This document discusses measuring human experiences beyond traditional metrics like customer satisfaction. It argues that experiences are shaped by meanings, contexts, and ecosystems rather than just features. The document presents frameworks to measure experiences along dimensions like duration, intensity, triggers, and significance. It advocates aligning products with missions and designing experiences that enhance preferable outcomes. New metaphors are needed to measure experiences, which are more like gravitational systems than linear optimizations.
2. WHAT IS THERE TO BE MEASURED?
Beyond the User > Beyond the Customer
TECNOLOGY > FEATURES > EXPERIENCIES > MEANINGS
MARKET MATURITY
EXPERIENCE MEASURING HUMAN EXPERIENCES
3. PROUCTS/ EXPERIENCES/ MEANINGS
Meaningful Products:
The MySpace hack
How people can jump over
usability barriers when the
purpose is strong enough
EXPERIENCE MEASURING HUMAN EXPERIENCES
4. PROUCTS/ EXPERIENCES/ MEANINGS
Meaningful products:
The unpredicted success of Instagram
& The Rise of The Designers
Beyond tactics:
How meaning is a key component
of a product
Different meanings, different
products?
EXPERIENCE MEASURING HUMAN EXPERIENCES
5. PROUCTS/ EXPERIENCES/ MEANINGS
Meaningful products:
The Evolution of Twitter
How people define products.
The KPIs as moving targets
EXPERIENCE MEASURING HUMAN EXPERIENCES
7. PROUCTS/ EXPERIENCES/ MEANINGS
FOCUS ON PREFERABLE OUTCOMES (Rob
Girling)
SELF RELIANCE LIFE LONG LEARNING TIMELESSNESS
HAPPINESS CITIZEN ENGAGEMENT LIBERTY
CROSS CULTURAL EMPATHY
PROMOTING MASTERY
SOCIAL INCLUSION DIGNITY
AUTONOMY UNIVERSAL ACCESS
HEALTH AND WELL BEING
EXPERIENCE MEASURING HUMAN EXPERIENCES
15. MEASURING AGAINST MISSIONS
The ITV case
Our mission is to
BRING PEOPLE AND CONTENT TOGETHER
by extending
the ITV Experience
in the online media
EXPERIENCE MEASURING HUMAN EXPERIENCES
16. THE X METHOD
THE ONLY WAY IS ESSEX
How c a n w e e nha nc e
a nd ma k e the mo s t o f DURATION INTENSITY TRIGGERS INTERACTION BREADTH MEANING
engagement calls to action platforms
T O W I E ’s e x p e r i e n c e f o r MISSION
G e m m a . e v e r yw h e r e ,
a n y t im e ? How does the context
of the experience
How can we optimise
user engagement
How can we target
the calls to action
How can the audience
interact with the show
What are the
platforms where the
How the context
affects the meaning of
changes depending depending of the depending on the depending on the experience is the experience?
on the user activities context of the user, content, context they are in? happening and how Private vs shared
during the day? experience? platform and device - Mobile, tablet, Social they affect/define the experiences, mobile
CONTEXT i.e: light (twitter) context. Media platforms? context of the and fragmented vs
mild (FB) i.e. specific Twitter Public vs private experience? focused viewing?
SENSITIVE strong (Website) “get the look” during interaction
at home, at the office? the show
How can the product How time sensitive What are the triggers What are the What platforms and How people relate to
deal with the duration interfaces can before, during and differences between devices are more the content before,
variables of the show? enhance the level of after the show that the interactions relevant before, during during and after the
TIME How the product
changes
engagement of the
user with the show?
drives participation
and engagement?
before, during and
after the show?
and after the show?
i.e Twitter during the
show?
Expectations,
SENSITIVE before/during and show, website after Curiosity, Emotions
after the show.
How can we use How the use of social What are the right When and where can What are the most Are our social
social strategies to set media can enhance calls to action we find social relevant social media strategies enhancing
people expectations the intensity and depending on the interaction platforms for a the value of the
before the show, to engagement of a social media platform opportunities: particular show and content experience?
• I am a j u n i o r r e c r u i t m e n t SOCIAL allow user interaction show? and tools? commenting, likes, how does ?
G cEo Ms Ml tA n t
n u a
and to keep the
engagement after?
sharing, tweeting
I want to k n o w w h a t h a p p e n e d How can we tie show
linearity with the
digital products?
Is the story being
developed across
different context in a
Are the call to actions
distributed across
different context set
Is the interaction
patterns developed in
a consistent way?
Is there a sense of
consistency and
complementarity
Is the message clear
and consistent?
t o K ir k
way that builds up for complementarity? across the different
SEAMLESS user engagement? platforms and
devices?
I like to w a t c h T O W I E
I like to r e a d a b o u t c e l e b r i t y Does the product
reflect the pace of the
Is the engagement
built around the
Is the tone of voice
and the nature of the
Are we leveraging on
the interaction
Are we developing a
proper sense of the
Is on brand?
Does it make sense?
show? values of the show? calls to action aligned opportunities defined show brand across What are the values
g o s s ip ITV-NESS
with the show brand? by the show? the different platforms
and devices?
behind the
experience: The brand
is the experience.
