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Seeking Syncretism in Post-biological Mixed
  Reality Real-time Data Transfer Systems

               Julian Stadon
       Curtin University of Technology

          julianstadon@gmail.com
My Research offers a contribution to an emerging
culturally orientated discourse regarding syncretic,
hybridized agency, particularly in mixed reality data
transfer systems. Recent developments in bridging
autonomous relationships with digital representation
through mixed reality interfacing, have brought about
the need for further analysis of these new „post-
biological‟, hybridized states of being that traverse
traditional paradigms of time and space. Roy Ascott‟s
concept of syncretism may facilitate further
understanding of multi-layered world views, both
material and metaphysical, that are emerging from our
engagement with such pervasive computational
technologies and post-biological systems. Syncretism
has traditionally been regarded as an attempt to
harmonise and analogise.
This particular conversation adopts a syncretic
approach to the gathering of disparate beliefs and
ideologies in order to expand on the topic of
anthropomorphic representation in order to
deconstruct our relationships with agents and the
architecture of autonomy. Focusing on networked
agency this investigation seeks to articulate the
need for dialogue in anthropomorphic social
robotics to include a more holistic approach, in
order to fully understand the breadth of
relationships, particularly their effect on
consciousness and identity. In this paper I refer to
the notion of agency rather than the field of robotics
as I believe the notion of servitude applies even to
the most advanced artificially intelligent autonomous
robots.
“One of the crucial concerns of robotic
art is the nature of a robot's behavior: Is
it autonomous, semi-autonomous,
responsive, interactive, adaptive,
organic, adaptable, telepresential, or
otherwise?. The behavior of other agents
with which robots may interact is also
key to robotic art. The interplay that
occurs between all involved in a given
piece (robots, humans, etc.) defines the
specific qualities of that piece.”
Eduardo Kac and Marcel.li Antunez Roca Originally published on the Web in
Leonardo Electronic Almanac, Vol. 5, N. 5, May 1997.
Steigler and Promethean Alchemy
The Fault of Epimetheus

In this age of contemporary technics, it might be thought
that technological power risks sweeping the human
away. This is one of the possible conclusions of this
presentation. Work, family, and traditional forms of
communities would be swept away by the
deterritorialization (that is, bydestruction) of ethnic
groups, and also of knowledge, nature, and politics (not
only by the delegation of decision making but by the
“marketization” of democracy [...]
The Fault of Epimetheus
[...] the economy (by the electronization of the financial
   activity that now completely dominates it), the
   alteration of space and time (not only inter-individual
   spaces and times, by the globalization of interactions
   through the deployment of telecommunication
   networks, the instantaneity of the processes, the “real
   time” and the “live”, but also the space and time of the
   “body proper” itself, by the tele-aesthesia or “tele-
   presence”, a neologism that bears as it stands the
   whole weight of the contradictions that we shall
   attempt to think through here). [...]
The Fault of Epimetheus
[…] For the moment, let us refrain from asking whether
  the nature of the human is threatened by alteration or
  even disappearance, for one would first have to know
  whether humanity ever had a nature.”
Bernard Stiegler, Technics and Time, 1. The Fault of
  Epimetheus
a call for a new definition due to
      networked consciousness
Second order cybernetics was very successful in
 its endeavor to explain our early relationships
 with robots in terms of interactivity and
 connectivity however the incorporation of more
 networked systems of
 autonomous/anthropomorphic based
 interactions have created a system of agency
 that is less anchored in a traditional bio-
 physical/electro-physical dichotomy
latency within agency
The core relation to the structure of autonomy is latency
  in open systems of engagement. All cybernetic
  feedback systems endure what is known as time-space
  inconsistency. This is the spatial difference between
  user and agent and occurs due to latency, bandwidth
  speed, the paths chosen for data transfer to occur to
  name a few examples.


