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December 2, 2010
  New York, NY
Agenda

I.      A Look Back at Digital Content History


II.     Where We Are Today – How the Landscape Is Changing


III.    Advice for the Audience


IV.     Quick Gridley Plug




                                  2
I.  A Look Back at Digital
       Content History




            3
The Web Back in the Day…




                     4
…Was Not Much Different Than Consuming…




                    5
…Offline Content




                   6
Google Might be an Exception




                      7
Snapshot of the Web in 2005




       73.4 MM U.S. online                    Users spend 14 hours
             users                              per week online




   76% of U.S. households                  48.0 MM U.S. households with
    have a mobile phone                       broadband & broadband
Source: JP Morgan, Barclays, Nielsen               penetration

                                       8
Portals Were Newspapers, Commerce Players
Were Malls, and Exclusive Content Was Exclusive
                Most Visited Web sites in Jan. 2005 (by uniques)


   1.                                                 6.
                                                                   First
                                                                   commerce
   2.                                                 7.           movers


                             Portals, text
                             based media
   3.                                                 8.

   4.                                                 9.           Exclusive
                                                                   content


   5.                                               10.


Source: ZDNet

                                             9
Browsing and Consuming Behavior, No Change
Since the 1950’s…




           Browse          Consume




                    10
But Consumers Are Changing, Leading to
Accelerating Subscription Declines…
                      US Newspaper Circulation Volume (MM)
   Post WWII boom,
   circulation increased
   15% from 1950-1970
                                                             Subscribers go online,
                                                             circulation decreased
                                                             5% from 1995-2002




                                                                        Huge shift in
                                                                        consumption,
                                                                        16% decrease
                                                                        from 2004-2009




Source: Newspaper Association of America

                                           11
…Across All Major Traditional Mediums

          % of Consumers Spending Less Time in Medium Due to Time Spent Online




         Radio – 19%



                                 Magazine – 30%              Newspaper – 30%
                                                                               Television – 33%




Source: Arbitron/Edison Media Research Internet and Multimedia, 2006

                                                        12
Wide Gap in Valuation in 2005…
      Offline Content Providers         Online Content Providers




Source: CapIQ,
Represents LTM revenue multiples

                                   13
...Sustained Over a Three Year Period
Indexed to 100
                                    Stock Performance Over Time




   Source: CapIQ
   Digital includes: ACOM, ADAM, AOL, DIET, EDGR, HOLL, HSTM, KNOT, TSCM, WBMD, WEBM, YHOO
   Traditional includes: ALOY, CBS, DIS, GCI, LINT.A, MDP, MNI, NWSA, NYT, SNI, TWX, VIA.B, WPO

                                                      14
AOL Time Warner: The Concept Was Interesting,
but Was an Unnatural Act


                     •  Different growth philosophies,
                       different cultures, different economic
                       models…

                     •  Still the largest merger in American
                       history; now called the worst
                       transaction in history

                     •  As of the AOL spin-off, the combined
                       value of the separated companies was
                       1/7th what it was at the merger



Source: NY Times

                      15
2005 Was the First Year We Started to See M&A
    Experimentation with New Content Models
($ in millions)

         2005                 2006                  2007              2008                  2009            2010


                              (NBC)                                                                        (Yahoo!)
                                                (Penthouse)           (AOL)            (Electronic Arts)
(Canvas Technology)           $619                                                                          $100
                                                    $500              $860                  $391
         $756

                                                                                                           (DeNA)

      (News Corp.)
                                                                                                            $400
                             (Google)                                  (CBS)
          $618               $1,539                                  $1,870

                                                                                                           (Disney)
   (Electronic Arts)                                                (Comcast)
                                                                                                            $763
         $730                                                         $125

                                                                (Hellman & Friedman)

                                                                     $2,408                                (Google)

                                                       UGC                Gaming                            $179
  Source: CapIQ, greater than $100MM transactions

