The document discusses opportunities for crossover innovation between the game and publishing sectors. It describes the Utrecht approach to applied game design and human-centered innovation across artistic, scientific, and societal domains. Key areas for future collaboration are identified as new learning instruments, tools for industry, and innovative approaches to societal challenges.
40. are education
or research organisations
43%
13%
enterprise support
policy/public sector
other
9%
living lab/cluster
4 %
networking
and 1
game organisation
41. a multi-disciplinary network
an open game jam toolkit for members
a platform for disseminating knowledge about
applied game design and game jams
a matchmaking service
education
and research
enterprise support,
games,
cluster, network
policy,
public sector,
other
ENTI
JKU
MHMK
FPM
KHLim
FHJ
GCU
CSP
ZHDK
HKU
CNAM
DGG
CITILAB
C&L
CEEI
ETIT
MATHEMA
ENOLL
ARCC
MFP
STOCKPORT
AGE
VDJ
GU
EUROKLEIS
clusters
3