It is a popular belief that we are now, through a media
    convergent, participatory culture (integrated socially
    through a subnet of platforms) creating a collective
    intelligence that exists in this global village of
    knowledge (data) transfer.
re/deterritorialisation
This creates a deterritorialised autonomy in that a
  potentially infinite number of users can participate with
  agents in this „gap‟. It is in this ambiguous space that
  robots can truly become autonomous as they are free
  within the network, emancipated of control and
  alleviated of the responsibility to respond. While
  computer scientists detest the effect this has on
  functionality, artists should embrace this in between
  space. It is a new millennium version of the gap
  between painting and viewer, representation and
  ideas, but it goes beyond dichotomies. It is forever
  expansive in it‟s invitation to be engaged with.
In Difference and Repetition Deleuze introduces
  the notion of deterritorialisation (through
  dispersion) as a “dark precursor” that “relates
  heterogeneous systems and even
  completely disparate things.” In order for
  deterritorialisation to occur there must be
  some form of agent that can remain constant
  and self-referent. Deleuze and Guatarri state
  that: “The alignment of the code or linearity
  of the nucleic sequence in fact marks a
  threshold of deterritorialisation of the “sign”
  that gives it a new ability to be copied and
  makes the organism more deterritorialised than
  a crystal: only something deterritorialised is
  capable of reproducing itself.”
In the same way that a digital device
  deterritorialises and reterritorialises
  information through binary code, the
  augmentation of an autonomous agent into a
  shared space with the body, creates new
  opportunities for investigation into
  technology, the body and identity.
Digital MIXED reality‟s hybridization with physical
  and biological architectures is constructed by the
  methods used to connect the environments. The
  combination and cohesion of heterogeneous
  elements is generally problematic, particularly when
  a three dimensional space is primarily viewed on a two
  dimensional plane.
The integration of virtual elements and physical
  environments relies on bridging the two spaces
  with dynamic networked interfaces that are
  simultaneously accessible and able to be openly
  engaged with, edited and developed. To create
  integration systems that network physical and
  virtual data shared locations are required in order
  to represent the data in a meaningful way, that is
  inclusive of both environments.
The advent of nanobiology has called
 for a rethinking of Hayles and
 Harraways‟ post-human discourse
 through it shifting our perception of
 organisms from micro to nano
 scale.
post-biological digital ID
Post-biological, in this sense, refers to a redefinition of
  the embodied subject which encompasses their
  location in virtual environments as well as in the
  physical. This involves the creation, through art
  practice, of what we might term autonomous agents
  that are born from data but which take on the
  appearance of bio-forms and thus become embodied.
  At the same time these agents are a differential
  embodiment of the „bodies‟, which first generated that
  data in their everyday activities.
The existence of „embodied information‟, linked to
 and yet not the same as embodied selves,
 creates an interface through which humans
 negotiate their identities across the boundaries
 of different reality states, more or less virtual,
 and yet always involving the mapping or writing
 of that identity onto „a body‟. By having bodies
 both material and virtual, humans have
 become post-biological even as their biology
 remains the primary point of reference for
 the data gathering, which enables this
 transition to occur.
moving beyond post-human
Hayles and Haraway deal within this paradigm of gender
 and traditional western philosophy. This concept of
 humanism is no longer valid due to biological
 progression in the field of
 neuroscience/consciousness. This calls for a discourse
 that is more inclusive of other organisms. This is
 further expressed by vision science, particularly atomic
 force microscopy, digital telescopes etc. The universe
 is now visible from the extremes of spatial distance.
Post-Biological Discourse Defined in
 Reference to Real Time Networked Data
 Transfer
Post-biological, in this sense, refers to a redefinition
 of the embodied subject which encompasses their
 location in virtual environments as well as in the
 physical. This involves the creation, through art
 practice, of what we might term autonomous
 agents that are born from data but which take on
 the appearance of bio-forms and thus become
 embodied. At the same time these agents are a
 differential embodiment of the „bodies‟, which first
 generated that data in their everyday activities.