                                                           16
News Corp. Saw Value in Monetizing UGC

                  Notable Company Facts
                  •  Launched less than two years prior to acquisition
   Acquired in    •  “A few million dollars of annual profits”
  July 2005 by
 News Corp. for
    $580MM
                  Deal Rationale
                  • Reach – doubles News Corp.’s web reach to 45
                    million uniques
                  • Presence in new demographic
                  • Strong monetization components – scale, interest
                    driven consumption
                  • Great category to build a “Media” portal


Source: CapIQ

                                17
Google Also Saw Value in Monetizing UGC


                  Notable Company Facts
                  • Started 18 months prior to acquisition
                  • YouTube had 65 employees at the time of
   Acquired in      acquisition
  October 2006
  by Google for
    $1.65BN       Deal Rationale
                  • Platform to create a new media platform
                  • Ability to build new advertising models for video
                  • Strong social components
                  • Cultural fit


Source: CapIQ

                                   18
CBS Stayed a Bit Closer to Home, Buying
“Premium” Online Content
                  Notable Company Facts
                  • Business worth $12BN in 1999
                  • Acquired numerous companies from 2000-2004,
                    including MySimon ($700MM), ZiffDavis ($1.6BN) and
                    WebShots ($70MM)
Acquired in May
2008 by CBS for   Deal Rationale
    $1.8BN        • Reach – CBS became a 10 top web properties with deal
                  • Valuable assets across software (download.com), food
                    (chow.com), gaming (gamespot.com), shopping
                    (mysimon.com), music (MP3.com), Video content
                    (TV.com), and others
                      •  Most properties have seen large contraction since
                         acquisition
Source: CapIQ

                                   19
NBC Also Stayed a Bit Closer to Home, Buying
“Premium” Online Content
                                 Notable Company Facts
                                 • Company was near bankruptcy two years after its
                                   1999 IPO
                                 • 41st most visited web site on the internet in the U.S.
                                   in 2006
  Acquired in
                                     •  #1 women community site and #4 overall
  May 2008 by
                                        community site on the web
   NBC for
   $600MM                        • Was thought to have been acquired at a “premium”
                                   multiple

                                 Deal Rationale
                                 • Complimentary demographic – reaches their core
                                   audience online
                                 • Established online scale for NBC
                                 • iVillage has grown from 14MM (pre acquisition) to
                                   over 34MM unique visitors
Source: CapIQ, company filings

                                                  20
M&A Has Been the Primary Liquidity Opportunity
for Digital Content
        Top 5 Digital Content            Only a Few $1BN+ Independent Digital
       Deals in Past Five Years             Content Business in the Market

 1.                     $1.9BN                                  $21.1BN

 2.                     $1.5BN                                   $3.0BN

 3.                     $963MM                                   $2.6BN

 4.                     $860MM                                   $1.3BN

 5.                     $756MM

      “Strategic” M&A   IPO (Mkt. Cap at IPO)

Source: CapIQ

                                           21
Multi-Billion Dollar Media Deals Were Primarily
Acquisitions of Offline Businesses
                M&A                              IPO

                                                •  IPO Date: 11/19/09
                      •  Date: 12/3/09          •  IPO Market Cap: $187MM
                      •  Value: $22.9BN

                       •  Date: 5/1/07
                                                 •  IPO Date: 10/31/07
                       •  Value: $5.8BN
                                                 •  IPO Market Cap: $3.1BN


                      •  Date: 11/6/06
                      •  Value: $24.3BN        •  IPO Date: 11/10/05
                                               •  IPO Market Cap: $6.3BN



                       •  Date: 3/12/06
                       •  Value: $6.7BN        •  IPO Date: 9/28/05
                                               •  IPO Market Cap: $963MM


                       •  Date: 1/24/06          •  IPO Date: 5/10/05
                       •  Value: $7.6BN          •  IPO Market Cap: $2.4BN
Source: CapIQ

                                          22
Historical Key Deal Themes

•  Healthy level of experimentation mostly from traditional media
   buyers
   –  Many traditional media companies bought technology companies
      and turned them into media businesses
•  Category leadership was #1 priority
   –  If you bought a vertical leader, the view was that you owned the
      category – May have worked offline, but not online
•  Valuation discovery period for UGC
   –  Little appreciation for opportunities to build and monetize UGC




