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THE OUTERNET
Say hello to the wild world web!




                                   Proximity WORLDWIDE and TrendONE White Paper
Foreword
     Under the name „Outernet“ a technological development is approaching which will profoundly
     change our relationships with each other and with the objects around us in the world. The
     Internet is leaving the previously detached realm of cyberspace and placing itself over our
     environment like a second skin.

     The possibilities we are familiar with from the Internet – links, search function, personalisation
     and interaction – are being transferred to physical objects. The connections between people
     and things are thus becoming denser, more specific and taking on a local component: depending
     on our interests and needs, different information becomes visible in the environment. A new
     dimension of perception is created in which virtuality and reality are merged.

     HSDPA, WiBro and WiMAX are systematically erasing the dividing line between offline and
     online. So in the future we are always on and always connected!

     In this white paper we intend to make the Outernet phenomenon comprehensible and to sharpen
     awareness of the repercussions that this technological upheaval will have on our lives, as well
     as on marketing and business of the future.

     JOIN US FOR THE OUTERNET!




02                                                                                                        03
Driving forces of the Outernet


     Driving force 1:

     Localisation
     Localisation is an essential element of the Outernet as it establishes the vital link between
     the digital data infrastructure and the real world. The ability to determine where and at
     what distance we are located in relation to one another is a prerequisite for many Outernet
     applications.

     Localising by GPS

     The Global Positioning System (GPS) makes it possible to localise people and objects geographically.
     Digital cameras and camera phones are increasingly equipped with GPS, automatically adding
     the relevant geo-coordinates to photos and videos.

     Triangulation as an alternative to GPS

     Besides GPS, triangulation of GSM towers or wireless LAN hotspots can also be used to localise
     mobile devices. Compared to GSM, localisation by wireless LAN allows far more accurate
     positioning in urban areas and particularly in closed buildings. Wireless LAN hotspots therefore
     play an important role in the spreading of the Outernet.

     Highly accurate localisation with Galileo

     When the EU launches the Galileo satellite navigation system in 2010 there will be a significant
     improvement in localisation accuracy: in the freely available service people and objects can
     then be localised to an accuracy of about four metres, and for fee-paying customers to less
     than one metre. Galileo will therefore be a key driver for the Outernet.




     THE SOCIAL TRAVEL GUIDE FOR MOBILE PHONES

     The fully customisable social travel guide „tripwolf“ is available
     as an iPhone application that can also be used in offline mode.
     During installation a selection of city guides is stored directly on to
     the iPhone, and these can be synchronised at any time. In addition,
     the application displays suggestions in the surroundings once the
     mobile phone has been localised. „tripwolf“ sources the content
     from its own online community and the travel literature published
     by MairDumont.



04                                                                                                                                           05
Driving forces of the Outernet


     Driving force 2:

     Web of Things
     The Web of Things networks physical objects and turns them into information carriers. In this         Sensors „feel“ the physical world
     way, everyday objects work like a website: they are linked to the information resources of the
     Internet and can be clicked on like hyperlinks via mobile phone.                                      To some extent, sensors act as the sense organs of objects. Brightness, noises, temperature
                                                                                                           or pressure – sensors make it possible to read out the surrounding situation sensitively on
     Object hyperlinking by barcode and image recognition                                                  different levels. On the basis of this information, mobile devices can interpret the context in
                                                                                                           which a person is currently to be found.
     Visual codes such as the QR Code, Semacode or Aztec Code serve as a method of linking objects
     to the Web. A further development of this technology is the recognition of objects by their
     shape: objects are photographed using a camera phone and matched with an image database,
     upon which a corresponding link is opened (e.g. kooaba.com). However, it is above all RFID
     technology, NFC and sensor technology that will give the Web of Things a huge push.

     RFID is on the advance

     RFID tags are tiny radio modules which permit the automatic remote identification of objects.
     They are already quite common in ski passes and electronic labels. RFID tags can also be used to
     link objects to information. It is conceivable, for example, that every physical object will have a
     website which can be called up directly via RFID-capable mobile phones.

     Mobile payment via NFC

     Near Field Communication (NFC) works in a similar way to RFID technology, with the difference
     that the exchange of data takes place over a distance of just a few centimetres. As this short
     distance is tantamount to physical contact, NFC is tipped to become the key technology in the
     field of mobile payment.




     MOBILE ARTICLE RETRIEVAL VIA IMAGE RECOGNITION
     The kooaba company has developed a new application for
     mobile devices which makes it possible to link entire magazines
     and newspapers via mobile image recognition without having
     to alter the editorial content graphically. The reader can then
     not only participate in mobile marketing activities such as
     competitions, but also forward content to friends and archive it
     online in PDF format.




06                                                                                                                                                                                                           07
Driving forces of the Outernet


     Driving force 3:

     Smart information processing
     On the Outernet there will be an exponential increase in information. To master this information
     explosion a new generation of intelligent information processing is needed – the Smart Web.

     Semantic information processing on the Smart Web

     With the Smart Web computers will become capable of understanding information semantically.
     For example, if the question „How tall is Queen Elizabeth II?“ is entered in the semantic search
     engine Powerset.com, a real answer is given, namely „1.63 metres“. Semantic tools can also be
     used to augment conversations with additional information: Thoughttrail.com, for example,
     analyses chats and automatically imports related content.

     The Web of diversity will become the Web of importance

     When context information such as time, place and user profile are taken into account, the
     relevance of search results increases. This is already beginning to happen: Google‘s mobile
     application „Voice Search“ automatically takes the location into consideration for search queries.
     If, for example, „Movie Showtimes“ is spoken into the mobile phone, all the cinema schedules
     in the immediate surroundings are displayed.

     Smart Web + social software = enduring communities

     If the Smart Web is combined with social software (social networks, wikis, blogs, etc.) a more
     specific and more intensive connection between people is created. The community functions
     that we know from the Internet get out on to the street and into real life. As online communities
     on the Outernet are enhanced by the factors time and place, they are transformed into enduring
     communities.




     LOCATION-BASED INFORMATION FROM THE COMMUNITY
     With the joint project of the location-based networks Brightkite
     and the augmented reality browser Layar users can see exactly
     via iPhone where their friends took photos or posted something.
     Simply point the camera at any place to receive all the information
     available from the social network in real time on the display. In
     this way, the service provides a real-time view of the location-
     based network.




08                                                                                                                                         09
Driving forces of the Outernet


     Driving force 4:

     Next-generation I/O devices
     In order for the Outernet to be able to assert itself successfully, mobile devices are needed which
     can be operated intuitively. For this reason, all eyes are turned to the new generation of input and
     output devices.

     The iPhone shows how it‘s done

     The iPhone can be seen as one of the main reasons why people no longer scoff at the Mobile
     Web and its applications. Yet the multi-touch usability of the iPhone is only the beginning:
     numerous new materials, media and technologies are currently under development that will
     make mobile communications even more intuitive.

     From OLEDs to wearable electronics

     Motion sensors, flexible LED displays (OLEDs) and speech recognition systems have already found
     their way into mobile devices. In the future, they will be joined by technologies such as gesture
     control, face recognition and electronic ink (e-ink). Haptic displays, which make digital information
     tactile on the display surface, are also no longer far from being practicable. As the technology
     is becoming not only more efficient, but also smaller, the concept of the wearable computer is
     drawing closer all the time: it is conceivable that smart glasses, retina implants or even control over
     brainwaves will also become reality one day.

     The virtual extension of reality

     Augmented reality (AR) does not describe a technology, but a way of perceiving the environment
     – virtually extended reality. Augmented reality can be understood as a layer model that enriches
     reality with virtual levels and thus merges the real and the digital realms of experience. An
     example of an AR system is the mobile travel guide „Wikitude“. It augments the user‘s view of
     the surrounding world by overlaying additional digital information on the mobile phone‘s
     camera image.




