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Current UX / UI Mobile Design Trends
State of Industry
Client Education & Acceptance (is Key)
Speed of Industry

Emphasis on User

Internet of Things

Brand Context

Unlimited Options

Time

Apocalypse

Ongoing Work /
Maintenance
UX Methodology Trends
Participatory Sketching
Opportunity to collaborate with
key project stakeholders
Explore, Create & Invent
Identify, create and prove key use
cases
Identify Pain Points
Help Build the Brief
Research & Analysis
Rapid Prototyping
Create Rapid Interactive
Wireframe Prototypes
Iterate and develop in Lean Agile
Mode

Receive and monitor real time
feedback from key user
demographics
Identifying Contextual Differentiators
Smartphone

Tablet

Desktop

Action / Task
Oriented
Agnostic Paradigms
Context of Content
Simplified
Navigation
What the user
wants.

Key User Tasks
Agnostic Paradigms
Context of Content
Tablet = Browsing /
Couch Commerce
Site speed, CSS, Retina
Images and Resolutions

Key User Tasks
Context of Content
Calls to Action
Content Scale and Stack
Kill Documentation (time waste)
Time wasting on documentation creation
Prototype instead – More Beneficial
Learn More by Prototyping the User Experience
Test & Iterate Quickly

“You can Achieve a big vision – but in small increments.
It requires a commitment to iteration”

Eric Ries
The User
What is (UX) User Experience?

“User experience design as a discipline is concerned with all
the elements that together make up that interface, including
layout, visual design, text, brand, sound and interaction. It
works to coordinate these elements to allow for the best
possible interaction by users”.
Don Norman
(UX) Key Questions
Why is the product being made?

Who is it being made for?
What are the stakeholders goals for the
project?

How do the requirements fit within the
wider business objectives of the
organization?
Who are the competitors?
How is success going to be measured?
Know Thy User
Users can be, ‘Experienced’, ‘Expert’, ‘Novice’
or ‘Power Users’
The more fluid and responsive the experience is
the more emotionally, invested users will become

Ask only for limited input from users
Users are not stupid

Create emotional connections
Users want novelty
Know Thy User
Build healthy long-term relationships with users
User’s will ask why doesn't my brand / site / app
know me?
Build users trust incrementally and look for soft
commitments along the way
Reduce input forms, user fatigue
Hide technology from the user
Simplicity
Make it feel snappier – always go back to engineering
Reduce chances for users to make mistakes
Stop making people passengers and more partners of the user experience.
Stop commanding users what to do
Reduce everything thoughtfully
Tell a Story - User Research
Contextual research

Competitor Analysis

In-depth interviews

Visual Style

Social analytics

Focus Groups

Online interviews

Existing Users

Analytics / tracking

On Location

Street interviews

Third Party Studies

Usability Review

Card Sorting
Create Personas
User Background:
Age range, native language, physical and or
cognitive limitations
Experience:
How familiar are your users with similar
systems? Will they need to learn?
Behavior:
What motivates users. Do they share any
behavioral traits?
Desires and Concerns:
What do they want to achieve, what
concerns do they have?
Focus on Outcomes Not Deliverables
Real people use your products and services, real people with different
wants, needs, abilities, environments and a million other possible variables
that need to be factored in…
“Businesses cannot treat their customers as passive consumers any
longer, every company is in the user experience business”

“If you take the time to understand how people think, then design solutions
around their true needs and behavior – your design will be far more likely to
perform better with them.”

http://alistapart.com/column/explaining-water-to-fish
Remember

“Users will never forget how you made them feel”

Maya Angelou
Responsive Design (RWD)
Responsive Design
Still in it’s infancy
Content Dictates
It is ‘Future Friendly’

More Time = More Cost
Content Managed Across All Devices / Screens

Use of Best Practice in HTML5 & CSS3 Media Queries
Many frameworks, templates and solutions
Responsive Design (Sample 1)

boldandnoble.com
Responsive Design (Sample 1)

boldandnoble.com
Responsive Design (Sample 2)

skinnyties.com
Responsive Design (Sample 2)

skinnyties.com
Responsive Design (Mobile Samples)

thisiszone.com

starbucks.com

cibc.com
Design
Design Trends – Flat UI Design
No drop shadows, bevels, gradients and no depth
Every element is clean, crisp including buttons
and navigation menus

Color of the Year in Web

Flat interfaces are easy for users to understand
and interact with
Use simple interface elements such as icons
Simple, easy to click and tap
Pantone Emerald 17-5641

Simple shapes – rectangle and circles
Use of bold simple Colors
Design Trends – Flat Design – Color Palette

flatuicolors.com
Typography Considerations
Look and Feel of type used should suit the overall tone and message
Use simple font pairings
Flat design uses no more than two font pairings (novelty font for headings)
Use sharp, crisp, bold clear typefaces
San Serif Typefaces are typically used in flat design
Flat design focuses on simplicity – so should your text (content)
Reduce use of drop shadows, gradients – strong color contrast, (black & white)
Give type / paragraphs plenty of room to breathe – lots of white space
Good starting place – Google Fonts: http://www.google.com/fonts
Flat UI Design

