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H A C K I N G U X :
Design thinking for techies
@thedesignnomad
melewi.net
“Whazzup?”
P R E A M B L E
Keep it casual
This isn’t a classroom (P.S. I hated school)
Textbook learning
Learn from my experience (and dumb mistakes)
What’s relevant now?
P R E A M B L E
Groups of 4 - 5
P R E A M B L E
Overview of methods + a few exercises
I <3 startups
Move quick + With limited resources
Who’s in the room?
I N T R O D U C T I O N S
Who am I?
M E L I S S A N G
“Worst dancing
skills you’ll ever
have the misfortune
of seeing.”
H O U S E M AT E
“She’s all right,
I guess.”
M O M
@thedesignnomad
Product strategist
UX & UI designer
Founder of Melewi
The Travelling Design Studio
@melewi
You DON’T need
massive resources
Lean + Agile Hybrid
Clients in 5 continents
(21 cities)
McDonalds, Samsung,
Namecheap, Citibank
We design awesome
products for users
and businesses
around the world
How about you?
I N T R O D U C T I O N S
Front-end dev?
How about you?
I N T R O D U C T I O N S
Back-end Dev?Front-end dev?
How about you?
I N T R O D U C T I O N S
Product?Back-end Dev?Front-end dev?
How about you?
I N T R O D U C T I O N S
Product? Startups?Back-end Dev?Front-end dev?
Before we continue…
D I S C L A I M E R
D I S C L A I M E R
No 1:
Some of these points are general observations
Some of you might already know this stuff!
D I S C L A I M E R
No. 2:
I’m not a developer
D I S C L A I M E R
What’re you hoping for?
O B J E C T I V E S
What’re you hoping for?
E X E R C I S E !
15
Card sorting
Card sorting
E X E R C I S E !
15
Simple
technique
Done with
users + post-its
Card sorting
E X E R C I S E !
15
Simple
technique
Done with
users + post-its
How users sort or
group information
What’re you hoping for?
E X E R C I S E !
10
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
What’re you hoping for?
E X E R C I S E !
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
10
What’re you hoping for?
E X E R C I S E !
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
Pile similar
ones together
03
10
What’re you hoping for?
E X E R C I S E !
Grab 3 post-its +
marker
Write down
objectives you
want to achieve
01
Go around the
group, read
yours out
02
Pile similar
ones together
03
What are the
broad objectives
within each pile?
Label each pile
04
10
What’re you hoping for?
E X E R C I S E !
15
‣ Learning about UX
‣ Learning about
how to practice UX
with different roles
in the company
‣ Best practises in
UX
G R O U P
01
‣ Build cool stuff
‣ Tools & resources
‣ Learn to know the
user
G R O U P
02
‣ Learn UX
methodology
‣ What’s the
difference
between UX & UI
‣ What makes good
UI and bad UI
G R O U P
03
‣ Best practices &
tools
‣ Tips & tricks of
design
‣ Have a good
time!!!!
G R O U P
04
What’re you hoping for?
E X E R C I S E !
15
‣ Create UX without
a clearly defined
user
‣ Get a tech
perspective in
design
‣ GOOD TIME
WHOO!!!
G R O U P
05
‣ Learn the best UX
workflows
‣ Learn new user
testing processes
‣ Metrics
G R O U P
06
‣ How to share
feedback with UX
designers
‣ Tools for UX
designing
G R O U P
07
‣ Learn techniques &
best practices
‣ How to apply
methods
‣ Hints for what
tools to use
G R O U P
08
So when I started, I had no idea what to talk about…
So I put my UX thinking hat on
User Research!
*Thanks friends
“What do developers struggle with
when they think about UX?”
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Pretty
Visual aesthetics
Focused too
much on
executing
Effort efficiency
Business
requirements /
Validation
Focus &
Priorities
Assuming it will
work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
Used to different
interfaces
Thinking
structurely
"Make it not look
retarded or
incredibly generic"
"recognize it's
important but don't
know how to make
things visually
pleasing"
"get lost in
beautiful code
structure and
amazing
architecture yet
forget what's the
goal"
"solving the
problem in an
efficient way
according to the
constraints"
"battle between
'my api is set up
this way' and
'humans want to
do this'"
"why put extra
effort into
something that
already "works"
technically"
"(not) knowing
your customer and
coding...to fit their
needs as close as
possible
(increases)
changes"
"I'll think about
(UX) later. Just get
to work and build it
right"
"fundamental
different way of
thinking about a
problem"
"It makes sense to
me"
"look at any linux
app and you'll see
what i mean"
"what, a human
does not like
command lines?"
"they have a
technical structure
they work with...
but those are often
not representative
of how a user
thinks"
Carl 1 1 1 1 1
Andrew 1 1 1
Thomas 1 1 1 1 1 1 1
Zenos 1 1 1 1 1 1
Phil 1 1
Florian 1 1 1
Scott 1 1 1 1
Rico 1 1 1 1
Cate 1 1
4 3 2 1 3 2 2 3 7 1 2
TOTAL 4
When asked: "What do devs struggle with when they think about UX?"
Effort + Execution Not Aligned with the Business How Users Think + Behave
"think like normal people"
"relating to how non-technical people
think"
5 6 15
Business
requirements
Focus & Priorities Assuming it’ll work
Prioritizing
features / what
to display
Understanding
users (empathy)
Designing
intuitively for
non-techies
What I’m hoping for
T H I S W O R K S H O P ’ S O B J E C T I V E S
T H I S W O R K S H O P ’ S O B J E C T I V E S
Gain insight
into how it
works
Better UX & better
working with UX
designers!
=+
Understand what
is UX + why it’s
important
D E F I N I T I O N S
What’re we doing?
D E F I N I T I O N S
What really is UX?
