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A	
  Business	
  Model	
  Canvas-­‐Killer	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Dr.	
  Rod	
  King	
  

Business	
  Model	
  Gamifica1on	
  
“Good”	
  vs	
  “Great”	
  Business	
  Model	
  Canvas	
  
REQUIREMENTS	
  
(TASKS/FUNCTIONS)	
  FOR	
  
BUSINESS	
  MODEL	
  PLANNING,	
  STRATEGY,	
  
PERFORMANCE	
  MANAGEMENT,	
  AND	
  GAMIFICATION	
  	
  

“Good”	
  
Business	
  Model	
  Canvas	
  
	
  
	
  

1)	
  	
  Can	
  be	
  carried	
  in	
  pocket/wallet:	
  ultra-­‐portability;	
  modularity	
  

“Great”	
  
Business	
  Model	
  Canvas	
  

ü  	
  	
  

2)	
  	
  Visualize	
  archetypal	
  parts	
  or	
  elements	
  of	
  a	
  business	
  model	
  
(system):	
  Business	
  Model	
  Outline	
  (Form/Checklist/TreeMap)	
  

ü  	
  	
  

ü  	
  	
  

3)	
  	
  Organize	
  and	
  manage	
  ideas	
  regarding	
  the	
  parts	
  or	
  elements	
  of	
  
a	
  business	
  model	
  (system):	
  Business	
  Model	
  Scorecard	
  

ü  	
  	
  

ü  	
  	
  

4)	
  	
  Illustrate	
  the	
  3	
  macro-­‐modules	
  or	
  engines	
  of	
  a	
  business	
  model:	
  
Provider	
  (Supply)	
  Model;	
  Customer	
  (Demand)	
  Model;	
  Value	
  
(Performance/Profit)	
  Model:	
  MulWlevel	
  (Aggregate)	
  Analysis	
  

ü  	
  	
  

5)	
  Comprehensively	
  show	
  how	
  cause-­‐and-­‐effect	
  rela1onships	
  that	
  
illustrate	
  how	
  a	
  business	
  model	
  works	
  to	
  deliver	
  value:	
  Business	
  
Model	
  Strategy	
  Map;	
  FuncWonal	
  Analysis	
  Diagram	
  

ü  	
  	
  

6)	
  Illustrate	
  Problem-­‐Solu1on	
  Fit	
  &	
  Product-­‐Market	
  Fit:	
  Lean	
  
Startup	
  method;	
  Engine	
  of	
  Growth	
  

ü  	
  	
  

7)	
  	
  Facilitate	
  genera1on	
  and	
  management	
  of	
  business	
  model	
  
hypotheses	
  as	
  well	
  as	
  strategy:	
  Business	
  Model	
  Strategy	
  

ü  	
  	
  

ü  	
  	
  

8)	
  	
  Facilitate	
  Premortem	
  (Failure	
  Analysis):	
  Root-­‐cause	
  Analysis	
  

ü  	
  	
  

9)	
  	
  Facilitate	
  problem	
  solving,	
  innova1on,	
  and	
  performance	
  mngt	
  
as	
  well	
  as	
  Outcome-­‐driven	
  Planning,	
  including	
  Discovery-­‐driven	
  
Planning:	
  Universal	
  Project	
  Management	
  (UPM)	
  Dashboard	
  

ü  	
  	
  

10)	
  	
  Can	
  be	
  deployed	
  as	
  a	
  boardgame	
  with	
  “na1ve”	
  game	
  pieces	
  
(cards)	
  &	
  board:	
  Business	
  Model	
  Jigsaw	
  (BMJ)	
  Game	
  

ü  	
  	
  
(3/10)	
  

(10/10)	
  
The	
  Business	
  Model	
  Canvas	
  
From	
  “Good”	
  to	
  “Great”	
  
“Good”	
  Business	
  Model	
  Canvas	
  
[A	
  New	
  Look	
  at	
  the	
  Tradi1onal	
  Business	
  Model	
  Canvas]	
  

Single	
  Level	
  TreeMap/Visual	
  Outline	
  (Form/Checklist)	
  
TradiWonal	
  Business	
  Model	
  Canvas	
  

Source:	
  h@p://en.wikipedia.org/wiki/Business_Model_Canvas	
  	
  
Jigsaw-­‐Business	
  Model	
  Canvas	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  

Jigsaw-­‐Business	
  Model	
  Canvas	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  
Commons	
  A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Jigsaw-­‐Business	
  Model	
  Canvas	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

	
  

Jigsaw-­‐Business	
  Model	
  Canvas	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  
Commons	
  A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
9	
  Blank	
  Jigsaw	
  Cards	
  (Several	
  Types	
  of	
  Shapes)	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Topic	
  Jigsaw	
  Cards	
  for	
  the	
  Business	
  Model	
  Canvas	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  
Partners	
  
(KP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Key	
  
AcWviWes	
  	
  
(KA)	
  
	
  

	
  

Key	
  
Resources	
  
(KR)	
  
	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
	
  

Value	
  ProposiWon	
  
(VP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Customer	
  
Rel.	
  
(CR)	
  
	
  

	
  
Channels	
  
(CH)	
  
	
  
	
  
	
  

Customer	
  
Segments	
  
(CS)	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  

	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Topics	
  of	
  BMC	
  Jigsaw	
  Cards	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  
Commons	
  A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Jigsaw	
  Board	
  for	
  Business	
  Model	
  Canvas	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Jigsaw-­‐Business	
  Model	
  Canvas:	
  9	
  Cards	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  
Partners	
  
(KP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Key	
  
AcWviWes	
  	
  
(KA)	
  
	
  

	
  

Key	
  
Resources	
  
(KR)	
  
	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
	
  

Value	
  ProposiWon	
  
(VP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Customer	
  
Rel.	
  
