This slide deck was used at my presentation during PM Labs in Moscow on Nov 18th 2010.
The purpose of this session was to demonstrate best in class practices for IT product and service development. It showed tools and techniques that allow project and product managers to select most promising idea, develop, and successfully launch it in the market
5. Luxoft
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Key Facts Services Domain Focus
Founded in 2000 in Moscow
Subsidiary of IBS Group (Xetra: IBSG)
Serving world-leading companies across
the industries
Solid financial performance:
– FY 2009 revenues: $149M
– FY2010 forecast: $190M
Global headcount: 4000+
Global presence: 17 locations worldwide
Best-of-breed processes:
– Europe’s first SEI CMMI v1.2 Level 5
– ISO 9001:2008/ISO 27001:2005
– Agile, XP, Lean, Kanban
Custom application
development and
maintenance
Application support
R&D/Product engineering
Re-engineering and
migration
Independent QA services
Performance engineering
IT Consulting
SE/CMMI Consulting
Automotive
Aviation
E-Commerce
Energy & Utilities
Financial Services
Heavy Industries &
Manufacturing
Telecommunications
Travel
2009: #1 IT Outsourcing Service
Provider in Eastern and Central
Europe – by Black Book of
Outsourcing
Recent Luxoft Recognition
2009: “Leaders” category of the
2009 Global Outsourcing 100 list
by IAOP
2009: #1 in the “Emerging
European Markets” Category in
Global Services 100 rating
7. Diffusion of innovation
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What influences spread of new idea:
The innovation
Communication channel
Time
Social system
Source: http://en.wikipedia.org/wiki/File:Diffusionofideas.PNG
8. 5 stages of adoption
Knowledge
Exposed to innovation,
Lacks information
Not inspired to seek more info
Persuasion
Interested
Actively seeks detail
Decision
Evaluate concept
Advantages / disadvantages
Adopt or reject
Implementation
Employ innovation to a varying
degree
Determine usefulness
Search further info
Confirmation
Decision to continue using innovation
to its fullest potential
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Source: http://en.wikipedia.org/wiki/File:DoI_Stages.jpg
9. Technology adoption basics
Rate of adoption - speed with which members of a social system
adopt an innovation
Measured by time required for % of social system to adopt
innovation
Critical mass – point where enough individuals have adopted an
innovation so further adoption is self-sustaining
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10. Adopter categories
Innovators
First to adopt
Willing to take risk
Youngest
Interaction with other innovators
Early Adopters
Second to adopt
Opinion leadership
More socially forward than late
adopters
More discrete in choices than
Innovators
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Early Majority
Take time to adopt
Seldom hold opinion leadership
Late Majority
Adopt after avarage member of sociaty
High degree of skepticism
Laggards
Last to adopt
No opinion leadership
Source: http://en.wikipedia.org/wiki/File:DiffusionOfInnovation.png
11. Examples: Poor adoption
Listed as one of the ‘The 10
Biggest Tech Failures of the Last
Decade” by Time
100 milion USD for product
development
Only 30 000 units sold from 2001
to 2007
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12. Example: Great adoption
Launched 2004
Today > 500 000 million
2010 revenue est. 1 bln
USD
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Source: http://www.penn-olson.com/2010/02/10/infographic-facebooks-amazing-growth/
13. Example: Adoption Rate
Years to reach 50 million users:
Radio – 38 years
TV – 13 years
Internet – 4 years
iPod – 3 years
Facebook - 175 million users in less than 11 months
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14. Crossing the Chasm
Chasm (Gap, Crater) between Early
Adopters (enthusiasts / visionaries) and
early majority (pragmatists)
Visionaries and pragmatists have
different expectations
Page 14Source: http://en.wikipedia.org/wiki/File:Technology-Adoption-Lifecycle.png
15. Techniques for Crossing the Chasm
Choose target market
Understand whole product
Position the product
Build market strategy
Choose distribution channel
Pricing
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17. Stage Gate Process
The stage-gate model was developed and first suggested
by Robert G. Cooper (McMaster University) in his book Winning
at New Products, published in 1986
Stage-Gate® is a registered trademark
Stage gate is a technique in which a (product, process, system)
development process is divided into stages separated by gates.
The stage-gate model may also be known as stage-limited
commitment or creeping commitment.
