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XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
VR Usability in
Wonderland
5 Things You Should
Never Do in VR
@NicoleLazzaro



VRDC 2016
San Francisco
November 2, 2016
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Nicole Lazzaro VR Developer
Expert on VR Emotion and Engagement
Making VR Fun
@NicoleLazzaro
•  Game Developer
•  Programmer
•  Filmmaker
•  Emotion
•  Stanford Psychology
•  1st iPhone Game
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved

15 Mins
!
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Innovators
Dilemma
Technology
evolution goes
through 3 stages.

1. Horse & Buggy
2. Horseless 
Carriage
3. True Automobile

Pairing a console
game controller &
UI with a VR HMD
feels like a slapping
transparent D-Pad
on an iPhone game
øDisruptive technologies typically enable new markets to emerge. 
Clayton M. Christensen, The Innovator’s Dilemma
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
VR Needs Innovation Tools
Ø No one knows what they are doing
Ø Just try to see what works
Ø Everything is different
Ø Presence / Empathy
Instead we need first principles 
How to think like a VR designer
How to make it feel like Wonderland
“That doesn’t work in VR” often means that it’s hard or it’s new
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
5 Things “You Should Never to Do in VR”
(and how to do them :)

1. Move the Camera 
2. Use a HUD
3. Port Gameplay
4. Create Strong Emotion
5. Play Audio
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
First
Understand
What VR is
0
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
VR is HOT
VR Emotions
• Deeper
• Stronger
• More Personal
VR Creates Strong Emotions
The Player is the protagonist
VR
Books
Movies
Games
More realistic than any communication medium we’ve ever invented
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
4 Crayons
VR
VR Design is More Architecture than Film
Taxi Drivers
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Experiment
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Spot the
Differences
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Add Depth Information
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
If You Can’t
Play With
Just the
Depth Map,
It’s Not VR.
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Use Spatial Learning: Outside Human HeartXEODesign
®
Use Spatial Learning: Inside Human HeartXEODesign
®
Scale
Time
Space
POV
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Move the
Camera
1
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Ø Follow Camera
(God Cam Instead)
A follow camera on
a diagonal jumping
puzzles is one of
the hardest things
to do well in VR
because it involves
forward, sideways,
and vertical motion
compounded by
camera motion.
None of these
motions are felt by
the player.
Unfortunately.
Edge of Nowhere, Insomniac
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
External Frame
Gunjack, CCP
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Architecture
Framing
Spielberg “Oner” Framing for long takes in Jaws
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
xxx
Architecture Frame Hover JunkersXEODesign
®
Follow the White Rabbit
xxx
Teleport Robo RecallXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
xxx
Flash (Visual Memory Only)XEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
xxx
Slo Mo / Bullet TimeXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
xxx
Edge Blur in Eagles Flight (for fast motion)XEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
xxx
Shake in 6x9 or Cover (blanket toss)XEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
 Device (offers a strong focus)XEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Use a
HUD
2
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
HUD = Depth
Part of Tilt Brush’s
appeal is the sense
of progress from
creating a world
around the player.

Build the world
around the player
rather than navigate
through it.
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Job Simulator, Owlchemy Labs
The World is Your UI: Job SimulatorXEODesign
®
World is UI Embed Progress: Fantastic ContraptionXEODesign
®
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
2. HUD
UI in the world.
Defense Grid 2 VR Enhanced Edition 
Hidden Path
 UI in the World: Defense Grid 2 VRXEODesign
®
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
 Beware of Neck StrainXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
 AR HUD Depth: EVE GunjackXEODesign
®
Depth Cursors: Follow the White RabbitXEODesign
®
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
 Gesture Toggles: Bridge CrewXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Floating Dice Selection is Special: KismitXEODesign
®
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Weapon HUD
Weapons with their
own in-game HUD
for ammo etc. work
better than on the
glass. Elements that
float in the air like
an AR display with
some depth work
well in VR.

xxx
Halo 4, 343 Industries / Certain Affinity 
(for XBOX)
HUD
Hands
Device: The GalleryXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
3
Clone
Gameplay
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
WTF?
Where’s the Fun?
Hint Presence is Not the Same as Fun
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
The 4 Keys

Each emotion has a function
•  Curiosity > explore
•  Frustration > goal
•  Amusement > social bond
•  Satisfaction > value
Ways we trigger these
emotions are different in VR
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
The 4 Keys to Fun

Easy Fun Micro Loop
Hard Fun Main Loop
People Fun Social
Engagement Loop
Serious Fun Meta Loop
The 4 Keys to Fun Increases Engagement 
Use the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
4 Keys

Escape The Micro Loop of Gameplay 
VR Goal
Frustration
Core Loop
VR Collection
Desire
Meta Loop
4 Keys to Fun
Beyond novelty offer more kinds of VR fun
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
xxx
Gestures “Unspoken” (Needs 3D Strategy)XEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Gameplay Use Depth Bows Swords Puzzles
Inspiration Not CloningXEODesign
®
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
4
Create
Strong
Emotion
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Emotion Solves VR’s Challenges 
Emotion is a Design Tool. Emotions solve VR / AR’s biggest challenges. 
Desire to
Return
Emotions make an
experience more
memorable and desirable.
Have Fun
Without emotion there is no fun.
Create Social
Emotions
People play games to spend
time with their friends. Social
emotions make players feel
more connected in VR / AR.
Direct Attention
Emotions focus players and help
them follow along without the
camera framing the action.
Increase Comfort
Strong emotions (the right kind) 
change players’ physiology 
to increase comfort.
Create Haptics
Without a suit and gloves.
Port Gameplay
Provide fun of popular genres
within VR / AR’s constraints.
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
VR’s Most Dangerous Emotion
Motion
Uncanny Valley
Blood & Zombies
Disgust
Makes You Rip the HMD OFF
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Emotion Polarity
Use Emotion Polarity to Increases Depth
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Emotion Intensity
Emotion for VR is more TV than the stage
Master of:

a.  Fear
b.  Jump Scares
c.  Suspense

 Alfred Hitchcock
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Emotion Profile &
Architectures
VR taps emotions
that no other
entertainment
platform ever has.
Follow the White Rabbit, XEOPlay
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
5
Play 
Audio
XEODesign
© 2015 XEODesign, Inc. All Rights Reserved
Play Audio
Subpac Wearable
creates tactile
audio.

In VR, although
headphones are
worn, stereo audio,
and binaural audio
decreases
immersion rather
than increases it.

This is the opposite
of games.
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
VR Audio Ø Position Direction Distance
Design Everything About VR Audio Inside Out 
Traditional
VR
Notes on Blindness, Archer’s Mark
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
36 VR Benchmarks

To improve VR experiences in early design
Focus
AudienceAudience
Comfort
Feedback
Controls
Fun
UI/UX
Emotion
PX
 Audio
Platform
 Social
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
5 Things You Should Never to Do in VR

1. Move the Camera 
2. Use a HUD
3. Port Gameplay 
4. Create Strong Emotion
5. Play Audio
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
4 Crayons
VR
VR Design is More Architecture than Film
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
Fill Out Your Surveys for Talks!
XEODesign
© 2016 XEODesign, Inc. All Rights Reserved
@NicoleLazzaro
Nlazz@xeodesign.com
XEODesign.com
Free Download
4K2F.com
*
WTF?
Where’s the Fun?
Follow the 
White Rabbit
Biz Card for a FreeVR Design Canvas

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