(CR)	
  
	
  

	
  
Channels	
  
(CH)	
  
	
  
	
  
	
  

Customer	
  
Segments	
  
(CS)	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  

	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Jigsaw-­‐Business	
  Model	
  Canvas:	
  4	
  Panels	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  
Partners	
  
(KP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Key	
  
AcWviWes	
  	
  
(KA)	
  
	
  

	
  

Key	
  
Resources	
  
(KR)	
  
	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
	
  

Value	
  ProposiWon	
  
(VP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Customer	
   Customer	
  
Segments	
  
Rel.	
  
(CS)	
  
(CR)	
  
	
  
	
  

	
  
Channels	
  
(CH)	
  
	
  
	
  
	
  

	
  

	
  
	
  
	
  
	
  
	
  

	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
TradiWonal	
  Business	
  Model	
  Canvas:	
  Monolithic	
  Gameboard	
  (Form)	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  
Partners	
  
(KP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

Key	
  AcWviWes	
  	
  
(KA)	
  
	
  
	
  
	
  
	
  

	
  

Key	
  
Resources	
  
(KR)	
  
	
  
	
  
	
  
Cost	
  Structure	
  (C$)	
  
	
  
	
  
	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  
(VP)	
  
	
  
	
  
	
  

	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

	
  

Customer	
  Rel.	
  
(CR)	
  
	
  
	
  
	
  
	
  

	
  

Customer	
  
Segments	
  
(CS)	
  
	
  
	
  
	
  

Channels	
  
(CH)	
  
	
  
	
  
	
  
	
  

	
  
	
  

	
  
	
  
	
  
	
  
	
  

	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  
	
  
	
  
	
  
	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Example	
  
Business	
  Model	
  Canvas	
  for	
  Apple	
  (iPod)	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  
Partners	
  
(KP)	
  
	
  
q  Record	
  
	
  
companies	
  
	
  
	
  
q  Original	
  
	
  
Equipment	
  
	
  
Manufactur-­‐
	
  
ers	
  
	
  
	
  
	
  
	
  
	
  

q 
q 
q 
q 

Value	
  ProposiWon	
  
Key	
  AcWviWes	
  	
  
(VP)	
  
(KA)	
  
	
  
	
  
q  Luxury	
  Spot	
  
q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
	
  
Strategy	
  
	
  
Pocket”	
  
q  Hardware/
	
  
	
  
Solware	
  Design	
  
	
  
q  Seamless	
  Music	
  Experience	
  
	
  
q  Marke1ng	
  &	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  Sales	
  
	
  
q  iPod	
  Hardware	
  
	
  
Key	
  
	
  
Resources	
  
	
  
(KR)	
  
	
  
q  Staff/	
  
	
  
	
  	
  	
  	
  	
  	
  	
  Employees	
  
	
  
	
  
q  Brand/Culture	
  
	
  
	
  
q  Infra’:	
  IT	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
Staff/Employees	
  
Manufacturing	
  
	
  
Marke1ng	
  &	
  Sales	
  
	
  
Infrastructure:	
  IT	
  
	
  
	
  
	
  

Customer	
  Rel.	
   Customer	
  
Segments	
  
(CR)	
  
(CS)	
  
	
  
q  Online	
  
	
  
	
  
q  Face-­‐to-­‐face	
   q  Luxury	
  Spoker:	
  
	
  
q  “Lock	
  in”	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  music	
  every-­‐	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  where	
  
	
  
	
  
Channels	
  
(CH)	
  
	
  
q  Apple.com	
  
	
  
q  iTunes	
  Store	
  
q  Retail	
  stores	
  
	
  
q  Big	
  Box	
  Retail	
  
	
  

q  Customer	
  Habit	
  
	
  
Engine	
  

	
  
	
  
	
  
	
  

	
  

Revenue	
  Streams	
  (R$)	
  
	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
	
  
q  Commissions	
  
	
  
	
  
	
  
	
  

BMC	
  Jigsaw	
  Cards	
  is	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
How	
  to	
  Use	
  The	
  Tradi?onal	
  Business	
  Model	
  Canvas	
  
1.  Plot	
  the	
  Business	
  Model	
  Canvas	
  on	
  a	
  Poster	
  
2.  Place	
  the	
  Poster	
  on	
  a	
  Wall	
  
3.  Sketch	
  Out	
  –	
  Especially	
  Using	
  Post-­‐It	
  Notes	
  –	
  	
  	
  
the	
  Business	
  Model	
  
“Great”	
  Business	
  Model	
  Canvas	
  

LEVEL	
  1:	
  3	
  Streams	
  (Swimlanes)	
  of	
  Cards	
  
Visualize,	
  Prototype,	
  and	
  Test	
  
A	
  Business	
  Model	
  
In	
  Terms	
  of	
  
Its	
  3	
  Engines:	
  
q 	
  	
  Value	
  Engine:	
  Share	
  Value	
  	
  
q 	
  	
  Growth	
  Engine:	
  Deliver	
  Value	
  
q 	
  	
  Enterprise	
  Engine:	
  Create	
  Value	
  
Visualize,	
  Prototype,	
  and	
  Test	
  
A	
  Business	
  Model	
  
In	
  Terms	
  of	
  9	
  PerspecWves	
  
Upstream	
  

Midstream	
  

Downstream	
  

Key	
  Partners	
  (KP)	
  

