Personal Information
Entreprise/Lieu de travail
Helsinki Finland
Profession
CEO & founder
Secteur d’activité
Technology / Software / Internet
Site Web
jussilaakkonen.wordpress.com
À propos
CEO & founder of Applifier, main organizer of ASSEMBLY demo party
Mots-clés
social
mobile games
game
games
virality
gdc
mechanics
media
sharing
social games
everyplay
influence
persuasion
book
review
retention
survey
monetization
game development
research
word of mouth
recording
applifier
game replay
convergence
market
trends
prediction
user acquisition
startup
casual
entrpreneurship
worlds
virtual
mmo
connect
association
industry
business
wow
friends
sale
wii
Tout plus
Présentations
(10)J’aime
(177)The Co-op Revolution: 7 Rules for Collaborative Game Design
Amy Jo Kim
•
il y a 9 ans
Mobile UA 2.0: Three trends in Mobile Marketing for 2016 and Beyond
Eric Seufert
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il y a 7 ans
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
il y a 8 ans
Messenger Wars: How Facebook lost its lead
On Device Research
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il y a 10 ans
Compulsion Loops
Adam Crowe
•
il y a 11 ans
Wealthfront Equity Plan
Wealthfront
•
il y a 10 ans
Culture, Vision / Mission
Michael Skok
•
il y a 10 ans
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 22 Oct 2013
ksegerstrale
•
il y a 10 ans
unSEXY Conf 2013: Darian Shirazi, Radius
500 Startups
•
il y a 10 ans
2013 05 BEA - ’Mobile is eating the World’
Benedict Evans
•
il y a 10 ans
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
il y a 11 ans
Product Lessons from the Early Days at Friendster by Dan Olsen
Dan Olsen
•
il y a 11 ans
Mobile Outlook 2013
Flurry, Inc.
•
il y a 11 ans
Shut The Hell Up & Other Tips for Learning From Users
Laura Klein
•
il y a 11 ans
Introduction to Organic App Marketing and App Store Optimization
iseff
•
il y a 11 ans
The Science of Being Human
Chris Yeh
•
il y a 12 ans
2012 02 creandum nordic exit analysis
Daniel Blomquist
•
il y a 12 ans
Gamification 101 - It's not just about points and badges
GameMaki by Gametize
•
il y a 12 ans
GDC-Online 2012 Marketing casual and social games on i os
PlayScreen
•
il y a 11 ans
Better Insights for Faster Growth by Sean Ellis
GROWtalks
•
il y a 11 ans
Stacking the Odds for Authentic Growth
Sean Ellis
•
il y a 11 ans
Metrics Driven Design by Joshua Porter
Andrew Chen
•
il y a 13 ans
Having an impact
Paul Bohm
•
il y a 11 ans
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
il y a 11 ans
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from 6Waves
Betable
•
il y a 11 ans
PC gaming is dead - oh really??
Teut Weidemann
•
il y a 11 ans
Capturing Stills, Sounds, and Scenes with AV Foundation
Chris Adamson
•
il y a 12 ans
GDC12: Social Gaming
Volker Hirsch
•
il y a 12 ans
DeNA And GREE: My Perspective On Japanese Social Games Going Global
Dr. Serkan Toto
•
il y a 12 ans
When The Consoles Die, What Comes Next?
Ben Cousins
•
il y a 12 ans
Personal Information
Entreprise/Lieu de travail
Helsinki Finland
Profession
CEO & founder
Secteur d’activité
Technology / Software / Internet
Site Web
jussilaakkonen.wordpress.com
À propos
CEO & founder of Applifier, main organizer of ASSEMBLY demo party
Mots-clés
social
mobile games
game
games
virality
gdc
mechanics
media
sharing
social games
everyplay
influence
persuasion
book
review
retention
survey
monetization
game development
research
word of mouth
recording
applifier
game replay
convergence
market
trends
prediction
user acquisition
startup
casual
entrpreneurship
worlds
virtual
mmo
connect
association
industry
business
wow
friends
sale
wii
Tout plus