U S E R E X P E R I E N C E
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
C U S T O M E R E X P E R I E N C E
one
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
C U S T O M E R E X P E R I E N C E
C U S T O M E R E X P E R I E N C E
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
one
UX ≠ UI
TWO
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
User Research
User Testing
Data Analytics
Site Mapping
User Satisfaction
Sketching
Prototyping
Collaboration
U S E R E X P E R I E N C E
UX ≠ UI
TWO
U S E R I N T E R FA C E
User Research
User Testing
Data Analytics
Site Mapping
User Satisfaction
Sketching
Prototyping
Collaboration
Output Devices
Action Buttons
User Controls
Tools
Input Devices
Content
Visual Design
The pretty stuff
U S E R E X P E R I E N C E
The experience a
user has interacting
with your brand at
one touchpoint
A series of methods
& tools you use to
test and validate
assumptions
THREEone
UX ≠
TWO
L E A N S TA R T U P
U S E R E X P E R I E N C E
+
L E A N U X
Collaborative
Iterative
UX Methodology
Users
Defined goals
Problem-solving
L E A N U X
L E A N S TA R T U P
B U I L D
M E A S U R E
L E A R N
* implies numbers
and programming
a tad too much
B U I L D
M E A S U R E
L E A R N
Analyze &
Hypothesize
Create
Validate
L E A N U X
H A C K I N G U X :
Design thinking for techies
Business
requirements
Focus & Priorities
Assuming it’ll work
Designing
intuitively for
non-techies
A
Know what you’re
trying to do
B
Know you’re on
the right track
Prioritizing
features / what
to display
Understanding
users (empathy)
02 Business
requirements
01 Focus &
Priorities
Know what you’re
trying to do
A
02 Business
requirements
01 Focus &
Priorities
Know what you’re
trying to do
A
T H E M I S TA K E
Narrow focus
& priorities
01
“
D E V S T H I N K :
I’m going to focus on building this
I prioritize code over everything else
Is this the best way to build this?
“
D E V S T H I N K :
Think about the bigger
picture + objectives
T H E F I X
T H E F I X
“
U X D E S I G N E R S T H I N K :
I’m going to focus on pleasing the user
I prioritize users and business goals over everything else
Is this the best way to design this for the user?
Why?
@jacques_thekit
UI
UI
Tech scope
UI
Tech scope
UX
UI
Tech scope
UX
Business strategy
UI
Tech scope
UX
Business strategy
I F U S E R S
D O N ’ T C A R E
UI
Tech scope
UX
Business strategy
I F T H E B U S I N E S S
D O E S N ’ T W O R K
I F U S E R S
D O N ’ T C A R E
UI
Tech scope
UX
Business strategy
N O N E O F T H I S
M AT T E R S
I F T H E B U S I N E S S
D O E S N ’ T W O R K
I F U S E R S
D O N ’ T C A R E
UI
Tech scope
User satisfaction
Business viability = $$$
C R E AT E S
P R O F I T
UI
Tech scope
Business viability = $$$
User satisfaction
C R E AT E S
P R O F I T
F U N D S
E V E R Y T H I N G
IN UX
How it’s usually done
Structure
Distill & Brainstorm
Goals & Objectives
Research & Discover
IN UX
I T F L O W S
T H I S W AY
Structure
Distill & Brainstorm
Goals & Objectives
Research & Discover
IN UX
I T D O E S N ’ T
F L O W T H I S W AY
It’s more than just about the code
Remember that the business drives everything forward
Happy users = happy business
TL;DR
02 Business
requirements
01 Focus &
Priorities
Know what you’re
trying to do
A
Know what you’re
trying to do
02 Business
requirements
01 Focus &
Priorities
A
T H E M I S TA K E
Not being aligned
with the business
02
“
D E V S T H I N K :
I just want to make this work
Why? I don’t know
Those are the requirements
“
D E V S T H I N K :
Learn about the business
+ overall goals
T H E F I X
T H E F I X
“
U X D E S I G N E R S T H I N K :
What does the business need the user to do?
What does the user want from the business?
How do I marry the two needs?
E X E R C I S E !
20
Let’s try:
Melewi Lean Canvas
Melewi Lean Canvas (Adapted from the Lean Canvas)
Skewed towards UX & design
Overview of the business + priorities
Everything affects what you design + build
Equips you with right knowledge to make decisions
Melewi Lean Canvas
*Adapted from the Lean Canvas
http://bit.ly/
1MZRB50
PRODUCT
What is your product?
NEED / WANT
UNIQUE SELLING PROPOSITION
Why are you awesome?
VALUE PROPOSITION
Why should your user use your product?
Describe why, not what
SWOT
What’s against you?
SWOT
What’s for you?
COMPETITIVE LANDSCAPE
X:
Y:
You
Direct
Indirect
MARKET(S)
TAM / SAM / SOM
B2B B2C
$ $
OBJECTIVES
MVP
PRODUCT
Mid-term Long-term
BUSINESS
USER PERSONA
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
# K E Y W O R D
BIZ MODEL
REV MODEL
H E A D S H O T
PRODUCT
What is your product?
NEED / WANT
UNIQUE SELLING PROPOSITION
Why are you awesome?
VALUE PROPOSITION
Why should your user use your product?
Describe why, not what
X:
Y:
SWOT
What’s against you?
SWOT
What’s for you?
COMPETITIVE LANDSCAPE You
Direct
Indirect
MARKET(S)
TAM / SAM / SOM
B2B B2C
$ $
OBJECTIVES
MVP
PRODUCT
Mid-term Long-term
BUSINESS
BIZ MODEL
REV MODEL
USER PERSONA
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
# K E Y W O R D
H E A D S H O T
Melewi Lean Canvas
*Adapted from the Lean Canvas
http://bit.ly/
1MZRB50
Let’s focus on this
PRODUCT
What is your product?
NEED / WANT
UNIQUE SELLING PROPOSITION
Why are you awesome?
VALUE PROPOSITION
Why should your user use your product?
Describe why, not what
X:
Y:
SWOT
What’s against you?
SWOT
What’s for you?
COMPETITIVE LANDSCAPE You
Direct
Indirect
MARKET(S)
TAM / SAM / SOM
B2B B2C
$ $
OBJECTIVES
MVP
PRODUCT
Mid-term Long-term
BUSINESS
BIZ MODEL
REV MODEL
USER PERSONA
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
# K E Y W O R D
H E A D S H O T
Melewi Lean Canvas
*Adapted from the Lean Canvas
http://bit.ly/
1MZRB50
Let’s focus on this
TARGET AUDIENCE
Add this on!
Melewi Lean Canvas
E X E R C I S E !
20
Start throwing out
product / business
ideas in the group
01
Melewi Lean Canvas
E X E R C I S E !
20
Start throwing out
product / business
ideas in the group
01
Pick an idea and
start filling in the
canvas: http://
bit.ly/1MZRB50
* Leave out the 2nd
& 3rd columns
02
Melewi Lean Canvas
E X E R C I S E !
