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ENVIRONMENT	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Bird’s	
  Eye	
  View	
  
Business	
  Model	
  Canvas	
  
Business	
  Model	
  Canvas	
  &	
  Environment	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Worm’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  
Source:	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐
ShareAlike	
  3.0	
  Unported	
  License	
  
ENVIRONMENT	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Environment	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(Value	
  &	
  SWOT	
  Analysis)	
  
E:	
  Eliminate	
  
I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(“E.R.I.C.”	
  Value	
  Innova<on	
  Tac<cs)	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Business	
  Model	
  Canvas	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Business	
  Model	
  Fitness	
  
Environment	
  
Business	
  Model	
  Canvas	
  
World	
  (Global)	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Business	
  Model	
  Fitness	
  
Environment	
  
Business	
  Model	
  Canvas	
  
World	
  (Global)	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
Macro-­‐Economic	
  Forces	
  (MEF):	
  Global	
  Economy	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Example	
  
Global	
  Business	
  Model	
  (GBM)	
  	
  
Canvas	
  
For	
  
	
  
Startup	
  
Example	
  
Global	
  Business	
  Model	
  (GBM)	
  	
  
Canvas	
  
For	
  
	
  
Startup	
  
WHAT	
  to	
  change?	
  
	
  
	
  
TO	
  WHAT	
  to	
  change?	
  
	
  
	
  
	
  
	
  
HOW	
  to	
  change?	
  
	
  
	
  
WHY	
  change?	
  
Google	
  Glass	
  
	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hTp://businessmodels.ning.com	
  &	
  hTp://twiTer.com/RodKuhnKing	
  
3-­‐ACT	
  CHANGE	
  MANAGEMENT	
  QUESTIONS	
  FOR	
  GOOGLE	
  GLASS	
  
Visual	
  Change	
  Management	
  for	
  Dream	
  ValidaEon	
  TesEng	
  
Disrup<on	
  Spot	
  
Luxury	
  Spot	
  
Strategic	
  
Choice	
  
	
  
	
  
	
  
	
  
Netbook	
  
	
  
	
  
	
  
	
  
Laptop	
  Computer	
  Wearable	
  Computer/	
  
SmartPhone	
  
Desktop	
  Computer	
  
Tablet	
  Computer	
  
OVERVIEW	
  OF	
  COMPUTING	
  TOOLS	
  
Trade-­‐off	
  Map	
  of	
  Performance	
  vs.	
  Size	
  
	
  
(-­‐):	
  PAIN:	
  Size	
  (Cost)	
  
(+):	
  DELIGHT:	
  
Performance	
  
(Power;	
  
VersaLlity)	
  
Key	
  
Profitable	
  Tool	
  
	
  
Unprofitable	
  Tool	
  
“Insane”	
  Happiness	
  (Value)	
  
Ideal	
  Final	
  Result	
  (IFR)	
  
Infinite	
  Shared	
  Happiness	
  
“Invisible	
  Hand”	
  
	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hTp://businessmodels.ning.com	
  &	
  hTp://twiTer.com/RodKuhnKing	
  
Market	
  Segment	
  (Job-­‐To-­‐Get-­‐Done/Goal;	
  Product/Tool):	
  Record,	
  Organize,	
  	
  
Manage,	
  and/or	
  Evaluate	
  InformaEon	
  
ENVIRONMENT	
  
Business	
  Model	
  Canvas	
  
For	
  Google	
  Glass	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Bird’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
ENVIRONMENT	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Bird’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Key	
  AcNviNes	
  
(KA)	
  
	
  
	
  
	
  
	
  
Key	
  Partners	
  
(KP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Key	
  Resources	
  
(KR)	
  
	
  
	
  
	
  
	
  
Customer	
  
Segments	
  
(CS)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$)	
  
	
  
	
  
	
  
Delight:	
  
Revenue	
  Streams	
  (R$)	
  
	
  
	
  
	
  
Channels	
  
(CH)	
  
	
  
	
  
	
  
	
  
Customer	
  
RelaNonships	
  
(CR)	
  
	
  
	
  
	
  
(-­‐)	
   (+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
ENVIRONMENT	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Environment	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
ENVIRONMENT	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Environment	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
W:	
  WEAKNESSES	
  (-­‐)	
  	
  
	
  
S:	
  STRENGTHS	
  (+)	
  
	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(Value	
  &	
  SWOT	
  Analysis)	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
E:	
  Eliminate	
  	
  
I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(“E.R.I.C.”	
  Value	
  Innova<on	
  Tac<cs)	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
Macro-­‐Economic	
  Influencers	
  (MEI)	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
(Suppliers	
  of	
  Wearable	
  Computers)	
   Key	
  Trends	
  &	
  Complementors	
  (KTC)	
  
(Emergent	
  Jobs	
  To	
  Be	
  Done/Experiences)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
Vuzix	
  Telepathy	
  
Wearable	
  (Ubiquitous/AR)	
  CompuLng	
   EvoluLon	
  of	
  Computers/Eyeglasses	
  
Weak	
  Global	
  Economy	
  
Sharing	
  Economy	
  
GlobalizaLon	
  
Social	
  Media/TV	
   CollaboraLon	
  
Gov.	
  
“Outlier-­‐Users”	
  	
  
of	
  
	
  Wearable	
  Computers	
  
Users	
  
	
  of	
  	
  
Non-­‐Wearable	
  Computers	
  
Apple	
  Sony	
  
Health	
  Sector	
   Defense	
  Sector	
  OpposiLon	
  Groups	
  
DIY	
  Economy	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
(Ideal	
  Final	
  Result:	
  “Free,	
  Perfect,	
  Now”;	
  Use	
  Cases)	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
(Suppliers	
  of	
  Wearable	
  Computers)	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
(Ideal	
  Final	
  Result:	
  “Free,	
  Perfect,	
  Now”;	
  Use	
  Cases)	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC)	
  
(Emergent	
  Jobs	
  To	
  Be	
  Done/Experiences)	
  
Vuzix	
  Telepathy	
  
Wearable	
  (Ubiquitous/AR)	
  CompuLng	
   EvoluLon	
  of	
  Computers/Eyeglasses	
  
Weak	
  Global	
  Economy	
  
Sharing	
  Economy	
  Social	
  Media/TV	
   CollaboraLon	
  
“Outlier-­‐Users”	
  	
  
of	
  
	
  Wearable	
  Computers	
  
Apple	
  Sony	
  
Health	
  Sector	
  OpposiLon	
  Groups	
  
DIY	
  Economy	
  
(+)	
  Staffing	
  Cost:	
  
