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SOCIABILITY OF THE BRAND //
      “HOW TO WIN THE SOCIAL
      MEDIA GAME”
      A framework and some research




© Kurio 2012
SOCIAL MEDIA MARKETING CORNERSTONES

                        Customer insight in digital channels




      Business aspect                                     Sociability of the brand



© Kurio 2012
SOCIAL MEDIA MARKETING CORNERSTONES //
  BUSINESS ASPECTS
                        Customer insight in digital channels




           Desired output




      Planned input
                                                          Sociability of the brand
                                  Metrics

© Kurio 2012
SOCIAL MEDIA MARKETING CORNERSTONES //
  CUSTOMER INSIGHT IN DIGITAL CHANNELS
                                Target groups’ online behavior




               Target group profiles                      Target groups’ channel choices




      Business aspect                                            Sociability of the brand



© Kurio 2012
SOCIAL MEDIA MARKETING CORNERSTONES //
  SOCIABILITY OF THE BRAND
                        Customer insight in digital channels




      Business aspect                                     Sociability of the brand



© Kurio 2012
Little by little brands are
                          learning to walk the walk
                                 in social media




Image CC: Kalexanderson
Social media marketing
 An activity that prompts
action in the recipient that
     is visible to others




 Image CC: HolySkittles
Brands are in-between
people. They play a role in
      interpersonal
    communications.




 Image CC: Brandon Christopher Warren
The role of a brand
depends on various things.
   And those things are
usually stable, rooted at it’s
            DNA.




 Image CC: flickrolf
SOCIABILITY OF A BRAND
  • Traditional brand management tools lead
    to traditional thinking
  • In social media brands need to be social
         – Interactivity
         – Openness
         – Transparency
         – Real-time reactions
  • The sociability of a brand offers a good
    approach to strategic and tactical planning
© Kurio 2012
Master of
                                   ceremony


                     Idol                                    Sage




                                Sociability
                               of the brand
               Volunteer           © Kurio 2012                 Muse




                            Host                  Pitchman



© Kurio 2012
THE BASIS OF THE FRAMEWORK

  1) Academic research*
  2) Frameworks and tools of
     international consulting firms and ad
     agencies
  3) Our own experience with a wide
     array of national and international
     B2C and B2B companies
  *Füller, Johann 2006. Why Consumers Engage in Virtual New Product Developments Initiated by Producers. Advances in Consumer Research, 33 (1), 639–646. //
  Hars, Alexander & Ou, Shaosong 2002. Working for Free? Motivations for Participating in Open-Source Projects. International Journal of Electronic Commerce, 6 (3), 25–39.
  // Wiertz, Caroline & Ruyter, Ko de 2007. Beyond the Call of Duty: Why Customers Contribute to Firm-Hosted Commercial Online Communities. Organization Studies, 28
  (3), 347–376. // Dholakia, Utpal M. & Bagozzi, Richard P. & Pearo, Lisa Klein 2004. A social influence model of consumer participation in network- and small-group-based
  virtual communities. International Journal of Research in Marketing, 21 (3), 241–263. // Gruen, Thomas W. & Osmonbekov, Talai & Czaplewski, Andrew J. 2005. How e-
  communities extend the concept of exchange in marketing: An application of the motivation, opportunity, ability (MOA) theory. Marketing theory, 5 (1), 33–49. // Hennig-
  Thurau, Thorsten & Gwinner, Kevin P. & Walsh, Gianfranco & Gremler, Dwayne D. 2004. Electronic word-of-mouth via consumer-opinion platforms: What motivates
  consumers to articulate themselves on the internet? Journal of Interactive Marketing, 18 (1), 38–52. // Simmons, Richard & Birchall, Johnston 2005. A Joined-up Approach
  to User Participation in Public Services: Strengthening the “Participation Chain”. Social Policy & Administration, 39 (3), 260–283. // Paswan, Audhesh K. & Troy, Lisa C. 2004.
  Non-profit organization and membership motivation: An exploration in the museum industry. Journal of Marketing, 12 (2), 1–15. // Ko, Hanjun & Cho, Chang-Hoan &
  Robert, Marilyn S. 2005. Internet Uses and Gratifications. A Structural Equation Model of Interactive Advertising. Journal of Advertising, 34 (2), 57–70. // Funk, Daniel C. &
  Ridinger, Lynn L. & Moorman, Anita M. 2004. Exploring Origins of Involvement: Understanding the Relationship Between Consumer Motives and Involvement with
  Professional Sport Teams. Leisure Sciences, 26 (1), 35–61. // Mowen, John C. & Sujan, Harish 2005. Volunteer Behavior: A Hierarchical Model Approach for Investigating Its
  Trait and Functional Motive Antecedents. Journal of Consumer Psychology, 15 (2), 170–182.


