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APPLE’S ONE-PAGE CUSTOMER PLAN: Customer Ecosystem Innovation
                        Dream Up and Execute Magical Ideas That Positively Change the World

 Past: PC Desktop       Present (2001) - Laptop/Network/Internet           Future – Digital Hub Lifestyle

                 FRACTAL ECOSYSTEM: An Ecosystem of (Product/Service) Ecosystems




                                                                                                                  DREAM/
                                                                                                                  VISION:
                                                                                                                   Ideal Final
                                                             ITENN                                                   Result
                                                                                                                      (IFR)
                                                                                                                 Requirements
                                                                                                                       for
                                                                                                                Insanely Great
                                                                                                                   Customer
                                                                                                                  Experience




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Template for ONE-PAGE CUSTOMER PLAN: Overview
CUSTOMER/CLIENT: …………………………………………………………………………………                                          Date:……………………………………
PROBLEM/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………

  Past                               Present                            Future

              FRACTAL ECOSYSTEM: An Ecosystem of (Product/Service) Ecosystems




                                                                                                               DREAM/
                                                                                                               VISION:
                                                                                                                Ideal Final
                                                          ITENN                                                   Result
                                                                                                                   (IFR)
                                                                                                              Requirements
                                                                                                                    for
                                                                                                             Insanely Great
                                                                                                                Customer
                                                                                                               Experience




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
STEVE JOBS’ LAW FOR CUSTOMER ECOSYSTEM INNOVATION
                  Dream Up and Execute Magical Ideas That Positively Change the World



                  Start with
        The Ideal Final Result (IFR) for
          The Customer Experience
                     And
             Work Backwards To
                The Design of
       The Products/Services As Well As
      Customer and Business Ecosystems
                             Paraphrased from a Steve Jobs’ Quote
Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
IDEAL FINAL RESULT (IFR): Definition, Requirements, and Features
                      Dream Up and Execute Magical Ideas That Positively Change the World



                     An “Ideal Final Result (IFR)”
                                   Is
                 An Object, Ecosystem, or a System That
   Completely Resolves Customer Trade-offs
   Has Auto-Functionality, Almost Perfect Quality, and Versatility
   Is Weightless; Occupies Zero Space; Is Invisible
   Uses Internal Resources to Resolve Trade-offs in Zero Time
   Is Completely Interactive and Personalizable
   Delivers Insanely Great Customer Experience on Demand
   Has Almost Infinite Delight (Benefit; Useful Effect)
   Has Almost Zero Pain (Cost; Harmful Effect); Is Free

    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE 2 CUSTOMER GREATNESS QUESTIONS
      Basic Secret for Dreaming Up and Executing Magical Ideas That Positively Change the World



   Steve Jobs Focused On Answering
The Two Customer Greatness Questions
              For Creating
                   AP

 Insanely Great Customer Experiences:
 1. Who is the most valuable customer
    in the present and future ecosystem?
 2. How to viably create an insanely great
    customer experience or a zero trade-off?
 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE 2 CUSTOMER GREATNESS QUESTIONS: Visual Worksheet
   CUSTOMER/CLIENT: …………………………………………………………………………………                                          Date:……………………………………
   PROBLEM/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………

ENTERPRISE Ecosystem (Product/Solution/Tool)                            CUSTOMER Ecosystem (Market/Problem/Job)

HOW TO VIABLY CREATE AN INSANELY GREAT                                  WHO IS THE MOST VALUABLE CUSTOMER
CUSTOMER EXPERIENCE (IGCE) OR A ZERO                                    (MVC) IN THE PRESENT AND FUTURE ECO-
TRADE-OFF?                                                              SYSTEM?


                                                                 a
                                                  THE 2 CUSTOMER GREATNESS
                                                          QUESTIONS

                                                       Hypotheses vs. Reality




     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ASPIRATION MAP: Template for Documenting & Evaluating Customer Experience
                    Customer Ecosystem and Business Model Archetypes for Trade-off of Pain vs. Delight

Insanely Great Experience
Ideal Final Result (IFR)
Infinite Shared Greatness                               Market Segment (Customer Job/Crisis/Goal): ………………….……..……………….…………
                                                        ………………………………………………………………………………………..…………….………….………….