Value	
  ProposiWon	
  (VP)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Key	
  Resources	
  (KR)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

Key	
  AcWviWes	
  (KA)	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

Topics	
  with	
  Abbrevia1ons	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  under	
  the	
  CreaWve	
  Commons	
  
A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
9	
  Blank	
  Jigsaw	
  Cards	
  (One	
  Type	
  of	
  Shape)	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  
	
  

	
  
	
  

	
  
	
  

	
  

	
  

	
  

	
  
	
  
	
  

	
  
	
  

	
  
	
  

	
  

	
  

	
  
Topic	
  Cards	
  for	
  the	
  Business	
  Model	
  Jigsaw	
  
Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

PROFIT	
  
	
  
	
  

	
  

	
  

Topics	
  of	
  the	
  9	
  Jigsaw	
  Cards	
  are	
  adopted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (h]p://www.businessmodelgeneraWon.com)	
  which	
  is	
  licensed	
  underthe	
  CreaWve	
  
Commons	
  A]ribute-­‐Share	
  Alike	
  3.0	
  Un-­‐ported	
  License	
  
Gameboard	
  for	
  Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

WHAT?	
  

WHY?	
  
Gameboard	
  for	
  Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

Enterprise	
  Stream	
  

WHAT?	
  

Growth	
  Stream	
  

WHY?	
  

Value	
  Stream	
  
Gameboard	
  for	
  Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

Supply:	
  Value	
  CreaXon	
  	
  

WHAT?	
  

Demand:	
  Value	
  Delivery	
  

WHY?	
  

Value	
  Sharing	
  (Capture)	
  
Gameboard	
  for	
  Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

Supply:	
  Value	
  CreaXon	
  	
  

WHAT?	
  

Demand:	
  Value	
  Delivery	
  

WHY?	
  

Value	
  Sharing	
  (Capture)	
  
Gameboard	
  for	
  Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Upstream	
  Cards	
  

Supply:	
  Value	
  CreaXon	
  	
  

Midstream	
  Cards	
  

Demand:	
  Value	
  Delivery	
  

Downstream	
  Cards	
  

Value	
  Sharing	
  (Capture)	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  

Cost	
  Structure	
  (C$)	
  
	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

Revenue	
  Streams	
  (R$)	
  
	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

PROFIT	
  
	
  
	
  

	
  

	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
[Product/Service]	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
WHY?	
  

WHAT?	
  

HOW?	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
[Product/Service]	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  
Always	
  Start	
  With	
  “Why?”	
  

HOW?	
  

WHAT?	
  

WHY?	
  

Note:	
  The	
  logic	
  as	
  well	
  as	
  sequence	
  of	
  Why-­‐What-­‐How	
  in	
  the	
  above	
  diagram	
  differs	
  from	
  
Simon	
  Sinek’s	
  Golden	
  Circle	
  which	
  he	
  presents	
  in	
  his	
  book,	
  “Start	
  With	
  Why.”	
  
“People	
  like	
  
MarWn	
  Luther	
  King,	
  Jr.,	
  
Steve	
  Jobs,	
  and	
  
The	
  Wright	
  Brothers	
  
Might	
  Have	
  Likle	
  in	
  Common,	
  
But	
  
They	
  All	
  Started	
  with	
  “Why?””	
  
Simon	
  Sinek	
  
Example	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

WHAT?	
  

WHY?	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Downstream	
  Cards	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Midstream	
  Cards	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

Downstream	
  Cards	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Midstream	
  Cards	
  

Upstream	
  Cards	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

Downstream	
  Cards	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

WHY?	
  

WHAT?	
  

HOW?	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
How	
  to	
  Basically	
  Use	
  the	
  Business	
  Model	
  Jigsaw	
  
1.  Plot	
  the	
  Gameboard	
  of	
  the	
  Business	
  Model	
  Jigsaw	
  on	
  a	
  Poster	
  
2.  Place	
  the	
  Poster	
  on	
  a	
  Table	
  
3.  Lay	
  Out	
  –	
  Especially	
  Using	
  Index	
  Cards	
  	
  
	
  	
  	
  	
  	
  	
  or	
  Blank	
  Business	
  Cards	
  –	
  the	
  Business	
  Model	
  
	
  	
  	
  	
  	
  	
  In	
  Terms	
  of	
  its	
  3	
  Engines:	
  
HOW?	
  
WHAT?	
  
Enterprise	
  Engine	
   Growth	
  Engine	
  
q Value	
  Engine	
  
q Growth	
  Engine	
  
q Enterprise	
  Engine	
  

WHY?	
  
Value	
  Engine	
  
AlternaWve	
  Forms	
  of	
  “3	
  Stream-­‐Jigsaw	
  Board”	
  
(Non-­‐magne1c/Magne1c/Sta1c)	
  
AlternaWve	
  Forms	
  of	
  “Jigsaw	
  Cards”	
  
(Non-­‐magne1c/Magne1c/Sta1c)	
  
Appendix	
  
Advanced	
  Business	
  Model	
  Jigsaw	
  

LEVEL	
  2:	
  Network	
  (Func?onal	
  Analysis)	
  Diagram	
  
Simply	
  Prepare	
  
A	
  Business	
  Model	
  Strategy	
  Map	
  
A	
  Business	
  Model	
  Strategy	
  Map	
  
Is	
  
A	
  Cause-­‐and-­‐Effect	
  Diagram	
  
That	
  Illustrates	
  
How	
  an	
  OrganizaWon	
  
Creates,	
  Delivers,	
  and	
  Shares	
  Value	
  
(Profit)	
  
A	
  Business	
  Model	
  Strategy	
  Map	
  
Facilitates	
  
The	
  TranslaWon	
  of	
  
Mission/Vision/Purpose	
  
Into	
  
Reality	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
MISSION/VISION/PURPOSE:	
  ………………………………………………………………………………………………………………………………………	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

WHAT?	
  