                                   23
II.  Where We Are Today – How
     the Landscape Is Changing




              24
Consumer Behavior Shift


                                  Social is onramp to content and
                                  products



                                  Depth and breadth of high quality
                                  content



                                  New forms of entertainment
                                  competing for consumer time


                                  PC feels a little old

Source: JP Morgan, Nielsen

                             25
Anyone Can Become a Content Company




                   26
Digital Environment is a “Little” Fragmented
                Brand Driven




                          27
Offline vs. Online Content Valuation Snapshot
      Offline Content Providers        Online Content Providers




Source: CapIQ

                                  28
Nowadays, Scalable Digital Content Companies
  Command Premiums in the Market
Indexed to 100                        Stock Performance Over Time




   Source: CapIQ
   Premium Digital includes: ACOM, WBMD, YHOO
   Other Digital includes: ADAM, AOL, DIET, EDGR, HOLL, HSTM, KNOT, TSCM, WEBM
   Traditional includes: ALOY, CBS, DIS, GCI, LINT.A, MDP, MNI, NWSA, NYT, SNI, TWX, VIA.B, WPO

                                                        29
Buyers Much More Focused on Smaller Digital
  Content Assets in Today’s Environment
                        Digital M&A: Content       Digital M&A: Non-Content


                      2005 - 2006              2007 - 2008            2009 - 2010




Total Digital Deals       37                       48                         41
Digital Content Deals     12                       15                         8


        % of Digital Deals over $500MM that are “Content” related
                          50%                     38%                         7%
  Source: CapIQ

                                         30
Part of the Problem




                       VS.




     Brand Buying            Audience Buying




                      31
Fragmentation on the Demand Side Doesn’t Help




                     32
Content Consumption Model is Quite a Bit
 Different Today
Drivers of Influence        Content Enlightenment               Acknowledgment




The Network
                                           Converse
  Science               Play
                                            Opine              Tweet        Tag
  Curation              Watch
                                            Review             “Like”     Check-in
 Incentives             Read
                                             Rank
  Location




                       Revenue   Acclaim         Loyalty   Intelligence




                                            33
Billion Dollar Businesses Are Created by
Engagement and Business Model Innovation
 Users (MM)

    Founded Jul. 06          Founded Jul. 07           Founded Nov. 08

                175.0




                         * No. of daily active users
   Curated Information         Entertainment                Shopping

   Source: NYTimes            Source: Zynga              Source: Groupon

                                    34
Common Themes Across Valuable Content
Franchises
                                  Creation of New
                                  Business Model     The Network
            Virally Driven        in Recent Past    Dictates Value

                                                       

                                                       

                                                       

                                                        
                                        
                             35
Emerging Digital Content Models
                            •  Local + demo targeted + commerce
                            •  Email drives high engagement
                            •  Acquired JackPaul Holdings, Inc., an online retailer for
                               apparel, shoes, and accessories, on May 13, 2010


                            •  High quality UGC content +real-time + community
                            •  Professional Q&A community, further lowers constraints
                               for professionals to share domain knowledge
                            •  Received $11MM in funding from Benchmark Capital in
                               March 2010, valuing the company at ~$86MM


                            •  Crowdsourced + global perspective at local level
                            •  Submission, acceptance and placement of content all
                               technology driven
                            •  Raised $3MM in a round of funding led by VantagePoint
Source: TechCrunch, CapIQ      Venture Partners in January 2010
                                           36
Three Pillars of Content Value


                                 Optimal Value
          Integrated marketing




                                      Distribution




                                                     Scarcity
                                              37
Technology Driving More Monetization Channels

                     Commerce



       Advertising                Syndication


                      Content
                     Economics


                                    Game
      Subscription                 Mechanics


                     Paid Links



                        38
How Integrated Will Content Be With Commerce?



               Discoverable (SEO)           Higher
                                             Engagement

       Viral
                                            Greater Content
                                             Stickiness
                                Tailored

               Engaged                      Higher
                                             Consumer Yield