     THE SMART MOBILE TRAVEL COMPANION
     Wikitude is a mobile phone application which uses augmented
     reality to overlay information about the surroundings on the
     real image of the mobile phone‘s camera. With GPS and a digital
     compass the position and viewing direction are recognised and
     relevant information – e.g. about places of interest – is retrieved
     from the Wikipedia database. With this innovative mashup it
     will be possible for users to have an extensive, mobile travel guide
     at hand at all times.




10                                                                                                                                              11
Theories about the Outernet


     Theory 1:

     The whole world will become a hyperlink
     In the age of the Outernet the physical world functions like a website. Every object can be
     clicked on like a hyperlink in order to access information, services and communication offers.

     The technological infrastructure for this is already in place today: the currently available mobile
     devices are sufficiently equipped, and the production costs for RFID tags, microchips and sensors
     have been reduced to an economically acceptable level. In view of the rapid technological progress
     being made, there are now very few people who still doubt the prediction of Marc Weise, senior
     scientist at the Xerox research centre, in 1991: „In the 21st century the technology revolution will
     move into the everyday, the small and the invisible“.

     Objects will become selling space, places will become anchor points

     The Outernet will radically change our relationships with one another and with objects around
     us in the world: when real objects – such as cars, billboards, or urban trains pulling into stations
     – become hyperlinks, then people, objects and information will enter into a new relationship
     with each other. Objects must therefore be seen and designed in the future as interfaces and
     – even more so – as potential selling spaces.

     Due to the possibility of interlinking, physical locations become anchor points around which
     local communities form and at which context-relevant information is exchanged.




     ON THE OUTERNET, THE INTERNET WILL ExPLODE INTO THE
     REAL WORLD.
     „People, systems and products link up directly with each other
     and interact. Via mobile devices which are constantly connected
     wirelessly to the Internet, the Web will conquer the street and
     only then will it realise its true potential.“

     Nils Müller, founder and CEO of TrendONE




12                                                                                                                                        13
Theories about the Outernet


     Theory 2:

     Computers will become invisible
     Computers will be so small in the future that they will be practically invisible. This will make
     it possible to embed computers in everyday objects, in our clothes and even in our bodies.

     The environment will become sensitive and reactive

     Progress in microelectronics and nanotechnology is bringing the vision of the comprehensive
     informatisation of the world closer all the time. RFID tags, sensors and microchips can now be
     produced with such small dimensions and so cost-effectively that they can be integrated into
     everyday objects and items of clothing. Computers will therefore disappear from our field of
     vision and embed themselves seamlessly in the physical world. Our environment will become
     sensitive and reactive, adapting automatically to our needs.

     Smart objects allow intuitive operation

     Even when computers almost literally vanish into thin air, they will nevertheless be ubiquitous.
     They operate invisibly in the background and act as intelligent helpers in our everyday lives.
     Examples of smart objects are a car tyre that tells you when it is losing air, or medication that
     draws attention to the fact that it is past its use-by date. As smart objects possess intuitive user
     guidance, technically inexperienced users can also use them without difficulty – unlike the
     conventional Internet.

     Computers and information will become intimate

     As computers become embedded in our environment, the physical distance between user and
     desktop will be removed. Computers integrated in textiles, intelligent contact lenses and retina
     implants will make the relationship between people and computers much more intimate: me-
     dia content and data will get much closer to the recipient – they will „touch“ us in the true
     sense of the word.




     ELECTRONIC VISUAL AID FOR THE BLIND
     Physicians in Tübingen have developed a kind of electronic retina
     for blind people: the retina chip. The wafer-thin chip, on which
     sit 1,540 photocells plus electronics, is implanted beneath the
     nerve cell layer of the patient‘s retina. As with a healthy eye,
     the light falls through the lens, shines through the nerve cells
     of the retina and then hits the chip‘s photocells. The retina chip
     facilitates visual acuity of six percent – sufficient to recognise
     people‘s faces.




14                                                                                                                                        15
Theories about the Outernet


     Theory 3:

     Information and networks will be ubiquitous
     Networks are the capital of the future because it is not possession of, but access to resources
     that will be of crucial importance in the future. The Mobile Web and corresponding terminal
     devices allow us ubiquitous access to information, services and networks.

     Different spheres of identity will merge

     On the Outernet, access to digital information is no longer physically limited. While on the
     Internet a distinction is still made between online and offline – and thus between real and
     virtual identity, this boundary disappears on the Outernet. In doing so, the different partial
     aspects of our social identity become merged. In the age of the Outernet it will therefore
     become necessary to create a uniform self-image that coherently integrates the different
     spheres of identity.

     Communities will become more spontaneous

     On the Outernet, communities will become more spontaneous, more dynamic and more specific.
     The joining together of the community members is based not only on their common interests,
     but also on their location. The flash mobs organised online and carried out offline are a good
     example of instant community building in the age of the Outernet.

     Communities will also become more enduring

     As the thread to the virtual community is never broken on the Outernet, an „ambient intimacy“
     emerges. This term describes the sense of feeling close to people despite the fact that they are
     at a different location. The practice of being in constant contact with friends via digital
     communication technologies can lead to the stabilisation of communities. On the Outernet,
     communities will therefore become more erratic on the one hand, but also more enduring on
     the other.




     BEOBLE.ME: OUTERNET SOCIAL NETWORK
     beoble.me combines different functions of the Mobile Web
     and Web 2.0 in one platform and aims to become the new social
     network of the Outernet. Users of beoble.me can determine
     at any time which friends and members of their network are
     nearby and which bars and restaurants in the surroundings are
     recommended. They can phone and mail each other and get to
     know new members without having to exchange mobile phone
     numbers or similar contact data.




16                                                                                                                                    17
Theories about the Outernet


     Theory 4:

     Reality will be reintegrated and augmented
     On the conventional Internet, data are uncoupled from the dimensions place and time, whereas
     on the Outernet, they assume a direct contextual relevance. Instant messengers such as Skype,
     microblogging services such as Twitter and social communities such as Facebook have already
     successfully incorporated the time factor. The location and time context dramatically increases
     the relevance of data – and thus becomes a killer application.

     Real interaction is reintegrated

     On the Outernet a comprehensive reintegration of real interaction processes into the digital
     environment takes place. When someone reports on an experience in real time via Twitter a
     direct link is established between reality and virtuality – reality reintegration occurs.

     Several versions of the real world

     The reintegration of reality into the digital world is mirrored back into the real world on the
     Outernet. This is done by enriching and extending the real world by means of augmented
     reality. As augmented reality complements our perception by adding digital layers, our
     environment becomes customisable: depending on which filters we use, we perceive our
     environment differently.




     THE MOBILE AUGMENTED REALITY BROWSER
     The company SPRXmobile has developed the „Layar“ application
     which makes the browser of mobile phones capable of displaying
     local data in augmented reality. When the surroundings are filmed
     using the mobile phone‘s camera a radar on the display indicates
     the distance to places of interest. If, for example, the user is
     searching for houses for sale, these are displayed showing a
     picture and the purchase price as soon as the mobile phone is
     pointed at the house in question.




18                                                                                                                                   19
Theories about the Outernet


     Theory 5:

     Environmental perception will become more selective
     The merging of online and offline appears to be increasing the complexity of our world beyond
     measure. In fact, the Outernet is much more about reducing complexity: as with an ad
     blocker, unimportant information can be suppressed and important information included via
     augmented reality.