WHY?	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Upstream	
  

Midstream	
  

Downstream	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Upstream	
  Cards	
  

Supply:	
  Value	
  CreaXon	
  	
  

Midstream	
  Cards	
  

Demand:	
  Value	
  Delivery	
  

Downstream	
  Cards	
  

Value	
  Sharing	
  (Capture)	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

	
  

	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  

	
  

	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  
	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  
impact(s)	
  

Value	
  ProposiWon	
  (VP)	
  
	
  
	
  
	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

impact(s)	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  
	
  

	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  

deliver(s)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

VALUE:	
  
PROFIT	
  
	
  
	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
drive(s)	
  

impact(s)	
  

Value	
  ProposiWon	
  (VP)	
  
[Product/Service]	
  
	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  

VALUE:	
  
PROFIT	
  
	
  
	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
	
  
	
  
	
  
impact(s)	
  

impact(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
	
  
	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  
	
  
	
  
	
  

affect(s)	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  
	
  
	
  
	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  
	
  

impacts	
  

	
  

affects	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
drive(s)	
  

Value	
  ProposiWon	
  (VP)	
  
[Product/Service]	
  
	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  
	
  
	
  
	
  
impact(s)	
  

WHY?	
  

WHAT?	
  

HOW?	
  

VALUE:	
  
PROFIT	
  
	
  
	
  
Example	
  
Business	
  Model	
  Jigsaw	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
HOW?	
  

WHAT?	
  

WHY?	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  
Upstream	
  Cards	
  

Midstream	
  Cards	
  

Downstream	
  Cards	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  

q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

Customer	
  Segments	
  (CS)	
  

VALUE:	
  
PROFIT	
  

q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

impact(s)	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

impact(s)	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  
impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  
q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

impacts	
  

affects	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  
drive(s)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Value	
  ProposiWon	
  (VP)	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

Key	
  Partners	
  (KP)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  
impact(s)	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

impact(s)	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

Value	
  ProposiWon	
  (VP)	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  
impact(s)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  
Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

impact(s)	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  
q 

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

impact(s)	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

impact(s)	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  
impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  
q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

impacts	
  

affects	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  
drive(s)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Value	
  ProposiWon	
  (VP)	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Business	
  Model	
  Jigsaw	
  for	
  Apple’s	
  iPod	
  

Rapidly	
  Visualize,	
  Prototype,	
  and	
  Test	
  the	
  3	
  Engines	
  of	
  a	
  Business	
  Model	
  

affect(s)	
  

Key	
  Resources	
  (KR)	
  
q 
q 
q 
q 

Staff/Employees	
  
Brand/Culture	
  
IP	
  
Infrastructure:	
  IT	
  

impact(s)	
  

deliver(s)	
  

Key	
  AcWviWes	
  (KA)	
  

q  Luxury	
  Spot	
  Strategy	
  
q  Hardware/Solware	
  Design	
  
q  Marke1ng	
  &	
  Sales	
  

q  “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
q  Seamless	
  Music	
  XP	
  
q  iPod	
  Hardware	
  
impact(s)	
  

affect(s)	
  

Channels	
  (CH)	
  &	
  Customer	
  
RelaWonships	
  (CR)	
  

q  Apple.com;	
  Big	
  Box	
  Retailer	
  
q  iTunes	
  Store;	
  Retail	
  stores	
  
q 

Online/Face-­‐to-­‐Face;	
  Lock-­‐in	
  

impact(s)	
  

affect(s)	
  

Customer	
  Segments	
  (CS)	
  

q  Luxury	
  Spoker:	
  
	
  	
  	
  	
  	
  	
  	
  	
  Listen	
  to	
  music	
  everywhere	
  
q  Customer	
  Habit	
  Engine	
  

impacts	
  

affects	
  

q  Staff/Employees	
  
q  Manufacturing/Infra’	
  
q  Marke1ng	
  &	
  Sales	
  

DELIGHT:	
  
Revenue	
  Streams	
  (R$)	
  
q  iPod	
  Hardware	
  
q  iTunes	
  
q  Commissions	
  
drive(s)	
  

q  Record	
  companies	
  
q  Original	
  Equipment	
  
Manufacturers	
  

PAIN:	
  
Cost	
  Structure	
  (C$)	
  

Value	
  ProposiWon	
  (VP)	
  

(Problem-­‐Solu1on	
  Fit;	
  Product-­‐Market	
  Fit)	
  

Key	
  Partners	
  (KP)	
  

impact(s)	
  

WHY?	
  

WHAT?	
  

HOW?	
  