Customer	
  AcquisiLon	
  Cost:	
  
Equipment/Infrastructure/Facility	
  Cost:	
  
DistribuLon/LogisLcs	
  Cost:	
  	
  
Material/Info’	
  Cost:	
  
	
  Shared	
  Value	
  (PROFIT;	
  Customer	
  Experience)	
  
Metrics	
  
Engagement:	
  
AcLvaLon:	
   RetenLon:	
  
Revenue:	
  
Referral:	
  
AcquisiLon:	
  
Macro-­‐Economic	
  Influencers	
  (MEI)	
   Gov.	
  Defense	
  Sector	
   GlobalizaLon	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Business	
  Model	
  Canvas	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
Users	
  
	
  of	
  	
  
Non-­‐Wearable	
  Computers	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Business	
  Model	
  Canvas	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
Key	
  AcNviNes	
  
(KA)	
  
q  Closed/Open/	
  
Co-­‐InnovaLon	
  
q  Prototyping	
  
q  Viral	
  MarkeLng	
  
q  Story	
  Mngt.	
  
Key	
  Partners	
  
(KP)	
  
q  OEM	
  Manufac-­‐
turers	
  
	
  
Venture	
  Capitalists	
  
q  KPCB	
  
	
  
q  Andersen	
  
Horowitz	
  
	
  
App	
  Developers	
  
q  “Explorers”	
  
q  NY	
  Times	
  
	
  
Android	
  Carriers	
  
Key	
  Resources	
  
(KR)	
  
Google’s	
  
q  Team/Mngt/
Brand/IP	
  
q  IT	
  Infra’;	
  Tech.	
  
q  FaciliLes	
  
Customer	
  
Segments	
  
(CS)	
  
q  Luxury	
  users	
  
who	
  consider	
  
pocket	
  or	
  
desktop	
  
computers	
  as	
  
“bulky”	
  
q  App	
  
Developers	
  
q  Professionals	
  
such	
  as	
  in	
  
Security	
  
Job	
  To	
  Be	
  Done?	
  
Pain:	
  	
  
Cost	
  Structure	
  (C$):	
  Supplies;	
  Staff;	
  FaciliLes;	
  …	
  
q  Weaknesses:	
  hard	
  to	
  fold	
  or	
  store;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  short	
  baIery	
  life;	
  high	
  cost	
  (price)	
  
q  Threats:	
  social	
  discomfort;	
  switching	
  costs;	
  
privacy	
  concerns	
  
Delight:	
  
Revenue	
  Streams	
  (R$):	
  US$1,500	
  per	
  item	
  
q  Strengths:	
  instantly	
  accessible	
  smartphone	
  
funcEonaliEes;	
  could	
  be	
  hands-­‐free	
  
q  OpportuniNes:	
  killer	
  apps;	
  first	
  mover	
  ad-­‐	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  vantage;	
  creaEon	
  of	
  a	
  “Blue	
  Ocean”	
  Industry	
  
Channels	
  
(CH)	
  
q  Online	
  
q  Mail	
  Delivery	
  
	
  
q  Retail	
  Stores	
  
Customer	
  
RelaNonships	
  
(CR)	
  
q  Community	
  of	
  
Early	
  Adopters	
  
q  PromoLon-­‐	
  
CompeLLons	
  
(-­‐)	
  
q  What	
  &	
  how	
  does	
  Google	
  conNnuously	
  learn	
  (to	
  create	
  customers,	
  profit	
  or	
  shared	
  value)?	
  
(+)	
  
Value	
  
ProposiNon	
  
(VP)	
  
q  “Seamless	
  &	
  
Empowering”	
  
Computer/	
  
	
  	
  	
  	
  	
  	
  	
  Plagorm:	
  
-­‐  Photo;	
  Video;	
  
Maps;	
  Search;	
  
	
  	
  	
  	
  	
  Internet	
  	
  …	
  
-­‐	
  Jobs	
  To	
  Be	
  Done	
  
	
  
	
  
	
  
	
  
The	
  Above	
  “Global	
  Business	
  Model	
  (GBM)	
  Canvas”	
  is	
  adapted	
  from	
  the	
  Business	
  Model	
  Canvas	
  (www.businessmodelgeneraEon.com)	
  
and	
  Is	
  Licensed	
  under	
  the	
  CreaEve	
  Commons	
  AIribuEon-­‐ShareAlike	
  3.0	
  Unported	
  License	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Business	
  Model	
  Canvas	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
Global	
  Business	
  Model	
  (GBM)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
Vuzix	
   Telepathy	
  
Apple	
   Sony	
  
Past	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Business	
  Model	
  (GBM)	
  Story	
  for	
  Google	
  Glass	
  
	
  
One-­‐Page	
  Business	
  Profit	
  Plan	
  
Business	
  
Model	
  
(Canvas)	
  
Business	
  
Model	
  
(Canvas)	
  
Business	
  
Model	
  
(Canvas)	
  
Industry	
  
Ecosystem	
  
Market	
  
Ecosystem	
  
Business	
  Model	
  
(Canvas)	
  
Macro-­‐Economic	
  Influencers	
  
Key	
  Trends	
  &	
  Complementors	
  
Google	
  Glass’s	
  
Mission/Vision/
Purpose/Ideals/	
  
Ideal	
  Final	
  Result	
  
For	
  
Business	
  
Model	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
Past	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Business	
  Model	
  (GBM)	
  Story	
  for	
  Google	
  Glass	
  
	
  
3-­‐Act	
  Change	
  Management	
  QuesEons	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
WHAT	
  to	
  change?	
   TO	
  WHAT	
  to	
  change?	
  
WHY	
  change?	
  
HOW	
  to	
  change?	
  
