1. GET
SEEN
Jennifer
Aden
Enterprise
Sales
Virool
Jennifer@virool.com
Direct:
415-‐403-‐2268
Cell:
213-‐864-‐2146
2. Why
use
online
video?
• ShiEing
TV
ad
budgets
to
online
video
made
campaign
reach
more
effecKve
by
generaKng
a
liE
in*:
– Brand
recall
(33%)
– Message
recall
(45%)
– Likability
(40%)
– General
recall
(15%)
• 15
%
ReallocaKon
of
television-‐only
budgets
resulted
in
a
4.2
percent
increase
in
reach
at
an
11
%
lower
CPM
*Nielsen
and
IAB
study
December
2013
2 | VIROOL.COM
4. NaFve
AdverFsing
Is:
1. User
Ini1ated
2. Part
of
the
Content
Stream
3. Relevant
4. Engaging
5. Effec1ve
4 | VIROOL.COM
5. People
Share
NaFve
Video,
Not
Pre-‐Rolls
•
Generate
82%
brand
liR
compared
to
2.1%
with
pre-‐rolls.
•
Viewers
opt-‐in
to
watch
naKve
video
•
NaKve
Video
AdverKsing
empowers
the
viewer
to
spread
the
brand
message,
and
is
discovered
in
environments
conducive
to
sharing
(i.e.
social
media)
5 | VIROOL.COM
6. Would
you
Rather
Promote
Your
Video…
… Just
Here
…Or
Here
As
Well?
6 | VIROOL.COM
10. 4
REAL-TIME ANALYTICS
• Reports
in
real-‐Fme:
impressions,
views,
shares,
clicks,
engagement,
and
geo-‐locaKon.
• See
who
is
watching
your
videos,
from
where
and
from
what
device.
• See
who
is
sharing
your
video
on
Facebook,
Twier
in
real-‐
Kme.
10 | VIROOL.COM
15. Blogs
And
Websites
Publishers include:
Videos
will
be
displayed
seamlessly
on
blogs
and
sites
We
work
with
over
10,000
leading
sites
to
seamlessly
display
your
video
as
part
of
their
content
15 | VIROOL.COM
16. Facebook
&
In-‐Game
Placement
Publishers include:
We
work
with
200+
Facebook
Apps
and
Games
and
are
able
to
reach
over
100M
viewers
on
Facebook
16 | VIROOL.COM
We only show
17. Mobile
Placement
Publishers include:
We
work
with
20,000
games
and
apps
on
iPhone
and
Android
to
deliver
the
most
targeted
video
soluKons
for
our
clients.
17 | VIROOL.COM
18. Customize
player
for
targeted
engagement!
Overlay
share
buDons
and
custom
calls
to
ac1on
19. We
will
work
with
your
client’s
campaign
needs
to
customize
the
player
in
any
way
we
can.
Want
to
include
interacFvity
In
the
player?
NO
PROBLEM!