20
Product Objective(s)
Target
Audience
Value Prop
Present + Feedback
Melewi Lean Canvas
E X E R C I S E !
Target
Audience
Product Objective(s)Value Prop
Present + Feedback
20
Melewi Lean Canvas
E X E R C I S E !
Product Objective(s)Value Prop
Present + Feedback
20
Target
Audience
Melewi Lean Canvas
E X E R C I S E !
Product Value Prop Objective(s)
Present + Feedback
20
Target
Audience
Remember no customers = no business
Know your goals & objectives as a whole
Know why you’re building what you’re building
TL;DR
06 NOT assuming
it’ll work
04 Understanding
users (empathy)
05 Prioritizing features
/ what to display
03 Designing intuitively
for non-techies
Know you’re on
the right track
B
Know you’re on
the right track
B
06 NOT assuming
it’ll work
03 Designing intuitively
for non-techies
05 Prioritizing features
/ what to display
04 Understanding
users (empathy)
T H E M I S TA K E
Not designing intuitively
for non-techies
03
“
D E V S T H I N K :
This makes sense to me… It’ll make sense to the user
What do you mean it’s not easy to use!?
I don’t know what they’re thinking… Halp.
“
D E V S T H I N K :
There’s no magic bullet
(sorry)
T H E F I X
T H E F I X
06 NOT assuming
it’ll work
05 Prioritizing features
/ what to display
04 Understanding
users (empathy)
Requires:
T H E F I X
“
U X D E S I G N E R S T H I N K :
Who are my users?
What do they really want?
Does this make sense to them?
How can I make sure?
This is more complicated than it seems
THERE IS NO TL;DR
Sorry guys. :P
TL;DR
06 NOT assuming
it’ll work
04 Understanding
users (empathy)
05 Prioritizing features
/ what to display
03 Designing intuitively
for non-techies
Know you’re on
the right track
B
Know you’re on
the right track
B
06 NOT assuming
it’ll work
03 Designing intuitively
for non-techies
05 Prioritizing features
/ what to display
04 Understanding
users (empathy)
T H E M I S TA K E
Not knowing & understanding
who you’re building for
04
“
D E V S T H I N K :
This makes sense to me… It’ll make sense to the user
Wait, who’s the user again?
It’s fine that I don’t know, they’ll think like me.
It’ll work!
“
D E V S T H I N K :
Know your users inside
& out (properly)
T H E F I X
T H E F I X
“
U X D E S I G N E R S T H I N K :
Who are my users?
What do they really want?
How do they value?
What frustrates them?
How do they think?
3 people 30 mins 24 responses
Pretend you’re an actor in a film
Who’s your character?
Mimic them
Research them
Talk to them
TA C T I C : A N D … A C T I O N !
Be a creep without getting arrested
User surveys
User interviews
Google
TA C T I C : A N D … A C T I O N !
E X E R C I S E !
15
Let’s try:
User Personas
First, know who you’re targeting
Your user is not a statistic or a number
They are people
What do they like and value?
How do they think and behave?
What frustrates and motivates them?
You can’t design for everyone with 1 generic approach
Decide, design & build accordingly
It should not represent one sole user
Representative character of your target audience
It should be built off research
Talk to these people
Find out more about them
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
15
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
02
15
User Personas
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
Sketch out a
User Persona
grid / structure
Discuss and fill in
(and then fill into
your Melewi
Lean Canvas if
you want)
03
15
02
Leia Organa
“Darth Vader destroyed Alderaan (my home planet),
and is taking over The Galaxy. I will not sit still for this!
I need to defeat him. But how?!
If only there was a way to destroy the Death Star and
defeat the Empire once and for all…”
N A M E
Q U O T E
A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S )
/ 5
21 5
The Empire destroyed
her home planet
She doesn’t know how to
destroy the Death Star
# K E Y W O R D
Bold
Leader
Courageous
Princess
* because she’s
from the future To defeat the Empire
To restore democracy
within the Galactic
senate
E X E R C I S E !
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
Name
User Personas
15
E X E R C I S E !
#Keywords
Biggest
takeaway(s)
Present + Feedback
Age &
Gender
Name
User Personas
15
E X E R C I S E !
Name
Age &
Gender
Present + Feedback
Biggest
takeaway(s)
#Keywords
User Personas
15
E X E R C I S E !
Name
Age &
Gender
#Keywords
Biggest
takeaway(s)
Present + Feedback
User Personas
15
Users aren’t just a number, they’re people
In order to build for them, you have to understand them
In order to understand them, you’ve to talk to them
TL;DR
06 NOT assuming
it’ll work
04 Understanding
users (empathy)
05 Prioritizing features
/ what to display
03 Designing intuitively
for non-techies
Know you’re on
the right track
B
Know you’re on
the right track
B
06 NOT assuming
it’ll work
03 Designing intuitively
for non-techies
05 Prioritizing features
/ what to display
04 Understanding
users (empathy)
T H E M I S TA K E
Add all the things & features!
05
“
D E V S T H I N K :
Holy sweet potato
(not a Linux app, I know)
This is cool, that’s cool, that one’s cool too
The more the better!
Why prioritize?
What to prioritize??
“
D E V S T H I N K :
Know your users’
problem to know your
value proposition + goals
T H E F I X
T H E F I X
I can’t possibly show everything, it’ll be too cluttered
What do they users really need to know?
What do they users want to do?
“
U X D E S I G N E R S T H I N K :
T H E F I X
“
U X D E S I G N E R S T H I N K :
What problem are we solving for them?
How do I reduce friction and get them to take action?
What is our value proposition!?
But before trying to figure out what to cut out
Know first what you’re trying to build
What you’re trying to build = What user problems you’re solving
E X E R C I S E !
10
Let’s try:
Problem Statements
What is the problem you’re trying to solve?
What is the biggest problem you’ve observed?
Why does the problem exist?
What are users doing to fix that now?
1 to 2 paragraphs
Gives context
Explicitly states what you’re solving for
Gets everyone on the same page
This is NOT about the solution (yet)
L E A N U X - P R O B L E M S TAT E M E N T T E M P L AT E
[Our service/product] was designed to achieve [these user
goals] for [these users].
We have observed that [our service/product] isn't meeting
[these goals], which is causing [this adverse effect].