Appendix	
  1	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas	
  
A	
  HolisEc	
  Approach	
  to	
  Value	
  Chain	
  and	
  Industry	
  AIracEveness	
  Analyses	
  
ENVIRONMENT	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Bird’s	
  Eye	
  View	
  
Classic	
  Value	
  Chain	
  
Value	
  Chain	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Worm’s	
  Eye	
  View	
   Value	
  Chain	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Source:	
  Porter,	
  M.	
  (1985)	
  CompeEEve	
  Advantage.	
  New	
  York:	
  Free	
  Press.	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Worm’s	
  Eye	
  View	
   Value	
  Chain	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
Classic	
  Value	
  Chain	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Source:	
  Porter,	
  M.	
  (1985)	
  CompeEEve	
  Advantage.	
  New	
  York:	
  Free	
  Press.	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Value	
  Chain	
  &	
  Environment	
  
(Value	
  &	
  SWOT	
  Analysis)	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Classic	
  Value	
  Chain	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Value	
  Chain	
  &	
  Environment	
  
(“E.R.I.C.”	
  Value	
  Innova<on	
  Tac<cs)	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Classic	
  Value	
  Chain	
  
E:	
  Eliminate	
  
	
  I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Value	
  Chain	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Classic	
  Value	
  Chain	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
Firm	
  Infrastructure	
  
Human	
  Resource	
  Management	
  
	
  
Technology	
  Development	
  
Procurement	
  
Inbound	
  
LogisNcs	
  
OperaNons	
   Outbound	
  
LogisNcs	
  
MarkeNng	
  
&	
  Sales	
  
Service	
  
Support	
  
AcEviEes	
  
Primary	
  
AcEviEes	
  
PROFIT	
  
MARGIN	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Classic	
  Value	
  Chain	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Value	
  Chain	
  Fitness	
  
Environment	
  
Classic	
  Value	
  Chain	
  
World	
  (Global)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hTp://businessmodels.ning.com	
  &	
  hTp://twiTer.com/RodKuhnKing	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Classic	
  Value	
  Chain	
  (CVC)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Value	
  Chain	
  Fitness	
  
Environment	
  
Classic	
  Value	
  Chain	
  
World	
  (Global)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
KEY:	
  “PESTLIED”	
  is	
  an	
  acronym	
  for	
  PoliLcal;	
  Economic;	
  Social;	
  Technological;	
  Legal;	
  InternaLonal;	
  Environmental;	
  Demographic	
  
Macro-­‐Economic	
  Forces	
  (MEF):	
  Global	
  Economy	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
Past	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Value	
  Chain	
  (GVC)	
  Story	
  
	
  
One-­‐Page	
  Business	
  Profit	
  Plan	
  
	
  
Value	
  Chain	
  
	
  
Value	
  Chain	
  
	
  
Value	
  Chain	
  
Industry	
  
Ecosystem	
  
Market	
  
Ecosystem	
  
	
  
Value	
  Chain	
  
Macro-­‐Economic	
  Influencers	
  
Key	
  Trends	
  &	
  Complementors	
  
Mission/Vision/
Purpose/Ideals/	
  
Ideal	
  Final	
  Result	
  
For	
  
Value	
  Chain	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
Past	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Value	
  Chain	
  (GVC)	
  Story	
  
	
  
3-­‐Act	
  Change	
  Management	
  QuesEons	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
WHAT	
  to	
  change?	
   TO	
  WHAT	
  to	
  change?	
  
WHY	
  change?	
  
HOW	
  to	
  change?	
  
Appendix	
  2	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas	
  
A	
  HolisEc	
  Approach	
  to	
  Value	
  Chain	
  and	
  Industry	
  AIracEveness	
  Analyses	
  
ENVIRONMENT	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Bird’s	
  Eye	
  View	
  
Modern	
  Value	
  Chain	
  
Value	
  Chain	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
ENVIRONMENT	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Bird’s	
  Eye	
  View	
   Value	
  Chain	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  
(3-­‐Act	
  Business	
  Model)	
  
VALUE	
  
CREATION	
  
MODEL	
  
VALUE	
  
PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  
MODEL	
  
Create	
  Value	
   Deliver	
  Value	
   Share	
  (Capture)	
  Value	
  CORE	
  JOBS:	
  
HOW?	
   WHAT?	
   WHY?	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
ENVIRONMENT	
  
MODERN	
  VALUE	
  CHAIN	
  
(3-­‐Act	
  Business	
  Model)	
  
Value	
  Chain	
  &	
  Environment	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
Cost:	
  (Structure/Metrics)	
  
	
  
	
  
	
  
	
  
Revenue:	
  (Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
MODERN	
  VALUE	
  CHAIN	
  
(3-­‐Act	
  Business	
  Model)	
  
PROFIT	
  
MODEL	
  
Value	
  Chain	
  (Blank)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
q  Inbound	
  LogisEcs	
  
	
  
	
  
	
  
Internal	
  Resources	
  
q  Firm	
  Infrastructure	
  
q  Human	
  Resource	
  Mngt	
  
q  Technology	
  Dev.	
  
q  Procurement	
  
Processes/AcNviNes	
  
q  OperaEons	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
q  Outbound	
  LogisEcs	
  
q  MarkeEng	
  &	
  Sales	
  
q  Service	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
Cost:	
  (Structure/Metrics)	
  
	
  
	
  
	
  
	
  
Revenue:	
  (Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
q  PROFIT	
  MARGIN	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
Value	
  Chain	
  (ParEally	
  Annotated)	
  
MODERN	
  VALUE	
  CHAIN	
  
(3-­‐Act	
  Business	
  Model)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
q  Capital	
  Requirements	
  
q  Access	
  to	
  Inputs	
  
q  DifferenLated	
  Inputs	
  
q  Volume	
  of	
  Inputs	
  
q  Entry/Exit	
  Barriers	
  
Internal	
  Resources	
  
q  Economies	
  of	
  Scale	
  
q  Brand	
  IdenLty/Loyalty	
  
q  Proprietary	
  Learning	
  Curve	
  
q  Fixed	
  Costs	
  
q  (Over)Capacity	
  
Processes/AcNviNes	
  
q  Forward/Backward	
  Linkage	
  
q  Agility:	
  Ability	
  to	
  Quickly	
  
Retaliate/Respond/	
  
	
  	
  	
  	
  	
  	
  	
  	
  Innovate	
  
	
  
Product/Value	
  ProposiNon	
  
q Product	
  Design	
  
q Proprietary	
  Product	
  Differences	
  
q Product	
  Quality/Reliability/…	
  
q No./Price/Growth	
  of	
  SubsLtutes	
  
q Switching	
  Cost	
  
Channels	
  &	
  RelaNonships	
  
q  Access	
  to	
  DistribuLon	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Switching	
  Cost	
  
q Propensity	
  to	
  SubsLtute/Switch	
  
q Customers’	
  No./ConcentraLon/	
  
Order	
  Volume/Price	
  SensiLvity	
  
q Decision-­‐maker’s	
  IncenLves	
  
Cost:	
  (Structure/Metrics)	
  
q Cost	
  (RelaLve	
  to	
  Total	
  
Purchase)	
  
	
  
	
  
Revenue:	
  (Streams/Metrics)	
  
q Price	
  
q Benefits	
  (ULlity)	
  