© Kurio 2012
KURIO MODEL //
  SOCIABILITY OF THE BRAND
  Which role is best for your
  brand to connect people with                            Master of
  others via social media?                                ceremony
  // Identifies which kind of social
                                            Idol                           Sage
  interaction is best suited for the
  brand and its fans
  // Directs thinking towards right                  Sociability
  questions, such as “why would                     of the brand
  someone want to spend time           Volunteer                               Muse
  with our brand online?”                                 © Kurio 2012


  // Helps choosing one clear,
  primary role for the brand
  // In addition, 1 or 2 supporting                Host             Pitchman
  roles can be chosen

© Kurio 2012
Master of
                                                                         ceremony

                                                           Idol                        Sage



                                                                     Sociability
                                                                    of the brand
                                                      Volunteer     © Kurio 2012           Muse




  MASTER OF CEREMONY                                              Host          Pitchman




  // Ask: “Does the brand offer entertainment?”
  “Does the brand offer fun pastime?”
  // Motivators: entertaining oneself, killing time
  // Stereotypes: An everyday low-interest
  brand, such as FMCG brands.




© Kurio 2012
Master of
                                                                       ceremony

                                                         Idol                        Sage



                                                                   Sociability
                                                                  of the brand
                                                    Volunteer     © Kurio 2012           Muse

  SAGE
                                                                Host          Pitchman


  // Ask: “Does the brand provide relevant and
  scarce information?” “Can people learn with the
  brand?”
  // Motivators: curiosity, thirst for knowledge
  // Stereotype: information-intensive brands, or
  brands that deal with “never-solved” questions
  (like those of wellbeing).




© Kurio 2012
Master of
                                                                           ceremony

                                                             Idol                        Sage



                                                                       Sociability
                                                                      of the brand
                                                        Volunteer     © Kurio 2012           Muse

  MUSE
                                                                    Host          Pitchman

  // Ask: “Does the brand spur and challenge its
  fans?” “Does the brand lead to a state of flow?”
  // Motivators: Self actualization, self challenging
  // Stereotype: recreational or hobby brands, like
  those that deal with cooking, sports or interior
  design.




© Kurio 2012
Master of
                                                                          ceremony

                                                            Idol                        Sage



                                                                      Sociability

  PITCHMAN                                             Volunteer
                                                                     of the brand
                                                                     © Kurio 2012           Muse




  // Ask: “Are people willing to do something to get               Host          Pitchman
  the brand at a discount price?”, “Are the brand’s
  offers / deals interesting in some way?”, “Is the
  brand’s product interesting enough to get
  attention by shouting?”
  // Motivators: monetary and non-monetary
  compensation
  // Stereotype: a low-involvement brand, that you
  need more than want. Like detergent or
  electricity.



© Kurio 2012
Master of
                                                                         ceremony

                                                           Idol                        Sage



                                                                     Sociability
                                                                    of the brand
                                                      Volunteer     © Kurio 2012           Muse



  HOST                                                            Host          Pitchman



  // Ask: “Does the brand connect its fans to their
  friends/acquaintances/family?” “Does the brand
  help meet new people?”
  // Motivators: Social reasons
  // Stereotype: “A brand of the
  moment”, event, artist, venue.




© Kurio 2012
Master of
                                                                       ceremony

                                                         Idol                        Sage



                                                                   Sociability
                                                                  of the brand
                                                    Volunteer     © Kurio 2012           Muse

  VOLUNTEER
                                                                Host          Pitchman

  // Ask: “Can people help each other via the
  brand?”, “Would someone care for the
  brand?”, “Does the brand stand credibly for
  some cause?”
  // Motivators: altruism, helping others
  // Stereotype: brands that have a connection to
  a movement / NGO / ideology.




© Kurio 2012
Master of
                                                                      ceremony

                                                        Idol                        Sage



                                                                  Sociability
                                                                 of the brand
                                                   Volunteer     © Kurio 2012           Muse

  IDOL
                                                               Host          Pitchman

  // Ask: “Can the fans be offered with
  recognition?”, “Would the fans want to be seen
  with the brand?”
  // Motivators: Self-branding, visibility,
  recognition
  // Stereotype: An exclusive brand, which is
  premium priced and scarce




© Kurio 2012
RESEARCH BASED ON THE
      FRAMEWORK
      1) Cannes Lions 2012 winners’ analysis
      2) Finnish brands’ Facebook presence



© Kurio 2012
CANNES LIONS 2012 WINNERS’
      ANALYSIS
      “How to win the social media game”
      519 winning campaigns analyzed, in the
      following categories:
      Cyber, Direct, Media, Mobile, PR, Promo &
      Activation and Integrated & Titanium.

