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XEODesignCan VR Become More Emotional Than Movies
SxSW 2016 Proposal
July 26, 2015
Imagine a virtual world
where you the creator
have complete control
where the player
literally enters the
realm of your
imagination and you
have direct access to
their emotions.
XEODesign®
Can VR Become More Emotional than Movies & Games?
Today’s VR headsets
stand at intersection of
movie like immersion
and the compelling
interactive agency of
games. VR is an
empathy machine.
XEODesign®
Can VR Become More Emotional than Movies & Games?
XEODesign®
Based on the panel’s
year of VR development
and research it’s emotion
that unlocks VR’s
unprecedented levels of
immersion and presence
not nice looking 3D art.
Can VR Become More Emotional than Movies & Games?
XEODesign®
Most people assume that
the language of cinema
and traditional game
tropes port well into VR.
However, nothing could
be further than the truth.
Can VR Become More Emotional than Movies & Games?
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Nicole Lazzaro
Expert on Games and Engagement
Fun & Emotion
Consultant
• Game Design
• Psychology of Emotion
• Programmer/Filmmaker
• Design Innovation
• Analyst
Making Games Fun
@NicoleLazzaro
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Leading Expert on Emotion and Play
Nicole Lazzaro is a world-renowned game developer who
pioneered measuring emotions on players faces as they play. She
helps clients put the 4 Keys to Fun into everything that they do. Her
company XEODesign unlocks human potential through play.
Voted by Gamasutra as one of the Top 20 women working in video
games, and Fast Company as one of the 100 most influential
women in technology Nicole is frequently cited by Wired, Fast
Company, ABC News, CNET, Venturebeat, The Hollywood
Reporter, and Red Herring, XEODesign's clients include Sony, EA,
Ubisoft, Sega, PlayFirst, Disney, D.I.C.E, Leap Frog, and Maxis.
She has an undergraduate degree in Psychology from Stanford
University where she also studied filmmaking and computer
programming.
Accomplishments
● Discovered the 4 Keys to Fun how games create
engagement with emotions (used by 100,000's leading
developers world wide)
● Designed the first iPhone game (250,000 downloads on
release, over 1 Million since then)
● Created Tilt World an iOS game to plant 1 million trees in
Madagascar (16,000 trees planted so far)
● Track record of game designs that increase engagement
and monetization double the industry average
Nicole Lazzaro
Expert on Games and Engagement
Making Games Fun
@NicoleLazzaro
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Follow the White Rabbit
Preview
Pocket Gamer Interview with Game Developer Nicole Lazzaro
http://bit.ly/1HFnOyx
“I'm not exactly skeptical when it
comes to virtual reality, but I rarely see
truly impressive games when someone
straps a pair of magic googles to my
face.
XEODesign's Follow the White Rabbit
definitely gave me a "wow" moment,
through painterly and surreal design,
and a simple but elegant solution to
interacting with objects in the
environment.”
~ Peter Willington, Pocket Gamer
Emotion and VR
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
“As someone who’s worked on
games from Myst, the Sims, and
Diner Dash I’ve always focused on
meeting mass market needs. This
includes women.
In my chapter ‘Are Boy Games Even
Necessary’ I outlined the economic
opportunity for gender inclusive
games for the book Barbie vs. Mortal
Combat . Diversity is profitable”
Diversity Perspectiv
Nicole Lazzaro
CEO XEODesign, Inc.
http://challengepost.com/software/follow-the-white-rabbit
LUX: a game about forgivenessXEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully
dissected players favorite moments to unlock the secret of how games create engagement.
Putting Emotion into Play
The 4 Keys allows interaction designers the ability
to target specific emotions in players and keep
them playing. This increases retention,
engagement, and social sharing,
Leading Model for Gamification
The 4 Keys is a proven predictive model for how
player action crates what’s fun about games.
100,000 Downloads
Leading developers around the world have
downloaded the 4 Keys. It part of virtually every
game design curriculum.
How Games Create Engagement
Captures the essence of how games use emotion
from action to increase user engagement. “Every designer should learn
to read this language.”