VALUE:	
  
PROFIT	
  

q  High	
  Profit	
  Margin	
  
q  Extraordinary	
  Profit	
  
q  Performance	
  Metrics	
  
Environment	
  
Of	
  
A	
  Business	
  Model	
  Jigsaw	
  

LEVEL	
  3:	
  Environment	
  (Supersystem)	
  Diagram	
  
 Environment	
  of	
  Business	
  Model	
  Jigsaw:	
  “SWOT”	
  Factors	
  
	
  

W:	
  Weaknesses	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

Value	
  Delivery:	
  
Midstream	
  Cards	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

T:	
  Threats	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  Cards	
  

VALUE	
  
ENGINE:	
  
Learn	
  

O:	
  OpportuniWes	
  

S:	
  Strengths	
  

Value	
  Crea?on:	
  
Upstream	
  Cards	
  
Environment	
  of	
  Business	
  Model	
  Jigsaw:	
  Environmental	
  Factors	
  	
  
	
  

Value	
  Crea?on:	
  
Upstream	
  Cards	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

Value	
  Delivery:	
  
Midstream	
  Cards	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

ENVIRONMENT	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  Cards	
  

VALUE	
  
ENGINE:	
  
Learn	
  
Environment	
  of	
  Business	
  Model	
  Jigsaw:	
  Global	
  Environmental	
  Factors	
  
	
  

Value	
  Crea?on:	
  
Upstream	
  Cards	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

Value	
  Delivery:	
  
Midstream	
  Cards	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  Cards	
  

VALUE	
  
ENGINE:	
  
Learn	
  

Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  

Market	
  Ecosystem	
  (ME):	
  Demand	
  

Industry	
  Ecosystem	
  (IE):	
  Supply	
  

Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Environment	
  of	
  Business	
  Model	
  Jigsaw:	
  Local	
  Industry	
  Factors	
  
	
  

Value	
  Crea?on:	
  
Upstream	
  Cards	
  

ENTERPRISE	
  
ENGINE:	
  
Build	
  

Value	
  Delivery:	
  
Midstream	
  Cards	
  

GROWTH	
  
ENGINE:	
  
Measure	
  

Value	
  Sharing	
  (Happiness):	
  
Downstream	
  Cards	
  

VALUE	
  
ENGINE:	
  
Learn	
  

Threat	
  of	
  SubsWtute	
  Products	
  or	
  Services	
  

Bargaining	
  Power	
  of	
  Customers	
  

Bargaining	
  Power	
  of	
  Suppliers	
  

Threat	
  of	
  New	
  Entrants	
  

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A Business Model Canvas-KILLER. Rapidly Visualize, Prototype, and Test the 3 Engines of a Business Model