     Selective environmental perception is a natural process

     The possibility of consciously selecting information will make the world a place with more
     options and therefore greater clarity in the age of the Outernet. The phenomenon of selective
     environmental perception is a natural process and one we are all familiar with: depending on
     our interests and needs, we focus our attention on certain details in the environment. It is
     therefore not necessary to relearn how to use the different filters through which we perceive
     our environment on the Outernet. However, as augmented reality visually highlights information,
     the selectiveness of perception will become more explicit and more specific.

     Communities of interest become communities of perception

     What are the effects of selective environmental perception on social interaction? One
     consequence could be the formation of communities on the basis of the currently activated
     perception mode: Beatles fans, for example, who walk around Liverpool in „Beatles mode“,
     perceive the environment through the same filter. The common interest community of the
     Beatles fans thus becomes a common perception community at the real location. Social
     communities thus become more specific and shared experiences more exclusive on the Outernet.




     THE PROACTIVE BROWSER FOR THE MOBILE WEB
     Aloqa is a provider of location-based services which supplies
     users proactively with location information. Thanks to Aloqa,
     companies and businesses wishing to draw attention to their
     location will no longer have to develop suitable software for each
     mobile telephone in the future. The user is spared the laborious
     typing of search terms into the mobile phone as the location-
     related information on preconfigured topics such as dining
     out or live music appear in the display by means of the push
     method.


20                                                                                                                                   21
Consequences




     Life
     The Outernet will change our lives even more dramatically than the Internet. This will not
     take place from one day to the next, but in a constant, evolutionary process. However, the
     opportunities arising from the Outernet are already emerging today.

     The Outernet promotes individuality

     The Outernet promotes individuality by providing us with individually tailored information.
     This enables us to act more efficiently and make more informed decisions. A virtual personal
     assistant supports us in our everyday lives by taking our preferences (context layer) and our
     frame of mind (mood layer) into consideration.

     The Outernet promotes the independence of older people

     The Outernet will even be manageable for young children and the elderly. This is particularly
     relevant in view of the ageing structure of society: concepts such as ambient-assisted living
     or home monitoring make it possible for even the very elderly to lead an anxiety-free and
     self-determined life outside overburdened nursing homes.

     The Outernet strengthens subcultures

     The Outernet makes it possible to rediscover the world every day. One of the consequences of
     this is that subcultures become more differentiated. Entry into niches can be more erratic and
     is usually only temporary: gothic today, eco tomorrow – depending on time, location and mood.

     Who will become the trusted partner?

     In spite of all the convenience it offers, the Outernet also raises questions regarding data secu-
     rity: who will be the trusted partner to whom I entrust my data, and who helps me to keep
     track of my activities? Will there be an MOT-like authority that administers the personal data,
     or will private providers perform this task? The job will probably go to whoever comes up with
     the most coherent personal identity management concept. After all, situation-dependent
     partial identities (occupation, shopping, party, etc.) have to be administered somehow.




22                                                                                                                       23
Consequences




     Marketing
     The Outernet expands our possibilities for communication in all directions and makes interac-
     tion even more personal, more selective and more optional. Marketing has been aware of this
     paradigm shift since the emergence of Web 2.0. On the Outernet, the focus of marketing will
     therefore be on adapting even more individually and sensitively than before to the needs of
     the customers. Communication on the Outernet takes place primarily via the most personal
     medium to date – the mobile phone.

     Contextual targeting as a starting point

     The mobile phone enables brands to reach customers in a more targeted way (ubiquitous
     advertising). In the future, contextual targeting (location, time, profile, mood, status, etc.)
     will be the starting point for all marketing activities. This will make it possible to approach
     customers on the basis of their current situation and mood – leading to mood marketing in
     its purest form.

     Brands as points of orientation

     How can contextual targeting be employed without the customers feeling pestered? Orientation is
     the keyword here: if brands already provide orientation in the real world, they should be able to
     do the same in a mixed world of reality and virtuality. The right tip at the right time in the right
     place – this is how concrete added value with contextual relevance is created. Special offers limited
     in terms of time and place (e.g. mobile coupons) can be an effective way of establishing contact
     with customers.

     Advertising as a Service

     Advertising will become a service and the brand a good friend. The application „Passport to
     Greatness“ from Guinness or the „Soundwalk“ from Louis Vuitton show what it can actually look
     like. In addition, mobile augmented reality applications such as Layar or Wikitude.me provide an
     indication of how a mixed reality can be created on the Outernet which is filled with content not
     only by the users, but also by commercial providers.

     Marketing becomes transparency marketing

     On the Outernet, transparency increases dramatically. Resourceful technologies like the iPhone
     application „Amazon Mobile“ already challenge marketing to provide more transparency: with
     „Amazon Mobile“ users can photograph products in stores and are immediately notified of the
     cheapest supplier of the product in question. The product can then be purchased with one
     click. Marketing is also increasingly challenged when it comes to relevance as context factors
     such as geographical location and user profile must be taken into consideration on the Outernet.
     Marketing will therefore develop more and more in the direction of transparency marketing
     and position itself as an efficient complexity reducer.




24                                                                                                                          25
Consequences




     Business
     The Outernet offers a wide variety of cross-industry business opportunities. It is therefore
     never too soon to start thinking about new products, services and business models.

     The point of sale is shifting to the mobile phone

     The combination of Mobile Web and Web of Things will result in all objects becoming commu-
     nication channels and selling spaces. If we like the shoes of the person sitting next to us, we
     focus on them with our mobile phone and can immediately see the model, price and a possibility
     to order in the display. The point of sale is therefore shifting to the mobile phone, transforming
     the world into one big shopping mall. As a consequence, the stationary trade will have to compete
     with millions of products which are shopping windows and check-out at the same time. Physical
     shops will therefore have to develop into places offering an experience – from point of sale to
     point of experience.

     New services are emerging

     The comprehensive networking on the Outernet gives rise to new services. The analysis of
     movement patterns allows, for example, car insurance premiums to be calculated much more
     accurately. Location-based services such as the localisation of businesses or location-based
     mobility and entertainment offers increase time efficiency and create transparency. Dating and
     gaming will also be boosted: profile-matching services based on the direct surroundings invite
     users to participate in spontaneous speed dating; multi-player games in augmented reality
     mode move computer games into the physical environment.

     Products become hybrid products

     On the Outernet physical products become hybrid products by including further (in some cases
     also premium) services in addition to the original product benefits. Examples are football
     trading cards that provide access to an online exchange, or medication that not only relieves
     the symptoms of a disease, but also provides information about its geographical proliferation.

     The segment of one becomes reality

     In the age of the Outernet, products and services can be customised on the basis of user
     profiles. In addition, offers can be tied to a place and time, creating an artificial shortage and
     suggesting a certain uniqueness. This represents a possible strategy to counteract price wars
     arising from the high degree of transparency on the Outernet.