                                      39
Opportunities to Reinvent Digital Content



 Static            One to many       Drivers of change         More personalized     Richer
                                 •  Lower barriers to buy,
                                   consumer, share
                                 •  Flexible, cost-effective
                                   applications
                                 •  Rapid deployment of
                                   new technologies
                                 •  Ability to create new       Location aware     Interactive
Established economic precedent     experiences




                     New Distribution Channels = New Revenue Models

                                                40
We Are Already Seeing This in Mobile…
’08E Rev. Mix for Top 50 Global Internet Companies      ’08E Rev. Mix for Global Mobile Internet
  30% - Users Pay for Instant Access                          76% - Users Pay for Instant Access




Digital
Content                                        Digital Content
(Music,                                        (Wallpaper, Ringtone,
Video...) 5%                                   Games, Music…) 54%
                  Source: Morgan Stanley

                                              41
…and eReaders
                   “Amazon customers buy 3.3 times as many books after buying a
                   Kindle, a figure that has accelerated in the past year as prices for
                                    the device fell” – WSJ, Aug. 2010

                                      US eReader Consumers (MM)

                                                         Color available

                                      Animation,                                   $99 price point
                                      more wireless
                                      devices

                                                                               Full-frame video
                            More brands                                        available
                            appear

            More content                                             $199 price point
            available




Source: Forrester Research, May 2009; Wall Street Journal, August 2010

                                                       42
Good or Bad?




               43
Scarcity of High Value Content
                          Demand Media creates ~1.5MM pieces of
                                   content per year




 5 bullets, no comments, mostly ads           5 pages, >50 comments, rich media, few ads
 Source: WIRED, eHow

                                         44
Key Ingredients of a Valuable Content Enterprise
Engagement
             Science
 Mechanics
                       Multi-Level
                       Monetization

                                      Distribution




                                                     Innovation




                                                       Quality




                                 45
III. Advice for the Audience




             46
To the Sellers
•  Billion dollar businesses are created in today’s environment
    –  But it is more about true value vs. perceived value
•  Loyalty at scale is a powerful barrier
    –  If you have it, keep it at all costs
    –  If you don't have it, creating it is not only about the content
•  If you aren't risking the business frequently, you won't get there
•  The buyer universe for digital content will continue to expand




                                       47
To the Traditional Media Buyers
•  Acquiring teams is as much or more important than the asset
   –  “Synergies" is not just a financial concept
•  Early stage today can quickly become scalable and profitable
   tomorrow
   –  Staying close to early stage companies should be a strategic
      priority
•  Fight for good assets
   –  Paying a bit more won't matter if you execute on your strategy




                                    48
To the Tech Buyers
•  The lines between a content company and a tech company will blur
   over time
•  Creative talent is as scarce an asset as engineering today
•  There are billion dollar content driven businesses being built today
•  You can be the favored buyers because you understand
   technology growth drivers




                                  49
To the Investors
•  Innovation in digital content is happening across content
   development and delivery chains
•  Quality vs. Quantity - quality content is worth paying for
•  Social, local, scalable, and real-time will drive content value over
   the next five years




                                   50
Predictions
•  Content economics environment will get much better over the next
   three years
   –  New channels will open new revenue models
   –  New mechanics will be applied to drive more revenue from existing
      channels
•  Larger distinction and value attributed to “quality” content
   –  Both UGC and professionally created
•  More value will accrete to multi-faceted revenue models vs.
   traditional advertising and/or subscriptions




                                  51
IV. Quick Gridley Plug




          52
Highly Focused Industry Expertise Underlies
Our Investment Banking Services
•  Founded in 2001, headquartered in New York, NY
•  Sharp focus provides valuable strategic insights and perspectives for clients