Will Wright, Creator of The Sims
Free download 4K2F.com
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
“Giant Spacekat is moving away from
game mechanics about violence, and
is going all in on "emotional
mechanics." The idea is, achieving
your goals isn't done with a gun - but
rather through diplomacy and
understanding the people around you
on an emotional level. With the
expansion of the game market, I think
it's time to ask ourselves what our
new audience is really looking for.”
Brianna Wu
Development Director Giant Spacekat
Emotion and VR
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
“So when PC Gamer has a very
important public event and they
announce that 28 out of 28
speakers are going to be white
men this sends a signal to
gamers that this is a space for
men and not women.”
Brianna Wu
Development Director Giant Spacekat
Diversity Perspective
http://www.themarysue.com/w
u-inspirefest-games-industry/
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
Crossover a virtual reality grief ritual
experience exploring loss and love.
Emotion and VR
Kent Bye
Producer Voices of VR Podcast
http://vrjam.challeng
epost.com/submissi
ons/36936-
crossover-multi-
threaded-
immersive-theater-
experience
Press for Crossover:
Virtual reality emerges as narrative art form, and an
outlet for a Portland man's grief
Grief is no game, but one developer used virtual reality
to defeat it.
Best of Portland Award for Best Virtual Therapy
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
“Kent has interviewed over 200
developers & academics about VR,
and he is also a survivor two
suicides. Death by suicide is a
somewhat taboo topic to either talk
about or make art about. He brings
a unique perspective in that he's
using immersive technologies in
order to help process his emotions
and traumatic experiences.” Kent Bye
Producer Voices of VR Podcast
Diversity Perspective
The Magic Circle Has Always Been VirtualXEODesign®
Q1. What is the emerging language of VR to
increase emotion and tell stories?
How exactly does VR trigger emotions to
increase immersion and presence?
XEODesign®
Q2. What are the ethical challenges of making
games in VR? If you made Diablo in VR would it
damage a player’s ability to feel empathy?
XEODesign®
Q3. What specific emotions does VR create?
What are 5 ways to trigger them?
How close are we to creating the emotions of
the holodeck?
XEODesign®
See you in Austin!
XEODesign®
XEODesign© 2015 XEODesign, Inc. All Rights Reserved
@NicoleLazzaro
Nlazz@xeodesign.com
XEODesign.com
WTF
?
Free Download
4K2F.comTilt World
http://challengepost.com/software/follow-the-white-rabbit
Follow the White Rabbit
*
* Where’s the fun?

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Can VR Become More Emotional Than Movies

  • 1. XEODesignCan VR Become More Emotional Than Movies SxSW 2016 Proposal July 26, 2015
  • 2. Imagine a virtual world where you the creator have complete control where the player literally enters the realm of your imagination and you have direct access to their emotions. XEODesign® Can VR Become More Emotional than Movies & Games?
  • 3. Today’s VR headsets stand at intersection of movie like immersion and the compelling interactive agency of games. VR is an empathy machine. XEODesign® Can VR Become More Emotional than Movies & Games?
  • 4. XEODesign® Based on the panel’s year of VR development and research it’s emotion that unlocks VR’s unprecedented levels of immersion and presence not nice looking 3D art. Can VR Become More Emotional than Movies & Games?
  • 5. XEODesign® Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. Can VR Become More Emotional than Movies & Games?