26                                                                                                                       27
Recommended course of action


     Recommended course of action:

     You have to get better in believing the impossible!
     One thing is clear: everything is going to change – and fast! The Outernet characterises a        2. BRAND
     technological development which has already begun, is gaining pace and will have a
     fundamental effect on our lives. But how should companies respond to this process?                The digital fingerprint of a brand can be experienced on the Internet today. Campaign websites,
                                                                                                       Web TV and social media are now used to offer the customers a digital brand experience. How-
     The sentence „You have to get better at believing in the impossible!“ was uttered by Kevin        ever, the digital brand experience usually ends at the edge of the computer screen – in isolated
     Kelly of Wired magazine and describes precisely the way we must approach the Outernet. The        cases it manages the leap to mobile devices or game consoles.
     recommended courses of action listed here should be seen as stimuli for our thoughts to open
     a door into the future.                                                                           Yet it is precisely the digital devices which are experiencing such rapid development. Microsoft
                                                                                                       Surface, for example, offers a multi-touch and multi-user experience that allows a completely
                                                                                                       new kind of brand showcasing at the POS. Furthermore, the first video-in-print solutions are
     1. COMMUNICATION                                                                                  making the leap from prototypes to mass market readiness. Video-in-print is the integration of
                                                                                                       moving images into print products. Displays, loudspeakers and batteries are made so thin that
     As a result of the Outernet, the first thing to change will be how to approach customers          they can be integrated into magazines.
     and target groups in the future. Information will be placed in a context and the channels
     and measures to reach the target group will explode. One-to-one communication will become         This gives companies the opportunity to engage in interaction with consumers at existing and
     possible and target groups previously considered unreachable will move within grasp. The          at new touch points and to expand the dialogue.
     drastic rise in communication channels will make the creation of a campaign architecture
     increasingly complex. The gathering and sharing of campaign experiences within the com-
     pany will become more and more important for the meaningful allocation of the marketing           Brand companies must therefore …
     budget.
                                                                                                       •   develop a device strategy to identify relevant devices for the company and to integrate them
                                                                                                           into the brand presence
     To make the variety controllable requires that …                                                  •   define a digital brand experience to guarantee a uniform multimedia presence on all channels
                                                                                                       •   establish the screening of new digital stimuli to ensure that the digital brand experience is
     •   a commitment to test and learn is made                                                            maintained continuously.
     •   communication is geared consistently to the ROI
     •   a campaign-tracking system is installed to monitor the success of the channels and measures
     •   the continuous adjustment of the channels and measures takes place based on conversions.




28                                                                                                                                                                                                         29
Recommended course of action


     Recommended course of action:

     You have to get better in believing the impossible!
     3. SERVICES                                                                                          4. SOURCE OF BUSINESS

     The driving force „next-generation I/O devices“ alone as well as the topic augmented reality         The music industry is the prime example of how the Internet can threaten existing business
     (AR) of the Outernet make it obvious which service extensions will become possible as a result       models and how, from that, new business models are developed, e.g. iTunes. The Outernet will
     of enriching the real world with virtual information.                                                have an even greater impact on existing and potential business models because it will affect a
                                                                                                          much larger area of our lives.
     The virtual postbox, for example, represents an enormous service gain for the customer, who
     can have a virtual postbox corresponding to parcel dimensions projected on to the desk via PC        Wikitude is one of the first Outernet business models to be based on two driving forces:
     and web cam. The customer then places the real object in the projected postbox to check whether      localisation and next-generation I/O devices. By combining these two driving forces it is possible
     it is the correct size.                                                                              to transform Android phones or the iPhone into a mobile travel guide. The Wikitude browser
                                                                                                          superimposes itself like a layer on the camera lens, and the real world is augmented with travel
     If we add the other driving forces of the Outernet we get an idea of how big the service             information from Wikipedia and Qype reviews.
     influence of the Outernet is.
                                                                                                          The power behind the Outernet and the possibilities it offers for this business model are
                                                                                                          demonstrated by Amazon with its mobile application „Amazon Remembers“. This application
     Companies must therefore …                                                                           enables the user to photograph objects of interest, e.g. chairs, shoes or TVs, then the user
                                                                                                          receives these or comparable products via the application from the Amazon shop for mobile
     •   establish service quality management to augment existing services with the potential of          purchase. In doing so, Amazon is moving the POS from the Internet into the real world and
         the Outernet                                                                                     thus competing with conventional retailers.
     •   establish innovation management to identify additional services for the customers
     •   involve employees and customers actively in the process of service optimisation and extension.   The Outernet can therefore be good and evil at the same. It has the power to bring about new
                                                                                                          business models and to jeopardize existing business models. One of the biggest challenges for
                                                                                                          companies will be to assess the potential or the dangers of trends in good time.


                                                                                                          Companies must therefore …

                                                                                                          •	 look further to the competition
                                                                                                          •	 regard the critical analysis of their own business model as a matter of course
                                                                                                          •	 reinvent and redevelop themselves every year.


                                                                                                          In the end, what remains is the simple, old formula: relevance. Only those companies which have
                                                                                                          relevance for the customer in an increasingly complex world will be able to enter into a dialogue with
                                                                                                          a view to establishing and developing a relationship.

                                                                                                          And only those which understand their customers and act accordingly will achieve relevance. In the
                                                                                                          future, the business of the companies will be determined by „management by consumer insights“.




30                                                                                                                                                                                                                 31
Fact-Sheets


     Fact-Sheet TrendONE                                                                                                          Fact Sheet Proximity

     TrendONE                                                                                                                     Proximity Worldwide
     Klopstockstraße 27                                                                                                           151 Marylebone Road London NW1 5QE
     22765 Hamburg                                                                                                                Tel +44 (0) 20 7616 3475
     T +49 (0) 40 / 238 038 -33                                                                                                   Fax +44 (0)20 7616 3495
     F +49 (0) 40 / 238 038 -36                                                                                                   www.proximityworld.com
     info@trendone.de                                                                                                             www.twitter.com/iprox
     http://blog.trendone.de                                                                                                      www.youtube.com/proximityworldwide


     Managing director
     Nils Müller (Founder und CEO)


     Who we are                                                                                                                   Who we are
     TrendONE is Europe‘s leading micro-trend research company, with offices in Hamburg and Berlin. The company                   We are the world’s most awarded, direct and digital agency network with more than 2,000 employees in 59 offices
     employs a permanent staff of 20 and around 80 trend scouts worldwide. Each month, TrendONE reports on about                  around the world. We are aligned with BBDO worldwide and a member of the Omnicom group of companies – the
     300 micro-trends from the fields of marketing, media, lifestyle and technology. Micro-trends are concrete innovations        world’s largest marketing services organization.
     and best-practice cases which serve as an important source of inspiration and stimulus and which can be
     operationalised directly in everyday business.                                                                               Why clients hire us
                                                                                                                                  We solve complex business problems with a simple strategy: change individual consumer behavior. We succeed by fusing
     Why customers hire us                                                                                                        our digital and direct expertise with our in depth knowledge and understanding of consumer data. The end result is a
     With its complementary trend services TrendONE offers an effective instrument enabling market players to recognise           measurable and memorable engagement with each and every one of our clients brands.
     trends sooner than their competitor – namely at the point when the very first signs can be identified in the form of
     micro-trends.
                                                                                                                                  What we do
     What we do                                                                                                                   •	Interactive	Marketing
     Trend services:                                                                                                              •	Mobile	and	Social	Media
     •	Trend	reports	–	monthly	trend	report	focussing	on	areas	such	as	marketing,	social	media,	mobile,	digital	entertainment,	   •	Analytics
       out-of-home or health.                                                                                                     •	Branding
     •	Trend	explorer	–	online	trend	database	with	over	12,000	micro-trends	for	independent	trend	research.                       •	Email	Marketing	and	eCRM
     •	Trend	specials	–	selection	of	relevant	micro-trends	on	defined	problems.                                                   •	Direct	Marketing
     •	Trendbook	2010	–	future	lexicon	of	the	key	trend	terms	(www.trendbook2010.de).                                             •	Interactive	advertising	and	design
     Trend workshops:                                                                                                             •	Customer	Segmentation
     •	Radical	game	–	a	creative,	radical/visionary	innovation	game	in	which	concrete	business	and	communication	ideas	           •	Search	Marketing
     are developed.                                                                                                               •	Strategy	and	Planning
     •	Pitch	support	–	targeted	support	for	the	creative	process	using	relevant	trend	input.                                      •	Technology	Architecture	&	Integration
     •	Think	tanks	–	regular	trend	events	on	current	and	visionary	topics	with	an	industry	focus.                                 •	Strategic	Planning
     Trend presentations:
     •	Visionary	keynotes	–	inspiring	multimedia	presentations	on	the	latest	trend	topics.
                                                                                                                                  Clients
                                                                                                                                  Aviva,	 Bayer,	 Campbell’s,	 Citi,	 Emirates	 Airline,	 Fonterra,	 Frito	 Lay,	 HP,	 Hyatt,	 Johnson	 &	 Johnson,	 Mars,	
     Customers                                                                                                                    Mercedes-Benz,	Monster.com,	New	Balance,	Pepsi,	P&G,	Shell
     TrendONE works for leading brands and international companies in the FMCG, automotive and telecommunications
     industries and is a source of ideas and inspiration for well-known communication and creative agencies.