How might we improve [our service/product] so that our users
are more successful based on [these measurable criteria]?
Problem Statements
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
10
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01 02
10
Copy out the Lean
UX Problem
Statement template
Fill it in individually
Problem Statements
E X E R C I S E !
As a group:
Get a piece of
butcher paper +
markers
01
Discuss together and
come up with one
united Problem
Statement
03
10
02
Copy out the Lean
UX Problem
Statement template
Fill it in individually
Problem Statements
E X E R C I S E !
User goals
Adverse
effect
Measurable
criteria
Present + Feedback
Product
Problem Statements
10
E X E R C I S E !
Present + Feedback
User goalsProduct
Adverse
effect
Measurable
criteria
Problem Statements
10
E X E R C I S E !
Present + Feedback
Adverse
effect
Product
Measurable
criteria
Problem Statements
10
User goals
E X E R C I S E !
Measurable
criteria
Present + Feedback
Product
Adverse
effect
Problem Statements
10
User goals
Users have short attention spans - prioritise for them
Cluttered = baaaaad
Too many features = baaaaaaaaad
Users are usually only after 1 main thing
Have you solved the problem for them?
TL;DR
06 NOT assuming
it’ll work
04 Understanding
users (empathy)
05 Prioritizing features
/ what to display
03 Designing intuitively
for non-techies
Know you’re on
the right track
B
Know you’re on
the right track
B
06 NOT assuming
it’ll work
03 Designing intuitively
for non-techies
05 Prioritizing features
/ what to display
04 Understanding
users (empathy)
T H E M I S TA K E
Assuming it’ll work because
it makes sense to you
06
“
D E V S T H I N K :
It makes sense to me
It should work
What’s there not to understand?
“
D E V S T H I N K :
Don’t assume!
Test & validate!
T H E F I X
T H E F I X
I think it’s going to work, but I’m not certain
Let’s test it
I didn’t realize they wouldn’t understand this
Okay, how do we fix it?
Let’s test it again
“
U X D E S I G N E R S T H I N K :
E X E R C I S E !
15
Let’s try (part 1):
Wireframe Sketching
Page skeletons / blueprints
Figure out what your pages / screens are
Start sketching
Continue sketching
Fill in important text - e.g. Headers, call-to-actions
Too tempting to start building
No! It’s got to work / function right first
Puts your thoughts + ideas down onto something you can test
And with it, you go out and get results!
Wireframes Sketching
E X E R C I S E !
Get a few sheets
of paper + pens
01
20
E X E R C I S E !
Get a few sheets
of paper + pens
01
Sketch out the
your product as
a mobile app
Let’s go for 3 - 5
screens
02
20
Wireframes Sketching
E X E R C I S E !
Get a few sheets
of paper + pens
01
Sketch out the
your product as
a
Let’s go for 3 - 5
screens
02
Review it as a
team, quick
rounds of
feedback
03
20
Wireframes Sketching
E X E R C I S E !
20
Get a few sheets
of paper + pens
01
Sketch out the
your product as
a
Let’s go for 3 - 5
screens
02
Review it as a
team, quick
rounds of
feedback
03
Re-sketch 1 set of
wireframes
incorporating
feedback
04
Wireframes Sketching
E X E R C I S E !
30
Let’s try (part 2):
Usability Testing
Find people who are your users
Having an incentive usually helps (Starbucks gift card)
All you need are results from 5 people
Put yourself out there! Cafes, coworking
space, friends, limitless possibilities
Observing people using your product
Don’t ask questions, give tasks instead
Person A: Give tasks + Interact
Person B: Observe + Notes
Approx. 3 to 5 things to do
Humans feel obliged to please
Resist the urge to help them
Or to guide them
Or to correct them
No! Learn from where they struggle
Deduce patterns from multiple tests
2 people 30 mins 5 responses1 (Samsung) phone
Usability Testing
E X E R C I S E !
Open
SurveyMonkey,
Google Forms or
any other survey
tool
01
30
Usability Testing
E X E R C I S E !
30
Open
SurveyMonkey,
Google Forms or
any other survey
tool
01
Decide on your
tasks - keep
them short!
Decide on your
questions
02
Usability Testing
E X E R C I S E !
30
Open
SurveyMonkey,
Google Forms or
any other survey
tool
01
Decide on your
tasks - keep
them short!
Decide on your
questions
02
Half the team
stand up
03
Usability Testing
E X E R C I S E !
30
Open
SurveyMonkey,
Google Forms or
any other survey
tool
01
Decide on your
tasks - keep
them short!
Decide on your
questions
02
Half the team
stand up
03
The people
standing up, move
to the team on
your right.
These are your
testers!
04
Usability Testing
E X E R C I S E !
30
Good Bad Takeaways
Present + Feedback
What were
your tasks?
Usability Testing
E X E R C I S E !
30
What were
your tasks?
Bad Takeaways
Present + Feedback
Good
Usability Testing
E X E R C I S E !
30
What were
your tasks?
Good Takeaways
Present + Feedback
Bad
Usability Testing
E X E R C I S E !
30
What were
your tasks?
Good Bad Takeaways
Present + Feedback
Validate your assumptions
Accept you’ll be wrong
Test it with the right people, test early on
Then fix it :)
TL;DR
TO CONCLUDE
conclusion
Business
requirements
Focus & Priorities
It’s more than just about the code
Remember that the business drives everything forward
Happy users = happy business
No customers = no business
Know why you’re building what you’re building
A
Observed
problems
TL;DR
Know what you’re
trying to do
conclusion
Designing
intuitively for
non-techies
B
Observed
Problems
Prioritizing
features / what
to display
No magic bullet, sorry!
Requires other things
Users are usually after 1 main thing
Have you solved it for them?
TL;DR
Know you’re on
the right track
conclusion
Assuming it’ll work
Understanding
users (empathy)
Users aren’t just a number, they’re people
In order to build for them, you have to understand them
In order to understand them, you’ve to talk to them
Validate your assumptions
Test with the right people, test early on
Then fix it :)
B
Observed
Problems
TL;DR
Know you’re on
the right track
Thank you!
Y O U G U Y S A R E A M A Z I N G
Slides?
