Virtual Reality. From the dawn of time games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days even years. With today’s new Virtual Reality Headsets and AR Smart Glasses we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand Virtual Reality offers an unprecedented theater for engagement on the other it presents more physiological, psychological, and gameplay challenges than all other platform shifts in game’s history combined. The talk presents the 5 most common mistakes VR/AR developers make discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium you must see this talk!
19. XEODesign
®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
VR Killer App: Middle Seat
23. XEODesign
®
Design Strategies
from XEODesign’s year
of VR development and
research it’s emotion that
unlocks VR’s
unprecedented levels of
immersion and presence
not 3D art.
Hololens IPD = 66, Microsoft