2. #SFsummit
Meet the Panelists
Morgan Dewan
Sr. Director of Social Media
Turner Sports
@MorganDewan
Charles Kha
Sr. Director of Digital Communications
Electronic Arts
@charleskha
Spike Jones
Managing Director, SVP - Digital
Edelman
@spikejones
2
YOUR HOST TODAY:
15. #SFsummit 15
Sports Consumption
Sources used for Sports Content
At least once a week
• Watch live games on TV
• Watch (highlight & analysis)
• Check scores / standings/ updates online
• Check scores on my mobile device
• Check sports stories on my mobile device
• Visit the team’s website
• Visit a league’s website
• Access news via a general sports app
• Watch highlights on my mobile device
• Stream live games online
• Participate in fantasy leagues / games
• Visit a league’s mobile website
• Access news via the teams app
• Watch live games on my mobile device
Q114
86%
72%
71%
54%
43%
42%
38%
37%
29%
27%
26%
24%
22%
14%
Q115
86%
74%
72%
59%
49%
46%
43%
44%
35%
29%
31%
32%
30%
23%
16. #SFsummit
99 Problems
THE MEDIA INDUSTRY IS TRYING TO KEEP
UP.
• No universally-accepted causation/correlation proof
to TV and tune-in.
• Social is ‘cannibalizing’ site traffic. Homepages are
dead (or dying).
• No industry standard for monetization.
• Sponsors/marketers want ‘social’ but can’t
quantify/qualify.
• Shifting Goals : Short term wins vs. Long term
strategy
• New functionality, platforms every 90 days
18. #SFsummit 18
Social Video Programming
Promote next
week
Viral
moments
Immediately on
social
Best of social
responses
back to TV
Push to
segment on
NBA.com
20. #SFsummit 20
Turner Sports’ Video Evolution
MARKETING ADVERTISIN
G
REACH MONETIZATION
PROMOTIONAL AD HOC INTEGRATED PROGRAMMED
--- MEASUREMENT REPORTING INSIGHTS
Scale
Content
Data +
Analytics
2012 2013 2014 2015
21. #SFsummit 21
What’s Next?
Reach CREATE CONTENT THAT SPREADS
CONVERT TO FANS, ENGAGE THEM
MONETIZE AUDIENCE: DATA, SPONSORSHIPS
Retention
Revenue
22. #SFsummit
What’s Next?
• LIVE social video
– Periscope, Facebook Live
• Addressing piracy concerns
• Programmatic monetization v. branded content
• Cross-platform programming
• Social, mobile-first production
22
23. #SFsummit
Five things to avoid
when it comes to video
23
Charles Kha
Sr Director Digital Communications
Electronic Arts