CONTEXTUALISING SYNCRETIC
    POST-BIOLOGICAL DIGITAL
     SYSTEMS AND IDENTITY
While they may lose their function without a user,
 agents do still exist as digital data/archives and
 often experiences with such entities are
 remembered independently of any knowledge of
 the viewer.
IDENTITY
Brian Massumi states, “The body,sensor
 of change, is a transducer of the
 virtual.”
Through existing in these virtual
 representations, that are directly linked
 to living bio- systems, we effectively
 sense, feel and think in a way that
 hybridizes the virtual with scientific
 inquiry, and therefore we require a
 discourse that addresses how this does
 in fact make us post-biological.
Avatars represent a transient, continually altered
 identity, usually that of its author and acts as
 an agent, through which users can engage with
 virtual platforms. This is particularly interesting
 when participants can physically interact with a
 virtual deterritorialised „self‟ in a networked
 environment and mediate it through physical
 engagement. The dispersion of multiple virtual
 agents via mixed reality constructs and
 expands deterritorialisation to include
 reterritorialisation, by facilitating a dispersive
 relationship between the body and its virtual
 self-referent.
syncretism
It is a popular belief that we are now, through a media
    convergent, participatory culture (integrated socially
    through a subnet of platforms) creating a collective
    intelligence that exists in this global village of
    knowledge (data) transfer.1 This perspective evades
    mythological notions of anthropomorphic interaction.
    Networked robotic systems that use real time MRDT
    expand autonomous robotic interaction beyond
    traditional bio-physical/electro-physical relationships
    and are integral to understanding our relationship with
    autonomous agents.
syncretism
Adopting a syncretic approach to this discourse allows for
  the inclusion of social networks in dialogue concerning
  social robotics. Syncretism has traditionally been
  regarded as an attempt to harmonise and analogise
  disparate ideologies, socio-political views and fields of
  inquiry.
ROY ASCOTT‟S PARADIGM
In regards to real time digital participation
this thinking interrogates the meaning and
consequences of the possibility of the
notion of „agents‟ and, in doing so, enables
us to question the notion that information,
once extracted from the embodied self and
placed within a computer system, becomes
„bodiless‟. In posing that question we
discover that, contrary to what we might at
first assume, data is also embodied.
“Just as cybernetics analogizes
differences between systems,
so syncretism finds likeness
between unlike things.
Syncretic thinking breaches
boundaries and subverts
protocols. Thinking out of the
box, testing the limits of
language, behaviour and
thought puts the artist on the
edge of social norms but at the
centre of human development.”
-Ascott
A new mythology for agency


This perspective evades mythological
notions of anthropomorphic interaction.
Networked robotic systems that use real
time MRDT expand autonomous robotic
interaction beyond traditional bio-
physical/electro-physical relationships
and are integral to understanding our
relationship with autonomous agents.
Adopting a syncretic approach to this
discourse allows for the inclusion of
social networks in dialogue concerning
social robotics.
Final comments
As art is fundamentally an articulation of the
 human condition it can therefore be said
 that syncretism is also a valid method for
 analysing identity within the post-biological
 discourse. If we are indeed post-biological
 then we must exist in syncretic mixed reality
 state. The hybridisation of augmented
 reality and virtual environments with
 physical/biological systems calls for a
 rethinking of not only posthuman ideologies,
 but also the way that cybernetic systems
 function.