F O L L O W M E O N T W I T T E R
Melissa Ng
@thedesignnomad
melissa@melewi.net
www.melewi.net

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Hacking UX : Design Thinking for Techies

  • 1. H A C K I N G U X : Design thinking for techies @thedesignnomad melewi.net
  • 3. Keep it casual This isn’t a classroom (P.S. I hated school) Textbook learning Learn from my experience (and dumb mistakes) What’s relevant now? P R E A M B L E
  • 4. Groups of 4 - 5 P R E A M B L E Overview of methods + a few exercises I <3 startups Move quick + With limited resources
  • 5. Who’s in the room? I N T R O D U C T I O N S
  • 6. Who am I? M E L I S S A N G
  • 7. “Worst dancing skills you’ll ever have the misfortune of seeing.” H O U S E M AT E “She’s all right, I guess.” M O M
  • 8. @thedesignnomad Product strategist UX & UI designer Founder of Melewi
  • 9. The Travelling Design Studio @melewi
  • 10. You DON’T need massive resources Lean + Agile Hybrid Clients in 5 continents (21 cities) McDonalds, Samsung, Namecheap, Citibank We design awesome products for users and businesses around the world
  • 11. How about you? I N T R O D U C T I O N S Front-end dev?
  • 12. How about you? I N T R O D U C T I O N S Back-end Dev?Front-end dev?
  • 13. How about you? I N T R O D U C T I O N S Product?Back-end Dev?Front-end dev?
  • 14. How about you? I N T R O D U C T I O N S Product? Startups?Back-end Dev?Front-end dev?
  • 15. Before we continue… D I S C L A I M E R
  • 16. D I S C L A I M E R
  • 17. No 1: Some of these points are general observations Some of you might already know this stuff! D I S C L A I M E R
  • 18. No. 2: I’m not a developer D I S C L A I M E R
  • 19. What’re you hoping for? O B J E C T I V E S
  • 20. What’re you hoping for? E X E R C I S E ! 15 Card sorting
  • 21. Card sorting E X E R C I S E ! 15 Simple technique Done with users + post-its
  • 22.
  • 23.
  • 24. Card sorting E X E R C I S E ! 15 Simple technique Done with users + post-its How users sort or group information
  • 25. What’re you hoping for? E X E R C I S E ! 10 Grab 3 post-its + marker Write down objectives you want to achieve 01
  • 26. What’re you hoping for? E X E R C I S E ! Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02 10
  • 27. What’re you hoping for? E X E R C I S E ! Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02 Pile similar ones together 03 10
  • 28. What’re you hoping for? E X E R C I S E ! Grab 3 post-its + marker Write down objectives you want to achieve 01 Go around the group, read yours out 02 Pile similar ones together 03 What are the broad objectives within each pile? Label each pile 04 10
  • 29. What’re you hoping for? E X E R C I S E ! 15 ‣ Learning about UX ‣ Learning about how to practice UX with different roles in the company ‣ Best practises in UX G R O U P 01 ‣ Build cool stuff ‣ Tools & resources ‣ Learn to know the user G R O U P 02 ‣ Learn UX methodology ‣ What’s the difference between UX & UI ‣ What makes good UI and bad UI G R O U P 03 ‣ Best practices & tools ‣ Tips & tricks of design ‣ Have a good time!!!! G R O U P 04
  • 30. What’re you hoping for? E X E R C I S E ! 15 ‣ Create UX without a clearly defined user ‣ Get a tech perspective in design ‣ GOOD TIME WHOO!!! G R O U P 05 ‣ Learn the best UX workflows ‣ Learn new user testing processes ‣ Metrics G R O U P 06 ‣ How to share feedback with UX designers ‣ Tools for UX designing G R O U P 07 ‣ Learn techniques & best practices ‣ How to apply methods ‣ Hints for what tools to use G R O U P 08
  • 31. So when I started, I had no idea what to talk about…
  • 32.
  • 33. So I put my UX thinking hat on
  • 35. “What do developers struggle with when they think about UX?”
  • 36. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15
  • 37. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15
  • 38. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15
  • 39. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15
  • 40. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15
  • 41. Pretty Visual aesthetics Focused too much on executing Effort efficiency Business requirements / Validation Focus & Priorities Assuming it will work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies Used to different interfaces Thinking structurely "Make it not look retarded or incredibly generic" "recognize it's important but don't know how to make things visually pleasing" "get lost in beautiful code structure and amazing architecture yet forget what's the goal" "solving the problem in an efficient way according to the constraints" "battle between 'my api is set up this way' and 'humans want to do this'" "why put extra effort into something that already "works" technically" "(not) knowing your customer and coding...to fit their needs as close as possible (increases) changes" "I'll think about (UX) later. Just get to work and build it right" "fundamental different way of thinking about a problem" "It makes sense to me" "look at any linux app and you'll see what i mean" "what, a human does not like command lines?" "they have a technical structure they work with... but those are often not representative of how a user thinks" Carl 1 1 1 1 1 Andrew 1 1 1 Thomas 1 1 1 1 1 1 1 Zenos 1 1 1 1 1 1 Phil 1 1 Florian 1 1 1 Scott 1 1 1 1 Rico 1 1 1 1 Cate 1 1 4 3 2 1 3 2 2 3 7 1 2 TOTAL 4 When asked: "What do devs struggle with when they think about UX?" Effort + Execution Not Aligned with the Business How Users Think + Behave "think like normal people" "relating to how non-technical people think" 5 6 15 Business requirements Focus & Priorities Assuming it’ll work Prioritizing features / what to display Understanding users (empathy) Designing intuitively for non-techies
  • 42. What I’m hoping for T H I S W O R K S H O P ’ S O B J E C T I V E S
  • 43. T H I S W O R K S H O P ’ S O B J E C T I V E S Gain insight into how it works Better UX & better working with UX designers! =+ Understand what is UX + why it’s important
  • 44. D E F I N I T I O N S What’re we doing?
  • 45. D E F I N I T I O N S What really is UX?