                       10             Blue Ocean                        Sweet Spot                        Luxury Spot
                                  (Value Innovation)                      Model                         (Differentiated/
                                        Model                                                            Luxury Spot
                                                                                                           Sustaining-
                                                                                                        [R]evolutionary)
                                                                                                             Model
                       6
                                 Disruption Spot/Lean                       Oasis                           Volcano
                                (Disruptive Innovation)            (‘Stuck-in-the-middle’)                   Model
                                    Disruption Spot
                                         Model                              Model
     (+): DELIGHT

   (Benefit/Revenue)
                       3
                                      Green Ocean                     No-Man’s-Island                    Red Ocean
                                         Model                            Model                            Model
                                       Strategic
                                        Choice
  Key
  High Level of Customer Experience                        3                                  6                                 10
  Low Level of Customer Experience
                                                                         (-): PAIN

                                                                             (Cost)

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ELEMENTS AND DESCRIPTIONS OF CUSTOMER EXPERIENCE REQUIREMENTS

                        Dream Up and Execute Magical Ideas That Positively Change the World



PERFORMANCE/REVENUE                            QUALITY                                      BRANDING


   Functionality; Useful Effect                  Quality; Durability                         Ergonomics; Beauty; Design
   Performance/Effectiveness/Rev.                Reliability; Stability; Safety              Color/Visual; Multi-sensory
   Strength; Speed; Illumination;                Accuracy; Precision                         Power; Prestige; Fascination
   Adaptability; Automation; Ubiquity            Efficiency; Productivity; Speed             Recognition; Loyalty

CUSTOMIZATION                                      CUSTOMER EXPERIENCE                      COST (PRICE)
                                                      REQUIREMENTS
   Customization; Personalization                                                             Cost; Price; Quantity; Labor; Tool
   Interactivity/Immersion/Control                    - Delight                               Weight; Mass; Material; Density
   Entertainment; Fun; Fascination                    - Pain                                  Size; Volume; Length; Area; Defect
   Interface; Desired Shape                                                                   Energy; Effort; Stress; Equipment

INACCESSIBILITY                                COMPLEXITY                                   PROCESS TIME/DELAY


   Inaccessibility; Inconvenience                Complexity; Info; Difficulty                Process Time; Delay; Duration
   Unavailability; Inflexibility; Rigidity       Support; Training; Repair                   Age; Inactivity; Immobility
   Friction; Noise; Temperature                  Range; Inventory                            Lifecycle
   Unscalability                                 Risk; Harmful Effect; Pollution             Disposability




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE CUSTOMER PLAN: …………..………………………………………… (Ecosystem/Industry/Theme/Tool)

Client/Customer (Segment/Persona): …………..……………………..……………………………………………………………..……

PROBLEM/NEED/GOAL/JOB: ………………….…………………………………………………. Date: …………..……………………


 PRESENT SYSTEM/EXPERIENCE                VALUE TRANSFORMATION TOOL -                   FUTURE SYSTEM/EXPERIENCE
      (Where currently are we?)          Evolve, Explore, or Disrupt: What if … we             (Where must we go?)
                                           (Eliminate/Reduce/Increase/Create)                Short/Medium/Long-term



                                                                                                                             DREAM/
                                                                                                                             VISION/
                                                                                                                             Ideal
                                                                                                                             Final
                                                                                                                             Result
                                                                                                                             (IFR):
                                                                                                                             Value
                                                                                                                             (+/-)



CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?


                                                          Zooming



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Digital Music ECOSYSTEM

Client/Customer (Segment/Persona): High end Technologist-Artist (Luxury Spot)

PROBLEM/NEED/GOAL/JOB: Reinvent the ecosystem of digital music players                                   Date: 2001


  PRESENT SYSTEM/EXPERIENCE                VALUE TRANSFORMATION TOOL -                   FUTURE SYSTEM/EXPERIENCE
       (Where currently are we?)           Evolve, Explore, or Disrupt: What if … we           (Where must we go?)
              PRODUCT                        (Eliminate/Reduce/Increase/Create)              Short/Medium/Long-term
                                           What if … we DISRUPT:
     TRADITIONAL DIGITAL                   Eliminate:                                       CLASSIC IPOD
                                           • Usual control buttons; On-off switch;                                           DREAM/
     MUSIC PLAYERS
                                              Traditional gray/black color                                                   VISION/
                                           Reduce:                                      • Seamless music experience
                                           • Size/thickness; Weight; Complexity in      • Thousand songs in your pocket
                                                                                                                             Ideal
                                             usage; Learning curve; Manual               Cool design/form/useability        Final
 Big/Clunky/Ugly/Difficult-to-use/…        Increase:                                     Simple and easy to use             Result
  CD Players                              • Price; Simplicity of use; Battery life;     Ultra-portable; Ultra-light        (IFR):
  Flash Players                           Storage capacity; Functions/Form/Design       Enough skip protection             Value
  MP3-CD Players                          Create:                                       Long battery life                  (+/-)
  Hard Drive Jukebox Players              • LCD Screen; Packaging; Scroll wheel;        “Cool” & disruptive ads (on TV)
 Illegal music download from Internet        Fast download; Disruption/Unique Ads        Fast and legal music download

CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?