Flat UI Design Trends
Flat UI Design

Flat UI Design Trends
Flat UI Website Design
Square:
http://www.square.com
Flat UI Website Design
United Pixel Workers:
http://www.unitedpixelworkers.com/
Flat UI Website Design
Get Cellar App:
http://www.getcellarapp.com/
Mobile First
Mobile First (Project Depending)
No longer an afterthought
Prepares brand thinking for the explosive growth
in mobile apocalypse
Forces brand focus and prioritization – under
mobile constraints
Allows for new and innovative brand experiences
built on capabilities and paradigms of devices
Start with presumptions of connectivity, context
interaction, and location
Mobile First (Project Depending)

“The simple guideline is whatever you are doing – do Mobile First”
Eric Schmidt, http://bkaprt.com/mf/1
“We’re just now starting to get into Mobile first. What we are finding is that the
designers on mobile are really embracing the constraints and that it is actually
teaching us a lot about how to design back to the desktop”
Kate Aronowitz, Facebook Director of Design, http://bkaprt.com/mf/2
Social Media
Social Media
All Companies are social media companies now.

Key Platforms:
Pinterest, Instagram, Facebook and Twitter.
Social Media - Pinterest
Pinterest:

Female oriented mainly, aspirational – intent to buy (insights), pins drive
traffic to websites – big referrals, more physiological, infographics – shared
and repined and enormous virality and video.
Social Media - Instagram
Instagram:

Take print campaigns online creatively, youth marketing and strong
visuals, storytell visually, promoted grams, more advertising to come, #
tactics / be creative, animated gifs and video.
Social Media - Facebook
Facebook:

Virality, figure out how to storytell, scale in demographics, biggest
opportunities, images matter – it’s a picture platform, infographics, storytell
through photos, quality, calls to action, think mobile, less text, right times to
post, video and animation…
Social Media - Twitter
Twitter:

Jump in on any conversation, you need to listen on Twitter – and jump in
where you can on conversations to add value, a brand can show it
cares, brands gain credit, create enormous context, bring value, build most
equity, huge opportunities in storytelling, listen and engage, bring value –
answer questions, share and re-tweets, need to be witty, smart and
engaging.
Glossary
User Experience Design (UXd)
How the user thinks and feels
Information Architecture (IA)
How the system is organized

User Interface Design (UI)
How the content is organized
Interaction Design (IX)
How the user and device act and react

Responsive Website Design (RWD)
Optimal fluid grid based website
design that will flow and stack on any
screen size / resolution / device.
Adaptive Website Design (AWD)
Web design to scale to predetermined
set of screens and devices.