	
  
	
  
	
  
PROFIT	
  
q  Value	
  Added	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
Value	
  Chain	
  (Bargaining	
  Factors)	
  
MODERN	
  VALUE	
  CHAIN	
  
(Factors	
  for	
  Business	
  Model	
  Advantage)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  MODEL:	
  
COST	
  REDUCTION	
  
VALUE	
  PROPOSITION	
  MODEL:	
  
REVENUE	
  INCREASE	
  
Inputs/Partners	
  
q Co-­‐creaLon;	
  Social	
  Media	
  
q Open	
  Source	
  CollaboraLon	
  
q Crowd-­‐funding/sourcing	
  
q FracLonalizaLon/Co-­‐owner	
  
q Investor/Sponsor/Donor	
  
q Mergers	
  &	
  AcquisiLons	
  
Internal	
  Resources	
  
(Physical/Intellectual/EmoEonal/
Spiritual	
  Resources)	
  
q Creator;	
  Broker;	
  Landlord	
  
q Peer-­‐to-­‐Peer	
  Plagorm	
  
q Facilitated	
  Network	
  
q Patents	
  (“Fences”;	
  Barriers)	
  
	
  
Processes/AcNviNes	
  
q OperaLonal	
  Excellence;	
  JIT	
  
q AutomaLon	
  (Self-­‐service/DIY)	
  
q GamificaLon;	
  DigitalizaLon	
  
q Ecosystem	
  Management	
  
q Problem	
  Solving;	
  ConsulLng	
  
q CompeLLve	
  Strategies	
  
Product/Value	
  ProposiNon	
  
q Asset	
  Sale/Direct	
  Sale	
  
q Product	
  Leadership/Extension	
  
q Used/2nd	
  Hand	
  Product;	
  Bargain	
  
q CustomizaLon	
  (Value	
  Factors)	
  
q Bundling/Unbundling	
  
q Product/Sonware	
  as	
  a	
  Service	
  
Channels	
  &	
  RelaNonships	
  
q Offline/Online;	
  (In)direct	
  Sale	
  
q Franchise;	
  Licensing;	
  Affiliates	
  
q Distributor;	
  Disintermediator	
  
q Ad	
  Network;	
  Brand	
  MulLplier	
  
q AggregaLon/DisaggregaLon	
  
q AucLon/Reverse	
  AucLon	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Customer	
  InLmacy/Loyalty	
  
q B2B;	
  B2C	
  
q Long	
  Tail;	
  Community	
  (Hub)	
  
q Two-­‐sided	
  Market	
  (Segments)	
  
q MulL-­‐sided	
  Market	
  (Plagorm)	
  
q Luxury/Mass	
  Market/Niche	
  
Cost	
  (Pain)	
  
q Outsourcing;	
  SpecializaLon	
  
q Group	
  Deals	
  
q Lending/RenLng/Leasing	
  
q Cross-­‐subsidizaLon	
  
q FracLonalizaLon/Co-­‐owner	
  
	
  
Revenue	
  (Delight)	
  
q Pre-­‐payment;	
  AmorLzaLon	
  
q Discount;	
  Dynamic	
  Pricing	
  
q Razor	
  Blade	
  (“Bait	
  &	
  Switch”)	
  
q Usage	
  Fee;	
  SubscripLon	
  Fee	
  
q Tiered	
  Payment;	
  Freemium	
  
q DonaLon;	
  Free	
  
PROFIT	
  (VALUE)	
  
q Shared	
  Value	
  (Profit)	
  
q Transient	
  CompeLLve	
  Adv.	
  
q Sustainable	
  CompeLLve	
  Adv.	
  
q Red	
  Ocean;	
  Low	
  Cost/Margin	
  
q Blue	
  Ocean;	
  Luxury	
  Spot	
  
q DisrupLve	
  InnovaLon	
  Spot	
  
PROFIT	
  MODEL:	
  
PROFIT	
  INCREASE	
  
Business	
  Profit	
  
Management	
  (PaIerns/TacEcs)	
  	
   51	
  BUSINESS	
  PROFIT	
  PATTERNS	
  
(Business	
  Profit	
  InnovaEon	
  for	
  CompeEEve	
  Advantage)	
  
ENVIRONMENT	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
   Value	
  Chain	
  &	
  Environment	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
MODERN	
  VALUE	
  CHAIN	
  
Value	
  Chain	
  &	
  Global	
  Environment	
  
(Value	
  &	
  SWOT	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
MODERN	
  VALUE	
  CHAIN	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
Value	
  Chain	
  &	
  Global	
  Environment	
  
(“E.R.I.C.”	
  Value	
  Innova<on	
  Tac<cs)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
MODERN	
  VALUE	
  CHAIN	
  
E:	
  Eliminate	
  
	
  I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
Value	
  Chain	
  &	
  Global	
  Environment	
  
(4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
MODERN	
  VALUE	
  CHAIN	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
PROFIT	
  
MODEL	
  
MODERN	
  VALUE	
  CHAIN	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsNtute	
  Products	
  or	
  Services	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
	
  
Cost:	
  	
  
(Structure/Metrics)	
  
	
  
	
  
	
  
	
  	
  
Revenue:	
  
(Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
	
  
Cost:	
  	
  
(Structure/Metrics)	
  
	
  
	
  
	
  
	
  	
  
Revenue:	
  
(Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(“E.R.I.C.”	
  Valua<on	
  Innova<on	
  Tac<cs)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
	
  
Cost:	
  	
  
(Structure/Metrics)	
  
	
  
	
  
	
  
	
  	
  
Revenue:	
  
(Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
E:	
  Eliminate	
  
	
  I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Value	
  &	
  SWOT	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
	
  
Cost:	
  	
  
(Structure/Metrics)	
  
	
  
	
  
	
  
	
  	
  
Revenue:	
  
(Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
Value	
  Chain	
  &	
  Industry	
  Environment	
  
(Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Eagle’s	
  Eye	
  View	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
Inputs/Partners	
  
	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcNviNes	
  
	
  
	
  
	
  
	
  
Product/Value	
  ProposiNon	
  
	
  
	
  
	
  
	
  
Channels	
  &	
  RelaNonships	
  
	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
	
  
	
  
Cost:	
  	
  
(Structure/Metrics)	
  
	
  
	
  
	
  
	
  	
  
Revenue:	
  
(Streams/Metrics)	
  
	
  
	
  
	
  
	
  
PROFIT	
  
	
  
	
  
	
  
	
  