Julian Stadon
Curtin University of Technology

   julianstadon@gmail.com

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Seeking Syncretism in Post-biological Mixed Reality Systems

  • 1. Seeking Syncretism in Post-biological Mixed Reality Real-time Data Transfer Systems Julian Stadon Curtin University of Technology julianstadon@gmail.com
  • 2. My Research offers a contribution to an emerging culturally orientated discourse regarding syncretic, hybridized agency, particularly in mixed reality data transfer systems. Recent developments in bridging autonomous relationships with digital representation through mixed reality interfacing, have brought about the need for further analysis of these new „post- biological‟, hybridized states of being that traverse traditional paradigms of time and space. Roy Ascott‟s concept of syncretism may facilitate further understanding of multi-layered world views, both material and metaphysical, that are emerging from our engagement with such pervasive computational technologies and post-biological systems. Syncretism has traditionally been regarded as an attempt to harmonise and analogise.
  • 3. This particular conversation adopts a syncretic approach to the gathering of disparate beliefs and ideologies in order to expand on the topic of anthropomorphic representation in order to deconstruct our relationships with agents and the architecture of autonomy. Focusing on networked agency this investigation seeks to articulate the need for dialogue in anthropomorphic social robotics to include a more holistic approach, in order to fully understand the breadth of relationships, particularly their effect on consciousness and identity. In this paper I refer to the notion of agency rather than the field of robotics as I believe the notion of servitude applies even to the most advanced artificially intelligent autonomous robots.
  • 4. “One of the crucial concerns of robotic art is the nature of a robot's behavior: Is it autonomous, semi-autonomous, responsive, interactive, adaptive, organic, adaptable, telepresential, or otherwise?. The behavior of other agents with which robots may interact is also key to robotic art. The interplay that occurs between all involved in a given piece (robots, humans, etc.) defines the specific qualities of that piece.” Eduardo Kac and Marcel.li Antunez Roca Originally published on the Web in Leonardo Electronic Almanac, Vol. 5, N. 5, May 1997.
  • 6. The Fault of Epimetheus In this age of contemporary technics, it might be thought that technological power risks sweeping the human away. This is one of the possible conclusions of this presentation. Work, family, and traditional forms of communities would be swept away by the deterritorialization (that is, bydestruction) of ethnic groups, and also of knowledge, nature, and politics (not only by the delegation of decision making but by the “marketization” of democracy [...]
  • 7. The Fault of Epimetheus [...] the economy (by the electronization of the financial activity that now completely dominates it), the alteration of space and time (not only inter-individual spaces and times, by the globalization of interactions through the deployment of telecommunication networks, the instantaneity of the processes, the “real time” and the “live”, but also the space and time of the “body proper” itself, by the tele-aesthesia or “tele- presence”, a neologism that bears as it stands the whole weight of the contradictions that we shall attempt to think through here). [...]
  • 8. The Fault of Epimetheus […] For the moment, let us refrain from asking whether the nature of the human is threatened by alteration or even disappearance, for one would first have to know whether humanity ever had a nature.” Bernard Stiegler, Technics and Time, 1. The Fault of Epimetheus
  • 9. a call for a new definition due to networked consciousness Second order cybernetics was very successful in its endeavor to explain our early relationships with robots in terms of interactivity and connectivity however the incorporation of more networked systems of autonomous/anthropomorphic based interactions have created a system of agency that is less anchored in a traditional bio- physical/electro-physical dichotomy
  • 10.
  • 11. latency within agency The core relation to the structure of autonomy is latency in open systems of engagement. All cybernetic feedback systems endure what is known as time-space inconsistency. This is the spatial difference between user and agent and occurs due to latency, bandwidth speed, the paths chosen for data transfer to occur to name a few examples. It is a popular belief that we are now, through a media convergent, participatory culture (integrated socially through a subnet of platforms) creating a collective intelligence that exists in this global village of knowledge (data) transfer.
  • 12. re/deterritorialisation This creates a deterritorialised autonomy in that a potentially infinite number of users can participate with agents in this „gap‟. It is in this ambiguous space that robots can truly become autonomous as they are free within the network, emancipated of control and alleviated of the responsibility to respond. While computer scientists detest the effect this has on functionality, artists should embrace this in between space. It is a new millennium version of the gap between painting and viewer, representation and ideas, but it goes beyond dichotomies. It is forever expansive in it‟s invitation to be engaged with.