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UX / UI Mobile Trends

  • 1. Current UX / UI Mobile Design Trends
  • 3. Client Education & Acceptance (is Key) Speed of Industry Emphasis on User Internet of Things Brand Context Unlimited Options Time Apocalypse Ongoing Work / Maintenance
  • 5. Participatory Sketching Opportunity to collaborate with key project stakeholders Explore, Create & Invent Identify, create and prove key use cases Identify Pain Points Help Build the Brief Research & Analysis
  • 6. Rapid Prototyping Create Rapid Interactive Wireframe Prototypes Iterate and develop in Lean Agile Mode Receive and monitor real time feedback from key user demographics
  • 7. Identifying Contextual Differentiators Smartphone Tablet Desktop Action / Task Oriented Agnostic Paradigms Context of Content Simplified Navigation What the user wants. Key User Tasks Agnostic Paradigms Context of Content Tablet = Browsing / Couch Commerce Site speed, CSS, Retina Images and Resolutions Key User Tasks Context of Content Calls to Action Content Scale and Stack
  • 8. Kill Documentation (time waste) Time wasting on documentation creation Prototype instead – More Beneficial Learn More by Prototyping the User Experience
  • 9. Test & Iterate Quickly “You can Achieve a big vision – but in small increments. It requires a commitment to iteration” Eric Ries
  • 11. What is (UX) User Experience? “User experience design as a discipline is concerned with all the elements that together make up that interface, including layout, visual design, text, brand, sound and interaction. It works to coordinate these elements to allow for the best possible interaction by users”. Don Norman
  • 12. (UX) Key Questions Why is the product being made? Who is it being made for? What are the stakeholders goals for the project? How do the requirements fit within the wider business objectives of the organization? Who are the competitors? How is success going to be measured?
  • 13. Know Thy User Users can be, ‘Experienced’, ‘Expert’, ‘Novice’ or ‘Power Users’ The more fluid and responsive the experience is the more emotionally, invested users will become Ask only for limited input from users Users are not stupid Create emotional connections Users want novelty
  • 14. Know Thy User Build healthy long-term relationships with users User’s will ask why doesn't my brand / site / app know me? Build users trust incrementally and look for soft commitments along the way Reduce input forms, user fatigue Hide technology from the user
  • 15. Simplicity Make it feel snappier – always go back to engineering Reduce chances for users to make mistakes Stop making people passengers and more partners of the user experience. Stop commanding users what to do Reduce everything thoughtfully
  • 16. Tell a Story - User Research Contextual research Competitor Analysis In-depth interviews Visual Style Social analytics Focus Groups Online interviews Existing Users Analytics / tracking On Location Street interviews Third Party Studies Usability Review Card Sorting
  • 17. Create Personas User Background: Age range, native language, physical and or cognitive limitations Experience: How familiar are your users with similar systems? Will they need to learn? Behavior: What motivates users. Do they share any behavioral traits? Desires and Concerns: What do they want to achieve, what concerns do they have?
  • 18. Focus on Outcomes Not Deliverables Real people use your products and services, real people with different wants, needs, abilities, environments and a million other possible variables that need to be factored in… “Businesses cannot treat their customers as passive consumers any longer, every company is in the user experience business” “If you take the time to understand how people think, then design solutions around their true needs and behavior – your design will be far more likely to perform better with them.” http://alistapart.com/column/explaining-water-to-fish
  • 19. Remember “Users will never forget how you made them feel” Maya Angelou
  • 21. Responsive Design Still in it’s infancy Content Dictates It is ‘Future Friendly’ More Time = More Cost Content Managed Across All Devices / Screens Use of Best Practice in HTML5 & CSS3 Media Queries Many frameworks, templates and solutions
  • 22. Responsive Design (Sample 1) boldandnoble.com
  • 23. Responsive Design (Sample 1) boldandnoble.com
  • 24. Responsive Design (Sample 2) skinnyties.com
  • 25. Responsive Design (Sample 2) skinnyties.com
  • 26. Responsive Design (Mobile Samples) thisiszone.com starbucks.com cibc.com
  • 28. Design Trends – Flat UI Design No drop shadows, bevels, gradients and no depth Every element is clean, crisp including buttons and navigation menus Color of the Year in Web Flat interfaces are easy for users to understand and interact with Use simple interface elements such as icons Simple, easy to click and tap Pantone Emerald 17-5641 Simple shapes – rectangle and circles Use of bold simple Colors
  • 29. Design Trends – Flat Design – Color Palette flatuicolors.com
  • 30. Typography Considerations Look and Feel of type used should suit the overall tone and message Use simple font pairings Flat design uses no more than two font pairings (novelty font for headings) Use sharp, crisp, bold clear typefaces San Serif Typefaces are typically used in flat design Flat design focuses on simplicity – so should your text (content) Reduce use of drop shadows, gradients – strong color contrast, (black & white) Give type / paragraphs plenty of room to breathe – lots of white space Good starting place – Google Fonts: http://www.google.com/fonts
  • 31. Flat UI Design Flat UI Design Trends
  • 32. Flat UI Design Flat UI Design Trends
  • 33. Flat UI Website Design Square: http://www.square.com
  • 34. Flat UI Website Design United Pixel Workers: http://www.unitedpixelworkers.com/
  • 35. Flat UI Website Design Get Cellar App: http://www.getcellarapp.com/
  • 37. Mobile First (Project Depending) No longer an afterthought Prepares brand thinking for the explosive growth in mobile apocalypse Forces brand focus and prioritization – under mobile constraints Allows for new and innovative brand experiences built on capabilities and paradigms of devices Start with presumptions of connectivity, context interaction, and location
  • 38. Mobile First (Project Depending) “The simple guideline is whatever you are doing – do Mobile First” Eric Schmidt, http://bkaprt.com/mf/1 “We’re just now starting to get into Mobile first. What we are finding is that the designers on mobile are really embracing the constraints and that it is actually teaching us a lot about how to design back to the desktop” Kate Aronowitz, Facebook Director of Design, http://bkaprt.com/mf/2
  • 40. Social Media All Companies are social media companies now. Key Platforms: Pinterest, Instagram, Facebook and Twitter.
  • 41. Social Media - Pinterest Pinterest: Female oriented mainly, aspirational – intent to buy (insights), pins drive traffic to websites – big referrals, more physiological, infographics – shared and repined and enormous virality and video.
  • 42. Social Media - Instagram Instagram: Take print campaigns online creatively, youth marketing and strong visuals, storytell visually, promoted grams, more advertising to come, # tactics / be creative, animated gifs and video.
  • 43. Social Media - Facebook Facebook: Virality, figure out how to storytell, scale in demographics, biggest opportunities, images matter – it’s a picture platform, infographics, storytell through photos, quality, calls to action, think mobile, less text, right times to post, video and animation…
  • 44. Social Media - Twitter Twitter: Jump in on any conversation, you need to listen on Twitter – and jump in where you can on conversations to add value, a brand can show it cares, brands gain credit, create enormous context, bring value, build most equity, huge opportunities in storytelling, listen and engage, bring value – answer questions, share and re-tweets, need to be witty, smart and engaging.
  • 45. Glossary User Experience Design (UXd) How the user thinks and feels Information Architecture (IA) How the system is organized User Interface Design (UI) How the content is organized Interaction Design (IX) How the user and device act and react Responsive Website Design (RWD) Optimal fluid grid based website design that will flow and stack on any screen size / resolution / device. Adaptive Website Design (AWD) Web design to scale to predetermined set of screens and devices.