  • 46. U S E R E X P E R I E N C E
  • 47. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one
  • 48. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint C U S T O M E R E X P E R I E N C E one
  • 49. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one C U S T O M E R E X P E R I E N C E
  • 50. C U S T O M E R E X P E R I E N C E
  • 51. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint one UX ≠ UI TWO
  • 52. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E
  • 53. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E User Research User Testing Data Analytics Site Mapping User Satisfaction Sketching Prototyping Collaboration
  • 54. U S E R E X P E R I E N C E UX ≠ UI TWO U S E R I N T E R FA C E User Research User Testing Data Analytics Site Mapping User Satisfaction Sketching Prototyping Collaboration Output Devices Action Buttons User Controls Tools Input Devices Content Visual Design The pretty stuff
  • 55. U S E R E X P E R I E N C E The experience a user has interacting with your brand at one touchpoint A series of methods & tools you use to test and validate assumptions THREEone UX ≠ TWO
  • 56. L E A N S TA R T U P U S E R E X P E R I E N C E +
  • 57. L E A N U X
  • 59. L E A N S TA R T U P B U I L D M E A S U R E L E A R N * implies numbers and programming a tad too much
  • 60. B U I L D M E A S U R E L E A R N Analyze & Hypothesize Create Validate L E A N U X
  • 61. H A C K I N G U X : Design thinking for techies
  • 62. Business requirements Focus & Priorities Assuming it’ll work Designing intuitively for non-techies A Know what you’re trying to do B Know you’re on the right track Prioritizing features / what to display Understanding users (empathy)
  • 63.
  • 64. 02 Business requirements 01 Focus & Priorities Know what you’re trying to do A
  • 65. 02 Business requirements 01 Focus & Priorities Know what you’re trying to do A
  • 66. T H E M I S TA K E Narrow focus & priorities 01
  • 67. “ D E V S T H I N K :
  • 68. I’m going to focus on building this I prioritize code over everything else Is this the best way to build this? “ D E V S T H I N K :
  • 69. Think about the bigger picture + objectives T H E F I X
  • 70. T H E F I X “ U X D E S I G N E R S T H I N K : I’m going to focus on pleasing the user I prioritize users and business goals over everything else Is this the best way to design this for the user?
  • 72. UI
  • 76. UI Tech scope UX Business strategy I F U S E R S D O N ’ T C A R E
  • 77. UI Tech scope UX Business strategy I F T H E B U S I N E S S D O E S N ’ T W O R K I F U S E R S D O N ’ T C A R E
  • 78. UI Tech scope UX Business strategy N O N E O F T H I S M AT T E R S I F T H E B U S I N E S S D O E S N ’ T W O R K I F U S E R S D O N ’ T C A R E
  • 79. UI Tech scope User satisfaction Business viability = $$$ C R E AT E S P R O F I T
  • 80. UI Tech scope Business viability = $$$ User satisfaction C R E AT E S P R O F I T F U N D S E V E R Y T H I N G
  • 81. IN UX How it’s usually done
  • 82. Structure Distill & Brainstorm Goals & Objectives Research & Discover IN UX I T F L O W S T H I S W AY
  • 83. Structure Distill & Brainstorm Goals & Objectives Research & Discover IN UX I T D O E S N ’ T F L O W T H I S W AY
  • 84. It’s more than just about the code Remember that the business drives everything forward Happy users = happy business TL;DR
  • 85. 02 Business requirements 01 Focus & Priorities Know what you’re trying to do A
  • 86. Know what you’re trying to do 02 Business requirements 01 Focus & Priorities A
  • 87. T H E M I S TA K E Not being aligned with the business 02
  • 88. “ D E V S T H I N K :
  • 89. I just want to make this work Why? I don’t know Those are the requirements “ D E V S T H I N K :
  • 90. Learn about the business + overall goals T H E F I X
  • 91. T H E F I X “ U X D E S I G N E R S T H I N K : What does the business need the user to do? What does the user want from the business? How do I marry the two needs?
  • 92. E X E R C I S E ! 20 Let’s try: Melewi Lean Canvas
  • 93. Melewi Lean Canvas (Adapted from the Lean Canvas) Skewed towards UX & design Overview of the business + priorities Everything affects what you design + build Equips you with right knowledge to make decisions
  • 94. Melewi Lean Canvas *Adapted from the Lean Canvas http://bit.ly/ 1MZRB50 PRODUCT What is your product? NEED / WANT UNIQUE SELLING PROPOSITION Why are you awesome? VALUE PROPOSITION Why should your user use your product? Describe why, not what SWOT What’s against you? SWOT What’s for you? COMPETITIVE LANDSCAPE X: Y: You Direct Indirect MARKET(S) TAM / SAM / SOM B2B B2C $ $ OBJECTIVES MVP PRODUCT Mid-term Long-term BUSINESS USER PERSONA N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 # K E Y W O R D BIZ MODEL REV MODEL H E A D S H O T
  • 95. PRODUCT What is your product? NEED / WANT UNIQUE SELLING PROPOSITION Why are you awesome? VALUE PROPOSITION Why should your user use your product? Describe why, not what X: Y: SWOT What’s against you? SWOT What’s for you? COMPETITIVE LANDSCAPE You Direct Indirect MARKET(S) TAM / SAM / SOM B2B B2C $ $ OBJECTIVES MVP PRODUCT Mid-term Long-term BUSINESS BIZ MODEL REV MODEL USER PERSONA N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 # K E Y W O R D H E A D S H O T Melewi Lean Canvas *Adapted from the Lean Canvas http://bit.ly/ 1MZRB50 Let’s focus on this
  • 96. PRODUCT What is your product? NEED / WANT UNIQUE SELLING PROPOSITION Why are you awesome? VALUE PROPOSITION Why should your user use your product? Describe why, not what X: Y: SWOT What’s against you? SWOT What’s for you? COMPETITIVE LANDSCAPE You Direct Indirect MARKET(S) TAM / SAM / SOM B2B B2C $ $ OBJECTIVES MVP PRODUCT Mid-term Long-term BUSINESS BIZ MODEL REV MODEL USER PERSONA N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 # K E Y W O R D H E A D S H O T Melewi Lean Canvas *Adapted from the Lean Canvas http://bit.ly/ 1MZRB50 Let’s focus on this TARGET AUDIENCE Add this on!