                                                          Zooming



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Business Ecosystem

Client/Customer (Segment/Persona): ………………………………….……………………………………………………………………

PROBLEM/NEED/GOAL/JOB: …………………………………………………………………………..                                            Date: ………………………..


        PRESENT ECOSYSTEM                  VALUE TRANSFORMATION TOOL -                        FUTURE ECOSYSTEM
       (Where currently are we?)           Evolve, Explore, or Disrupt: What if … we           (Where must we go?)
         “SEMPORCES” Chain                   (Eliminate/Reduce/Increase/Create)              Short/Medium/Long-term
 S – Suppliers/Inputs/Partners                                                          S – Suppliers/Inputs/Partners
 E – Employees/Culture/Brand/IP                                                         E – Employees/Culture/Brand/IP
                                                                                                                              DREAM/
 M – Machinery/Techn/Tool/Infra                                                         M – Machinery/Techn/Tool/Infra        VISION/
 P – Process/Strategy/Job To Be Done                                                    P – Process/Strategy/Job              Ideal
 O – Output (Product/Service)                                                           O – Output (Product/Service)          Final
                                                                                                                              Result
 R – Retailers/Distributors/Channels                                                    R – Retailers/Distributors/Channels   (IFR):
 C – Customers/Consumers                                                                C – Customers/Consumers               Value
 E – Environment (Global)                                                               E – Environment (Global)              (+/-)
 S – Shared Dream/Mission/Result                                                        S – Shared Dream/Mission/Result

CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?


                                                          Zooming



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Customer Ecosystem

Client/Customer (Segment/Persona): ………………………………….……………………………………………………………………

PROBLEM/NEED/GOAL/JOB: …………………………………………………………………………..                                            Date: ………………………..


        PRESENT ECOSYSTEM                  VALUE TRANSFORMATION TOOL -                        FUTURE ECOSYSTEM
       (Where currently are we?)           Evolve, Explore, or Disrupt: What if … we           (Where must we go?)
         “SEMPORCES” Chain                   (Eliminate/Reduce/Increase/Create)              Short/Medium/Long-term
 S – Suppliers/Inputs/Partners                                                          S – Suppliers/Inputs/Partners
 E – Employees/Culture/Brand/IP                                                         E – Employees/Culture/Brand/IP
                                                                                                                              DREAM/
 M – Machinery/Techn/Tool/Infra                                                         M – Machinery/Techn/Tool/Infra        VISION/
 P – Process/Strategy/Job To Be Done                                                    P – Process/Strategy/Job              Ideal
 O – Output (Product/Service)                                                           O – Output (Product/Service)          Final
                                                                                                                              Result
 R – Retailers/Distributors/Channels                                                    R – Retailers/Distributors/Channels   (IFR):
 C – Customers/Consumers                                                                C – Customers/Consumers               Value
 E – Environment (Global)                                                               E – Environment (Global)              (+/-)
 S – Shared Dream/Mission/Result                                                        S – Shared Dream/Mission/Result

CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/
dream/Ideal Final Result (IFR)?


                                                          Zooming



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PERIODIC TABLE AND JIGSAW PUZZLE FOR MAPPING AN ECOSYSTEM

   Tools, Theories, and Methodologies for Product/Service, Business Model, and Customer Ecosystem Innovation


    S                E               M                P              O               R                   C             E            S
Suppliers/     Employees/       Machinery/       Processes/     Output:        Retailers/       Customers/         Environ-     Shared
Inputs         Culture/         Technology/      Strategies     Product/       Distributors/    Consumers          ment         Greatn./
               Brand/IP         Infra’                          Service        Channels         (Problems/Job)                  Impact
Partners                 Key Resources           Activities     Internal             Customer Relationship         Industry/    SHARED
(Suppliers/                                      (Processes)    Value                    Management                Trends       VALUE/
Materials/                                                      Proposition                                                     PROFIT
Info/Energy)         CAPABILITIES: CORE COMPETENCIES                                LOCAL ENVIRONMENT              GLOBAL
                                                                (Solution)                                                      (Pain: -
                                                                                         (Demand)                  ENV.
                                                                                                                                Delight: +

        ENTERPRISE (SYSTEM/VALUE CHAIN/Supply: Inside the Enterprise)