PROFIT	
  
MODEL	
  
ENVIRONMENT	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Value	
  Chain	
  Fitness	
  
Environment	
  
Modern	
  Value	
  Chain	
  
World	
  (Global)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Modern	
  Value	
  Chain	
  (MVC)	
  Canvas:	
  Fractal	
  Hierarchy	
  for	
  Determining	
  Value	
  Chain	
  Fitness	
  
Environment	
  
Modern	
  Value	
  Chain	
  
World	
  (Global)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsLtutes	
  (In/Direct	
  CompeEtors)	
  
New	
  Entrants	
  (PotenEal	
  CompeEtors)	
  
KEY:	
  “PESTLIED”	
  is	
  an	
  acronym	
  for	
  PoliLcal;	
  Economic;	
  Social;	
  Technological;	
  Legal;	
  InternaLonal;	
  Environmental;	
  Demographic	
  
Macro-­‐Economic	
  Forces	
  (MEF):	
  Global	
  Economy	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
NaNon	
  (Economy/	
  
Value	
  Network)	
  
Past	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Value	
  Chain	
  (GVC)	
  Story	
  
	
  
One-­‐Page	
  Business	
  Profit	
  Plan	
  
	
  
Value	
  Chain	
  
	
  
Value	
  Chain	
  
	
  
Value	
  Chain	
  
Industry	
  
Ecosystem	
  
Market	
  
Ecosystem	
  
	
  
Value	
  Chain	
  
Macro-­‐Economic	
  Influencers	
  
Key	
  Trends	
  &	
  Complementors	
  
Mission/Vision/
Purpose/Ideals/	
  
Ideal	
  Final	
  Result	
  
For	
  
Value	
  Chain	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
Past	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Value	
  Chain	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  Value	
  Chain	
  (GVC)	
  Story	
  
	
  
4	
  Strategy-­‐Focused	
  QuesEons	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hUp://businessmodels.ning.com	
  &	
  hUp://twiUer.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
WHAT	
  to	
  change?	
   TO	
  WHAT	
  to	
  change?	
  
WHY	
  change?	
  
HOW	
  to	
  change?	
  

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Global Business Model Canvas Guide for Analyzing External Environment

