Personal Information
Entreprise/Lieu de travail
Melbourne, Australia Australia
Profession
CEO, Strategic Innovation Lab
Secteur d’activité
Consulting / Advisory
Site Web
gamification_design_sprint.com%20
À propos
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Mots-clés
gamification
serious games
design
enterprise
games
galapagos
information systems
enterprise gamification
marketing
design thinking
#customerexperience
#informationsystems
#design
#gamification
innovation
engagement
taxonomy
collaboration
game thinking
behaviour design
ux design
play
strategy
organization design
research
game
#strategy
#technology
#innovation
#employeeengagement
#experiencedesign
#systemsdesign
#enterprisegamification
#strategicmanagement
#behaviourdesign
#persuasivetechnology
#strategicdesign
#transmedia
#systemsthinking
#complexity
systems thinking
enterprise systems
inclusion
diversity
game design thinking
gender
creativity
technology implementation
human-computer interaction
business transformation
customer experience
customer relationships
loyalty
customer centric
information technology
human resources
business
technology
methodology
knowledge management
problem solving
mobile
knowledge sharing
youth programs
social games
brands
start-ups
game design
jane mcgonigal
trampoline
epic win
game mechanics
social business design
gcap
peace
activism
university
abc
monash
australia
screen
doctoral
security
sustainability
food
serious
gamesjam
sydney
Tout plus
Présentations
(22)J’aime
(102)Design Fiction: Something and the Something in the Age of the Something
Julian Bleecker
•
il y a 15 ans
Has Gamification Failed? by Marigo Raftopoulos Gamification Europe 2018
Dr. Marigo Raftopoulos
•
il y a 5 ans
Gamification for startups
Thijs de Vries
•
il y a 9 ans
Delighting mobile customers with content for apps, videos, and a social media campaign
Marta Rauch
•
il y a 8 ans
Designing the Good Life: The Ethics of User Experience Design
Sebastian Deterding
•
il y a 9 ans
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
il y a 9 ans
30 best Creative, Design & Marketing Quotes
Mike Hendrixen
•
il y a 10 ans
The Power Of Archetypes In Brand Creation
Bianca Cawthorne
•
il y a 14 ans
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes
Harriet Wakelam
•
il y a 11 ans
Rules of Order: Policy-Making as Game Design?
Sebastian Deterding
•
il y a 11 ans
How to save the world with elearning scenarios
Cathy Moore
•
il y a 14 ans
Mobile First Responsive Design
Jason Grigsby
•
il y a 11 ans
Gamification in Enterprise Technology
Work.com - A Salesforce Company
•
il y a 13 ans
Philadelphia ASTD eLearning SIG Meeting
Karl Kapp
•
il y a 11 ans
Framing Games as Tools
sampokarjalainen
•
il y a 12 ans
Gamification and Online Education
Kevin Werbach
•
il y a 11 ans
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
•
il y a 12 ans
Hero Cycle
Tish Duke
•
il y a 14 ans
Jason Mesut: Wicked Workshops
UX People
•
il y a 14 ans
PSFK Gaming For Good Report
PSFK
•
il y a 12 ans
PSFK Future of Gaming Report
PSFK
•
il y a 12 ans
For the Win: What Businesses are Learning from the World of Games
Kevin Werbach
•
il y a 12 ans
10 practical ways to bring gamer superpowers to the classroom
Jane McGonigal
•
il y a 12 ans
Inside Rawkets - onGameStart
Robin Hawkes
•
il y a 12 ans
Frogs, hippos and weddings: Learnings from building wooga
Wooga
•
il y a 12 ans
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
il y a 13 ans
Gamification: Future or Fail?
Socialphysicist
•
il y a 12 ans
Six revolutions and their significance
Stephen Murgatroyd, PhD FBPsS FRSA
•
il y a 12 ans
Creating Sustained Customer Insight
Darren Sharp
•
il y a 12 ans
The Game Always Wins
Twitter.com
•
il y a 13 ans
Personal Information
Entreprise/Lieu de travail
Melbourne, Australia Australia
Profession
CEO, Strategic Innovation Lab
Secteur d’activité
Consulting / Advisory
Site Web
gamification_design_sprint.com%20
À propos
Experienced executive with a demonstrated history of working in the management consulting industry. Skilled in Digital Strategy, Business Planning, Innovation Management, Customer Experience, and Strategic Design. Strong professional with a Doctor of Philosophy (PhD) focused on the gamification of enterprise innovation.
Mots-clés
gamification
serious games
design
enterprise
games
galapagos
information systems
enterprise gamification
marketing
design thinking
#customerexperience
#informationsystems
#design
#gamification
innovation
engagement
taxonomy
collaboration
game thinking
behaviour design
ux design
play
strategy
organization design
research
game
#strategy
#technology
#innovation
#employeeengagement
#experiencedesign
#systemsdesign
#enterprisegamification
#strategicmanagement
#behaviourdesign
#persuasivetechnology
#strategicdesign
#transmedia
#systemsthinking
#complexity
systems thinking
enterprise systems
inclusion
diversity
game design thinking
gender
creativity
technology implementation
human-computer interaction
business transformation
customer experience
customer relationships
loyalty
customer centric
information technology
human resources
business
technology
methodology
knowledge management
problem solving
mobile
knowledge sharing
youth programs
social games
brands
start-ups
game design
jane mcgonigal
trampoline
epic win
game mechanics
social business design
gcap
peace
activism
university
abc
monash
australia
screen
doctoral
security
sustainability
food
serious
gamesjam
sydney
Tout plus