  • 1. A  Business  Model  Canvas-­‐Killer   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Dr.  Rod  King   Business  Model  Gamifica1on  
  • 2. “Good”  vs  “Great”  Business  Model  Canvas   REQUIREMENTS   (TASKS/FUNCTIONS)  FOR   BUSINESS  MODEL  PLANNING,  STRATEGY,   PERFORMANCE  MANAGEMENT,  AND  GAMIFICATION     “Good”   Business  Model  Canvas       1)    Can  be  carried  in  pocket/wallet:  ultra-­‐portability;  modularity   “Great”   Business  Model  Canvas   ü      2)    Visualize  archetypal  parts  or  elements  of  a  business  model   (system):  Business  Model  Outline  (Form/Checklist/TreeMap)   ü      ü      3)    Organize  and  manage  ideas  regarding  the  parts  or  elements  of   a  business  model  (system):  Business  Model  Scorecard   ü      ü      4)    Illustrate  the  3  macro-­‐modules  or  engines  of  a  business  model:   Provider  (Supply)  Model;  Customer  (Demand)  Model;  Value   (Performance/Profit)  Model:  MulWlevel  (Aggregate)  Analysis   ü      5)  Comprehensively  show  how  cause-­‐and-­‐effect  rela1onships  that   illustrate  how  a  business  model  works  to  deliver  value:  Business   Model  Strategy  Map;  FuncWonal  Analysis  Diagram   ü      6)  Illustrate  Problem-­‐Solu1on  Fit  &  Product-­‐Market  Fit:  Lean   Startup  method;  Engine  of  Growth   ü      7)    Facilitate  genera1on  and  management  of  business  model   hypotheses  as  well  as  strategy:  Business  Model  Strategy   ü      ü      8)    Facilitate  Premortem  (Failure  Analysis):  Root-­‐cause  Analysis   ü      9)    Facilitate  problem  solving,  innova1on,  and  performance  mngt   as  well  as  Outcome-­‐driven  Planning,  including  Discovery-­‐driven   Planning:  Universal  Project  Management  (UPM)  Dashboard   ü      10)    Can  be  deployed  as  a  boardgame  with  “na1ve”  game  pieces   (cards)  &  board:  Business  Model  Jigsaw  (BMJ)  Game   ü      (3/10)   (10/10)  
  • 3. The  Business  Model  Canvas   From  “Good”  to  “Great”  
  • 4. “Good”  Business  Model  Canvas   [A  New  Look  at  the  Tradi1onal  Business  Model  Canvas]   Single  Level  TreeMap/Visual  Outline  (Form/Checklist)  
  • 5. TradiWonal  Business  Model  Canvas   Source:  h@p://en.wikipedia.org/wiki/Business_Model_Canvas    
  • 6. Jigsaw-­‐Business  Model  Canvas                                                                                                                                           Jigsaw-­‐Business  Model  Canvas  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve   Commons  A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 7. Jigsaw-­‐Business  Model  Canvas                                                                                                                                           Jigsaw-­‐Business  Model  Canvas  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve   Commons  A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 8. 9  Blank  Jigsaw  Cards  (Several  Types  of  Shapes)   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 9. Topic  Jigsaw  Cards  for  the  Business  Model  Canvas   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key   Partners   (KP)                   Key   AcWviWes     (KA)       Key   Resources   (KR)       Cost  Structure  (C$)       Value  ProposiWon   (VP)                     Customer   Rel.   (CR)       Channels   (CH)         Customer   Segments   (CS)                   Revenue  Streams  (R$)       Topics  of  BMC  Jigsaw  Cards  are  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve   Commons  A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 10. Jigsaw  Board  for  Business  Model  Canvas   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 11. Jigsaw-­‐Business  Model  Canvas:  9  Cards   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key   Partners   (KP)                   Key   AcWviWes     (KA)       Key   Resources   (KR)       Cost  Structure  (C$)       Value  ProposiWon   (VP)                     Customer   Rel.   (CR)       Channels   (CH)         Customer   Segments   (CS)                   Revenue  Streams  (R$)       BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 12. Jigsaw-­‐Business  Model  Canvas:  4  Panels   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key   Partners   (KP)                   Key   AcWviWes     (KA)       Key   Resources   (KR)       Cost  Structure  (C$)       Value  ProposiWon   (VP)                     Customer   Customer   Segments   Rel.   (CS)   (CR)         Channels   (CH)                       Revenue  Streams  (R$)       BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 13. TradiWonal  Business  Model  Canvas:  Monolithic  Gameboard  (Form)   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key   Partners   (KP)                         Key  AcWviWes     (KA)             Key   Resources   (KR)         Cost  Structure  (C$)               Value  ProposiWon   (VP)                           Customer  Rel.   (CR)             Customer   Segments   (CS)         Channels   (CH)                           Revenue  Streams  (R$)               BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 15. Business  Model  Canvas  for  Apple  (iPod)   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key   Partners   (KP)     q  Record     companies       q  Original     Equipment     Manufactur-­‐   ers             q  q  q  q  Value  ProposiWon   Key  AcWviWes     (VP)   (KA)       q  Luxury  Spot   q  “A  Thousand  Songs  in  Your     Strategy     Pocket”   q  Hardware/     Solware  Design     q  Seamless  Music  Experience     q  Marke1ng  &                      Sales     q  iPod  Hardware     Key     Resources     (KR)     q  Staff/                  Employees       q  Brand/Culture       q  Infra’:  IT     Cost  Structure  (C$)     Staff/Employees   Manufacturing     Marke1ng  &  Sales     Infrastructure:  IT         Customer  Rel.   Customer   Segments   (CR)   (CS)     q  Online       q  Face-­‐to-­‐face   q  Luxury  Spoker:     q  “Lock  in”                    Listen  to                      music  every-­‐                    where       Channels   (CH)     q  Apple.com     q  iTunes  Store   q  Retail  stores     q  Big  Box  Retail     q  Customer  Habit     Engine             Revenue  Streams  (R$)     q  iPod  Hardware   q  iTunes     q  Commissions           BMC  Jigsaw  Cards  is  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 16. How  to  Use  The  Tradi?onal  Business  Model  Canvas   1.  Plot  the  Business  Model  Canvas  on  a  Poster   2.  Place  the  Poster  on  a  Wall   3.  Sketch  Out  –  Especially  Using  Post-­‐It  Notes  –       the  Business  Model  
  • 17. “Great”  Business  Model  Canvas   LEVEL  1:  3  Streams  (Swimlanes)  of  Cards  
  • 18. Visualize,  Prototype,  and  Test   A  Business  Model   In  Terms  of   Its  3  Engines:   q     Value  Engine:  Share  Value     q     Growth  Engine:  Deliver  Value   q     Enterprise  Engine:  Create  Value  