32                                                                                                                                                                                                                                                            33
Impressum

Authors: Torsten Rehder and René Hentschel, TrendONE Hamburg
Foreword and editing: Max Celko, trendanalyst
Recommended course of action: Lars Schlossbauer, Proximity Germany GmbH
Design concept: Volker Waesch and Anke Enzmann, Proximity Germany GmbH


Copyright and disclaimer:
The information provided in this study represents the state of our knowledge at the time of publication and
may change if new facts emerge. Proximity Germany GmbH and TrendONE accept no liability whatsoever for the
up-to-dateness, completeness and quality of the information provided. All liability claims against Proximity Germany
GmbH and TrendONE which relate to damages of a material or non-material nature caused by the use or non-use
of the information presented or the use of incorrect or incomplete information, are categorically excluded. All
copyrights, rights of use and exploitation rights lie exclusively with Proximity Germany GmbH and TrendONE. The
use and/or exploitation of the study and/or of parts of the study is permitted only with the express permission of
Proximity Germany GmbH and TrendONE.

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Trend one destination_outernet_whitepaper_itb_2011_english

  • 1. THE OUTERNET Say hello to the wild world web! Proximity WORLDWIDE and TrendONE White Paper
  • 2. Foreword Under the name „Outernet“ a technological development is approaching which will profoundly change our relationships with each other and with the objects around us in the world. The Internet is leaving the previously detached realm of cyberspace and placing itself over our environment like a second skin. The possibilities we are familiar with from the Internet – links, search function, personalisation and interaction – are being transferred to physical objects. The connections between people and things are thus becoming denser, more specific and taking on a local component: depending on our interests and needs, different information becomes visible in the environment. A new dimension of perception is created in which virtuality and reality are merged. HSDPA, WiBro and WiMAX are systematically erasing the dividing line between offline and online. So in the future we are always on and always connected! In this white paper we intend to make the Outernet phenomenon comprehensible and to sharpen awareness of the repercussions that this technological upheaval will have on our lives, as well as on marketing and business of the future. JOIN US FOR THE OUTERNET! 02 03
  • 3. Driving forces of the Outernet Driving force 1: Localisation Localisation is an essential element of the Outernet as it establishes the vital link between the digital data infrastructure and the real world. The ability to determine where and at what distance we are located in relation to one another is a prerequisite for many Outernet applications. Localising by GPS The Global Positioning System (GPS) makes it possible to localise people and objects geographically. Digital cameras and camera phones are increasingly equipped with GPS, automatically adding the relevant geo-coordinates to photos and videos. Triangulation as an alternative to GPS Besides GPS, triangulation of GSM towers or wireless LAN hotspots can also be used to localise mobile devices. Compared to GSM, localisation by wireless LAN allows far more accurate positioning in urban areas and particularly in closed buildings. Wireless LAN hotspots therefore play an important role in the spreading of the Outernet. Highly accurate localisation with Galileo When the EU launches the Galileo satellite navigation system in 2010 there will be a significant improvement in localisation accuracy: in the freely available service people and objects can then be localised to an accuracy of about four metres, and for fee-paying customers to less than one metre. Galileo will therefore be a key driver for the Outernet. THE SOCIAL TRAVEL GUIDE FOR MOBILE PHONES The fully customisable social travel guide „tripwolf“ is available as an iPhone application that can also be used in offline mode. During installation a selection of city guides is stored directly on to the iPhone, and these can be synchronised at any time. In addition, the application displays suggestions in the surroundings once the mobile phone has been localised. „tripwolf“ sources the content from its own online community and the travel literature published by MairDumont. 04 05
  • 4. Driving forces of the Outernet Driving force 2: Web of Things The Web of Things networks physical objects and turns them into information carriers. In this Sensors „feel“ the physical world way, everyday objects work like a website: they are linked to the information resources of the Internet and can be clicked on like hyperlinks via mobile phone. To some extent, sensors act as the sense organs of objects. Brightness, noises, temperature or pressure – sensors make it possible to read out the surrounding situation sensitively on Object hyperlinking by barcode and image recognition different levels. On the basis of this information, mobile devices can interpret the context in which a person is currently to be found. Visual codes such as the QR Code, Semacode or Aztec Code serve as a method of linking objects to the Web. A further development of this technology is the recognition of objects by their shape: objects are photographed using a camera phone and matched with an image database, upon which a corresponding link is opened (e.g. kooaba.com). However, it is above all RFID technology, NFC and sensor technology that will give the Web of Things a huge push. RFID is on the advance RFID tags are tiny radio modules which permit the automatic remote identification of objects. They are already quite common in ski passes and electronic labels. RFID tags can also be used to link objects to information. It is conceivable, for example, that every physical object will have a website which can be called up directly via RFID-capable mobile phones. Mobile payment via NFC Near Field Communication (NFC) works in a similar way to RFID technology, with the difference that the exchange of data takes place over a distance of just a few centimetres. As this short distance is tantamount to physical contact, NFC is tipped to become the key technology in the field of mobile payment. MOBILE ARTICLE RETRIEVAL VIA IMAGE RECOGNITION The kooaba company has developed a new application for mobile devices which makes it possible to link entire magazines and newspapers via mobile image recognition without having to alter the editorial content graphically. The reader can then not only participate in mobile marketing activities such as competitions, but also forward content to friends and archive it online in PDF format. 06 07
  • 5. Driving forces of the Outernet Driving force 3: Smart information processing On the Outernet there will be an exponential increase in information. To master this information explosion a new generation of intelligent information processing is needed – the Smart Web. Semantic information processing on the Smart Web With the Smart Web computers will become capable of understanding information semantically. For example, if the question „How tall is Queen Elizabeth II?“ is entered in the semantic search engine Powerset.com, a real answer is given, namely „1.63 metres“. Semantic tools can also be used to augment conversations with additional information: Thoughttrail.com, for example, analyses chats and automatically imports related content. The Web of diversity will become the Web of importance When context information such as time, place and user profile are taken into account, the relevance of search results increases. This is already beginning to happen: Google‘s mobile application „Voice Search“ automatically takes the location into consideration for search queries. If, for example, „Movie Showtimes“ is spoken into the mobile phone, all the cinema schedules in the immediate surroundings are displayed. Smart Web + social software = enduring communities If the Smart Web is combined with social software (social networks, wikis, blogs, etc.) a more specific and more intensive connection between people is created. The community functions that we know from the Internet get out on to the street and into real life. As online communities on the Outernet are enhanced by the factors time and place, they are transformed into enduring communities. LOCATION-BASED INFORMATION FROM THE COMMUNITY With the joint project of the location-based networks Brightkite and the augmented reality browser Layar users can see exactly via iPhone where their friends took photos or posted something. Simply point the camera at any place to receive all the information available from the social network in real time on the display. In this way, the service provides a real-time view of the location- based network. 08 09