  • 1. ENVIRONMENT   Global  Business  Model  (GBM)  Canvas:  Bird’s  Eye  View   Business  Model  Canvas   Business  Model  Canvas  &  Environment   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License  
  • 2. Global  Business  Model  (GBM)  Canvas:  Worm’s  Eye  View   Business  Model  Canvas   Source:  Business  Model  Canvas  (www.businessmodelgeneraEon.com)  and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ ShareAlike  3.0  Unported  License  
  • 3. ENVIRONMENT   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Environment   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License  
  • 4. W:  WEAKNESSES  (-­‐)   S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (Value  &  SWOT  Analysis)  
  • 5. E:  Eliminate   I:  Increase   C:  Create   R:  Reduce   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (“E.R.I.C.”  Value  Innova<on  Tac<cs)  
  • 6. Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)  
  • 7. Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Business  Model  Canvas  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View  
  • 8.                                                                                      Global  Business  Model  (GBM)  Canvas:  Fractal  Hierarchy  for  Determining  Business  Model  Fitness   Environment   Business  Model  Canvas   World  (Global)   NaNon  (Economy/   Value  Network)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)   W:  WEAKNESSES  (-­‐)   S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 9.                                                                                      Global  Business  Model  (GBM)  Canvas:  Fractal  Hierarchy  for  Determining  Business  Model  Fitness   Environment   Business  Model  Canvas   World  (Global)   NaNon  (Economy/   Value  Network)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)   Macro-­‐Economic  Forces  (MEF):  Global  Economy   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 10. Example   Global  Business  Model  (GBM)     Canvas   For     Startup   Example   Global  Business  Model  (GBM)     Canvas   For     Startup  
  • 11. WHAT  to  change?       TO  WHAT  to  change?           HOW  to  change?       WHY  change?   Google  Glass       #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hTp://businessmodels.ning.com  &  hTp://twiTer.com/RodKuhnKing   3-­‐ACT  CHANGE  MANAGEMENT  QUESTIONS  FOR  GOOGLE  GLASS   Visual  Change  Management  for  Dream  ValidaEon  TesEng  
  • 12. Disrup<on  Spot   Luxury  Spot   Strategic   Choice           Netbook           Laptop  Computer  Wearable  Computer/   SmartPhone   Desktop  Computer   Tablet  Computer   OVERVIEW  OF  COMPUTING  TOOLS   Trade-­‐off  Map  of  Performance  vs.  Size     (-­‐):  PAIN:  Size  (Cost)   (+):  DELIGHT:   Performance   (Power;   VersaLlity)   Key   Profitable  Tool     Unprofitable  Tool   “Insane”  Happiness  (Value)   Ideal  Final  Result  (IFR)   Infinite  Shared  Happiness   “Invisible  Hand”       #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hTp://businessmodels.ning.com  &  hTp://twiTer.com/RodKuhnKing   Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Record,  Organize,     Manage,  and/or  Evaluate  InformaEon  
  • 13. ENVIRONMENT   Business  Model  Canvas   For  Google  Glass   Global  Business  Model  (GBM)  Canvas:  Bird’s  Eye  View   Business  Model  Canvas  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 14. ENVIRONMENT   Global  Business  Model  (GBM)  Canvas:  Bird’s  Eye  View   Business  Model  Canvas  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 15. Key  AcNviNes   (KA)           Key  Partners   (KP)                             Key  Resources   (KR)           Customer   Segments   (CS)                       Pain:     Cost  Structure  (C$)         Delight:   Revenue  Streams  (R$)         Channels   (CH)           Customer   RelaNonships   (CR)         (-­‐)   (+)   Value   ProposiNon   (VP)                           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   ENVIRONMENT   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Environment  
  • 16. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   ENVIRONMENT   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Environment  
  • 17. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   W:  WEAKNESSES  (-­‐)       S:  STRENGTHS  (+)     O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)   Business  Model  Canvas  &  Global  Environment   (Value  &  SWOT  Analysis)  
  • 18. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   E:  Eliminate     I:  Increase   C:  Create   R:  Reduce   Business  Model  Canvas  &  Global  Environment   (“E.R.I.C.”  Value  Innova<on  Tac<cs)  
  • 19. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)  
  • 20. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   Macro-­‐Economic  Influencers  (MEI)   Industry  Ecosystem  (IE):  Supply   (Suppliers  of  Wearable  Computers)   Key  Trends  &  Complementors  (KTC)   (Emergent  Jobs  To  Be  Done/Experiences)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   Vuzix  Telepathy   Wearable  (Ubiquitous/AR)  CompuLng   EvoluLon  of  Computers/Eyeglasses   Weak  Global  Economy   Sharing  Economy   GlobalizaLon   Social  Media/TV   CollaboraLon   Gov.   “Outlier-­‐Users”     of    Wearable  Computers   Users    of     Non-­‐Wearable  Computers   Apple  Sony   Health  Sector   Defense  Sector  OpposiLon  Groups   DIY  Economy   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)   Market  Ecosystem  (ME):  Demand   (Ideal  Final  Result:  “Free,  Perfect,  Now”;  Use  Cases)  
  • 21. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   Industry  Ecosystem  (IE):  Supply   (Suppliers  of  Wearable  Computers)   Market  Ecosystem  (ME):  Demand   (Ideal  Final  Result:  “Free,  Perfect,  Now”;  Use  Cases)   Key  Trends  &  Complementors  (KTC)   (Emergent  Jobs  To  Be  Done/Experiences)   Vuzix  Telepathy   Wearable  (Ubiquitous/AR)  CompuLng   EvoluLon  of  Computers/Eyeglasses   Weak  Global  Economy   Sharing  Economy  Social  Media/TV   CollaboraLon   “Outlier-­‐Users”     of    Wearable  Computers   Apple  Sony   Health  Sector  OpposiLon  Groups   DIY  Economy   (+)  Staffing  Cost:   Customer  AcquisiLon  Cost:   Equipment/Infrastructure/Facility  Cost:   DistribuLon/LogisLcs  Cost:     Material/Info’  Cost:    Shared  Value  (PROFIT;  Customer  Experience)   Metrics   Engagement:   AcLvaLon:   RetenLon:   Revenue:   Referral:   AcquisiLon:   Macro-­‐Economic  Influencers  (MEI)   Gov.  Defense  Sector   GlobalizaLon   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Business  Model  Canvas  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)   Users    of     Non-­‐Wearable  Computers   The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License  
  • 22. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Business  Model  Canvas  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View  
  • 23. Key  AcNviNes   (KA)   q  Closed/Open/   Co-­‐InnovaLon   q  Prototyping   q  Viral  MarkeLng   q  Story  Mngt.   Key  Partners   (KP)   q  OEM  Manufac-­‐ turers     Venture  Capitalists   q  KPCB     q  Andersen   Horowitz     App  Developers   q  “Explorers”   q  NY  Times     Android  Carriers   Key  Resources   (KR)   Google’s   q  Team/Mngt/ Brand/IP   q  IT  Infra’;  Tech.   q  FaciliLes   Customer   Segments   (CS)   q  Luxury  users   who  consider   pocket  or   desktop   computers  as   “bulky”   q  App   Developers   q  Professionals   such  as  in   Security   Job  To  Be  Done?   Pain:     Cost  Structure  (C$):  Supplies;  Staff;  FaciliLes;  …   q  Weaknesses:  hard  to  fold  or  store;                      short  baIery  life;  high  cost  (price)   q  Threats:  social  discomfort;  switching  costs;   privacy  concerns   Delight:   Revenue  Streams  (R$):  US$1,500  per  item   q  Strengths:  instantly  accessible  smartphone   funcEonaliEes;  could  be  hands-­‐free   q  OpportuniNes:  killer  apps;  first  mover  ad-­‐                    vantage;  creaEon  of  a  “Blue  Ocean”  Industry   Channels   (CH)   q  Online   q  Mail  Delivery     q  Retail  Stores   Customer   RelaNonships   (CR)   q  Community  of   Early  Adopters   q  PromoLon-­‐   CompeLLons   (-­‐)   q  What  &  how  does  Google  conNnuously  learn  (to  create  customers,  profit  or  shared  value)?   (+)   Value   ProposiNon   (VP)   q  “Seamless  &   Empowering”   Computer/                Plagorm:   -­‐  Photo;  Video;   Maps;  Search;            Internet    …   -­‐  Jobs  To  Be  Done           The  Above  “Global  Business  Model  (GBM)  Canvas”  is  adapted  from  the  Business  Model  Canvas  (www.businessmodelgeneraEon.com)   and  Is  Licensed  under  the  CreaEve  Commons  AIribuEon-­‐ShareAlike  3.0  Unported  License   Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Business  Model  Canvas  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)   Global  Business  Model  (GBM)  Canvas:  Eagle’s  Eye  View   Vuzix   Telepathy   Apple   Sony  
