2. Biography Undergraduate degree in cybernetic systems Has explored place representation for 25 years, working with cinematography, interactive systems, and immersive projection. A member of the Society for Visual Anthropology Helped found prominent research labs like: MIT Media Lab (1980) Atari Reseach Lab (1992) Apple Multimedia Lab (1987) Lucasfilm Interactive (1989) Interval Research Corporation (1992) Some of his work is permanently featured in the American Museum of the Moving Image, the Exploratorium in San Francisco, and the ZKM | Center for the Arts and Media in Karlsruhe, Germany. Currently holds a Research Associate Professor position in the Interactive Media Division at the University of Southern California’s School of Cinematic Arts. Coined the terms Google Jockey, and Google Feeling Lucky List. Resides in NYC with his wife, French media artist Marie Sester.
3. Aspen Moviemap | 1978 – 80Interactive videodisc system |Architecture Machine Group, MIT Seminal Hypermedia Project – virtual tour of Aspen, Colorado First interactive moviemap produced at MIT gyroscopic stabilizer with 16 mm stop-frame cameras was mounted on top of a camera car every 10 feet. Filming would occur daily from 10 AM to 2 PM (to minimize lighting difference) The camera car drove down the center of the street, creating a travel footage from registered match-cuts, and collecting sound, and other data. The playback required laserdisc players, a computer, and a touch screen display. Wide-angle lenses employed. Prototype of Google Street View http://www.naimark.net/projects/aspen/aspen_v1.html
4. Eyepiece | 1979-83Film Installation |Center for Advanced Visual Studies, MIT 16 mm film installation Image of human eye projected on a rear-screen dome to become 3D Uses an abstract version (using Ed Tannenbaum’srealtime image processor) of a raw footage of human eyeballs Abstract version is called Computer Eyepiece Both the raw Eyepiece and the processed Computer Eyepiece have been exhibited as a site-specific component http://www.naimark.net/projects/eye/eye_v1.html
5. Displacements | 1980-84 | 2005 Film projected on living room painted white |San Francisco Museum of Modern Art Immersive film installation Archetypal Americana living room in which two performers were filmed with a 16mm motion picture camera on a turntable The footage was then projected onto the walls of the room after it had been painted white http://www.naimark.net/projects/displacements/displ_v2005.html
6. Illustration Library Workstation 1984 | Video | Atari Research Early attempt to visualize the potentials of the personal multimedia workstation Example for the National Geographic Society Months of negotiations between NGS and Atari to produce a larger project ended with the closing of Atari
7. Paris VideoPlan | 1986Moviemap from the Air | Exploratorium, San Francisco Commissioned by RATP (Paris Metro) to map the Madeleine district of Paris from a pedestrian point of view (sidewalk) Stop frame 35 mm camera mounted on electric cart 1 frame every 2 meters Encoder on one of cart’s axles Mine employed at intersections to point direction Idea was to substitute match-cuts with cinematic continuity Playback at kiosk at Madeleine Metro Station Prototype of future Google Pedestrian View? http://www.naimark.net/projects/paris/paris_v1.html
8. Eat| 1989Virtual dining | San Francisco Art Institute Installation about consumption Short single-user experience where one sits formally at a dining table, orders the food from a live waiter, and ‘virtually eats’ by pressing a red button labeled eat Produced by students http://www.naimark.net/projects/eat/eat_v2.html
9. Virtuality, Inc.| 1990Video | San Francisco Art Institute Another project produced by students taking Naimark’s “Immersive Virtual Environments” class 3rd video: prototype idea of Nintendo Wii http://www.naimark.net/projects/virtuality/virtuality_v1.html http://www.naimark.net/projects/virtuality/virtuality_v2.html http://www.naimark.net/projects/virtuality/virtuality_v3.html
10. Field Recording Studies| 1992-93Dimensionalized movies | Banff Centre for the Arts, Canada Study 1: Landscape recorded on video by panning camera manually Still frames selected to compose panorama or moviemap Wireframe produced Pictures chosen texture mapped Prototype of Google Earth 360 layer and Street View Study 2: Camera-based images mapped onto hand-shaped surfaces in computer 3-space Virtual Relief projections http://www.naimark.net/projects/field/field_v1.html
11. Be Now Here| 1995-973D panorama installation| Interval Research and UNESCO World Heritage Center, Paris Installation about landscape and public places 3d glasses provide immersive virtual environment Images from UNESCO’s endangered places list like Jerusalem, Dubrovnik, Timbuktu, and Angkor Ambient, live style 35 mm motion-picture camera (one for each eye) mounted on rotating trypod Input pedestal allows choosing location and time Stereoscopic projection screen Four-channel audio 16-foot rotating floor Extension of other media trajectories such as Lumiere brothers projections and 3-screen triptychs of Abel Gance’s Napoleon in 1927 http://www.naimark.net/writing/trips/bnhtrip.html#Jerusalem
12. Dimensionalization Studies| 1994-98Dimensionalized movies| Interval Research Informal collaboration between computer vision researchers and those building the stereoscopic camera rig for the See Banff Kinetoscope project Depth information from stereoscopic pairs of images Turning 2d into 3d points in space Non-semantic: the computer has no information of the scene’s contents http://www.naimark.net/projects/dim/dim_v2.html
13. Ars Electronica t+25 Timeline| 2004Predictions website| Ars Electronica Festival, Linz, Austria Work produced to celebrate the 25th anniversary of Ars Electronica themed “Timeshift: The World in 25 Years.” Two timelines produced: one looking back 25 years, and another forward T-25 was chronological and included history of Ars Electronica and events related to art, technology and society T+25 was a web based experiment in collective predictions. 2005-2029 – anyone can enter any prediction
14. Cheap Fast Gigapixel Images| 2005Student workshop project | Art Center College of Design, Pasadena Wall-sided mural entirely from a standard video Camera in the same location, and shots at different times during the day Standard miniDV video camcorder 2 attempts 30,000 by 7,000 pixel image made from 480 x 640 pixel stills (1.1 GigaBytes total)
15. 80 +1 A Journey Around the World| 200981 day event | Linz Main Square, Austria Uses network technologies to bring to Linz immersive 3D experiences, real-time forums, student-to-student collaborations, and “LiveBits” Will tap the power of the internet, particularly the Blogosphere 20 topics (from Aging to Water) and 20 locations around the world, including the ‘Internet’