                                         D                                                           N                              A
                                   Design                                                          Needs                        Aspiratns
                                                                                                                   GLOBAL       COMPE-
                                            EXTENDED ENTERPRISE                                                    COMPETI-     TITIVE
                                   (SUB-ECOSYSTEM; INDUSTRY/SUPPLY CHAIN)                                          TIVE         ADVAN-
                                                                                                                   FORCES       TAGE
INPUT                           PROCESSING                      OUTPUT                   EXTERNAL ENVIRONMENT                   RESULT
                                                                                                                                (Impacts/
                                                   SUPERSYSTEM (Cause)                                                          Effects)

                                                               ECOSYSTEM



        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE CUSTOMER PLAN: Complete Overview

                      Dream Up and Execute Magical Ideas That Positively Change the World




     PAST                            PRESENT                           FUTURE
     Customer Ecosystem              Customer Ecosystem                Customer Ecosystem                IDEALS/DREAMS/
                                                                                                       VISION/VALUE/PROFIT




                               D     Design                                                 N    Needs               A       Asp.

Suppliers/   Employees/     Machinery/    Process/       Output         Retailers/     Customers/       Environ-    Shared
Inputs/      Culture/       Technol./     Strategy       (Product/      Channels/      Customer Rel.    ment:       Greatness
Partners     Brand/IP       Infra’                       Service)       Distributors   Management       Global      (Profit)

     S            E            M               P              O             R               C              E             S




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
LIFECYCLE OF A CUSTOMER ECOSYSTEM (BUSINESS MODEL)
         4 Stages or Acts in the Evolution of a Customer Ecosystem or Business Model (Living Organism)
                                                                             Declining (Dying)
 ENVIRONMENT                                                                 CUSTOMER ECOSYSTEM
 (Shared Dream/Vision/Value/(Result: -/+)
                                                                     Fault line                             DREAMS/
                                                                                                            IDEALS/
                                                                                                            GREATNESS
                                                                                                            Mission/
                                                                                                            Vision
        Tipping Point; Chasm

Customer Validation “Cleft”                                              Matured (“Red Ocean”)
(Environmental Fitness)                                                  CUSTOMER ECOSYSTEM
                                                 Growing (Scalable)
                                                 CUSTOMER ECOSYSTEM


                       Infant (Experimental/Startup)
                       CUSTOMER ECOSYSTEM


          Customer Idea (“Egg”; DNA;
          Genetic Code)
     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
EVOLUTION OF MOST VALUABLE CUSTOMERS (MVC)
          Customer Segments for 4 Stages in the Evolution of a Customer Ecosystem or Business Model


 ENVIRONMENT                                                                      Retirees (Dissatisfiers:
                                                                                  Overserved/Underserved)
 (Shared Dream/Vision/Value/(Result: -/+)
                                                                     Fault line                              DREAMS/
                                                                                                             IDEALS/
                                                                                                             GREATNESS
                                                                                                             Mission/
                                                                                                             Vision
        Tipping Point; Chasm

Customer Validation “Cleft”                                           Upgraders
(Environmental Fitness)                                               (Delighted by Customized Improvements, Brand,
                                                                      Extensions and Total Solutions)
                                                Regular Users
                                                (Delighted by Better Quality, Performance, and Cost as well as
                                                Accessibility and Simplicity)

                       Visionaries
                       (Delighted by Novel Functionality and “Cool” Uses)

              Leads/Prospects (Non-customers)
              - Low/High-end Dissatisfiers from Competitors
              - Early Evangelists/Adopters

     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
APPLE’S CUSTOMER ECOSYSTEM INNOVATION
            How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?

                                                                                                    Customer Segment/Persona:
                ∞       Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem      …………………………………………...……………
                        (Supersystem/Economy/Value Network/Supply Chain/Market/                     Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
                        Industry Trends, Expectations, or Demand)                                   …………….……………………………………….….
Shared                                                       Maturity
Happiness

(Experience =

Happiness =
                                                                            3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/-                                     Growth                      (Ecosystem/Industry/Platform: Shared Value-focus)
=                                                                           Examples: Digital Lifestyle - iPod; iPod Touch; iPhone; iPad
Delight/Pain
~
Revenue/Cost                 Birth                                    2nd Wavelet of Innovation: BUSINESS MODEL Innovation
=                                                                     (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost                                                       Examples: Internet Software – iTunes; eStore; App Store
=
1/Trade-off)
                                               1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
                                               (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
                                               Examples: Personal Computer; Printer – Apple I; Apple II; MacIntosh; iMac; Apple TV
                                                                                                                                        ∞
                                                                     TIME

                                                     (Arrow of Time: Past/Present/Future)

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ONE-PAGE MBA FOR CUSTOMER ECOSYSTEM INNOVATORS
            How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World
Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints?