  • 24. Past  Reality   Business  Model                 Present  Reality   Business  Model               Future  Reality   Business  Model                 Global  Business  Model  (GBM)  Story  for  Google  Glass     One-­‐Page  Business  Profit  Plan   Business   Model   (Canvas)   Business   Model   (Canvas)   Business   Model   (Canvas)   Industry   Ecosystem   Market   Ecosystem   Business  Model   (Canvas)   Macro-­‐Economic  Influencers   Key  Trends  &  Complementors   Google  Glass’s   Mission/Vision/ Purpose/Ideals/   Ideal  Final  Result   For   Business   Model     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term  
  • 25. Past  Reality   Business  Model                 Present  Reality   Business  Model               Future  Reality   Business  Model                 Global  Business  Model  (GBM)  Story  for  Google  Glass     3-­‐Act  Change  Management  QuesEons     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term   WHAT  to  change?   TO  WHAT  to  change?   WHY  change?   HOW  to  change?  
  • 26. Appendix  1   Classic  Value  Chain  (CVC)  Canvas   A  HolisEc  Approach  to  Value  Chain  and  Industry  AIracEveness  Analyses  
  • 27. ENVIRONMENT   Classic  Value  Chain  (CVC)  Canvas:  Bird’s  Eye  View   Classic  Value  Chain   Value  Chain  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 28. Classic  Value  Chain  (CVC)  Canvas:  Worm’s  Eye  View   Value  Chain   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Source:  Porter,  M.  (1985)  CompeEEve  Advantage.  New  York:  Free  Press.  
  • 29. Classic  Value  Chain  (CVC)  Canvas:  Worm’s  Eye  View   Value  Chain   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN   Classic  Value  Chain     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Source:  Porter,  M.  (1985)  CompeEEve  Advantage.  New  York:  Free  Press.  
  • 30. Classic  Value  Chain  (CVC)  Canvas:  Eagle’s  Eye  View   Value  Chain  &  Environment   (Value  &  SWOT  Analysis)   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Classic  Value  Chain   W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)  
  • 31. Classic  Value  Chain  (CVC)  Canvas:  Eagle’s  Eye  View   Value  Chain  &  Environment   (“E.R.I.C.”  Value  Innova<on  Tac<cs)   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Classic  Value  Chain   E:  Eliminate    I:  Increase   C:  Create   R:  Reduce  
  • 32. Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Classic  Value  Chain  (CVC)  Canvas:  Eagle’s  Eye  View   Value  Chain  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Classic  Value  Chain  
  • 33. Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Value  Chain  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)   Classic  Value  Chain  (CVC)  Canvas:  Eagle’s  Eye  View   Firm  Infrastructure   Human  Resource  Management     Technology  Development   Procurement   Inbound   LogisNcs   OperaNons   Outbound   LogisNcs   MarkeNng   &  Sales   Service   Support   AcEviEes   Primary   AcEviEes   PROFIT   MARGIN     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Classic  Value  Chain  
  • 34.                                                                                      Classic  Value  Chain  (CVC)  Canvas:  Fractal  Hierarchy  for  Determining  Value  Chain  Fitness   Environment   Classic  Value  Chain   World  (Global)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)   NaNon  (Economy/   Value  Network)   W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hTp://businessmodels.ning.com  &  hTp://twiTer.com/RodKuhnKing  
  • 35.                                                                                      Classic  Value  Chain  (CVC)  Canvas:  Fractal  Hierarchy  for  Determining  Value  Chain  Fitness   Environment   Classic  Value  Chain   World  (Global)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)   KEY:  “PESTLIED”  is  an  acronym  for  PoliLcal;  Economic;  Social;  Technological;  Legal;  InternaLonal;  Environmental;  Demographic   Macro-­‐Economic  Forces  (MEF):  Global  Economy   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   NaNon  (Economy/   Value  Network)  
  • 36. Past  Reality   Value  Chain                 Present  Reality   Value  Chain               Future  Reality   Value  Chain                 Global  Value  Chain  (GVC)  Story     One-­‐Page  Business  Profit  Plan     Value  Chain     Value  Chain     Value  Chain   Industry   Ecosystem   Market   Ecosystem     Value  Chain   Macro-­‐Economic  Influencers   Key  Trends  &  Complementors   Mission/Vision/ Purpose/Ideals/   Ideal  Final  Result   For   Value  Chain     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term  
  • 37. Past  Reality   Value  Chain                 Present  Reality   Value  Chain               Future  Reality   Value  Chain                 Global  Value  Chain  (GVC)  Story     3-­‐Act  Change  Management  QuesEons     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term   WHAT  to  change?   TO  WHAT  to  change?   WHY  change?   HOW  to  change?  
  • 38. Appendix  2   Modern  Value  Chain  (MVC)  Canvas   A  HolisEc  Approach  to  Value  Chain  and  Industry  AIracEveness  Analyses  
  • 39. ENVIRONMENT   Modern  Value  Chain  (MVC)  Canvas:  Bird’s  Eye  View   Modern  Value  Chain   Value  Chain  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing  
  • 40. ENVIRONMENT   Modern  Value  Chain  (MVC)  Canvas:  Bird’s  Eye  View   Value  Chain  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain   (3-­‐Act  Business  Model)   VALUE   CREATION   MODEL   VALUE   PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)   MODEL   Create  Value   Deliver  Value   Share  (Capture)  Value  CORE  JOBS:   HOW?   WHAT?   WHY?  
  • 41.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   ENVIRONMENT   MODERN  VALUE  CHAIN   (3-­‐Act  Business  Model)   Value  Chain  &  Environment  
  • 42.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done           Cost:  (Structure/Metrics)           Revenue:  (Streams/Metrics)           PROFIT           MODERN  VALUE  CHAIN   (3-­‐Act  Business  Model)   PROFIT   MODEL   Value  Chain  (Blank)  
  • 43.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners   q  Inbound  LogisEcs         Internal  Resources   q  Firm  Infrastructure   q  Human  Resource  Mngt   q  Technology  Dev.   q  Procurement   Processes/AcNviNes   q  OperaEons         Product/Value  ProposiNon           Channels  &  RelaNonships   q  Outbound  LogisEcs   q  MarkeEng  &  Sales   q  Service     Customer/Job-­‐To-­‐Get-­‐Done           Cost:  (Structure/Metrics)           Revenue:  (Streams/Metrics)           PROFIT   q  PROFIT  MARGIN         PROFIT   MODEL   Value  Chain  (ParEally  Annotated)   MODERN  VALUE  CHAIN   (3-­‐Act  Business  Model)  