  • 97. Melewi Lean Canvas E X E R C I S E ! 20 Start throwing out product / business ideas in the group 01
  • 98. Melewi Lean Canvas E X E R C I S E ! 20 Start throwing out product / business ideas in the group 01 Pick an idea and start filling in the canvas: http:// bit.ly/1MZRB50 * Leave out the 2nd & 3rd columns 02
  • 99. Melewi Lean Canvas E X E R C I S E ! 20 Product Objective(s) Target Audience Value Prop Present + Feedback
  • 100. Melewi Lean Canvas E X E R C I S E ! Target Audience Product Objective(s)Value Prop Present + Feedback 20
  • 101. Melewi Lean Canvas E X E R C I S E ! Product Objective(s)Value Prop Present + Feedback 20 Target Audience
  • 102. Melewi Lean Canvas E X E R C I S E ! Product Value Prop Objective(s) Present + Feedback 20 Target Audience
  • 103. Remember no customers = no business Know your goals & objectives as a whole Know why you’re building what you’re building TL;DR
  • 104. 06 NOT assuming it’ll work 04 Understanding users (empathy) 05 Prioritizing features / what to display 03 Designing intuitively for non-techies Know you’re on the right track B
  • 105. Know you’re on the right track B 06 NOT assuming it’ll work 03 Designing intuitively for non-techies 05 Prioritizing features / what to display 04 Understanding users (empathy)
  • 106. T H E M I S TA K E Not designing intuitively for non-techies 03
  • 107. “ D E V S T H I N K :
  • 108. This makes sense to me… It’ll make sense to the user What do you mean it’s not easy to use!? I don’t know what they’re thinking… Halp. “ D E V S T H I N K :
  • 109. There’s no magic bullet (sorry) T H E F I X
  • 110. T H E F I X 06 NOT assuming it’ll work 05 Prioritizing features / what to display 04 Understanding users (empathy) Requires:
  • 111. T H E F I X “ U X D E S I G N E R S T H I N K : Who are my users? What do they really want? Does this make sense to them? How can I make sure?
  • 112. This is more complicated than it seems THERE IS NO TL;DR Sorry guys. :P TL;DR
  • 113. 06 NOT assuming it’ll work 04 Understanding users (empathy) 05 Prioritizing features / what to display 03 Designing intuitively for non-techies Know you’re on the right track B
  • 114. Know you’re on the right track B 06 NOT assuming it’ll work 03 Designing intuitively for non-techies 05 Prioritizing features / what to display 04 Understanding users (empathy)
  • 115. T H E M I S TA K E Not knowing & understanding who you’re building for 04
  • 116. “ D E V S T H I N K :
  • 117. This makes sense to me… It’ll make sense to the user Wait, who’s the user again? It’s fine that I don’t know, they’ll think like me. It’ll work! “ D E V S T H I N K :
  • 118. Know your users inside & out (properly) T H E F I X
  • 119. T H E F I X “ U X D E S I G N E R S T H I N K : Who are my users? What do they really want? How do they value? What frustrates them? How do they think?
  • 120. 3 people 30 mins 24 responses
  • 121. Pretend you’re an actor in a film Who’s your character? Mimic them Research them Talk to them TA C T I C : A N D … A C T I O N ! Be a creep without getting arrested
  • 122. User surveys User interviews Google TA C T I C : A N D … A C T I O N !
  • 123. E X E R C I S E ! 15 Let’s try: User Personas
  • 124. First, know who you’re targeting Your user is not a statistic or a number They are people What do they like and value? How do they think and behave? What frustrates and motivates them? You can’t design for everyone with 1 generic approach Decide, design & build accordingly
  • 125. It should not represent one sole user Representative character of your target audience It should be built off research Talk to these people Find out more about them
  • 126. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 15
  • 127. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure 02 15
  • 128. User Personas E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 Sketch out a User Persona grid / structure Discuss and fill in (and then fill into your Melewi Lean Canvas if you want) 03 15 02
  • 129. Leia Organa “Darth Vader destroyed Alderaan (my home planet), and is taking over The Galaxy. I will not sit still for this! I need to defeat him. But how?! If only there was a way to destroy the Death Star and defeat the Empire once and for all…” N A M E Q U O T E A G E T E C H - S A V V Y F R U S T R AT I O N ( S ) G O A L ( S ) / 5 21 5 The Empire destroyed her home planet She doesn’t know how to destroy the Death Star # K E Y W O R D Bold Leader Courageous Princess * because she’s from the future To defeat the Empire To restore democracy within the Galactic senate
  • 130. E X E R C I S E ! Age & Gender #Keywords Biggest takeaway(s) Present + Feedback Name User Personas 15
  • 131. E X E R C I S E ! #Keywords Biggest takeaway(s) Present + Feedback Age & Gender Name User Personas 15
  • 132. E X E R C I S E ! Name Age & Gender Present + Feedback Biggest takeaway(s) #Keywords User Personas 15
  • 133. E X E R C I S E ! Name Age & Gender #Keywords Biggest takeaway(s) Present + Feedback User Personas 15
  • 134. Users aren’t just a number, they’re people In order to build for them, you have to understand them In order to understand them, you’ve to talk to them TL;DR
  • 135. 06 NOT assuming it’ll work 04 Understanding users (empathy) 05 Prioritizing features / what to display 03 Designing intuitively for non-techies Know you’re on the right track B
  • 136. Know you’re on the right track B 06 NOT assuming it’ll work 03 Designing intuitively for non-techies 05 Prioritizing features / what to display 04 Understanding users (empathy)
  • 137. T H E M I S TA K E Add all the things & features! 05
  • 138. “ D E V S T H I N K :
  • 139. Holy sweet potato (not a Linux app, I know)
  • 140. This is cool, that’s cool, that one’s cool too The more the better! Why prioritize? What to prioritize?? “ D E V S T H I N K :
  • 141. Know your users’ problem to know your value proposition + goals T H E F I X
  • 142. T H E F I X I can’t possibly show everything, it’ll be too cluttered What do they users really need to know? What do they users want to do? “ U X D E S I G N E R S T H I N K :
  • 143. T H E F I X “ U X D E S I G N E R S T H I N K : What problem are we solving for them? How do I reduce friction and get them to take action? What is our value proposition!?
  • 144. But before trying to figure out what to cut out Know first what you’re trying to build What you’re trying to build = What user problems you’re solving
  • 145. E X E R C I S E ! 10 Let’s try: Problem Statements
  • 146. What is the problem you’re trying to solve? What is the biggest problem you’ve observed? Why does the problem exist? What are users doing to fix that now?
