24. Ex)Advanced Missile (English)
This is allows to simplify the configuration of the missile behavior.
It is possible to realize a variety of behavior depending on the parameter.
[Setting Function]
- Death time
- Fall
- Collision
- Target search
- Target position and Path gap
- MoveType, Speed and Angle
- Sound effect
- Effect
- Post-collision events
ASSET PACKAGE
– METADATA(ENGLISH) –
日本語そのままを英文に直さなくても良い
パラメータ次第で自由で様々な挙動を実現させることが可能です。
↓
パラメータに応じて行動の多様化を実現することが可能です。
↓
It is possible to realize a variety of behavior depending on the
parameter.
29. アセットパッケージ化まで
– DOCUMENT –
【提出】アセット使い方と全項目の解説(日本語 / 英語)
要約すると
内容薄いよ!
If you could please fill out your documentation more that would be
much appreciated. Remember someone reads documentation to
understand the project. It would help the user if you would explain the
attributes of your advanced missile script in your documentation and
how you created the effects in each sample scene.
(一部抜粋)
30. アセットパッケージ化まで
– DOCUMENT –
<<Parameters>>
・Destroy
To set about the destruction of the missiles.
- MinDestroyTime
The minimum time to missile destruction.
- MaxDestroyTime
The maximum time to missile destruction.
- LowPowerFall
Enable fall.
-- FallStartTime
Elapsed time until the fall start (seconds).
-- Drag
Air resistance when the fall (Fall will slow the larger the value).
It will affect the RigidBody.
-- FallStartTime
Elapsed time until the fall start (seconds).
-- Drag
Air resistance when the fall (Fall will slow the larger the value).
It will affect the RigidBody.
・Collision
To set about the collision of the missiles.
- EnableCollision
Enable the collision.
-- EnableInterval
Time until enable the collision(seconds).
-- ColliderEachOther
Enable collision missiles each other.
何が足りない?