  • 19. Visualize,  Prototype,  and  Test   A  Business  Model   In  Terms  of  9  PerspecWves   Upstream   Midstream   Downstream   Key  Partners  (KP)   Value  ProposiWon  (VP)   PAIN:   Cost  Structure  (C$)   Key  Resources  (KR)   Channels  (CH)  &  Customer   RelaWonships  (CR)   DELIGHT:   Revenue  Streams  (R$)   Key  AcWviWes  (KA)   Customer  Segments  (CS)   VALUE:   PROFIT   Topics  with  Abbrevia1ons  are  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  under  the  CreaWve  Commons   A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 20. 9  Blank  Jigsaw  Cards  (One  Type  of  Shape)   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model                                                      
  • 21. Topic  Cards  for  the  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         Value  ProposiWon  (VP)       Cost  Structure  (C$)           Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       Revenue  Streams  (R$)         Key  AcWviWes  (KA)         Customer  Segments  (CS)       PROFIT           Topics  of  the  9  Jigsaw  Cards  are  adopted  from  the  Business  Model  Canvas  (h]p://www.businessmodelgeneraWon.com)  which  is  licensed  underthe  CreaWve   Commons  A]ribute-­‐Share  Alike  3.0  Un-­‐ported  License  
  • 22. Gameboard  for  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   WHAT?   WHY?  
  • 23. Gameboard  for  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   Enterprise  Stream   WHAT?   Growth  Stream   WHY?   Value  Stream  
  • 24. Gameboard  for  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   Supply:  Value  CreaXon     WHAT?   Demand:  Value  Delivery   WHY?   Value  Sharing  (Capture)  
  • 25. Gameboard  for  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   Supply:  Value  CreaXon     WHAT?   Demand:  Value  Delivery   WHY?   Value  Sharing  (Capture)  
  • 26. Gameboard  for  Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Upstream  Cards   Supply:  Value  CreaXon     Midstream  Cards   Demand:  Value  Delivery   Downstream  Cards   Value  Sharing  (Capture)  
  • 27. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         Value  ProposiWon  (VP)       Cost  Structure  (C$)           Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       Revenue  Streams  (R$)         Key  AcWviWes  (KA)         Customer  Segments  (CS)       PROFIT          
  • 28. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         Value  ProposiWon  (VP)   [Product/Service]     PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcWviWes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT        
  • 29. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   WHY?   WHAT?   HOW?   Key  Partners  (KP)         Value  ProposiWon  (VP)   [Product/Service]     PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcWviWes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT        
  • 30. Always  Start  With  “Why?”   HOW?   WHAT?   WHY?   Note:  The  logic  as  well  as  sequence  of  Why-­‐What-­‐How  in  the  above  diagram  differs  from   Simon  Sinek’s  Golden  Circle  which  he  presents  in  his  book,  “Start  With  Why.”  
  • 31. “People  like   MarWn  Luther  King,  Jr.,   Steve  Jobs,  and   The  Wright  Brothers   Might  Have  Likle  in  Common,   But   They  All  Started  with  “Why?””   Simon  Sinek  
  • 33. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   WHAT?   WHY?  
  • 34. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Downstream  Cards   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 35. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Midstream  Cards   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaWonships  (CR)   Downstream  Cards   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 36. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Midstream  Cards   Upstream  Cards   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaWonships  (CR)   Downstream  Cards   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 37. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   WHY?   WHAT?   HOW?   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaWonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 38. How  to  Basically  Use  the  Business  Model  Jigsaw   1.  Plot  the  Gameboard  of  the  Business  Model  Jigsaw  on  a  Poster   2.  Place  the  Poster  on  a  Table   3.  Lay  Out  –  Especially  Using  Index  Cards                or  Blank  Business  Cards  –  the  Business  Model              In  Terms  of  its  3  Engines:   HOW?   WHAT?   Enterprise  Engine   Growth  Engine   q Value  Engine   q Growth  Engine   q Enterprise  Engine   WHY?   Value  Engine  
  • 39. AlternaWve  Forms  of  “3  Stream-­‐Jigsaw  Board”   (Non-­‐magne1c/Magne1c/Sta1c)  
  • 40. AlternaWve  Forms  of  “Jigsaw  Cards”   (Non-­‐magne1c/Magne1c/Sta1c)  
  • 42. Advanced  Business  Model  Jigsaw   LEVEL  2:  Network  (Func?onal  Analysis)  Diagram  
  • 43. Simply  Prepare   A  Business  Model  Strategy  Map  
  • 44. A  Business  Model  Strategy  Map   Is   A  Cause-­‐and-­‐Effect  Diagram   That  Illustrates   How  an  OrganizaWon   Creates,  Delivers,  and  Shares  Value   (Profit)  
  • 45. A  Business  Model  Strategy  Map   Facilitates   The  TranslaWon  of   Mission/Vision/Purpose   Into   Reality  
  • 46. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  
  • 47. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   WHAT?   WHY?  
  • 48. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Upstream   Midstream   Downstream  
  • 49. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Upstream  Cards   Supply:  Value  CreaXon     Midstream  Cards   Demand:  Value  Delivery   Downstream  Cards   Value  Sharing  (Capture)  
  • 50. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         Value  ProposiWon  (VP)       PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcWviWes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT        
  • 51. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         Value  ProposiWon  (VP)       PAIN:   Cost  Structure  (C$)         Key  Resources  (KR)         Channels  (CH)  &  Customer   RelaWonships  (CR)       DELIGHT:   Revenue  Streams  (R$)       Key  AcWviWes  (KA)         Customer  Segments  (CS)       VALUE:   PROFIT        
  • 52. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model     affect(s)   Key  Resources  (KR)         impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)       deliver(s)   Key  AcWviWes  (KA)         affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)         PAIN:   Cost  Structure  (C$)     impacts     affects   DELIGHT:   Revenue  Streams  (R$)       drive(s)   impact(s)   Value  ProposiWon  (VP)       (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)         VALUE:   PROFIT      