© Kurio 2012
© Kurio 2012
IMPLICATIONS FROM CANNES
•   All roles can lead to success – identify the best one for your brand // All seven roles were
    awarded, some more than others. This means that marketers need to revise if they really have thought
    broadly about their brand’s sociability by digging deep into the brand’s persona.
•   Altruism is the new black for brands in social media // Cases involved helping others were by far
    the most awarded ones. Brands should think what they could do for their community or environment.
    When a strong brand uses its power to do good, not even a commercial agenda does lessen the
    engagement.
•   Feeding fans’ creativity isn’t easy but will be rewarded // Campaigns that have successfully inspired
    fans for creating various kinds of content lead to great success. It’s worth noting that crowdsourcing isn’t
    as easy as 1, 2, 3. Brand that wishes to act as a muse for fans should keep the 1-9-90 rule in mind.
•   Social media is entertainment just like other media are // Various kinds of brands from deodorants
    to theaters have opted to entertain their fans on social media. This is in line with various consumer
    studies that show entertainment as the no. 1 reason to spending time on Facebook and the like.
•   Brands connecting people via social media – much ado about nothing? // Social media marketing
    is usually said to strive to connect likeminded people, but in our study only 2 % of the awards went to
    brands with this role. We see this more as an unfulfilled potential than something than simply doesn’t
    work.
•   Special offers on social media seem like a better idea than it is // Numerous brands are
    continuously communicating about discounts, sales and other special offers on social media. This
    research shows that those campaigns don’t stand out with recognition or results.

© Kurio 2012
FINNISH BRANDS’
      FACEBOOK PRESENCE
      “How did we lose brand’s uniqueness
      and relevancy on Facebook?”
      106 Finnish FB pages analyzed using in-
      depth observing.

© Kurio 2012
SUPPORTING     MAIN
          NUMBER OF ROLES                             ROLE           ROLE




               SAGE   MASTER OF CEREMONY   PITCHMAN           MUSE    HOST   IDOL   VOLUNTEER




© Kurio 2012
NUMBER OF DIFFERENT COMBINATIONS

               SAGE   MASTER OF CEREMONY   PITCHMAN   MUSE   HOST   IDOL   VOLUNTEER




© Kurio 2012
IMPLICATIONS FROM FACEBOOK
  • All is the same. Where is the uniqueness of the brand on
    Facebook? Did we lose it somewhere between traditional
    marketing and the Like button?
  • Who cares? Most brands act like they have relevant
    information to share, but is that really so?
  • Let me entertain you. Numerous brands keep their fans
    satisfied with entertainment and offers. Is that really at the core
    of all these brands or have they taken the ”safe” short-cut?
  • Social (?) media. After all these years, are brands really
    embarcing the sociability of the medium at all? Only a handful of
    brands have put the social dynamics at the core of their social
    media presence.

© Kurio 2012
More information:

               Bit.ly/KURIOinfographic
               Bit.ly/KURIOinfograafi

               Kurio.fi // jari@kurio.fi // @jarilahdevuori




© Kurio 2012

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The sociability of the brand - A framework for social media marketing - Kurio 2012