  • 6. Driving forces of the Outernet Driving force 4: Next-generation I/O devices In order for the Outernet to be able to assert itself successfully, mobile devices are needed which can be operated intuitively. For this reason, all eyes are turned to the new generation of input and output devices. The iPhone shows how it‘s done The iPhone can be seen as one of the main reasons why people no longer scoff at the Mobile Web and its applications. Yet the multi-touch usability of the iPhone is only the beginning: numerous new materials, media and technologies are currently under development that will make mobile communications even more intuitive. From OLEDs to wearable electronics Motion sensors, flexible LED displays (OLEDs) and speech recognition systems have already found their way into mobile devices. In the future, they will be joined by technologies such as gesture control, face recognition and electronic ink (e-ink). Haptic displays, which make digital information tactile on the display surface, are also no longer far from being practicable. As the technology is becoming not only more efficient, but also smaller, the concept of the wearable computer is drawing closer all the time: it is conceivable that smart glasses, retina implants or even control over brainwaves will also become reality one day. The virtual extension of reality Augmented reality (AR) does not describe a technology, but a way of perceiving the environment – virtually extended reality. Augmented reality can be understood as a layer model that enriches reality with virtual levels and thus merges the real and the digital realms of experience. An example of an AR system is the mobile travel guide „Wikitude“. It augments the user‘s view of the surrounding world by overlaying additional digital information on the mobile phone‘s camera image. THE SMART MOBILE TRAVEL COMPANION Wikitude is a mobile phone application which uses augmented reality to overlay information about the surroundings on the real image of the mobile phone‘s camera. With GPS and a digital compass the position and viewing direction are recognised and relevant information – e.g. about places of interest – is retrieved from the Wikipedia database. With this innovative mashup it will be possible for users to have an extensive, mobile travel guide at hand at all times. 10 11
  • 7. Theories about the Outernet Theory 1: The whole world will become a hyperlink In the age of the Outernet the physical world functions like a website. Every object can be clicked on like a hyperlink in order to access information, services and communication offers. The technological infrastructure for this is already in place today: the currently available mobile devices are sufficiently equipped, and the production costs for RFID tags, microchips and sensors have been reduced to an economically acceptable level. In view of the rapid technological progress being made, there are now very few people who still doubt the prediction of Marc Weise, senior scientist at the Xerox research centre, in 1991: „In the 21st century the technology revolution will move into the everyday, the small and the invisible“. Objects will become selling space, places will become anchor points The Outernet will radically change our relationships with one another and with objects around us in the world: when real objects – such as cars, billboards, or urban trains pulling into stations – become hyperlinks, then people, objects and information will enter into a new relationship with each other. Objects must therefore be seen and designed in the future as interfaces and – even more so – as potential selling spaces. Due to the possibility of interlinking, physical locations become anchor points around which local communities form and at which context-relevant information is exchanged. ON THE OUTERNET, THE INTERNET WILL ExPLODE INTO THE REAL WORLD. „People, systems and products link up directly with each other and interact. Via mobile devices which are constantly connected wirelessly to the Internet, the Web will conquer the street and only then will it realise its true potential.“ Nils Müller, founder and CEO of TrendONE 12 13
  • 8. Theories about the Outernet Theory 2: Computers will become invisible Computers will be so small in the future that they will be practically invisible. This will make it possible to embed computers in everyday objects, in our clothes and even in our bodies. The environment will become sensitive and reactive Progress in microelectronics and nanotechnology is bringing the vision of the comprehensive informatisation of the world closer all the time. RFID tags, sensors and microchips can now be produced with such small dimensions and so cost-effectively that they can be integrated into everyday objects and items of clothing. Computers will therefore disappear from our field of vision and embed themselves seamlessly in the physical world. Our environment will become sensitive and reactive, adapting automatically to our needs. Smart objects allow intuitive operation Even when computers almost literally vanish into thin air, they will nevertheless be ubiquitous. They operate invisibly in the background and act as intelligent helpers in our everyday lives. Examples of smart objects are a car tyre that tells you when it is losing air, or medication that draws attention to the fact that it is past its use-by date. As smart objects possess intuitive user guidance, technically inexperienced users can also use them without difficulty – unlike the conventional Internet. Computers and information will become intimate As computers become embedded in our environment, the physical distance between user and desktop will be removed. Computers integrated in textiles, intelligent contact lenses and retina implants will make the relationship between people and computers much more intimate: me- dia content and data will get much closer to the recipient – they will „touch“ us in the true sense of the word. ELECTRONIC VISUAL AID FOR THE BLIND Physicians in Tübingen have developed a kind of electronic retina for blind people: the retina chip. The wafer-thin chip, on which sit 1,540 photocells plus electronics, is implanted beneath the nerve cell layer of the patient‘s retina. As with a healthy eye, the light falls through the lens, shines through the nerve cells of the retina and then hits the chip‘s photocells. The retina chip facilitates visual acuity of six percent – sufficient to recognise people‘s faces. 14 15
  • 9. Theories about the Outernet Theory 3: Information and networks will be ubiquitous Networks are the capital of the future because it is not possession of, but access to resources that will be of crucial importance in the future. The Mobile Web and corresponding terminal devices allow us ubiquitous access to information, services and networks. Different spheres of identity will merge On the Outernet, access to digital information is no longer physically limited. While on the Internet a distinction is still made between online and offline – and thus between real and virtual identity, this boundary disappears on the Outernet. In doing so, the different partial aspects of our social identity become merged. In the age of the Outernet it will therefore become necessary to create a uniform self-image that coherently integrates the different spheres of identity. Communities will become more spontaneous On the Outernet, communities will become more spontaneous, more dynamic and more specific. The joining together of the community members is based not only on their common interests, but also on their location. The flash mobs organised online and carried out offline are a good example of instant community building in the age of the Outernet. Communities will also become more enduring As the thread to the virtual community is never broken on the Outernet, an „ambient intimacy“ emerges. This term describes the sense of feeling close to people despite the fact that they are at a different location. The practice of being in constant contact with friends via digital communication technologies can lead to the stabilisation of communities. On the Outernet, communities will therefore become more erratic on the one hand, but also more enduring on the other. BEOBLE.ME: OUTERNET SOCIAL NETWORK beoble.me combines different functions of the Mobile Web and Web 2.0 in one platform and aims to become the new social network of the Outernet. Users of beoble.me can determine at any time which friends and members of their network are nearby and which bars and restaurants in the surroundings are recommended. They can phone and mail each other and get to know new members without having to exchange mobile phone numbers or similar contact data. 16 17
  • 10. Theories about the Outernet Theory 4: Reality will be reintegrated and augmented On the conventional Internet, data are uncoupled from the dimensions place and time, whereas on the Outernet, they assume a direct contextual relevance. Instant messengers such as Skype, microblogging services such as Twitter and social communities such as Facebook have already successfully incorporated the time factor. The location and time context dramatically increases the relevance of data – and thus becomes a killer application. Real interaction is reintegrated On the Outernet a comprehensive reintegration of real interaction processes into the digital environment takes place. When someone reports on an experience in real time via Twitter a direct link is established between reality and virtuality – reality reintegration occurs. Several versions of the real world The reintegration of reality into the digital world is mirrored back into the real world on the Outernet. This is done by enriching and extending the real world by means of augmented reality. As augmented reality complements our perception by adding digital layers, our environment becomes customisable: depending on which filters we use, we perceive our environment differently. THE MOBILE AUGMENTED REALITY BROWSER The company SPRXmobile has developed the „Layar“ application which makes the browser of mobile phones capable of displaying local data in augmented reality. When the surroundings are filmed using the mobile phone‘s camera a radar on the display indicates the distance to places of interest. If, for example, the user is searching for houses for sale, these are displayed showing a picture and the purchase price as soon as the mobile phone is pointed at the house in question. 18 19
