Imagine a virtual world where you the creator have complete control where the player literally enters the realm of your imagination and you have direct access to their emotions. Today’s VR headsets stand at intersection of movie like immersion and the compelling interactive agency of games. VR is an empathy machine. Based on the panel’s year of VR development and research it's the emotion that unlocks VR’s unprecedented levels of immersion and presence not nice looking art. This panel is a deep dive into 5 new ways to create stronger emotions in VR. Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth.
2. Imagine a virtual world
where you the creator
have complete control
where the player
literally enters the
realm of your
imagination and you
have direct access to
their emotions.
XEODesign®
Can VR Become More Emotional than Movies & Games?
3. Today’s VR headsets
stand at intersection of
movie like immersion
and the compelling
interactive agency of
games. VR is an
empathy machine.
XEODesign®
Can VR Become More Emotional than Movies & Games?
4. XEODesign®
Based on the panel’s
year of VR development
and research it’s emotion
that unlocks VR’s
unprecedented levels of
immersion and presence
not nice looking 3D art.
Can VR Become More Emotional than Movies & Games?
5. XEODesign®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
Can VR Become More Emotional than Movies & Games?
19. Q1. What is the emerging language of VR to
increase emotion and tell stories?
How exactly does VR trigger emotions to
increase immersion and presence?
XEODesign®
20. Q2. What are the ethical challenges of making
games in VR? If you made Diablo in VR would it
damage a player’s ability to feel empathy?
XEODesign®
21. Q3. What specific emotions does VR create?
What are 5 ways to trigger them?
How close are we to creating the emotions of
the holodeck?
XEODesign®