                                                                                                    Customer Segment/Persona:
                ∞       Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem      …………………………………………...……………
                        (Supersystem/Economy/Value Network/Supply Chain/Market/                     Customer Goal/Job To Be Done/Tool:
EXPERIENCE:
                        Industry Trends, Expectations, or Demand)                                   …………….……………………………………….….
Shared                                                       Maturity
Happiness

(Experience =

Happiness =
                                                                            3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation
Value = +/-                                     Growth                      (Ecosystem/Industry/Platform: Shared Value-focus)
=                                                                           Examples: Apple; Wal-Mart; Microsoft; Cisco; eBay;
Delight/Pain                                                                Amazon; Google; Facebook; GE; P & G; IBM (Services)
~
Revenue/Cost                 Birth                                    2nd Wavelet of Innovation: BUSINESS MODEL Innovation
=                                                                     (Business Model/Marketing Engine: Scalable Revenue & Profit-focus)
Differentn/Cost                                                       Examples: Dell; Netflix; Cirque du Soleil; IKEA; Nintendo (Wii);
=                                                                     Southwest Airlines; ZipCar; Ford/GM/Chrysler/Toyota; Samsung
1/Trade-off)
                                               1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation
                                               (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus)
                                               Examples: IBM (Computers); Xerox; Motorola; RIM (Smartphone); Borders; Segway
                                                                                                                                        ∞
                                                                     TIME

                                                     (Arrow of Time: Past/Present/Future)

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

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Apple's ONE-PAGE CUSTOMER PLAN: How Steve Jobs/Apple Dream Up and Execute Magical Ideas That Positively Change the World