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Source: http://www.prod-dev.com/stage-gate.php
18. Why Stage-Gate
70-85% of leading U.S. companies uses Stage-Gate to drive new products to
market
Optimize cost
Optimize final product
Identify problems early
Increase likelihood of product success
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Time
Cost
Project Costs
Cost of Change
19. Stage
Stage – phase of the project where team undertakes activities to
advance the project to next gate or decision point
All business functions are involved
Investment grows as project proceeds through stages =
incremental commitment
Structure of stage:
Activities
Analysis of results
Stage deliverables presented at the Gate
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Source: http://www.prod-dev.com/stage-gate.php
20. Stages
Typical model (organizations adopt it to their business)
Stage 0 – Discovery/Ideation
Stage 1 – Scoping
Stage 2 – Build business case
Stage 3 – Development
Stage 4 – Testing and Validation
Stage 5 - Launch
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Source: http://sites.google.com/site/biosenseglobal/idea-funnel
21. Gates
Gate – review point, where Deliverables from Stage are assessed
against Criteria
Gate ends with an Output:
Go
Kill
Hold
Redo/Recycle
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Source: http://www.prod-dev.com/stage-gate.php
22. Gates Decision Criteria
Strategic Alignment
Is the project still aligned with corporate strategy?
Adoption
Will users adopt it?
Production Feasibility
Will it work and can we supply it?
Financial Value
Will it create value?
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23. Sample Stage Gate process
in practice
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*Following slides are my recommendations for stage gate techniques adaptation,
it is based on my personal experience, not Product Development Institute Inc guidelines
The aim of marketing is to know and understand the customer so well the
product or service fits him and sells itself.
- Peter F. Drucker
24. Stage gate for IT Product and service development
Stages:
Discovery
Design
Development
Ready
Launch
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25. Discovery
Stage question:
What exact idea are we considering to fund?
Stage activities
Identify target group
Identify benefits
Validate idea
Architect review
Stage output/Gate review criteria
Is target group clearly defined?
Are we clear on benefits we want to deliver to user?
Do users see value in using our idea?
Are users willing to use/buy our product/service?
Is it technically feasible to develop product/service?
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26. Discovery activities
Identify target group
Analyze existing data
Segment into multiple groups based on many dimensions
Profile (age, sex, nationality, education, etc)
Need
Technology use
Identify benefits
Day in a life technique
User scenarios
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27. Discovery activities
Validate idea
Write down on A4:
Existing user problem
Your solution to the problem
Reason why users should trust you can resolve the
problem
Price
Test the idea with users
Let them read it
Ask to think out loud
Watch their reaction
Ask what they like/dislike about idea
Ask if they would buy/use the product/service
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28. Discovery – Facebook example (2004)
Facebook idea validation
Existing user problem – Harvard students can’t build relationships as they
are shy to ask strangers for date
Solution – website, where Harvard students can view profiles of others,
and invite them to a ‘social network’ as friends
Benefit – approach strangers on line without risking social ostracism
Reason why users should trust you can resolve the problem
- Mark Zuckenberg built facemash.com prior launching FB – proved he has
technical competency to build the site
Price – free!
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29. Design
Stage question:
Is the idea good enough that the project should be funded?
Stage activities
Create prototype
Perform usability test
Create product backlog
Draft marketing plan
Define business model
Stage output/Gate review criteria
Usability test score
Project scope definition
Marketing plan fundamentals in place
Pricing
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30. Design activities
Create prototype
Paper prototype
Prototyping tools (i.e. Microsoft SketchFlow))
Usability test
Software (i.e. Morae by Techsmith)
“ The best results come from testing no more than five users
and running as many small tests as you can afford.“
J. Nilsen
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Source: http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/
Source; www.microsoft.com
Source: http://usableworld.com.au/2008/12/22/the-value-of-eye-gaze-data-during-usability-tests/
31. Design activities
Marketing plan
Adoption strategy
Choose target market
Understand whole product
Position the product
Build market strategy
Choose distribution channel
Pricing
Communication plan
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Target group Key Message Channel Timing
32. Design – Facebook example
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Harvard
Stanford, Columbia, Yale
All universities in US
Everyone over 13 in US
Every one over 13 in the world
source: http://www.inquisitr.com/17291/facebook-turns-five-today-offers-free-birthday-gifts/
33. Design – Facebook example
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Target group Key Message Channel
Harvard Students Get to know people from
Harvard
Word of mouth, E-mail
Stanford, Columbia, Yale Get to know students from
Ivy League schools
E-mail
All US unviersities Connet with other students E-mail, Facebook
Everyone over 13 FB gives people the
power to share and make
the world more open and
connected
Facebook
34. Development
Stage question:
Is the project ready for release?