  • 13. In Difference and Repetition Deleuze introduces the notion of deterritorialisation (through dispersion) as a “dark precursor” that “relates heterogeneous systems and even completely disparate things.” In order for deterritorialisation to occur there must be some form of agent that can remain constant and self-referent. Deleuze and Guatarri state that: “The alignment of the code or linearity of the nucleic sequence in fact marks a threshold of deterritorialisation of the “sign” that gives it a new ability to be copied and makes the organism more deterritorialised than a crystal: only something deterritorialised is capable of reproducing itself.”
  • 14. In the same way that a digital device deterritorialises and reterritorialises information through binary code, the augmentation of an autonomous agent into a shared space with the body, creates new opportunities for investigation into technology, the body and identity.
  • 15. Digital MIXED reality‟s hybridization with physical and biological architectures is constructed by the methods used to connect the environments. The combination and cohesion of heterogeneous elements is generally problematic, particularly when a three dimensional space is primarily viewed on a two dimensional plane. The integration of virtual elements and physical environments relies on bridging the two spaces with dynamic networked interfaces that are simultaneously accessible and able to be openly engaged with, edited and developed. To create integration systems that network physical and virtual data shared locations are required in order to represent the data in a meaningful way, that is inclusive of both environments.
  • 16. The advent of nanobiology has called for a rethinking of Hayles and Harraways‟ post-human discourse through it shifting our perception of organisms from micro to nano scale.
  • 17. post-biological digital ID Post-biological, in this sense, refers to a redefinition of the embodied subject which encompasses their location in virtual environments as well as in the physical. This involves the creation, through art practice, of what we might term autonomous agents that are born from data but which take on the appearance of bio-forms and thus become embodied. At the same time these agents are a differential embodiment of the „bodies‟, which first generated that data in their everyday activities.
  • 18. The existence of „embodied information‟, linked to and yet not the same as embodied selves, creates an interface through which humans negotiate their identities across the boundaries of different reality states, more or less virtual, and yet always involving the mapping or writing of that identity onto „a body‟. By having bodies both material and virtual, humans have become post-biological even as their biology remains the primary point of reference for the data gathering, which enables this transition to occur.
  • 19. moving beyond post-human Hayles and Haraway deal within this paradigm of gender and traditional western philosophy. This concept of humanism is no longer valid due to biological progression in the field of neuroscience/consciousness. This calls for a discourse that is more inclusive of other organisms. This is further expressed by vision science, particularly atomic force microscopy, digital telescopes etc. The universe is now visible from the extremes of spatial distance.
  • 20. Post-Biological Discourse Defined in Reference to Real Time Networked Data Transfer Post-biological, in this sense, refers to a redefinition of the embodied subject which encompasses their location in virtual environments as well as in the physical. This involves the creation, through art practice, of what we might term autonomous agents that are born from data but which take on the appearance of bio-forms and thus become embodied. At the same time these agents are a differential embodiment of the „bodies‟, which first generated that data in their everyday activities.
  • 21. CONTEXTUALISING SYNCRETIC POST-BIOLOGICAL DIGITAL SYSTEMS AND IDENTITY While they may lose their function without a user, agents do still exist as digital data/archives and often experiences with such entities are remembered independently of any knowledge of the viewer.
  • 22. IDENTITY Brian Massumi states, “The body,sensor of change, is a transducer of the virtual.” Through existing in these virtual representations, that are directly linked to living bio- systems, we effectively sense, feel and think in a way that hybridizes the virtual with scientific inquiry, and therefore we require a discourse that addresses how this does in fact make us post-biological.