  • 11. Theories about the Outernet Theory 5: Environmental perception will become more selective The merging of online and offline appears to be increasing the complexity of our world beyond measure. In fact, the Outernet is much more about reducing complexity: as with an ad blocker, unimportant information can be suppressed and important information included via augmented reality. Selective environmental perception is a natural process The possibility of consciously selecting information will make the world a place with more options and therefore greater clarity in the age of the Outernet. The phenomenon of selective environmental perception is a natural process and one we are all familiar with: depending on our interests and needs, we focus our attention on certain details in the environment. It is therefore not necessary to relearn how to use the different filters through which we perceive our environment on the Outernet. However, as augmented reality visually highlights information, the selectiveness of perception will become more explicit and more specific. Communities of interest become communities of perception What are the effects of selective environmental perception on social interaction? One consequence could be the formation of communities on the basis of the currently activated perception mode: Beatles fans, for example, who walk around Liverpool in „Beatles mode“, perceive the environment through the same filter. The common interest community of the Beatles fans thus becomes a common perception community at the real location. Social communities thus become more specific and shared experiences more exclusive on the Outernet. THE PROACTIVE BROWSER FOR THE MOBILE WEB Aloqa is a provider of location-based services which supplies users proactively with location information. Thanks to Aloqa, companies and businesses wishing to draw attention to their location will no longer have to develop suitable software for each mobile telephone in the future. The user is spared the laborious typing of search terms into the mobile phone as the location- related information on preconfigured topics such as dining out or live music appear in the display by means of the push method. 20 21
  • 12. Consequences Life The Outernet will change our lives even more dramatically than the Internet. This will not take place from one day to the next, but in a constant, evolutionary process. However, the opportunities arising from the Outernet are already emerging today. The Outernet promotes individuality The Outernet promotes individuality by providing us with individually tailored information. This enables us to act more efficiently and make more informed decisions. A virtual personal assistant supports us in our everyday lives by taking our preferences (context layer) and our frame of mind (mood layer) into consideration. The Outernet promotes the independence of older people The Outernet will even be manageable for young children and the elderly. This is particularly relevant in view of the ageing structure of society: concepts such as ambient-assisted living or home monitoring make it possible for even the very elderly to lead an anxiety-free and self-determined life outside overburdened nursing homes. The Outernet strengthens subcultures The Outernet makes it possible to rediscover the world every day. One of the consequences of this is that subcultures become more differentiated. Entry into niches can be more erratic and is usually only temporary: gothic today, eco tomorrow – depending on time, location and mood. Who will become the trusted partner? In spite of all the convenience it offers, the Outernet also raises questions regarding data secu- rity: who will be the trusted partner to whom I entrust my data, and who helps me to keep track of my activities? Will there be an MOT-like authority that administers the personal data, or will private providers perform this task? The job will probably go to whoever comes up with the most coherent personal identity management concept. After all, situation-dependent partial identities (occupation, shopping, party, etc.) have to be administered somehow. 22 23
  • 13. Consequences Marketing The Outernet expands our possibilities for communication in all directions and makes interac- tion even more personal, more selective and more optional. Marketing has been aware of this paradigm shift since the emergence of Web 2.0. On the Outernet, the focus of marketing will therefore be on adapting even more individually and sensitively than before to the needs of the customers. Communication on the Outernet takes place primarily via the most personal medium to date – the mobile phone. Contextual targeting as a starting point The mobile phone enables brands to reach customers in a more targeted way (ubiquitous advertising). In the future, contextual targeting (location, time, profile, mood, status, etc.) will be the starting point for all marketing activities. This will make it possible to approach customers on the basis of their current situation and mood – leading to mood marketing in its purest form. Brands as points of orientation How can contextual targeting be employed without the customers feeling pestered? Orientation is the keyword here: if brands already provide orientation in the real world, they should be able to do the same in a mixed world of reality and virtuality. The right tip at the right time in the right place – this is how concrete added value with contextual relevance is created. Special offers limited in terms of time and place (e.g. mobile coupons) can be an effective way of establishing contact with customers. Advertising as a Service Advertising will become a service and the brand a good friend. The application „Passport to Greatness“ from Guinness or the „Soundwalk“ from Louis Vuitton show what it can actually look like. In addition, mobile augmented reality applications such as Layar or Wikitude.me provide an indication of how a mixed reality can be created on the Outernet which is filled with content not only by the users, but also by commercial providers. Marketing becomes transparency marketing On the Outernet, transparency increases dramatically. Resourceful technologies like the iPhone application „Amazon Mobile“ already challenge marketing to provide more transparency: with „Amazon Mobile“ users can photograph products in stores and are immediately notified of the cheapest supplier of the product in question. The product can then be purchased with one click. Marketing is also increasingly challenged when it comes to relevance as context factors such as geographical location and user profile must be taken into consideration on the Outernet. Marketing will therefore develop more and more in the direction of transparency marketing and position itself as an efficient complexity reducer. 24 25
  • 14. Consequences Business The Outernet offers a wide variety of cross-industry business opportunities. It is therefore never too soon to start thinking about new products, services and business models. The point of sale is shifting to the mobile phone The combination of Mobile Web and Web of Things will result in all objects becoming commu- nication channels and selling spaces. If we like the shoes of the person sitting next to us, we focus on them with our mobile phone and can immediately see the model, price and a possibility to order in the display. The point of sale is therefore shifting to the mobile phone, transforming the world into one big shopping mall. As a consequence, the stationary trade will have to compete with millions of products which are shopping windows and check-out at the same time. Physical shops will therefore have to develop into places offering an experience – from point of sale to point of experience. New services are emerging The comprehensive networking on the Outernet gives rise to new services. The analysis of movement patterns allows, for example, car insurance premiums to be calculated much more accurately. Location-based services such as the localisation of businesses or location-based mobility and entertainment offers increase time efficiency and create transparency. Dating and gaming will also be boosted: profile-matching services based on the direct surroundings invite users to participate in spontaneous speed dating; multi-player games in augmented reality mode move computer games into the physical environment. Products become hybrid products On the Outernet physical products become hybrid products by including further (in some cases also premium) services in addition to the original product benefits. Examples are football trading cards that provide access to an online exchange, or medication that not only relieves the symptoms of a disease, but also provides information about its geographical proliferation. The segment of one becomes reality In the age of the Outernet, products and services can be customised on the basis of user profiles. In addition, offers can be tied to a place and time, creating an artificial shortage and suggesting a certain uniqueness. This represents a possible strategy to counteract price wars arising from the high degree of transparency on the Outernet. 26 27