  • 1. SOCIABILITY OF THE BRAND // “HOW TO WIN THE SOCIAL MEDIA GAME” A framework and some research © Kurio 2012
  • 2. SOCIAL MEDIA MARKETING CORNERSTONES Customer insight in digital channels Business aspect Sociability of the brand © Kurio 2012
  • 3. SOCIAL MEDIA MARKETING CORNERSTONES // BUSINESS ASPECTS Customer insight in digital channels Desired output Planned input Sociability of the brand Metrics © Kurio 2012
  • 4. SOCIAL MEDIA MARKETING CORNERSTONES // CUSTOMER INSIGHT IN DIGITAL CHANNELS Target groups’ online behavior Target group profiles Target groups’ channel choices Business aspect Sociability of the brand © Kurio 2012
  • 5. SOCIAL MEDIA MARKETING CORNERSTONES // SOCIABILITY OF THE BRAND Customer insight in digital channels Business aspect Sociability of the brand © Kurio 2012
  • 6. Little by little brands are learning to walk the walk in social media Image CC: Kalexanderson
  • 7. Social media marketing An activity that prompts action in the recipient that is visible to others Image CC: HolySkittles
  • 8. Brands are in-between people. They play a role in interpersonal communications. Image CC: Brandon Christopher Warren
  • 9. The role of a brand depends on various things. And those things are usually stable, rooted at it’s DNA. Image CC: flickrolf
  • 10. SOCIABILITY OF A BRAND • Traditional brand management tools lead to traditional thinking • In social media brands need to be social – Interactivity – Openness – Transparency – Real-time reactions • The sociability of a brand offers a good approach to strategic and tactical planning © Kurio 2012
  • 11. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse Host Pitchman © Kurio 2012
  • 12. THE BASIS OF THE FRAMEWORK 1) Academic research* 2) Frameworks and tools of international consulting firms and ad agencies 3) Our own experience with a wide array of national and international B2C and B2B companies *Füller, Johann 2006. Why Consumers Engage in Virtual New Product Developments Initiated by Producers. Advances in Consumer Research, 33 (1), 639–646. // Hars, Alexander & Ou, Shaosong 2002. Working for Free? Motivations for Participating in Open-Source Projects. International Journal of Electronic Commerce, 6 (3), 25–39. // Wiertz, Caroline & Ruyter, Ko de 2007. Beyond the Call of Duty: Why Customers Contribute to Firm-Hosted Commercial Online Communities. Organization Studies, 28 (3), 347–376. // Dholakia, Utpal M. & Bagozzi, Richard P. & Pearo, Lisa Klein 2004. A social influence model of consumer participation in network- and small-group-based virtual communities. International Journal of Research in Marketing, 21 (3), 241–263. // Gruen, Thomas W. & Osmonbekov, Talai & Czaplewski, Andrew J. 2005. How e- communities extend the concept of exchange in marketing: An application of the motivation, opportunity, ability (MOA) theory. Marketing theory, 5 (1), 33–49. // Hennig- Thurau, Thorsten & Gwinner, Kevin P. & Walsh, Gianfranco & Gremler, Dwayne D. 2004. Electronic word-of-mouth via consumer-opinion platforms: What motivates consumers to articulate themselves on the internet? Journal of Interactive Marketing, 18 (1), 38–52. // Simmons, Richard & Birchall, Johnston 2005. A Joined-up Approach to User Participation in Public Services: Strengthening the “Participation Chain”. Social Policy & Administration, 39 (3), 260–283. // Paswan, Audhesh K. & Troy, Lisa C. 2004. Non-profit organization and membership motivation: An exploration in the museum industry. Journal of Marketing, 12 (2), 1–15. // Ko, Hanjun & Cho, Chang-Hoan & Robert, Marilyn S. 2005. Internet Uses and Gratifications. A Structural Equation Model of Interactive Advertising. Journal of Advertising, 34 (2), 57–70. // Funk, Daniel C. & Ridinger, Lynn L. & Moorman, Anita M. 2004. Exploring Origins of Involvement: Understanding the Relationship Between Consumer Motives and Involvement with Professional Sport Teams. Leisure Sciences, 26 (1), 35–61. // Mowen, John C. & Sujan, Harish 2005. Volunteer Behavior: A Hierarchical Model Approach for Investigating Its Trait and Functional Motive Antecedents. Journal of Consumer Psychology, 15 (2), 170–182. © Kurio 2012
  • 13. KURIO MODEL // SOCIABILITY OF THE BRAND Which role is best for your brand to connect people with Master of others via social media? ceremony // Identifies which kind of social Idol Sage interaction is best suited for the brand and its fans // Directs thinking towards right Sociability questions, such as “why would of the brand someone want to spend time Volunteer Muse with our brand online?” © Kurio 2012 // Helps choosing one clear, primary role for the brand // In addition, 1 or 2 supporting Host Pitchman roles can be chosen © Kurio 2012
  • 14. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse MASTER OF CEREMONY Host Pitchman // Ask: “Does the brand offer entertainment?” “Does the brand offer fun pastime?” // Motivators: entertaining oneself, killing time // Stereotypes: An everyday low-interest brand, such as FMCG brands. © Kurio 2012
  • 15. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse SAGE Host Pitchman // Ask: “Does the brand provide relevant and scarce information?” “Can people learn with the brand?” // Motivators: curiosity, thirst for knowledge // Stereotype: information-intensive brands, or brands that deal with “never-solved” questions (like those of wellbeing). © Kurio 2012