  • 23. Avatars represent a transient, continually altered identity, usually that of its author and acts as an agent, through which users can engage with virtual platforms. This is particularly interesting when participants can physically interact with a virtual deterritorialised „self‟ in a networked environment and mediate it through physical engagement. The dispersion of multiple virtual agents via mixed reality constructs and expands deterritorialisation to include reterritorialisation, by facilitating a dispersive relationship between the body and its virtual self-referent.
  • 24. syncretism It is a popular belief that we are now, through a media convergent, participatory culture (integrated socially through a subnet of platforms) creating a collective intelligence that exists in this global village of knowledge (data) transfer.1 This perspective evades mythological notions of anthropomorphic interaction. Networked robotic systems that use real time MRDT expand autonomous robotic interaction beyond traditional bio-physical/electro-physical relationships and are integral to understanding our relationship with autonomous agents.
  • 25. syncretism Adopting a syncretic approach to this discourse allows for the inclusion of social networks in dialogue concerning social robotics. Syncretism has traditionally been regarded as an attempt to harmonise and analogise disparate ideologies, socio-political views and fields of inquiry.
  • 27. In regards to real time digital participation this thinking interrogates the meaning and consequences of the possibility of the notion of „agents‟ and, in doing so, enables us to question the notion that information, once extracted from the embodied self and placed within a computer system, becomes „bodiless‟. In posing that question we discover that, contrary to what we might at first assume, data is also embodied.
  • 28. “Just as cybernetics analogizes differences between systems, so syncretism finds likeness between unlike things. Syncretic thinking breaches boundaries and subverts protocols. Thinking out of the box, testing the limits of language, behaviour and thought puts the artist on the edge of social norms but at the centre of human development.” -Ascott
  • 29. A new mythology for agency This perspective evades mythological notions of anthropomorphic interaction. Networked robotic systems that use real time MRDT expand autonomous robotic interaction beyond traditional bio- physical/electro-physical relationships and are integral to understanding our relationship with autonomous agents. Adopting a syncretic approach to this discourse allows for the inclusion of social networks in dialogue concerning social robotics.
  • 30. Final comments As art is fundamentally an articulation of the human condition it can therefore be said that syncretism is also a valid method for analysing identity within the post-biological discourse. If we are indeed post-biological then we must exist in syncretic mixed reality state. The hybridisation of augmented reality and virtual environments with physical/biological systems calls for a rethinking of not only posthuman ideologies, but also the way that cybernetic systems function.
  • 31. Julian Stadon Curtin University of Technology julianstadon@gmail.com

Notes de l'éditeur

  1. Give expostion but also detail how with new methods of mixed reality real time data transfer computer science has in many ways became a new form of alchemy in that it combines technology with creative experimental discourse in a way that returns humanity to a time before spirituality was regarded under the rigid paradigms that the development of religion faciliated. Mythology of fire and alchemy of RTMRDT
  2. In Chaos Bound, literary theorist N. Katherine Hayles refers to the notion of dispersed self in light of virtual bodies and narrative, arguing that by turning bodiless information into narratives, the teleology of disembodiment is replaced with contests with ambiguous outcomes:
  3. Charles Ostman suggests: "[T]he very definition of life itself may be perched on the edge of the next great revolution in medicine- nanobiology. What is emerging now are technologies and applications in the arenas of biomolecular 'components' integrated into microscale systems, . . . synthetically engineered quasi-viral components, modified DNA and related pseudoproteins, biomolecular prosthetics, and biomolecular organelle component 'entities' . . . [that] will redefine the very essence of what is commonly referred to as 'life [16].'” Critical theorist Colin Milburn relates nanotechnology to virtual environments, stating: “Nanotechnology thrives in the realm of the virtual. Throughout its history, the field has been shaped by futuristic visions of technological revolution, hyperbolic promises of scientific convergence at the molecular scale, and science fiction stories of the world rebuilt atom by atom
  4. I would even go as far as to suggest that as is the case with Facebook that real and virtual are so well merged that physical presence now should be focussed on in terms only of time/space positioning paradigms- motion tracking etc.