  • 15. Recommended course of action Recommended course of action: You have to get better in believing the impossible! One thing is clear: everything is going to change – and fast! The Outernet characterises a 2. BRAND technological development which has already begun, is gaining pace and will have a fundamental effect on our lives. But how should companies respond to this process? The digital fingerprint of a brand can be experienced on the Internet today. Campaign websites, Web TV and social media are now used to offer the customers a digital brand experience. How- The sentence „You have to get better at believing in the impossible!“ was uttered by Kevin ever, the digital brand experience usually ends at the edge of the computer screen – in isolated Kelly of Wired magazine and describes precisely the way we must approach the Outernet. The cases it manages the leap to mobile devices or game consoles. recommended courses of action listed here should be seen as stimuli for our thoughts to open a door into the future. Yet it is precisely the digital devices which are experiencing such rapid development. Microsoft Surface, for example, offers a multi-touch and multi-user experience that allows a completely new kind of brand showcasing at the POS. Furthermore, the first video-in-print solutions are 1. COMMUNICATION making the leap from prototypes to mass market readiness. Video-in-print is the integration of moving images into print products. Displays, loudspeakers and batteries are made so thin that As a result of the Outernet, the first thing to change will be how to approach customers they can be integrated into magazines. and target groups in the future. Information will be placed in a context and the channels and measures to reach the target group will explode. One-to-one communication will become This gives companies the opportunity to engage in interaction with consumers at existing and possible and target groups previously considered unreachable will move within grasp. The at new touch points and to expand the dialogue. drastic rise in communication channels will make the creation of a campaign architecture increasingly complex. The gathering and sharing of campaign experiences within the com- pany will become more and more important for the meaningful allocation of the marketing Brand companies must therefore … budget. • develop a device strategy to identify relevant devices for the company and to integrate them into the brand presence To make the variety controllable requires that … • define a digital brand experience to guarantee a uniform multimedia presence on all channels • establish the screening of new digital stimuli to ensure that the digital brand experience is • a commitment to test and learn is made maintained continuously. • communication is geared consistently to the ROI • a campaign-tracking system is installed to monitor the success of the channels and measures • the continuous adjustment of the channels and measures takes place based on conversions. 28 29
  • 16. Recommended course of action Recommended course of action: You have to get better in believing the impossible! 3. SERVICES 4. SOURCE OF BUSINESS The driving force „next-generation I/O devices“ alone as well as the topic augmented reality The music industry is the prime example of how the Internet can threaten existing business (AR) of the Outernet make it obvious which service extensions will become possible as a result models and how, from that, new business models are developed, e.g. iTunes. The Outernet will of enriching the real world with virtual information. have an even greater impact on existing and potential business models because it will affect a much larger area of our lives. The virtual postbox, for example, represents an enormous service gain for the customer, who can have a virtual postbox corresponding to parcel dimensions projected on to the desk via PC Wikitude is one of the first Outernet business models to be based on two driving forces: and web cam. The customer then places the real object in the projected postbox to check whether localisation and next-generation I/O devices. By combining these two driving forces it is possible it is the correct size. to transform Android phones or the iPhone into a mobile travel guide. The Wikitude browser superimposes itself like a layer on the camera lens, and the real world is augmented with travel If we add the other driving forces of the Outernet we get an idea of how big the service information from Wikipedia and Qype reviews. influence of the Outernet is. The power behind the Outernet and the possibilities it offers for this business model are demonstrated by Amazon with its mobile application „Amazon Remembers“. This application Companies must therefore … enables the user to photograph objects of interest, e.g. chairs, shoes or TVs, then the user receives these or comparable products via the application from the Amazon shop for mobile • establish service quality management to augment existing services with the potential of purchase. In doing so, Amazon is moving the POS from the Internet into the real world and the Outernet thus competing with conventional retailers. • establish innovation management to identify additional services for the customers • involve employees and customers actively in the process of service optimisation and extension. The Outernet can therefore be good and evil at the same. It has the power to bring about new business models and to jeopardize existing business models. One of the biggest challenges for companies will be to assess the potential or the dangers of trends in good time. Companies must therefore … • look further to the competition • regard the critical analysis of their own business model as a matter of course • reinvent and redevelop themselves every year. In the end, what remains is the simple, old formula: relevance. Only those companies which have relevance for the customer in an increasingly complex world will be able to enter into a dialogue with a view to establishing and developing a relationship. And only those which understand their customers and act accordingly will achieve relevance. In the future, the business of the companies will be determined by „management by consumer insights“. 30 31
  • 17. Fact-Sheets Fact-Sheet TrendONE Fact Sheet Proximity TrendONE Proximity Worldwide Klopstockstraße 27 151 Marylebone Road London NW1 5QE 22765 Hamburg Tel +44 (0) 20 7616 3475 T +49 (0) 40 / 238 038 -33 Fax +44 (0)20 7616 3495 F +49 (0) 40 / 238 038 -36 www.proximityworld.com info@trendone.de www.twitter.com/iprox http://blog.trendone.de www.youtube.com/proximityworldwide Managing director Nils Müller (Founder und CEO) Who we are Who we are TrendONE is Europe‘s leading micro-trend research company, with offices in Hamburg and Berlin. The company We are the world’s most awarded, direct and digital agency network with more than 2,000 employees in 59 offices employs a permanent staff of 20 and around 80 trend scouts worldwide. Each month, TrendONE reports on about around the world. We are aligned with BBDO worldwide and a member of the Omnicom group of companies – the 300 micro-trends from the fields of marketing, media, lifestyle and technology. Micro-trends are concrete innovations world’s largest marketing services organization. and best-practice cases which serve as an important source of inspiration and stimulus and which can be operationalised directly in everyday business. Why clients hire us We solve complex business problems with a simple strategy: change individual consumer behavior. We succeed by fusing Why customers hire us our digital and direct expertise with our in depth knowledge and understanding of consumer data. The end result is a With its complementary trend services TrendONE offers an effective instrument enabling market players to recognise measurable and memorable engagement with each and every one of our clients brands. trends sooner than their competitor – namely at the point when the very first signs can be identified in the form of micro-trends. What we do What we do • Interactive Marketing Trend services: • Mobile and Social Media • Trend reports – monthly trend report focussing on areas such as marketing, social media, mobile, digital entertainment, • Analytics out-of-home or health. • Branding • Trend explorer – online trend database with over 12,000 micro-trends for independent trend research. • Email Marketing and eCRM • Trend specials – selection of relevant micro-trends on defined problems. • Direct Marketing • Trendbook 2010 – future lexicon of the key trend terms (www.trendbook2010.de). • Interactive advertising and design Trend workshops: • Customer Segmentation • Radical game – a creative, radical/visionary innovation game in which concrete business and communication ideas • Search Marketing are developed. • Strategy and Planning • Pitch support – targeted support for the creative process using relevant trend input. • Technology Architecture & Integration • Think tanks – regular trend events on current and visionary topics with an industry focus. • Strategic Planning Trend presentations: • Visionary keynotes – inspiring multimedia presentations on the latest trend topics. Clients Aviva, Bayer, Campbell’s, Citi, Emirates Airline, Fonterra, Frito Lay, HP, Hyatt, Johnson & Johnson, Mars, Customers Mercedes-Benz, Monster.com, New Balance, Pepsi, P&G, Shell TrendONE works for leading brands and international companies in the FMCG, automotive and telecommunications industries and is a source of ideas and inspiration for well-known communication and creative agencies. 32 33
  • 18. Impressum Authors: Torsten Rehder and René Hentschel, TrendONE Hamburg Foreword and editing: Max Celko, trendanalyst Recommended course of action: Lars Schlossbauer, Proximity Germany GmbH Design concept: Volker Waesch and Anke Enzmann, Proximity Germany GmbH Copyright and disclaimer: The information provided in this study represents the state of our knowledge at the time of publication and may change if new facts emerge. Proximity Germany GmbH and TrendONE accept no liability whatsoever for the up-to-dateness, completeness and quality of the information provided. All liability claims against Proximity Germany GmbH and TrendONE which relate to damages of a material or non-material nature caused by the use or non-use of the information presented or the use of incorrect or incomplete information, are categorically excluded. All copyrights, rights of use and exploitation rights lie exclusively with Proximity Germany GmbH and TrendONE. The use and/or exploitation of the study and/or of parts of the study is permitted only with the express permission of Proximity Germany GmbH and TrendONE.