  • 53. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)         impact(s)   Value  ProposiWon  (VP)         affect(s)   Key  Resources  (KR)         impact(s)   impact(s)     Key  AcWviWes  (KA)         impact(s)   DELIGHT:   Revenue  Streams  (R$)       affect(s)   Customer  Segments  (CS)           affect(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)     deliver(s)   PAIN:   Cost  Structure  (C$)     VALUE:   PROFIT      
  • 54. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model     affect(s)   Key  Resources  (KR)         impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)       deliver(s)   Key  AcWviWes  (KA)         affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)         PAIN:   Cost  Structure  (C$)     impacts     affects   DELIGHT:   Revenue  Streams  (R$)       drive(s)   impact(s)   Value  ProposiWon  (VP)   [Product/Service]     (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)         VALUE:   PROFIT      
  • 55. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model     affect(s)   Key  Resources  (KR)         impact(s)   impact(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)       deliver(s)   Key  AcWviWes  (KA)         affect(s)   impact(s)   affect(s)   Customer  Segments  (CS)         PAIN:   Cost  Structure  (C$)     impacts     affects   DELIGHT:   Revenue  Streams  (R$)       drive(s)   Value  ProposiWon  (VP)   [Product/Service]     (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)         impact(s)   WHY?   WHAT?   HOW?   VALUE:   PROFIT      
  • 57. Business  Model  Jigsaw   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   HOW?   WHAT?   WHY?  
  • 58. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Upstream  Cards   Midstream  Cards   Downstream  Cards  
  • 59. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaWonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 60. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   Channels  (CH)  &  Customer   RelaWonships  (CR)   PAIN:   Cost  Structure  (C$)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  iPod  Hardware   q  iTunes   q  Commissions   Customer  Segments  (CS)   VALUE:   PROFIT   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 61. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   impact(s)   affect(s)   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   impact(s)   deliver(s)   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   impact(s)   affect(s)   Customer  Segments  (CS)   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   impacts   affects   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   drive(s)   q  Record  companies   q  Original  Equipment   Manufacturers   PAIN:   Cost  Structure  (C$)   Value  ProposiWon  (VP)   (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 62. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   Key  Partners  (KP)   q  Record  companies   q  Original  Equipment   Manufacturers   impact(s)   affect(s)   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   impact(s)   deliver(s)   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   Value  ProposiWon  (VP)   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   impact(s)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   Online/Face-­‐to-­‐Face;  Lock-­‐in   impact(s)   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   affect(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)   q  PAIN:   Cost  Structure  (C$)   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   affect(s)   Customer  Segments  (CS)   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 63. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   impact(s)   affect(s)   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   impact(s)   deliver(s)   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   impact(s)   affect(s)   Customer  Segments  (CS)   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   impacts   affects   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   drive(s)   q  Record  companies   q  Original  Equipment   Manufacturers   PAIN:   Cost  Structure  (C$)   Value  ProposiWon  (VP)   (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 64. Business  Model  Jigsaw  for  Apple’s  iPod   Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model   affect(s)   Key  Resources  (KR)   q  q  q  q  Staff/Employees   Brand/Culture   IP   Infrastructure:  IT   impact(s)   deliver(s)   Key  AcWviWes  (KA)   q  Luxury  Spot  Strategy   q  Hardware/Solware  Design   q  Marke1ng  &  Sales   q  “A  Thousand  Songs  in  Your   Pocket”   q  Seamless  Music  XP   q  iPod  Hardware   impact(s)   affect(s)   Channels  (CH)  &  Customer   RelaWonships  (CR)   q  Apple.com;  Big  Box  Retailer   q  iTunes  Store;  Retail  stores   q  Online/Face-­‐to-­‐Face;  Lock-­‐in   impact(s)   affect(s)   Customer  Segments  (CS)   q  Luxury  Spoker:                  Listen  to  music  everywhere   q  Customer  Habit  Engine   impacts   affects   q  Staff/Employees   q  Manufacturing/Infra’   q  Marke1ng  &  Sales   DELIGHT:   Revenue  Streams  (R$)   q  iPod  Hardware   q  iTunes   q  Commissions   drive(s)   q  Record  companies   q  Original  Equipment   Manufacturers   PAIN:   Cost  Structure  (C$)   Value  ProposiWon  (VP)   (Problem-­‐Solu1on  Fit;  Product-­‐Market  Fit)   Key  Partners  (KP)   impact(s)   WHY?   WHAT?   HOW?   VALUE:   PROFIT   q  High  Profit  Margin   q  Extraordinary  Profit   q  Performance  Metrics  
  • 65. Environment   Of   A  Business  Model  Jigsaw   LEVEL  3:  Environment  (Supersystem)  Diagram  
  • 66.  Environment  of  Business  Model  Jigsaw:  “SWOT”  Factors     W:  Weaknesses   ENTERPRISE   ENGINE:   Build   Value  Delivery:   Midstream  Cards   GROWTH   ENGINE:   Measure   T:  Threats   Value  Sharing  (Happiness):   Downstream  Cards   VALUE   ENGINE:   Learn   O:  OpportuniWes   S:  Strengths   Value  Crea?on:   Upstream  Cards  
  • 67. Environment  of  Business  Model  Jigsaw:  Environmental  Factors       Value  Crea?on:   Upstream  Cards   ENTERPRISE   ENGINE:   Build   Value  Delivery:   Midstream  Cards   GROWTH   ENGINE:   Measure   ENVIRONMENT   Value  Sharing  (Happiness):   Downstream  Cards   VALUE   ENGINE:   Learn  
  • 68. Environment  of  Business  Model  Jigsaw:  Global  Environmental  Factors     Value  Crea?on:   Upstream  Cards   ENTERPRISE   ENGINE:   Build   Value  Delivery:   Midstream  Cards   GROWTH   ENGINE:   Measure   Value  Sharing  (Happiness):   Downstream  Cards   VALUE   ENGINE:   Learn   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Market  Ecosystem  (ME):  Demand   Industry  Ecosystem  (IE):  Supply   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)  
  • 69. Environment  of  Business  Model  Jigsaw:  Local  Industry  Factors     Value  Crea?on:   Upstream  Cards   ENTERPRISE   ENGINE:   Build   Value  Delivery:   Midstream  Cards   GROWTH   ENGINE:   Measure   Value  Sharing  (Happiness):   Downstream  Cards   VALUE   ENGINE:   Learn   Threat  of  SubsWtute  Products  or  Services   Bargaining  Power  of  Customers   Bargaining  Power  of  Suppliers   Threat  of  New  Entrants