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World of Tanks
UX Design 2009 - 2011
Gena Drahun
2015
Interaction Designer, Information Architect
Master in User Research & Interaction Design
(User-System Interaction program)
Eindhoven University of Technology (TU/e)
Eindhoven, the Netherlands, 2002-2004
Master in Physics
Belarusian State University
Minsk, Belarus, 1994 - 2000
Bachelor in Economics
Belarusian State University
Minsk, Belarus, 1996 - 1999
Gena Drahun
[ˈɡə-na dra-ˈgün]
Wargaming.net, 2009 – 100 people
Wargaming.net, 2014 – 3 500 people
Wargaming.net, 2014
110 000 000+
players by the end of 2014
Almost
or
Guinness World Record
“Online Game of the Year” D.I.C.E. 2014
"Best Online Game“ Golden Joystick 2013
“Best MMO” Golden Joystick 2012
“Best European Online Game” 2011
Top Awards
4th online game in the
world by revenue in 2013
5th in 2014
Development
pipeline
Game
Design
Concept
UX
Design
Visual
Design
Front-End
Development
Back-End/ Server Development
Testing
Game Development Pipeline
Game
Design
Concept
UX
Design
Visual
Design
Front-End
Development
Back-End/ Server Development
Testing
Game Development Pipeline
Tank Design Pipeline
Map Design Pipeline
Historical /
References Research
Tank Modeling
(Outsourced)
Testing
Level
Design
Level
Prototyping
Prototype
Testing
Level
Modeling
Testing
Battle UI
Early α-test battle UI, summer 2009
Late α -test battle UI, autumn 2009
Closed β–test battle UI, spring 2010
Battle UI, Global Release, winter 2011
Non-battle UI
α-test non-battle UI, summer 2009
Mid α-test non-battle UI, autumn 2009
Battle Lifecycle/ Player Journey
First Wireframes, late α-test
Iterations
v. 0.3 v. 0.5
v. 0.7
v. 1.0
Later Wireframe, Open β–test
Release Non-battle UI, summer 2010
UI Patterns
Game Testing &
Evaluation
Game Development Stages
Internal
Testing
Alpha
Testing
Closed Beta
Testing
Open Beta
Testing
Local
Release
Global
Release
Few hundred
invited users
Only
developers
Few thousand
invited users
Free access to
the game, no
payments
Free access to
the game +
payments
Feature Development Stages
Internal
Testing
Super Testers Local Release Global Release
Few hundred
invited users
Only
developers
Players of a
Local Market
All players of
the game
Reviews, Focus Groups,
Lo-Fi Proto testing
Play-, Usability testing
Analytics
Community testing, User self-report
Evaluation Methods
Reviews, Expert Evaluations
Internal testing & Evaluation
Play- and Usability testing
Testing by Community
Design by
Community
Customizing Tanks I
Customizing Tanks II
Customizing Tanks III
“Golden” Tank
Customizing Maps
...Customizing Sounds...
Customizing UI!!!
Customizing UI!!!
Creating add-ons…
Gena Drahun
Thank you!

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