  • 1. APPLE’S ONE-PAGE CUSTOMER PLAN: Customer Ecosystem Innovation Dream Up and Execute Magical Ideas That Positively Change the World  Past: PC Desktop  Present (2001) - Laptop/Network/Internet  Future – Digital Hub Lifestyle FRACTAL ECOSYSTEM: An Ecosystem of (Product/Service) Ecosystems DREAM/ VISION: Ideal Final ITENN Result (IFR) Requirements for Insanely Great Customer Experience Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 2. Template for ONE-PAGE CUSTOMER PLAN: Overview CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PROBLEM/GOAL/NEED/JOB: ………………………………………………………………………………………………………………………  Past  Present  Future FRACTAL ECOSYSTEM: An Ecosystem of (Product/Service) Ecosystems DREAM/ VISION: Ideal Final ITENN Result (IFR) Requirements for Insanely Great Customer Experience Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 3. STEVE JOBS’ LAW FOR CUSTOMER ECOSYSTEM INNOVATION Dream Up and Execute Magical Ideas That Positively Change the World Start with The Ideal Final Result (IFR) for The Customer Experience And Work Backwards To The Design of The Products/Services As Well As Customer and Business Ecosystems Paraphrased from a Steve Jobs’ Quote Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 4. IDEAL FINAL RESULT (IFR): Definition, Requirements, and Features Dream Up and Execute Magical Ideas That Positively Change the World An “Ideal Final Result (IFR)” Is An Object, Ecosystem, or a System That  Completely Resolves Customer Trade-offs  Has Auto-Functionality, Almost Perfect Quality, and Versatility  Is Weightless; Occupies Zero Space; Is Invisible  Uses Internal Resources to Resolve Trade-offs in Zero Time  Is Completely Interactive and Personalizable  Delivers Insanely Great Customer Experience on Demand  Has Almost Infinite Delight (Benefit; Useful Effect)  Has Almost Zero Pain (Cost; Harmful Effect); Is Free Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 5. THE 2 CUSTOMER GREATNESS QUESTIONS Basic Secret for Dreaming Up and Executing Magical Ideas That Positively Change the World Steve Jobs Focused On Answering The Two Customer Greatness Questions For Creating AP Insanely Great Customer Experiences: 1. Who is the most valuable customer in the present and future ecosystem? 2. How to viably create an insanely great customer experience or a zero trade-off? Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 6. THE 2 CUSTOMER GREATNESS QUESTIONS: Visual Worksheet CUSTOMER/CLIENT: ………………………………………………………………………………… Date:…………………………………… PROBLEM/GOAL/NEED/JOB: ……………………………………………………………………………………………………………………… ENTERPRISE Ecosystem (Product/Solution/Tool) CUSTOMER Ecosystem (Market/Problem/Job) HOW TO VIABLY CREATE AN INSANELY GREAT WHO IS THE MOST VALUABLE CUSTOMER CUSTOMER EXPERIENCE (IGCE) OR A ZERO (MVC) IN THE PRESENT AND FUTURE ECO- TRADE-OFF? SYSTEM? a THE 2 CUSTOMER GREATNESS QUESTIONS Hypotheses vs. Reality Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 7. ASPIRATION MAP: Template for Documenting & Evaluating Customer Experience Customer Ecosystem and Business Model Archetypes for Trade-off of Pain vs. Delight Insanely Great Experience Ideal Final Result (IFR) Infinite Shared Greatness Market Segment (Customer Job/Crisis/Goal): ………………….……..……………….………… ………………………………………………………………………………………..…………….………….…………. 10 Blue Ocean Sweet Spot Luxury Spot (Value Innovation) Model (Differentiated/ Model Luxury Spot Sustaining- [R]evolutionary) Model 6 Disruption Spot/Lean Oasis Volcano (Disruptive Innovation) (‘Stuck-in-the-middle’) Model Disruption Spot Model Model (+): DELIGHT (Benefit/Revenue) 3 Green Ocean No-Man’s-Island Red Ocean Model Model Model Strategic Choice Key High Level of Customer Experience 3 6 10 Low Level of Customer Experience (-): PAIN (Cost) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 8. ELEMENTS AND DESCRIPTIONS OF CUSTOMER EXPERIENCE REQUIREMENTS Dream Up and Execute Magical Ideas That Positively Change the World PERFORMANCE/REVENUE QUALITY BRANDING  Functionality; Useful Effect  Quality; Durability  Ergonomics; Beauty; Design  Performance/Effectiveness/Rev.  Reliability; Stability; Safety  Color/Visual; Multi-sensory  Strength; Speed; Illumination;  Accuracy; Precision  Power; Prestige; Fascination  Adaptability; Automation; Ubiquity  Efficiency; Productivity; Speed  Recognition; Loyalty CUSTOMIZATION CUSTOMER EXPERIENCE COST (PRICE) REQUIREMENTS  Customization; Personalization  Cost; Price; Quantity; Labor; Tool  Interactivity/Immersion/Control - Delight  Weight; Mass; Material; Density  Entertainment; Fun; Fascination - Pain  Size; Volume; Length; Area; Defect  Interface; Desired Shape  Energy; Effort; Stress; Equipment INACCESSIBILITY COMPLEXITY PROCESS TIME/DELAY  Inaccessibility; Inconvenience  Complexity; Info; Difficulty  Process Time; Delay; Duration  Unavailability; Inflexibility; Rigidity  Support; Training; Repair  Age; Inactivity; Immobility  Friction; Noise; Temperature  Range; Inventory  Lifecycle  Unscalability  Risk; Harmful Effect; Pollution  Disposability Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 9. ONE-PAGE CUSTOMER PLAN: …………..