             Advertising &                                             Internet Services
           Marketing Services                                       •  Adserving / Online Media Network
              •  Advertising Agencies                               •  Customer Acquisition / Affinity Marketing
              •  Customer Care                                      •  Content Driven Aggregation
              •  Database Marketing                                 •  Contextual Advertising / Search
              •  Loyalty Marketing                                  •  Customer / Web Analytics
              •  Market Research                                    •  Online Research
              •  Specialty Marketing Services                       •  Electronic Payments / Internet Banking
                                                      INFORMATION
              •  Teleservices                                       •  EC / Web Integrators
                                                           &
                                                      TECHNOLOGY
                                                           &
                 Database /                             SERVICES    Financial Technology and
            Information Services                                      Outsourcing Services
             •  Data Analytics / Decisioning
                                                                      •  Payment and Transaction Processing
             •  Consumer / Specialty Data Providers
                                                                      •  Financial Security
             •  Business Data Providers
                                                                      •  Financial Technology / Outsourcing
             •  Financial Information Services
                                                                      •  Business Process Services
             •  Specialty Information Providers
                                                                      •  IT Consulting / Systems Integration
             •  IT Research
                                                                      •  IT Outsourcing




                                                         53
Gridley Publications

The Compass Quarterly Newsletter        Comprehensive Industry Overviews




                                   54
Gridley Conference Content Panelists, Presenters,
and Attendees – 1/11/11




                  The IDEA Conference
               Innovation… Disruption… Engagement… Action!

                            January 11, 2011
                         The Jumeirah Essex House
                    160 Central Park South, New York City


                                   55
Linda Gridley
  Gridley & Company LLC
linda.gridley@gridleyco.com
      212.400.9720 tel
     Twitter: @gridleyco
     www.gridleyco.com


            56

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IGNITION: How to Build a $1B Content Business in Three Years or Less by Linda Gridley/Gridey & Co.

  • 1. December 2, 2010 New York, NY
  • 2. Agenda I.  A Look Back at Digital Content History II.  Where We Are Today – How the Landscape Is Changing III.  Advice for the Audience IV.  Quick Gridley Plug 2
  • 3. I.  A Look Back at Digital Content History 3
  • 4. The Web Back in the Day… 4
  • 5. …Was Not Much Different Than Consuming… 5
  • 7. Google Might be an Exception 7
  • 8. Snapshot of the Web in 2005 73.4 MM U.S. online Users spend 14 hours users per week online 76% of U.S. households 48.0 MM U.S. households with have a mobile phone broadband & broadband Source: JP Morgan, Barclays, Nielsen penetration 8
  • 9. Portals Were Newspapers, Commerce Players Were Malls, and Exclusive Content Was Exclusive Most Visited Web sites in Jan. 2005 (by uniques) 1. 6. First commerce 2. 7. movers Portals, text based media 3. 8. 4. 9. Exclusive content 5. 10. Source: ZDNet 9
  • 10. Browsing and Consuming Behavior, No Change Since the 1950’s… Browse Consume 10
  • 11. But Consumers Are Changing, Leading to Accelerating Subscription Declines… US Newspaper Circulation Volume (MM) Post WWII boom, circulation increased 15% from 1950-1970 Subscribers go online, circulation decreased 5% from 1995-2002 Huge shift in consumption, 16% decrease from 2004-2009 Source: Newspaper Association of America 11
  • 12. …Across All Major Traditional Mediums % of Consumers Spending Less Time in Medium Due to Time Spent Online Radio – 19% Magazine – 30% Newspaper – 30% Television – 33% Source: Arbitron/Edison Media Research Internet and Multimedia, 2006 12
  • 13. Wide Gap in Valuation in 2005… Offline Content Providers Online Content Providers Source: CapIQ, Represents LTM revenue multiples 13
  • 14. ...Sustained Over a Three Year Period Indexed to 100 Stock Performance Over Time Source: CapIQ Digital includes: ACOM, ADAM, AOL, DIET, EDGR, HOLL, HSTM, KNOT, TSCM, WBMD, WEBM, YHOO Traditional includes: ALOY, CBS, DIS, GCI, LINT.A, MDP, MNI, NWSA, NYT, SNI, TWX, VIA.B, WPO 14
  • 15. AOL Time Warner: The Concept Was Interesting, but Was an Unnatural Act •  Different growth philosophies, different cultures, different economic models… •  Still the largest merger in American history; now called the worst transaction in history •  As of the AOL spin-off, the combined value of the separated companies was 1/7th what it was at the merger Source: NY Times 15
  • 16. 2005 Was the First Year We Started to See M&A Experimentation with New Content Models ($ in millions) 2005 2006 2007 2008 2009 2010 (NBC) (Yahoo!) (Penthouse) (AOL) (Electronic Arts) (Canvas Technology) $619 $100 $500 $860 $391 $756 (DeNA) (News Corp.) $400 (Google) (CBS) $618 $1,539 $1,870 (Disney) (Electronic Arts) (Comcast) $763 $730 $125 (Hellman & Friedman) $2,408 (Google) UGC Gaming $179 Source: CapIQ, greater than $100MM transactions 16
  • 17. News Corp. Saw Value in Monetizing UGC Notable Company Facts •  Launched less than two years prior to acquisition Acquired in •  “A few million dollars of annual profits” July 2005 by News Corp. for $580MM Deal Rationale • Reach – doubles News Corp.’s web reach to 45 million uniques • Presence in new demographic • Strong monetization components – scale, interest driven consumption • Great category to build a “Media” portal Source: CapIQ 17
  • 18. Google Also Saw Value in Monetizing UGC Notable Company Facts • Started 18 months prior to acquisition • YouTube had 65 employees at the time of Acquired in acquisition October 2006 by Google for $1.65BN Deal Rationale • Platform to create a new media platform • Ability to build new advertising models for video • Strong social components • Cultural fit Source: CapIQ 18
  • 19. CBS Stayed a Bit Closer to Home, Buying “Premium” Online Content Notable Company Facts • Business worth $12BN in 1999 • Acquired numerous companies from 2000-2004, including MySimon ($700MM), ZiffDavis ($1.6BN) and WebShots ($70MM) Acquired in May 2008 by CBS for Deal Rationale $1.8BN • Reach – CBS became a 10 top web properties with deal • Valuable assets across software (download.com), food (chow.com), gaming (gamespot.com), shopping (mysimon.com), music (MP3.com), Video content (TV.com), and others •  Most properties have seen large contraction since acquisition Source: CapIQ 19
  • 20. NBC Also Stayed a Bit Closer to Home, Buying “Premium” Online Content Notable Company Facts • Company was near bankruptcy two years after its 1999 IPO • 41st most visited web site on the internet in the U.S. in 2006 Acquired in •  #1 women community site and #4 overall May 2008 by community site on the web NBC for $600MM • Was thought to have been acquired at a “premium” multiple Deal Rationale • Complimentary demographic – reaches their core audience online • Established online scale for NBC • iVillage has grown from 14MM (pre acquisition) to over 34MM unique visitors Source: CapIQ, company filings 20
  • 21. M&A Has Been the Primary Liquidity Opportunity for Digital Content Top 5 Digital Content Only a Few $1BN+ Independent Digital Deals in Past Five Years Content Business in the Market 1. $1.9BN $21.1BN 2. $1.5BN $3.0BN 3. $963MM $2.6BN 4. $860MM $1.3BN 5. $756MM “Strategic” M&A IPO (Mkt. Cap at IPO) Source: CapIQ 21
  • 22. Multi-Billion Dollar Media Deals Were Primarily Acquisitions of Offline Businesses M&A IPO •  IPO Date: 11/19/09 •  Date: 12/3/09 •  IPO Market Cap: $187MM •  Value: $22.9BN •  Date: 5/1/07 •  IPO Date: 10/31/07 •  Value: $5.8BN •  IPO Market Cap: $3.1BN •  Date: 11/6/06 •  Value: $24.3BN •  IPO Date: 11/10/05 •  IPO Market Cap: $6.3BN •  Date: 3/12/06 •  Value: $6.7BN •  IPO Date: 9/28/05 •  IPO Market Cap: $963MM •  Date: 1/24/06 •  IPO Date: 5/10/05 •  Value: $7.6BN •  IPO Market Cap: $2.4BN Source: CapIQ 22
  • 23. Historical Key Deal Themes •  Healthy level of experimentation mostly from traditional media buyers –  Many traditional media companies bought technology companies and turned them into media businesses •  Category leadership was #1 priority –  If you bought a vertical leader, the view was that you owned the category – May have worked offline, but not online •  Valuation discovery period for UGC –  Little appreciation for opportunities to build and monetize UGC 23
  • 24. II.  Where We Are Today – How the Landscape Is Changing 24
  • 25. Consumer Behavior Shift Social is onramp to content and products Depth and breadth of high quality content New forms of entertainment competing for consumer time PC feels a little old Source: JP Morgan, Nielsen 25
  • 26. Anyone Can Become a Content Company 26
  • 27. Digital Environment is a “Little” Fragmented Brand Driven 27
  • 28. Offline vs. Online Content Valuation Snapshot Offline Content Providers Online Content Providers Source: CapIQ 28
  • 29. Nowadays, Scalable Digital Content Companies Command Premiums in the Market Indexed to 100 Stock Performance Over Time Source: CapIQ Premium Digital includes: ACOM, WBMD, YHOO Other Digital includes: ADAM, AOL, DIET, EDGR, HOLL, HSTM, KNOT, TSCM, WEBM Traditional includes: ALOY, CBS, DIS, GCI, LINT.A, MDP, MNI, NWSA, NYT, SNI, TWX, VIA.B, WPO 29
  • 30. Buyers Much More Focused on Smaller Digital Content Assets in Today’s Environment Digital M&A: Content Digital M&A: Non-Content 2005 - 2006 2007 - 2008 2009 - 2010 Total Digital Deals 37 48 41 Digital Content Deals 12 15 8 % of Digital Deals over $500MM that are “Content” related 50% 38% 7% Source: CapIQ 30
  • 31. Part of the Problem VS. Brand Buying Audience Buying 31
  • 32. Fragmentation on the Demand Side Doesn’t Help 32
  • 33. Content Consumption Model is Quite a Bit Different Today Drivers of Influence Content Enlightenment Acknowledgment The Network Converse Science Play Opine Tweet Tag Curation Watch Review “Like” Check-in Incentives Read Rank Location Revenue Acclaim Loyalty Intelligence 33
  • 34. Billion Dollar Businesses Are Created by Engagement and Business Model Innovation Users (MM) Founded Jul. 06 Founded Jul. 07 Founded Nov. 08 175.0 * No. of daily active users Curated Information Entertainment Shopping Source: NYTimes Source: Zynga Source: Groupon 34
  • 35. Common Themes Across Valuable Content Franchises Creation of New Business Model The Network Virally Driven in Recent Past Dictates Value             35
  • 36. Emerging Digital Content Models •  Local + demo targeted + commerce •  Email drives high engagement •  Acquired JackPaul Holdings, Inc., an online retailer for apparel, shoes, and accessories, on May 13, 2010 •  High quality UGC content +real-time + community •  Professional Q&A community, further lowers constraints for professionals to share domain knowledge •  Received $11MM in funding from Benchmark Capital in March 2010, valuing the company at ~$86MM •  Crowdsourced + global perspective at local level •  Submission, acceptance and placement of content all technology driven •  Raised $3MM in a round of funding led by VantagePoint Source: TechCrunch, CapIQ Venture Partners in January 2010 36
  • 37. Three Pillars of Content Value Optimal Value Integrated marketing Distribution Scarcity 37
  • 38. Technology Driving More Monetization Channels Commerce Advertising Syndication Content Economics Game Subscription Mechanics Paid Links 38
  • 39. How Integrated Will Content Be With Commerce? Discoverable (SEO)  Higher Engagement Viral  Greater Content Stickiness Tailored Engaged  Higher Consumer Yield 39
  • 40. Opportunities to Reinvent Digital Content Static One to many Drivers of change More personalized Richer •  Lower barriers to buy, consumer, share •  Flexible, cost-effective applications •  Rapid deployment of new technologies •  Ability to create new Location aware Interactive Established economic precedent experiences New Distribution Channels = New Revenue Models 40