EXPERIENCE MEASURING HUMAN EXPERIENCES
I really like d o i n g m y n a i l s
17. THE X METHOD
EXPERIENCES: contents -brands - needs - tasks - tools
INTERACTION
How can our [PRODUCTS] DURATION INTENSITY TRIGGERS BREADTH MEANING
MISSION engagement calls to action platforms
help [NAME] to do [EXPER.] ?
PRINCIPLE
PEOPLE
research
insights
observations PRINCIPLE
PRINCIPLES
business
design
PRINCIPLE
services
technology
brand
marketing PRINCIPLE
EXPERIENCE MEASURING HUMAN EXPERIENCES
18. THE X METHOD
Example
#In Context
In Context timing / Duration:
How does the content experience changes based on user activity and behaviors throughout
the day?
Contextual Engagement:
How do we optimise the intensity of user engagement based on where they are, who they are
with and how they're feeling?
Contextual Calls to Action:
How do we initiate calls to action tha are dependent of the user changing context?
i.e. mobile (on the go) notifications.
Contextual Interactions:
How many ways the audience can interact with the show depending on the context? i.e. at
work (quizzes with colleagues). at home (tablet second screen companion), in the screen with
the family.
Is it a shared or private activity?
In Context Platforms:
Which platforms should the experience be on to fit the need of a changing context?
Does the experience need to be multiplatform? when and how?
Contextual Meaning:
How context affects the meaning of the experience? Is it private or shared?
Is it in one sitting or fragmented?
EXPERIENCE MEASURING HUMAN EXPERIENCES
19. THE X METHOD
Example
CONTEXT / INTENSITY
H o w c a n w e o p t i m i s e G e m m a ’s
e n g a g e m e n t w it h T h e O n ly W a y
is E s s e x d e p e n d in g o f t h e
c o n t e x t o f t h e e x p e r ie n c e ?
i.e: light (twitter following)
mild (FB friendship)
strong (Website commenting)
during the show at home, reading the news at the
office, checking for updates at the bus
EXPERIENCE MEASURING HUMAN EXPERIENCES
20. MEASURING EXPERIENCES
Example
CONTEXT / INTENSITY
H o w c a n w e o p t i m i s e G e m m a ’s e n g a g e m e n t w i t h
T h e O n ly W a y is E s s e x d e p e n d in g o f t h e c o n t e x t
o f t h e e x p e r ie n c e ?
light engagement (Twitter): Set KPIs and desirable outcomes:
O p t im is a t io n o f T w it t e r c a ll t o a c t io n s :
Click-through to site
Number of retweets
Direct commercial leads
Number of followers
O p t im is a t io n o f T w it t e r a c t iv it y :
Number of followers
Social Graph expanssion
Brand exposure
EXPERIENCE MEASURING HUMAN EXPERIENCES
21. CONCLUSSION: MEASURING HUMAN EXPERIENCES
The Cultural Cycle analogy
Cultural Cycles:
FOUNDATIONAL
IDEAS "The Culture Cycle is the iterative recursive process
whereby people create cultures to which they later
adapt, and culture shape people so that they act in
INSTITUTIONS ways that perpetuate the cultures.
In other words, cultures and people make each other
up”
EVERYDAY Hazel Rose Markus and Alana Conner.
PRACTISES
& ARTIFACTS
SELVES
EXPERIENCE MEASURING HUMAN EXPERIENCES
22. CONCLUSSION: MEASURING HUMAN EXPERIENCES
The Cultural Cycle analogy
Broken Cycles:
VALUES
MISSION 1- Business Driven
PURPOSE
PROCESSES Seduction is not enough
& ORGANISATIONS
PRODUCTS
& SERVICES
USER
BUSINESS DRIVEN
CUSTOMER
PEOPLE/SOCIETY
EXPERIENCE MEASURING HUMAN EXPERIENCES
23. CONCLUSSION: MEASURING HUMAN EXPERIENCES
The Cultural Cycle analogy
B r o k e n C y c le s :
VALUES
MISSION 2 - T e c h n o lo g y
PURPOSE D r iv e n
PROCESSES
& ORGANISATIONS U s a b ilit y is n o t
e noug h
PRODUCTS
& SERVICES
TECHNOLOGY USER
DRIVEN CUSTOMER
PEOPLE/SOCIETY
EXPERIENCE MEASURING HUMAN EXPERIENCES
24. CONCLUSSION: MEASURING HUMAN EXPERIENCES
The Cultural Cycle analogy
The Role of Design?
VALUES
MISSION
PURPOSE Brands, Organisations, Products
PROCESSES and People make each other up
& ORGANISATIONS
PRODUCTS
& SERVICES
USER
CUSTOMER
PEOPLE
SOCIETY
EXPERIENCE MEASURING HUMAN EXPERIENCES
25. CONCLUSSION: NEW METAPHORS FOR MEASUREMENT ARE NEEDED
From linear optimisation:
A B C
EXPERIENCE MEASURING HUMAN EXPERIENCES
26. CONCLUSSION: NEW METAPHORS FOR MEASUREMENT ARE NEEDED
To gravitational experiences (or something like that…)
MISSIO
N
EXPERIENCE MEASURING HUMAN EXPERIENCES