………………………………………… (Ecosystem/Industry/Theme/Tool) Client/Customer (Segment/Persona): …………..……………………..……………………………………………………………..…… PROBLEM/NEED/GOAL/JOB: ………………….…………………………………………………. Date: …………..…………………… PRESENT SYSTEM/EXPERIENCE VALUE TRANSFORMATION TOOL - FUTURE SYSTEM/EXPERIENCE (Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?) (Eliminate/Reduce/Increase/Create) Short/Medium/Long-term DREAM/ VISION/ Ideal Final Result (IFR): Value (+/-) CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/ dream/Ideal Final Result (IFR)? Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 10. ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Digital Music ECOSYSTEM Client/Customer (Segment/Persona): High end Technologist-Artist (Luxury Spot) PROBLEM/NEED/GOAL/JOB: Reinvent the ecosystem of digital music players Date: 2001 PRESENT SYSTEM/EXPERIENCE VALUE TRANSFORMATION TOOL - FUTURE SYSTEM/EXPERIENCE (Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?) PRODUCT (Eliminate/Reduce/Increase/Create) Short/Medium/Long-term What if … we DISRUPT: TRADITIONAL DIGITAL Eliminate: CLASSIC IPOD • Usual control buttons; On-off switch; DREAM/ MUSIC PLAYERS Traditional gray/black color VISION/ Reduce: • Seamless music experience • Size/thickness; Weight; Complexity in • Thousand songs in your pocket Ideal usage; Learning curve; Manual  Cool design/form/useability Final Big/Clunky/Ugly/Difficult-to-use/… Increase:  Simple and easy to use Result  CD Players • Price; Simplicity of use; Battery life;  Ultra-portable; Ultra-light (IFR):  Flash Players Storage capacity; Functions/Form/Design  Enough skip protection Value  MP3-CD Players Create:  Long battery life (+/-)  Hard Drive Jukebox Players • LCD Screen; Packaging; Scroll wheel;  “Cool” & disruptive ads (on TV) Illegal music download from Internet Fast download; Disruption/Unique Ads  Fast and legal music download CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/ dream/Ideal Final Result (IFR)? Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 11. ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Business Ecosystem Client/Customer (Segment/Persona): ………………………………….…………………………………………………………………… PROBLEM/NEED/GOAL/JOB: ………………………………………………………………………….. Date: ……………………….. PRESENT ECOSYSTEM VALUE TRANSFORMATION TOOL - FUTURE ECOSYSTEM (Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?) “SEMPORCES” Chain (Eliminate/Reduce/Increase/Create) Short/Medium/Long-term S – Suppliers/Inputs/Partners S – Suppliers/Inputs/Partners E – Employees/Culture/Brand/IP E – Employees/Culture/Brand/IP DREAM/ M – Machinery/Techn/Tool/Infra M – Machinery/Techn/Tool/Infra VISION/ P – Process/Strategy/Job To Be Done P – Process/Strategy/Job Ideal O – Output (Product/Service) O – Output (Product/Service) Final Result R – Retailers/Distributors/Channels R – Retailers/Distributors/Channels (IFR): C – Customers/Consumers C – Customers/Consumers Value E – Environment (Global) E – Environment (Global) (+/-) S – Shared Dream/Mission/Result S – Shared Dream/Mission/Result CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/ dream/Ideal Final Result (IFR)? Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 12. ONE-PAGE CUSTOMER PLAN For Improving Customer Experience: Customer Ecosystem Client/Customer (Segment/Persona): ………………………………….…………………………………………………………………… PROBLEM/NEED/GOAL/JOB: ………………………………………………………………………….. Date: ……………………….. PRESENT ECOSYSTEM VALUE TRANSFORMATION TOOL - FUTURE ECOSYSTEM (Where currently are we?) Evolve, Explore, or Disrupt: What if … we (Where must we go?) “SEMPORCES” Chain (Eliminate/Reduce/Increase/Create) Short/Medium/Long-term S – Suppliers/Inputs/Partners S – Suppliers/Inputs/Partners E – Employees/Culture/Brand/IP E – Employees/Culture/Brand/IP DREAM/ M – Machinery/Techn/Tool/Infra M – Machinery/Techn/Tool/Infra VISION/ P – Process/Strategy/Job To Be Done P – Process/Strategy/Job Ideal O – Output (Product/Service) O – Output (Product/Service) Final Result R – Retailers/Distributors/Channels R – Retailers/Distributors/Channels (IFR): C – Customers/Consumers C – Customers/Consumers Value E – Environment (Global) E – Environment (Global) (+/-) S – Shared Dream/Mission/Result S – Shared Dream/Mission/Result CONSTRAINTS: (What are constraints/obstacles/barriers/problems that prevent full realization of future system/vision/ dream/Ideal Final Result (IFR)? Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 13. PERIODIC TABLE AND JIGSAW PUZZLE FOR MAPPING AN ECOSYSTEM Tools, Theories, and Methodologies for Product/Service, Business Model, and Customer Ecosystem Innovation S E M P O R C E S Suppliers/ Employees/ Machinery/ Processes/ Output: Retailers/ Customers/ Environ- Shared Inputs Culture/ Technology/ Strategies Product/ Distributors/ Consumers ment Greatn./ Brand/IP Infra’ Service Channels (Problems/Job) Impact Partners Key Resources Activities Internal Customer Relationship Industry/ SHARED (Suppliers/ (Processes) Value Management Trends VALUE/ Materials/ Proposition PROFIT Info/Energy) CAPABILITIES: CORE COMPETENCIES LOCAL ENVIRONMENT GLOBAL (Solution) (Pain: - (Demand) ENV. Delight: + ENTERPRISE (SYSTEM/VALUE CHAIN/Supply: Inside the Enterprise) D N A Design Needs Aspiratns GLOBAL COMPE- EXTENDED ENTERPRISE COMPETI- TITIVE (SUB-ECOSYSTEM; INDUSTRY/SUPPLY CHAIN) TIVE ADVAN- FORCES TAGE INPUT PROCESSING OUTPUT EXTERNAL ENVIRONMENT RESULT (Impacts/ SUPERSYSTEM (Cause) Effects) ECOSYSTEM Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 14. ONE-PAGE CUSTOMER PLAN: Complete Overview Dream Up and Execute Magical Ideas That Positively Change the World PAST PRESENT FUTURE Customer Ecosystem Customer Ecosystem Customer Ecosystem IDEALS/DREAMS/ VISION/VALUE/PROFIT D Design N Needs A Asp. Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared Inputs/ Culture/ Technol./ Strategy (Product/ Channels/ Customer Rel. ment: Greatness Partners Brand/IP Infra’ Service) Distributors Management Global (Profit) S E M P O R C E S Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 15. LIFECYCLE OF A CUSTOMER ECOSYSTEM (BUSINESS MODEL) 4 Stages or Acts in the Evolution of a Customer Ecosystem or Business Model (Living Organism) Declining (Dying) ENVIRONMENT CUSTOMER ECOSYSTEM (Shared Dream/Vision/Value/(Result: -/+) Fault line DREAMS/ IDEALS/ GREATNESS Mission/ Vision Tipping Point; Chasm Customer Validation “Cleft” Matured (“Red Ocean”) (Environmental Fitness) CUSTOMER ECOSYSTEM Growing (Scalable) CUSTOMER ECOSYSTEM Infant (Experimental/Startup) CUSTOMER ECOSYSTEM Customer Idea (“Egg”; DNA; Genetic Code) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 16. EVOLUTION OF MOST VALUABLE CUSTOMERS (MVC) Customer Segments for 4 Stages in the Evolution of a Customer Ecosystem or Business Model ENVIRONMENT Retirees (Dissatisfiers: Overserved/Underserved) (Shared Dream/Vision/Value/(Result: -/+) Fault line DREAMS/ IDEALS/ GREATNESS Mission/ Vision Tipping Point; Chasm Customer Validation “Cleft” Upgraders (Environmental Fitness) (Delighted by Customized Improvements, Brand, Extensions and Total Solutions) Regular Users (Delighted by Better Quality, Performance, and Cost as well as Accessibility and Simplicity) Visionaries (Delighted by Novel Functionality and “Cool” Uses) Leads/Prospects (Non-customers) - Low/High-end Dissatisfiers from Competitors - Early Evangelists/Adopters Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 17. APPLE’S CUSTOMER ECOSYSTEM INNOVATION How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints? Customer Segment/Persona: ∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...…………… (Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool: EXPERIENCE: Industry Trends, Expectations, or Demand) …………….……………………………………….…. Shared Maturity Happiness (Experience = Happiness = 3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus) = Examples: Digital Lifestyle - iPod; iPod Touch; iPhone; iPad Delight/Pain ~ Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation = (Business Model/Marketing Engine: Scalable Revenue & Profit-focus) Differentn/Cost Examples: Internet Software – iTunes; eStore; App Store = 1/Trade-off) 1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus) Examples: Personal Computer; Printer – Apple I; Apple II; MacIntosh; iMac; Apple TV ∞ TIME (Arrow of Time: Past/Present/Future) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 18. ONE-PAGE MBA FOR CUSTOMER ECOSYSTEM INNOVATORS How World-class Innovators Dream Up and Execute Magical Ideas That Positively Change the World Customer Planning Questions: Where currently are we/they? Where must we/they go? How should we/they get there? What are constraints? Customer Segment/Persona: ∞ Journey, Invisible Hand, or Fractal S-Wave of Innovation for Ecosystem …………………………………………...…………… (Supersystem/Economy/Value Network/Supply Chain/Market/ Customer Goal/Job To Be Done/Tool: EXPERIENCE: Industry Trends, Expectations, or Demand) …………….……………………………………….…. Shared Maturity Happiness (Experience = Happiness = 3rd Wavelet of Innovation: CUSTOMER ECOSYSTEM Innovation Value = +/- Growth (Ecosystem/Industry/Platform: Shared Value-focus) = Examples: Apple; Wal-Mart; Microsoft; Cisco; eBay; Delight/Pain Amazon; Google; Facebook; GE; P & G; IBM (Services) ~ Revenue/Cost Birth 2nd Wavelet of Innovation: BUSINESS MODEL Innovation = (Business Model/Marketing Engine: Scalable Revenue & Profit-focus) Differentn/Cost Examples: Dell; Netflix; Cirque du Soleil; IKEA; Nintendo (Wii); = Southwest Airlines; ZipCar; Ford/GM/Chrysler/Toyota; Samsung 1/Trade-off) 1st Wavelet of Innovation: VALUE CHAIN (PRODUCT/SERVICE/ENTERPRISE) Innovation (Value Chain/Product: Functionality, Quality, Simplicity, Differentiation, and/or Cost-focus) Examples: IBM (Computers); Xerox; Motorola; RIM (Smartphone); Borders; Segway ∞ TIME (Arrow of Time: Past/Present/Future) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing