1. Chapter 1:
Introduction to
Expert Systems
Expert Systems: Principles and
Programming, Fourth Edition
2. Objectives
• Learn the meaning of an expert system
• Understand the problem domain and knowledge
domain
• Learn the advantages of an expert system
• Understand the stages in the development of an
expert system
• Examine the general characteristics of an expert
system
Expert Systems: Principles and Programming, Fourth Edition 2
3. Objectives
• Examine earlier expert systems which have given
rise to today’s knowledge-based systems
• Explore the applications of expert systems in use
today
• Examine the structure of a rule-based expert
system
• Learn the difference between procedural and
nonprocedural paradigms
• What are the characteristics of artificial neural
systems
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4. Artificial Intelligence
• AI = “Making computers think like people.”
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5. Areas of Artificial Intelligence
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6. What is an expert system?
“An expert system is a computer system
that emulates, or acts in all respects, with
the decision-making capabilities of a human
expert.”
Professor Edward Feigenbaum
Stanford University
• Expert Systems = knowledge-based systems
= knowledge-based expert systems
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7. What is an expert system?
• Emulation (mimics cause/process) is stronger than
simulation (mimics outward appearance) which is
required to act like the real thing in only some
aspects.
• The basic idea is that if a human expert can specify
the steps of reasoning by which a problem may be
solved, so too can an expert system.
• Restricted domain expert systems (extensive use of
specialized knowledge at the level of human expert)
function well which is not the case of general-purpose
problem solver.
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8. Expert system technology
may include:
• Special expert system languages – CLIPS
• Programs
• Hardware designed to facilitate the
implementation of those systems (e.g., in
medicine)
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9. Expert System Main Components
• Knowledge base – obtainable from books,
magazines, knowledgeable persons, etc; or
expertise knowledge.
• Inference engine – draws conclusions from the
knowledge base.
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10. Basic Functions of Expert Systems
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11. Problem Domain vs. Knowledge
Domain
• In general, the first step in solving any problem is
defining the problem area or domain to be solved.
• An expert’s knowledge is specific to one problem
domain – medicine, finance, science, engineering,
etc.
• The expert’s knowledge about solving specific
problems is called the knowledge domain.
• The problem domain is always a superset of the
knowledge domain.
• Expert system reasons from knowledge domain.
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12. Problem Domain vs. Knowledge
Domain
• Example: infections diseases diagnostic system
does not have (or require) knowledge about other
branches such as surgery.
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13. Problem and Knowledge
Domain Relationship
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14. Advantages of Expert Systems
• Increased availability: on suitable computer hardware
• Reduced cost
• Reduced danger: can be used in hazardous environment.
• Permanence: last for ever, unlike human who may die,
retire, quit.
• Multiple expertise: several experts’ knowledge leads to
• Increased reliability
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15. Advantages Continued
• Explanation: explain in detail how arrived at
conclusions.
• Fast response: (e.g. emergency situations).
• Steady, unemotional, and complete responses at all
times: unlike human who may be inefficient because
of stress or fatigue.
• Intelligent tutor: provides direct instructions (student
may run sample programs and explaining the system’s
reasoning).
• Intelligent database: access a database intelligently
(e.g. data mining).
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16. Representing the Knowledge
The knowledge of an expert system can be
represented in a number of ways, including IF-THEN
rules:
IF the light is red THEN stop
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17. Representing the Knowledge
Car Failure Diagnosis
IF the selection is 2 "Run-Stable State"
AND the fuel is not burning well
AND the engine running cycle is ok
AND there is no blue gas
AND the advance is bad
THEN
There is a Dirt in the injections/carburetor
or The adjustment of ear and gasoline is
not good, clear injections/carburetor and
adjust the ear.
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18. Knowledge Engineering
The process of building an expert system:
1. The knowledge engineer establishes a dialog
with the human expert to elicit knowledge.
2. The knowledge engineer codes the knowledge
explicitly in the knowledge base.
3. The expert evaluates the expert system and
gives a critique to the knowledge engineer.
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19. Development of an Expert System
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20. The Role of AI
• An algorithm is an ideal solution guaranteed to
yield a solution in a finite amount of time.
• When an algorithm is not available or is
insufficient, we rely on artificial intelligence
(AI).
• Expert system relies on inference – we accept a
“reasonable solution.”
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21. Limitations of Expert Systems
• Uncertainty = having limited knowledge (more
than possible outcomes)
• Both human experts and expert systems must be
able to deal with uncertainty.
• Limitation 1: most expert systems deals with
shallow knowledge than with deep knowledge.
• Shallow knowledge – based on empirical and
heuristic knowledge.
• Deep knowledge – based on basic structure,
function, and behavior of objects.
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22. Limitations of Expert Systems
• Limitation 2: typical expert systems cannot
generalize through analogy to reason about new
situations in the way people can.
• Solution 1 for limitation 2: repeating the cycle of
interviewing the expert.
• Limitation raised form Solution 1: A knowledge
acquisition bottleneck results from the time-consuming
and labor intensive task of building
an expert system.
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23. Early Expert Systems
• DENDRAL – used in chemical mass
spectroscopy to identify chemical constituents
• MYCIN – medical diagnosis of illness
• DIPMETER – geological data analysis for oil
• PROSPECTOR – geological data analysis for
minerals
• XCON/R1 – configuring computer systems
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24. Broad Classes of Expert Systems
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25. Problems with Algorithmic
Solutions
• Conventional computer programs generally solve
problems having algorithmic solutions.
• Algorithmic languages include C, Java, and C#.
• Classic AI languages include LISP and
PROLOG.
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26. Considerations for Building
Expert Systems
• Can the problem be solved effectively by
conventional programming? (expert systems are
suited for ill-structured problems- problems with no
efficient algorithmic solution)
• Is there a need and a desire for an expert system?
• Is there at least one human expert who is willing to
cooperate?
• Can the expert explain the knowledge to the
knowledge engineer in a way that can understand it.
• Is the problem-solving knowledge mainly heuristic
and uncertain?
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27. Languages, Shells, and Tools
• Expert system languages are post-third generation.
• Expert system languages (e.g. CLIPS) focus on
ways to represent knowledge.
• Tool = language + utility program (code generator,
graphics editor, debuggers, etc.).
• Shell: is a special purpose tool designed for certain
types of applications in which the user must supply
the knowledge base. Example, EMYCIN (empty
MYCIN)
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28. Elements of an Expert System
• User interface – mechanism by which user and
system communicate.
• Exploration facility – explains reasoning of
expert system to user.
• Working memory – global database of facts used
by rules.
• Inference engine – makes inferences deciding
which rules are satisfied and prioritizing.
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29. Elements Continued
• Agenda – a prioritized list of rules created by the
inference engine, whose patterns are satisfied by
facts or objects in working memory.
• Knowledge acquisition facility – automatic way
for the user to enter knowledge in the system
bypassing the explicit coding by knowledge
engineer.
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30. Structure of a
Rule-Based Expert System
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31. Production Rules
• Knowledge base is also called production
memory.
• Production rules can be expressed in IF-THEN
pseudocode format.
• In rule-based systems, the inference engine
determines which rule antecedents are satisfied
by the facts.
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32. Inference engine operates on
recognize-act cycle
While not done
conflict resolution:
act:
match:
check for halt:
End-while
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33. Inference engine operates on
recognize-act cycle
- conflict resolution: if there are activations then
select the one with the highest priority. Else
done.
- act: sequentially perform the actions. Update the
working memory. Remove the fired activations.
- match: Update the agenda by checking if there
are activation or remove activations if there LHS
is no longer satisfied.
- check for halt: if an halt action is performed or
break command given, then done.
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34. General Methods of Inferencing
• Forward chaining – reasoning from facts to the
conclusions resulting from those facts – best for
prognosis, monitoring, and control.
• Backward chaining – reasoning in reverse from a
hypothesis, a potential conclusion to be proved to
the facts that support the hypothesis – best for
diagnosis problems.
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35. Production Systems
• Rule-based expert systems – most popular type
today.
• Knowledge is represented as multiple rules that
specify what should/not be concluded from
different situations.
• Forward chaining – start w/facts and use rules do
draw conclusions/take actions.
• Backward chaining – start w/hypothesis and look
for rules that allow hypothesis to be proven true.
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36. Post Production System
• Basic idea – any mathematical / logical system is
simply a set of rules specifying how to change
one string of symbols into another string of
symbols.
• Basic limitation – lack of control mechanism to
guide the application of the rules.
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37. Markov Algorithm
• An ordered group of productions applied in order
or priority to an input string.
• If the highest priority rule is not applicable, we
apply the next, and so on.
• An inefficient algorithm for systems with many
rules.
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38. Rete Algorithm
• Functions like a net – holding a lot of
information.
• Much faster response times and rule firings can
occur compared to a large group of IF-THEN
rules which would have to be checked one-by-one
in conventional program.
• Takes advantage of temporal redundancy and
structural similarity.
• Drawback is high memory space requirements.
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39. Procedural Paradigms
• Algorithm – method of solving a problem in a
finite number of steps.
• Procedural programs are also called sequential
programs.
• The programmer specifies exactly how a problem
solution must be coded.
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41. Imperative Programming
• Focuses on the concept of modifiable store –
variables and assignments.
• During execution, program makes transition from
the initial state to the final state by passing
through series of intermediate states.
• Provide for top-down-design.
• Not efficient for directly implementing expert
systems.
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42. Nonprocedural Paradigms
• Do not depend on the programmer giving exact
details how the program is to be solved.
• Declarative programming – goal is separated
from the method to achieve it.
• Object-oriented programming – partly imperative
and partly declarative – uses objects and methods
that act on those objects.
• Inheritance – (OOP) subclasses derived from
parent classes.
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44. What are Expert Systems?
Can be considered declarative languages:
• Programmer does not specify how to achieve a
goal at the algorithm level.
• Induction-based programming – the program
learns by generalizing from a sample.
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