The slides for my speech at Georgia Gaming Congress 2016.
Feel free to contact me if you have any questions, or if you find an error that needs to be corrected. Thanks!
11. USER
ENGAGEMENT
TWO GOALS OF SOCIAL MEDIA MARKETING
AN INTERACTIVE PROCESS OF STRATEGICALLY INCREASING
CUSTOMER AFFINITY TOWARDS A BRAND THAT IS EXPRESSED
IN SPECIFIC BEHAVIORS OF THE CUSTOMER.
12. SOCIAL MEDIA APPS
AD CAMPAIGNS
CONTENT MARKETING
*PROMOTION OF RESPONSIBLE GAMBLING
*TRENDS IN DIGITAL
3 MAIN WAYS TO TAKE ADVANTAGE OF SOCIAL MEDIA
17. 80 000+ USERS
14 000+ ACCOUNTS ON
ADJARABET.COM
6000+ USERS STAYED TO BET AT
LEAST ONCE WITH ADJARABET
BETTER ATTITUDE AND
FEEDBACK
UEFA EURO
2012: SPORTS
BETTING APP
18. SUCCESSFULLY RAN FOR 3 YEARS
25 000+ ACTIVE USERS
UEFA FANTASY
FOOTBALL
26. DIFFERENT KINDS
OF CONTENT IS
THE KEY TO
ENGAGEMENT
LESS PRODUCT-RELATED
CONTENT
LESS SALES PITCHES
SPORTS RELATED NEWS
BETTING TIPS
HUMOUR
31. WHAT CUSTOMERS EXPERIENCE
STUDY OF 101 AUSTRALIAN LAND-BASED AND ONLINE
OPERATORS - 11% OF THEM ARE PROMOTING
RESPONSIBLE GAMBLING
ADULTS WITH GAMBLING PROBLEMS WERE MORE
LIKELY TO INTERACT WITH GAMBLING COMPANIES ON
SOCIAL MEDIA
CUSTOMERS WITH GAMBLING PROBLEMS MOSTLY GIVE
VERY NEGATIVE FEEDBACK
32. “GAME OPERATORS ENCOURAGE
PEOPLE TO TRY GAMBLING”
PEOPLE WITH GAMBLING
PROBLEMS
29% of adolescents and
26% of adults said that the
use of social media by
gambling operators had
increased their gambling
problems
MOST ADULTS WHO PLAY
FOR FUN
~70% adults said that
promotions did not
influence how much they
gambled
33. WHAT COMPANIES THINK
“…GAMES TAP INTO SOME OF
THE FUNDAMENTAL DRIVERS OF
HUMAN HAPPINESS AND GIVE
PEOPLE PLEASURE, FRIENDSHIP
AND A SENSE OF
ACCOMPLISHMENT”…
34. MAKE IT ABOUT FUN
DON’T PROMOTE GAMBLING AS A WAY FOR
MAKING MONEY
ENCOURAGE GAMBLING WITH FRIENDS AND
FAMILY
PROMOTE ENTERTAINMENT, NOT WINS
42. SOURCES
Gainsbury, S., Delfabbro, P., King, D., & Hing, N. (2015, February 3). An exploratory study of gambling operators'
use of social media and the latent messages conveyed. Journal of Gambling Studies .
Gainsbury, S., King, D., Delfabbro, P., Hing, N., Russell, A., Blaszczynski, A., et al. (2015, October). The use of
social media in gambling.
Harris, J. (2015). Can brands within the Gambling sector be negatively affected by their social media activity?
Bachelor thesis, Marketing.
Lella, A., Lipsman, A., Martin, B., Pedotto, K., & McElyea, J. (2015). The 2015 U.S. Mobile App Report . comScore.
Marsden, R. (2014, February 13). 'You bet me?' How a new generation of apps are combining social media and
gambling. Retrieved February 19, 2016, from The Independent: http://www.independent.co.uk/life-style/gadgets-
and-tech/gaming/friendly-wagering-online-social-gaming-sites-let-people-gamble-on-everything-from-losing-
weight-to-9124682.html
Poushter, J. (2016, February 22). Smartphone Ownership and Internet Usage Continues to Climb in Emerging
Economies. Retrieved February 24, 2016, from Pewglobal.org: http://www.pewglobal.org/2016/02/22/smartphone-
ownership-and-internet-usage-continues-to-climb-in-emerging-economies/
Sinoski, K., & Reynolds, C. (2013, January 30). Bet on it: Gaming and gambling will converge on social media.
Retrieved February 19, 2016, from The Vancouver Sun:
http://www.vancouversun.com/technology/Gaming+gambling+will+converge+social+media/7890419/story.html