  • 6. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games and Engagement Fun & Emotion Consultant • Game Design • Psychology of Emotion • Programmer/Filmmaker • Design Innovation • Analyst Making Games Fun @NicoleLazzaro
  • 7. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Leading Expert on Emotion and Play Nicole Lazzaro is a world-renowned game developer who pioneered measuring emotions on players faces as they play. She helps clients put the 4 Keys to Fun into everything that they do. Her company XEODesign unlocks human potential through play. Voted by Gamasutra as one of the Top 20 women working in video games, and Fast Company as one of the 100 most influential women in technology Nicole is frequently cited by Wired, Fast Company, ABC News, CNET, Venturebeat, The Hollywood Reporter, and Red Herring, XEODesign's clients include Sony, EA, Ubisoft, Sega, PlayFirst, Disney, D.I.C.E, Leap Frog, and Maxis. She has an undergraduate degree in Psychology from Stanford University where she also studied filmmaking and computer programming. Accomplishments ● Discovered the 4 Keys to Fun how games create engagement with emotions (used by 100,000's leading developers world wide) ● Designed the first iPhone game (250,000 downloads on release, over 1 Million since then) ● Created Tilt World an iOS game to plant 1 million trees in Madagascar (16,000 trees planted so far) ● Track record of game designs that increase engagement and monetization double the industry average Nicole Lazzaro Expert on Games and Engagement Making Games Fun @NicoleLazzaro
  • 8. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Follow the White Rabbit Preview Pocket Gamer Interview with Game Developer Nicole Lazzaro http://bit.ly/1HFnOyx “I'm not exactly skeptical when it comes to virtual reality, but I rarely see truly impressive games when someone straps a pair of magic googles to my face. XEODesign's Follow the White Rabbit definitely gave me a "wow" moment, through painterly and surreal design, and a simple but elegant solution to interacting with objects in the environment.” ~ Peter Willington, Pocket Gamer Emotion and VR
  • 9. XEODesign© 2015 XEODesign, Inc. All Rights Reserved “As someone who’s worked on games from Myst, the Sims, and Diner Dash I’ve always focused on meeting mass market needs. This includes women. In my chapter ‘Are Boy Games Even Necessary’ I outlined the economic opportunity for gender inclusive games for the book Barbie vs. Mortal Combat . Diversity is profitable” Diversity Perspectiv Nicole Lazzaro CEO XEODesign, Inc.
  • 11. LUX: a game about forgivenessXEODesign®
  • 12. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  • 13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates what’s fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. “Every designer should learn to read this language.” Will Wright, Creator of The Sims Free download 4K2F.com
  • 14. XEODesign© 2015 XEODesign, Inc. All Rights Reserved “Giant Spacekat is moving away from game mechanics about violence, and is going all in on "emotional mechanics." The idea is, achieving your goals isn't done with a gun - but rather through diplomacy and understanding the people around you on an emotional level. With the expansion of the game market, I think it's time to ask ourselves what our new audience is really looking for.” Brianna Wu Development Director Giant Spacekat Emotion and VR
  • 15. XEODesign© 2015 XEODesign, Inc. All Rights Reserved “So when PC Gamer has a very important public event and they announce that 28 out of 28 speakers are going to be white men this sends a signal to gamers that this is a space for men and not women.” Brianna Wu Development Director Giant Spacekat Diversity Perspective http://www.themarysue.com/w u-inspirefest-games-industry/
  • 16. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Crossover a virtual reality grief ritual experience exploring loss and love. Emotion and VR Kent Bye Producer Voices of VR Podcast http://vrjam.challeng epost.com/submissi ons/36936- crossover-multi- threaded- immersive-theater- experience Press for Crossover: Virtual reality emerges as narrative art form, and an outlet for a Portland man's grief Grief is no game, but one developer used virtual reality to defeat it. Best of Portland Award for Best Virtual Therapy
  • 17. XEODesign© 2015 XEODesign, Inc. All Rights Reserved “Kent has interviewed over 200 developers & academics about VR, and he is also a survivor two suicides. Death by suicide is a somewhat taboo topic to either talk about or make art about. He brings a unique perspective in that he's using immersive technologies in order to help process his emotions and traumatic experiences.” Kent Bye Producer Voices of VR Podcast Diversity Perspective
  • 18. The Magic Circle Has Always Been VirtualXEODesign®
  • 19. Q1. What is the emerging language of VR to increase emotion and tell stories? How exactly does VR trigger emotions to increase immersion and presence? XEODesign®
  • 20. Q2. What are the ethical challenges of making games in VR? If you made Diablo in VR would it damage a player’s ability to feel empathy? XEODesign®
  • 21. Q3. What specific emotions does VR create? What are 5 ways to trigger them? How close are we to creating the emotions of the holodeck? XEODesign®
  • 22. See you in Austin! XEODesign®
  • 23. XEODesign© 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro Nlazz@xeodesign.com XEODesign.com WTF ? Free Download 4K2F.comTilt World http://challengepost.com/software/follow-the-white-rabbit Follow the White Rabbit * * Where’s the fun?