Stage activities
Deliver users stories from Product backlog
Create training plan
Finalize marketing plan
Stress test product and create plans for scaling up
Stage output/Gate review criteria
Working software
Marketing plan ready
Product stress tested, and ready to scale
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35. Development
Create training plan
Different user segments require different trainings
Use proper channels to deliver training
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Segment Training Level Refresh frequency Delivery channel
Data entry user Expert Yearly In Class
Reporting user Expert Yearly In class
Manager Standard Yearly Web training
Top Management Awareness Once A4 one page
document
36. Ready
Stage question:
Is the project ready for launch in the given market?
Stage activities
Localize product, marketing and training plans for the market
Ensure all legal aspects related to launch are covered
Confirm pricing for the given market
Stage output/Gate review criteria
Product localized, tested and ready to scale on the market
Marketing plan elements ready to execute
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37. Launch
Stage question:
Did we succeed on given market?
Stage activities
Measure product performance and user feedback
Measure commercial success (user traction, sales)
Adjust if necessary : marketing, training, support
Capture any ‘stories learned’ before launching on other markets
Stage output/Gate review criteria
Results captured and used as input to ‘next release’
Results captured and used as input to Launch on other markets
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38. Launch – Facebook example
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Source: http://wehrintheworld.blogspot.com/2009/03/facebook-growth-chart.html
Everett M. Rogers is best known for originating the diffusion of innovations theory and for introducing the term early adopter.
Diffusion of innovation theory seeks to explain the spread of new ideas. First developed in the early 1950s using research in rural sociology, it continues to be widely used
Innovation
Rogers defines an innovation as "an idea, practice, or object that is perceived as new by an individual or other unit of adoption" [5].
[edit]Communication channels
A communication channel is "the means by which messages get from one individual to another" [6].
[edit]Time
"The innovation-decision period is the length of time required to pass through the innovation-decision process" [7]. "Rate of adoption is the relative speed with which an innovation is adopted by members of a social system" [8].
[edit]Social system
"A social system is defined as a set of interrelated units that are engaged in joint problem solving to accomplish a common goal" [9]
Rogers defines an adopter category as a classification of individuals within a social system on the basis of innovativeness. In the book Diffusion of Innovations, Rogers suggests a total of five categories of adopters in order to standardize the usage of adopter categories in diffusion research. The adoption of an innovation follows an S curve when plotted over a length of time.[10] The categories of adopters are: innovators, early adopters, early majority, late majority, and laggards (Rogers 1962, p. 150)
InnovatorsInnovators are the first individuals to adopt an innovation. Innovators are willing to take risks, youngest in age, have the highest social class, have great financial lucidity, very social and have closest contact to scientific sources and interaction with other innovators. Risk tolerance has them adopting technologies which may ultimately fail. Financial resources help absorb these failures. (Rogers 1962 5th ed, p. 282)
Early AdoptersThis is the second fastest category of individuals who adopt an innovation. These individuals have the highest degree of opinion leadership among the other adopter categories. Early adopters are typically younger in age, have a higher social status, have more financial lucidity, advanced education, and are more socially forward than late adopters. More discrete in adoption choices than innovators. Realize judicious choice of adoption will help them maintain central communication position (Rogers 1962 5th ed, p. 283).
Early MajorityIndividuals in this category adopt an innovation after a varying degree of time. This time of adoption is significantly longer than the innovators and early adopters. Early Majority tend to be slower in the adoption process, have above average social status, contact with early adopters, and seldom hold positions of opinion leadership in a system (Rogers 1962 5th ed, p. 283)
Late MajorityIndividuals in this category will adopt an innovation after the average member of the society. These individuals approach an innovation with a high degree of skepticism and after the majority of society has adopted the innovation. Late Majority are typically skeptical about an innovation, have below average social status, very little financial lucidity, in contact with others in late majority and early majority, very little opinion leadership.
LaggardsIndividuals in this category are the last to adopt an innovation. Unlike some of the previous categories, individuals in this category show little to no opinion leadership. These individuals typically have an aversion to change-agents and tend to be advanced in age. Laggards typically tend to be focused on “traditions”, have lowest social status, lowest financial fluidity, oldest of all other adopters, in contact with only family and close friends, very little to no opinion leadership.