You probably know what is iteration Zero.
Everybody uses this term but a few can define it clearly. Some use it to designate a special time for building infractructure, others as an iteration for assembling a team and sharing a product vision or elaborating initial requirements. Still, you can hardly get a clear explanation how to do your iteration Zero.
We in ScrumTrek have been helping organizations to adopt Agile for more that 5 years. Our understanding of iteration Zero has evolved over time and now we understand it as a time for a team, bussiness and other stakeholders to investigate collaboratively a product that they are going to build.
Join our session to learn about our experience and practices for iteration Zero. You will see how we do product/project analysis and create product vision and backlog. We will be talking about practices for helping a team to start their first iterations and discuss how to involve stakeholders into collaborative work.
And, what is more important, how to box it into just one iteration.
3. It is more important to know where you are going than to get there quickly. Do not mistake activity for achievement.Mabel Newcomber
4. Need a way to… Make sure all stakeholders share vision Boost the team at the start of the project Create and estimate backlog In just one Iteration 0
7. Canvas * N Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
8. Business Model Generation http://businessmodelgeneration.com Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning Alex Osterwalder GO!
11. Validating canvas Go check with real end users early Invite stakeholders and SME early Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
12. Pivot – optimistic definition of early product team failure Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Hello from Lean StartUp! Estimating & Release Planning GO!
13. Iterative process of analysis and synthesis Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
14. Pragmatic Personas Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
15. Noreal names! Canvas Pragmatic Personas Environ-mentis important Feature Generation Problems, not solutions Don't use obvious points (thanks, cap) Story Mapping Architectural Workshop Describe fears also UI Workshop Estimating & Release Planning Questions for problems (How can I...) GO!
16. Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO! Innovation games for user research
17. Asking people about features might be painful Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
18. Clear problem statements focuses brainstorming Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
19. Innovation games for feature generation Invite users to the show Product Tree Buy a Feature 20 to 20 Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
20. Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
21. Story Mapping Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
22. Product Discoverywith storymap Canvas Pragmatic Personas Goals Feature Generation User Task Story Mapping Details Architectural Workshop Sub Stories UI Workshop Func. Decomp Estimating & Release Planning Stories without Persona input GO! - Technical/Architecture risk or story
23. Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
24. Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO! Validating requires discipline
25. Invent your own story map Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
26. Story map for this session Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
27. Architectural Workshop Canvas Pragmatic Personas Story Map Feature Generation Story Mapping Architectural Workshop Architecture Vision UI Workshop Estimating & Release Planning GO!
28. Use architecture workshop for identifying Infrastructure stories Technical stories Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
30. Estimating & Release Planning Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop L M S UI Workshop Estimating & Release Planning S = 2, M=4, L=8 XL=16 for epics XS=1 for legacy bugs GO!
31. 1) Estimate stories Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
32. 2) Review stories Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
33. 3) Build release plan Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
34. 3) Build release plan Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
35. War room Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
36. Place everything in team’s room Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
37. Track the progress on story map Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
38. Validate story map with customers often Canvas Pragmatic Personas Feature Generation Customers Happy Product Owner Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
39. Story map for epic story Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning GO!
40. There’s always time for story mapping ;) Canvas Pragmatic Personas Feature Generation Story Mapping Architectural Workshop UI Workshop Estimating & Release Planning Andrey Shapiro on his way to customer GO!
42. (continue phrase) It is more important to know where you are going than to get there quickly. Do not mistake activity for achievement. Mabel Newcomber