  • 147. 1 to 2 paragraphs Gives context Explicitly states what you’re solving for Gets everyone on the same page This is NOT about the solution (yet)
  • 148. L E A N U X - P R O B L E M S TAT E M E N T T E M P L AT E [Our service/product] was designed to achieve [these user goals] for [these users]. We have observed that [our service/product] isn't meeting [these goals], which is causing [this adverse effect]. How might we improve [our service/product] so that our users are more successful based on [these measurable criteria]?
  • 149. Problem Statements E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 10
  • 150. E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 02 10 Copy out the Lean UX Problem Statement template Fill it in individually Problem Statements
  • 151. E X E R C I S E ! As a group: Get a piece of butcher paper + markers 01 Discuss together and come up with one united Problem Statement 03 10 02 Copy out the Lean UX Problem Statement template Fill it in individually Problem Statements
  • 152. E X E R C I S E ! User goals Adverse effect Measurable criteria Present + Feedback Product Problem Statements 10
  • 153. E X E R C I S E ! Present + Feedback User goalsProduct Adverse effect Measurable criteria Problem Statements 10
  • 154. E X E R C I S E ! Present + Feedback Adverse effect Product Measurable criteria Problem Statements 10 User goals
  • 155. E X E R C I S E ! Measurable criteria Present + Feedback Product Adverse effect Problem Statements 10 User goals
  • 156. Users have short attention spans - prioritise for them Cluttered = baaaaad Too many features = baaaaaaaaad Users are usually only after 1 main thing Have you solved the problem for them? TL;DR
  • 157. 06 NOT assuming it’ll work 04 Understanding users (empathy) 05 Prioritizing features / what to display 03 Designing intuitively for non-techies Know you’re on the right track B
  • 158. Know you’re on the right track B 06 NOT assuming it’ll work 03 Designing intuitively for non-techies 05 Prioritizing features / what to display 04 Understanding users (empathy)
  • 159. T H E M I S TA K E Assuming it’ll work because it makes sense to you 06
  • 160. “ D E V S T H I N K :
  • 161. It makes sense to me It should work What’s there not to understand? “ D E V S T H I N K :
  • 162. Don’t assume! Test & validate! T H E F I X
  • 163. T H E F I X I think it’s going to work, but I’m not certain Let’s test it I didn’t realize they wouldn’t understand this Okay, how do we fix it? Let’s test it again “ U X D E S I G N E R S T H I N K :
  • 164. E X E R C I S E ! 15 Let’s try (part 1): Wireframe Sketching
  • 165. Page skeletons / blueprints Figure out what your pages / screens are Start sketching Continue sketching Fill in important text - e.g. Headers, call-to-actions
  • 166. Too tempting to start building No! It’s got to work / function right first Puts your thoughts + ideas down onto something you can test And with it, you go out and get results!
  • 167. Wireframes Sketching E X E R C I S E ! Get a few sheets of paper + pens 01 20
  • 168. E X E R C I S E ! Get a few sheets of paper + pens 01 Sketch out the your product as a mobile app Let’s go for 3 - 5 screens 02 20 Wireframes Sketching
  • 169. E X E R C I S E ! Get a few sheets of paper + pens 01 Sketch out the your product as a Let’s go for 3 - 5 screens 02 Review it as a team, quick rounds of feedback 03 20 Wireframes Sketching
  • 170. E X E R C I S E ! 20 Get a few sheets of paper + pens 01 Sketch out the your product as a Let’s go for 3 - 5 screens 02 Review it as a team, quick rounds of feedback 03 Re-sketch 1 set of wireframes incorporating feedback 04 Wireframes Sketching
  • 171. E X E R C I S E ! 30 Let’s try (part 2): Usability Testing
  • 172. Find people who are your users Having an incentive usually helps (Starbucks gift card) All you need are results from 5 people Put yourself out there! Cafes, coworking space, friends, limitless possibilities Observing people using your product
  • 173. Don’t ask questions, give tasks instead Person A: Give tasks + Interact Person B: Observe + Notes Approx. 3 to 5 things to do Humans feel obliged to please
  • 174. Resist the urge to help them Or to guide them Or to correct them No! Learn from where they struggle Deduce patterns from multiple tests
  • 175. 2 people 30 mins 5 responses1 (Samsung) phone
  • 176. Usability Testing E X E R C I S E ! Open SurveyMonkey, Google Forms or any other survey tool 01 30
  • 177. Usability Testing E X E R C I S E ! 30 Open SurveyMonkey, Google Forms or any other survey tool 01 Decide on your tasks - keep them short! Decide on your questions 02
  • 178. Usability Testing E X E R C I S E ! 30 Open SurveyMonkey, Google Forms or any other survey tool 01 Decide on your tasks - keep them short! Decide on your questions 02 Half the team stand up 03
  • 179. Usability Testing E X E R C I S E ! 30 Open SurveyMonkey, Google Forms or any other survey tool 01 Decide on your tasks - keep them short! Decide on your questions 02 Half the team stand up 03 The people standing up, move to the team on your right. These are your testers! 04
  • 180. Usability Testing E X E R C I S E ! 30 Good Bad Takeaways Present + Feedback What were your tasks?
  • 181. Usability Testing E X E R C I S E ! 30 What were your tasks? Bad Takeaways Present + Feedback Good
  • 182. Usability Testing E X E R C I S E ! 30 What were your tasks? Good Takeaways Present + Feedback Bad
  • 183. Usability Testing E X E R C I S E ! 30 What were your tasks? Good Bad Takeaways Present + Feedback
  • 184. Validate your assumptions Accept you’ll be wrong Test it with the right people, test early on Then fix it :) TL;DR
  • 186. conclusion Business requirements Focus & Priorities It’s more than just about the code Remember that the business drives everything forward Happy users = happy business No customers = no business Know why you’re building what you’re building A Observed problems TL;DR Know what you’re trying to do
  • 187. conclusion Designing intuitively for non-techies B Observed Problems Prioritizing features / what to display No magic bullet, sorry! Requires other things Users are usually after 1 main thing Have you solved it for them? TL;DR Know you’re on the right track
  • 188. conclusion Assuming it’ll work Understanding users (empathy) Users aren’t just a number, they’re people In order to build for them, you have to understand them In order to understand them, you’ve to talk to them Validate your assumptions Test with the right people, test early on Then fix it :) B Observed Problems TL;DR Know you’re on the right track
  • 189. Thank you! Y O U G U Y S A R E A M A Z I N G
  • 190. Slides? F O L L O W M E O N T W I T T E R