  • 44.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners   q  Capital  Requirements   q  Access  to  Inputs   q  DifferenLated  Inputs   q  Volume  of  Inputs   q  Entry/Exit  Barriers   Internal  Resources   q  Economies  of  Scale   q  Brand  IdenLty/Loyalty   q  Proprietary  Learning  Curve   q  Fixed  Costs   q  (Over)Capacity   Processes/AcNviNes   q  Forward/Backward  Linkage   q  Agility:  Ability  to  Quickly   Retaliate/Respond/                  Innovate     Product/Value  ProposiNon   q Product  Design   q Proprietary  Product  Differences   q Product  Quality/Reliability/…   q No./Price/Growth  of  SubsLtutes   q Switching  Cost   Channels  &  RelaNonships   q  Access  to  DistribuLon     Customer/Job-­‐To-­‐Get-­‐Done   q Switching  Cost   q Propensity  to  SubsLtute/Switch   q Customers’  No./ConcentraLon/   Order  Volume/Price  SensiLvity   q Decision-­‐maker’s  IncenLves   Cost:  (Structure/Metrics)   q Cost  (RelaLve  to  Total   Purchase)       Revenue:  (Streams/Metrics)   q Price   q Benefits  (ULlity)         PROFIT   q  Value  Added         PROFIT   MODEL   Value  Chain  (Bargaining  Factors)   MODERN  VALUE  CHAIN   (Factors  for  Business  Model  Advantage)  
  • 45.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION  MODEL:   COST  REDUCTION   VALUE  PROPOSITION  MODEL:   REVENUE  INCREASE   Inputs/Partners   q Co-­‐creaLon;  Social  Media   q Open  Source  CollaboraLon   q Crowd-­‐funding/sourcing   q FracLonalizaLon/Co-­‐owner   q Investor/Sponsor/Donor   q Mergers  &  AcquisiLons   Internal  Resources   (Physical/Intellectual/EmoEonal/ Spiritual  Resources)   q Creator;  Broker;  Landlord   q Peer-­‐to-­‐Peer  Plagorm   q Facilitated  Network   q Patents  (“Fences”;  Barriers)     Processes/AcNviNes   q OperaLonal  Excellence;  JIT   q AutomaLon  (Self-­‐service/DIY)   q GamificaLon;  DigitalizaLon   q Ecosystem  Management   q Problem  Solving;  ConsulLng   q CompeLLve  Strategies   Product/Value  ProposiNon   q Asset  Sale/Direct  Sale   q Product  Leadership/Extension   q Used/2nd  Hand  Product;  Bargain   q CustomizaLon  (Value  Factors)   q Bundling/Unbundling   q Product/Sonware  as  a  Service   Channels  &  RelaNonships   q Offline/Online;  (In)direct  Sale   q Franchise;  Licensing;  Affiliates   q Distributor;  Disintermediator   q Ad  Network;  Brand  MulLplier   q AggregaLon/DisaggregaLon   q AucLon/Reverse  AucLon   Customer/Job-­‐To-­‐Get-­‐Done   q Customer  InLmacy/Loyalty   q B2B;  B2C   q Long  Tail;  Community  (Hub)   q Two-­‐sided  Market  (Segments)   q MulL-­‐sided  Market  (Plagorm)   q Luxury/Mass  Market/Niche   Cost  (Pain)   q Outsourcing;  SpecializaLon   q Group  Deals   q Lending/RenLng/Leasing   q Cross-­‐subsidizaLon   q FracLonalizaLon/Co-­‐owner     Revenue  (Delight)   q Pre-­‐payment;  AmorLzaLon   q Discount;  Dynamic  Pricing   q Razor  Blade  (“Bait  &  Switch”)   q Usage  Fee;  SubscripLon  Fee   q Tiered  Payment;  Freemium   q DonaLon;  Free   PROFIT  (VALUE)   q Shared  Value  (Profit)   q Transient  CompeLLve  Adv.   q Sustainable  CompeLLve  Adv.   q Red  Ocean;  Low  Cost/Margin   q Blue  Ocean;  Luxury  Spot   q DisrupLve  InnovaLon  Spot   PROFIT  MODEL:   PROFIT  INCREASE   Business  Profit   Management  (PaIerns/TacEcs)     51  BUSINESS  PROFIT  PATTERNS   (Business  Profit  InnovaEon  for  CompeEEve  Advantage)  
  • 46. ENVIRONMENT   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   Value  Chain  &  Environment     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   MODERN  VALUE  CHAIN  
  • 47. Value  Chain  &  Global  Environment   (Value  &  SWOT  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   MODERN  VALUE  CHAIN   W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)  
  • 48. Value  Chain  &  Global  Environment   (“E.R.I.C.”  Value  Innova<on  Tac<cs)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   MODERN  VALUE  CHAIN   E:  Eliminate    I:  Increase   C:  Create   R:  Reduce  
  • 49. Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Value  Chain  &  Global  Environment   (4  Global  Environment  Forces  for  External  Fitness  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   MODERN  VALUE  CHAIN  
  • 50. Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Value  Chain  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   PROFIT   MODEL   MODERN  VALUE  CHAIN  
  • 51. Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsNtute  Products  or  Services   Value  Chain  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done             Cost:     (Structure/Metrics)             Revenue:   (Streams/Metrics)           PROFIT           PROFIT   MODEL  
  • 52. Value  Chain  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done             Cost:     (Structure/Metrics)             Revenue:   (Streams/Metrics)           PROFIT           PROFIT   MODEL   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Macro-­‐Economic  Influencers  (MEI):  Global  Economy  
  • 53. Value  Chain  &  Industry  Environment   (“E.R.I.C.”  Valua<on  Innova<on  Tac<cs)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done             Cost:     (Structure/Metrics)             Revenue:   (Streams/Metrics)           PROFIT           PROFIT   MODEL   E:  Eliminate    I:  Increase   C:  Create   R:  Reduce  
  • 54. Value  Chain  &  Industry  Environment   (Value  &  SWOT  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done             Cost:     (Structure/Metrics)             Revenue:   (Streams/Metrics)           PROFIT           PROFIT   MODEL   W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)  
  • 55. Value  Chain  &  Industry  Environment   (Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Modern  Value  Chain  (MVC)  Canvas:  Eagle’s  Eye  View   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   Inputs/Partners           Internal  Resources           Processes/AcNviNes           Product/Value  ProposiNon           Channels  &  RelaNonships           Customer/Job-­‐To-­‐Get-­‐Done             Cost:     (Structure/Metrics)             Revenue:   (Streams/Metrics)           PROFIT           PROFIT   MODEL   ENVIRONMENT  
  • 56.                                                                                      Modern  Value  Chain  (MVC)  Canvas:  Fractal  Hierarchy  for  Determining  Value  Chain  Fitness   Environment   Modern  Value  Chain   World  (Global)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   NaNon  (Economy/   Value  Network)   W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)  
  • 57.                                                                                      Modern  Value  Chain  (MVC)  Canvas:  Fractal  Hierarchy  for  Determining  Value  Chain  Fitness   Environment   Modern  Value  Chain   World  (Global)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsLtutes  (In/Direct  CompeEtors)   New  Entrants  (PotenEal  CompeEtors)   KEY:  “PESTLIED”  is  an  acronym  for  PoliLcal;  Economic;  Social;  Technological;  Legal;  InternaLonal;  Environmental;  Demographic   Macro-­‐Economic  Forces  (MEF):  Global  Economy   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   NaNon  (Economy/   Value  Network)  
  • 58. Past  Reality   Value  Chain                 Present  Reality   Value  Chain               Future  Reality   Value  Chain                 Global  Value  Chain  (GVC)  Story     One-­‐Page  Business  Profit  Plan     Value  Chain     Value  Chain     Value  Chain   Industry   Ecosystem   Market   Ecosystem     Value  Chain   Macro-­‐Economic  Influencers   Key  Trends  &  Complementors   Mission/Vision/ Purpose/Ideals/   Ideal  Final  Result   For   Value  Chain     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term  
  • 59. Past  Reality   Value  Chain                 Present  Reality   Value  Chain               Future  Reality   Value  Chain                 Global  Value  Chain  (GVC)  Story     4  Strategy-­‐Focused  QuesEons     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hUp://businessmodels.ning.com  &  hUp://twiUer.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term   WHAT  to  change?   TO  WHAT  to  change?   WHY  change?   HOW  to  change?