  • 41. We Are Already Seeing This in Mobile… ’08E Rev. Mix for Top 50 Global Internet Companies ’08E Rev. Mix for Global Mobile Internet 30% - Users Pay for Instant Access 76% - Users Pay for Instant Access Digital Content Digital Content (Music, (Wallpaper, Ringtone, Video...) 5% Games, Music…) 54% Source: Morgan Stanley 41
  • 42. …and eReaders “Amazon customers buy 3.3 times as many books after buying a Kindle, a figure that has accelerated in the past year as prices for the device fell” – WSJ, Aug. 2010 US eReader Consumers (MM) Color available Animation, $99 price point more wireless devices Full-frame video More brands available appear More content $199 price point available Source: Forrester Research, May 2009; Wall Street Journal, August 2010 42
  • 44. Scarcity of High Value Content Demand Media creates ~1.5MM pieces of content per year 5 bullets, no comments, mostly ads 5 pages, >50 comments, rich media, few ads Source: WIRED, eHow 44
  • 45. Key Ingredients of a Valuable Content Enterprise Engagement Science Mechanics Multi-Level Monetization Distribution Innovation Quality 45
  • 46. III. Advice for the Audience 46
  • 47. To the Sellers •  Billion dollar businesses are created in today’s environment –  But it is more about true value vs. perceived value •  Loyalty at scale is a powerful barrier –  If you have it, keep it at all costs –  If you don't have it, creating it is not only about the content •  If you aren't risking the business frequently, you won't get there •  The buyer universe for digital content will continue to expand 47
  • 48. To the Traditional Media Buyers •  Acquiring teams is as much or more important than the asset –  “Synergies" is not just a financial concept •  Early stage today can quickly become scalable and profitable tomorrow –  Staying close to early stage companies should be a strategic priority •  Fight for good assets –  Paying a bit more won't matter if you execute on your strategy 48
  • 49. To the Tech Buyers •  The lines between a content company and a tech company will blur over time •  Creative talent is as scarce an asset as engineering today •  There are billion dollar content driven businesses being built today •  You can be the favored buyers because you understand technology growth drivers 49
  • 50. To the Investors •  Innovation in digital content is happening across content development and delivery chains •  Quality vs. Quantity - quality content is worth paying for •  Social, local, scalable, and real-time will drive content value over the next five years 50
  • 51. Predictions •  Content economics environment will get much better over the next three years –  New channels will open new revenue models –  New mechanics will be applied to drive more revenue from existing channels •  Larger distinction and value attributed to “quality” content –  Both UGC and professionally created •  More value will accrete to multi-faceted revenue models vs. traditional advertising and/or subscriptions 51
  • 52. IV. Quick Gridley Plug 52
  • 53. Highly Focused Industry Expertise Underlies Our Investment Banking Services •  Founded in 2001, headquartered in New York, NY •  Sharp focus provides valuable strategic insights and perspectives for clients Advertising & Internet Services Marketing Services •  Adserving / Online Media Network •  Advertising Agencies •  Customer Acquisition / Affinity Marketing •  Customer Care •  Content Driven Aggregation •  Database Marketing •  Contextual Advertising / Search •  Loyalty Marketing •  Customer / Web Analytics •  Market Research •  Online Research •  Specialty Marketing Services •  Electronic Payments / Internet Banking INFORMATION •  Teleservices •  EC / Web Integrators & TECHNOLOGY & Database / SERVICES Financial Technology and Information Services Outsourcing Services •  Data Analytics / Decisioning •  Payment and Transaction Processing •  Consumer / Specialty Data Providers •  Financial Security •  Business Data Providers •  Financial Technology / Outsourcing •  Financial Information Services •  Business Process Services •  Specialty Information Providers •  IT Consulting / Systems Integration •  IT Research •  IT Outsourcing 53
  • 54. Gridley Publications The Compass Quarterly Newsletter Comprehensive Industry Overviews 54
  • 55. Gridley Conference Content Panelists, Presenters, and Attendees – 1/11/11 The IDEA Conference Innovation… Disruption… Engagement… Action! January 11, 2011 The Jumeirah Essex House 160 Central Park South, New York City 55
  • 56. Linda Gridley Gridley & Company LLC linda.gridley@gridleyco.com 212.400.9720 tel Twitter: @gridleyco www.gridleyco.com 56