (mechanics as
metaphors)
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 Meaningful actions (mechanics as
metaphors)
 The “playing” tells the story (not cut scenes)
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 Meaningful actions (mechanics as
metaphors)
 The “playing” tells the story (not cut scenes)
 Let the players make choices
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 Meaningful actions (mechanics as
metaphors)
 The “playing” tells the story (not cut scenes)
 Let the players make choices
 Let them imagine
 The game designer sets the boundaries of
the experience (which central concept will be explored?)
 Meaningful actions (mechanics as
metaphors)
 The “playing” tells the story (not cut scenes)
 Let the players make choices
 Let them imagine
 To explore the full potential of the
gameplay
“Will this save the world?
Not quite.
But it may be a hint of a future
with games integrated into
every aspect of our lives.”
Allan Hoffman, May 02, 2014.
http://www.nj.com/business/index.ssf/2014/05/can_video_games_fo
ster_empathy_and_save_the_world.html
FELIPE BARCELLOS | @ELVEXKIDD | WWW.ELVEXKIDD.COM
Thank
you!
EMPATHY
GAMESplaying for a better
world

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Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)

  • 1.
  • 2. EMPATHY GAMES FELIPE BARCELLOS | @ELVEXKIDD | WWW.ELVEXKIDD.COM playing for a better world Post-graduation in Electronic Games Development Universidade do Estado do Amazonas (UEA) Manaus, June 2016, Brazil.
  • 9. EMPATHY GAMES Definition Potential  Multisensory (graphic, sound, kinetic)  & Interactive Environment
  • 10. EMPATHY GAMES Definition Potential  Multisensory (graphic, sound, kinetic)  & Interactive Environment  Highly Immersive Media
  • 11. EMPATHY GAMES Definition Potential  Multisensory (graphic, sound, kinetic)  & Interactive Environment  Highly Immersive Media  Cause Strong Emotional Reactions
  • 12.
  • 13. Amnesia – The Dark Descent Frictional Games Sep 2010 https://www.youtube.com/watch?v=eTlWBtz62 Z0
  • 14. “Stress from the presence of strangers reduces people’s ability to empathize, a new study finds. However, just 15 minutes of playing a video game together (in this case, the cooperative music game Rock Band) is enough to overcome this barrier and allow strangers to empathize with each other.” McGill University, Jan 2015. via Jane McGonigal’s blog http://janemcgonigal.com/2015/02/18/superbetter-science-updates/
  • 18. EMPATHY GAMES Definition “the capacity to understand what another person is experiencing from within the other person's frame of reference, i.e., the capacity to place oneself in another's shoes”
  • 19.  Multisensory (graphic, sound, kinetic)  & Interactive Environment  Highly Immersive Media  Cause Strong Emotional Reactions  Help Empathize with Strangers (bounds) EMPATHY GAMES
  • 20. GAMES CAN BE A POWERFUL MIND- CHANGING TOOL CAN BE USED TO CREATE A BETTER WORLD THROUGH GAME IMMERSION CRITICAL THINKING OF OUR “TRUTHS” & UNDERSTANDING OF DIFFERENT REALITIES, CONTEXTS, PROBLEMS, PEOPLE.
  • 21. AND AS HUMANS, THERE IS A LOT TO UNDERSTAND AND WORRY ABOUT.
  • 25. RAPE
  • 29.  Papo & Yo (Vander Caballero) EMPATHY GAMES
  • 30.
  • 31. Papo & Yo Vander Caballero Minority Media Inc. Aug 2012 https://www.youtube.com/watch?v=1l88ifV7N4 4
  • 32.  Papo & Yo (Vander Caballero)  Loneliness (Jordan Magnuson) EMPATHY GAMES
  • 33. Loneliness Jordan Magnuson Necessary Games Set 2010 http://www.necessarygames.com/my-games/loneliness/flash
  • 34.  Papo & Yo (Vander Caballero)  Loneliness (Jordan Magnuson)  Coming Out Simulator (Nick Case) EMPATHY GAMES
  • 35. Coming Out Simulator Nicky Case Set 2010 http://ncase.itch.io/coming-out-simulator-2014
  • 36.  Papo & Yo (Vander Caballero)  Loneliness (Jordan Magnuson)  Coming Out Simulator (Nick Case)  Dys4ia (Anna Anthropy) EMPATHY GAMES
  • 37. “This was a story about frustration - in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy.” Anna Anthropy about Dys4ia on PennyArcade
  • 40.  Features (cool mechanics)
  • 41.  Features (cool mechanics)  Awesome graphics
  • 42.  Features (cool mechanics)  Awesome graphics  Perfect BGM & SFX
  • 43.  Features (cool mechanics)  Awesome graphics  Perfect BGM & SFX  Super detailed story
  • 44.  Features (cool mechanics)  Awesome graphics  Perfect BGM & SFX  Super detailed story  THE MESSAGE (THE FEELING, WHAT TO THINK ABOUT)
  • 45.  Features (cool mechanics)  Awesome graphics  Perfect BGM & SFX  Super detailed story  THE MESSAGE (THE FEELING, WHAT TO THINK ABOUT) How the mechanics can help spreading this message?
  • 46.
  • 47. Mechanics as Metaphor (part 2) Extra Credits https://www.youtube.com/watch?v=pP_qNm-96Dc
  • 48.  The game designer sets the boundaries of the experience (which central concept will be explored?)
  • 49.  The game designer sets the boundaries of the experience (which central concept will be explored?)  Meaningful actions (mechanics as metaphors)
  • 50.  The game designer sets the boundaries of the experience (which central concept will be explored?)  Meaningful actions (mechanics as metaphors)  The “playing” tells the story (not cut scenes)
  • 51.  The game designer sets the boundaries of the experience (which central concept will be explored?)  Meaningful actions (mechanics as metaphors)  The “playing” tells the story (not cut scenes)  Let the players make choices
  • 52.  The game designer sets the boundaries of the experience (which central concept will be explored?)  Meaningful actions (mechanics as metaphors)  The “playing” tells the story (not cut scenes)  Let the players make choices  Let them imagine
  • 53.  The game designer sets the boundaries of the experience (which central concept will be explored?)  Meaningful actions (mechanics as metaphors)  The “playing” tells the story (not cut scenes)  Let the players make choices  Let them imagine  To explore the full potential of the gameplay
  • 54. “Will this save the world? Not quite. But it may be a hint of a future with games integrated into every aspect of our lives.” Allan Hoffman, May 02, 2014. http://www.nj.com/business/index.ssf/2014/05/can_video_games_fo ster_empathy_and_save_the_world.html
  • 55. FELIPE BARCELLOS | @ELVEXKIDD | WWW.ELVEXKIDD.COM Thank you! EMPATHY GAMESplaying for a better world