  • 16. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse MUSE Host Pitchman // Ask: “Does the brand spur and challenge its fans?” “Does the brand lead to a state of flow?” // Motivators: Self actualization, self challenging // Stereotype: recreational or hobby brands, like those that deal with cooking, sports or interior design. © Kurio 2012
  • 17. Master of ceremony Idol Sage Sociability PITCHMAN Volunteer of the brand © Kurio 2012 Muse // Ask: “Are people willing to do something to get Host Pitchman the brand at a discount price?”, “Are the brand’s offers / deals interesting in some way?”, “Is the brand’s product interesting enough to get attention by shouting?” // Motivators: monetary and non-monetary compensation // Stereotype: a low-involvement brand, that you need more than want. Like detergent or electricity. © Kurio 2012
  • 18. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse HOST Host Pitchman // Ask: “Does the brand connect its fans to their friends/acquaintances/family?” “Does the brand help meet new people?” // Motivators: Social reasons // Stereotype: “A brand of the moment”, event, artist, venue. © Kurio 2012
  • 19. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse VOLUNTEER Host Pitchman // Ask: “Can people help each other via the brand?”, “Would someone care for the brand?”, “Does the brand stand credibly for some cause?” // Motivators: altruism, helping others // Stereotype: brands that have a connection to a movement / NGO / ideology. © Kurio 2012
  • 20. Master of ceremony Idol Sage Sociability of the brand Volunteer © Kurio 2012 Muse IDOL Host Pitchman // Ask: “Can the fans be offered with recognition?”, “Would the fans want to be seen with the brand?” // Motivators: Self-branding, visibility, recognition // Stereotype: An exclusive brand, which is premium priced and scarce © Kurio 2012
  • 21. RESEARCH BASED ON THE FRAMEWORK 1) Cannes Lions 2012 winners’ analysis 2) Finnish brands’ Facebook presence © Kurio 2012
  • 22. CANNES LIONS 2012 WINNERS’ ANALYSIS “How to win the social media game” 519 winning campaigns analyzed, in the following categories: Cyber, Direct, Media, Mobile, PR, Promo & Activation and Integrated & Titanium. © Kurio 2012
  • 24. IMPLICATIONS FROM CANNES • All roles can lead to success – identify the best one for your brand // All seven roles were awarded, some more than others. This means that marketers need to revise if they really have thought broadly about their brand’s sociability by digging deep into the brand’s persona. • Altruism is the new black for brands in social media // Cases involved helping others were by far the most awarded ones. Brands should think what they could do for their community or environment. When a strong brand uses its power to do good, not even a commercial agenda does lessen the engagement. • Feeding fans’ creativity isn’t easy but will be rewarded // Campaigns that have successfully inspired fans for creating various kinds of content lead to great success. It’s worth noting that crowdsourcing isn’t as easy as 1, 2, 3. Brand that wishes to act as a muse for fans should keep the 1-9-90 rule in mind. • Social media is entertainment just like other media are // Various kinds of brands from deodorants to theaters have opted to entertain their fans on social media. This is in line with various consumer studies that show entertainment as the no. 1 reason to spending time on Facebook and the like. • Brands connecting people via social media – much ado about nothing? // Social media marketing is usually said to strive to connect likeminded people, but in our study only 2 % of the awards went to brands with this role. We see this more as an unfulfilled potential than something than simply doesn’t work. • Special offers on social media seem like a better idea than it is // Numerous brands are continuously communicating about discounts, sales and other special offers on social media. This research shows that those campaigns don’t stand out with recognition or results. © Kurio 2012
  • 25. FINNISH BRANDS’ FACEBOOK PRESENCE “How did we lose brand’s uniqueness and relevancy on Facebook?” 106 Finnish FB pages analyzed using in- depth observing. © Kurio 2012
  • 26. SUPPORTING MAIN NUMBER OF ROLES ROLE ROLE SAGE MASTER OF CEREMONY PITCHMAN MUSE HOST IDOL VOLUNTEER © Kurio 2012
  • 27. NUMBER OF DIFFERENT COMBINATIONS SAGE MASTER OF CEREMONY PITCHMAN MUSE HOST IDOL VOLUNTEER © Kurio 2012
  • 28. IMPLICATIONS FROM FACEBOOK • All is the same. Where is the uniqueness of the brand on Facebook? Did we lose it somewhere between traditional marketing and the Like button? • Who cares? Most brands act like they have relevant information to share, but is that really so? • Let me entertain you. Numerous brands keep their fans satisfied with entertainment and offers. Is that really at the core of all these brands or have they taken the ”safe” short-cut? • Social (?) media. After all these years, are brands really embarcing the sociability of the medium at all? Only a handful of brands have put the social dynamics at the core of their social media presence. © Kurio 2012
  • 29. More information: Bit.ly/KURIOinfographic Bit.ly/KURIOinfograafi Kurio.fi // jari@kurio.fi // @jarilahdevuori © Kurio 2012