Explore this step by step guide to know about UX or user experience designing in detail. This guide will help you in understanding how do experts start working on UX, UXD, UED or XD.
Go through this presentation till the end and explore the whole process. Every important point related to the differences of UX and UI designing is mentioned in it.
You can also read about the misconceptions related to UX designing.
Check our professional UX design course here: https://www.admecindia.co.in/course/best-ux-ui-design-course/
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The User Experience Designing - A Step by Step Guide
1. A Step by Step Guide
The User Experience Designing
(UX, UXD, UED or XD)
2. A Presentation by: Ravi Bhadauria
ADMEC MULTIMEDIA INSTITUTE®
www.admecindia.co.in
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8. 02 Knowing “User Experience”
03 Aim of UX Design?
04 How does it relate to Graphic Design?
05 What does make a design successful?
06 Is UX just about the Users?
07 What is UX Design about after all?
08 Questions to Ask
09 Most Important thing learned today!
10 Misconceptions about UX Design
11 UX Design Process
The Aim of
The Presentation
01
13. User Experience (UX) is the quality of
experience a person has when interacting
with a specific design.
14. User Experience Design is the process of
enhancing user satisfaction by improving the
usability, accessibility, and pleasure provided in
the interaction between the user and the product.
- wikipedia
36. “User experience design is not limited to the
confines of the computer. It doesn't even need a
screen... User experience is any interaction with
any product, any artifact, any system.”
38. “While usability is important, its focus on
efficiency and effectiveness seems to blur the
other important factors in UX, which include
learn-ability and visceral and behavioral emotional
responses to the products and services we use.”
42. “We just can’t always do what is best
for the users. There are a set of business
objectives that are needed to be met—
and we’re designing to that, as well.”
47. “User experience isn’t just the responsibility of a
department or a person. That compartmentalist
view of UX is evidence that it is not part of the
organizational culture and hints to teams not
having a common goal or vision for the
experience they should deliver collectively.”
49. “User experience may not even be a
community just yet. At best, it’s a common
awareness, a thread that ties together people
from different disciplines who care about
good design.”
51. “The biggest misconception is that
companies have a choice to invest in
their user’s experience.
To survive, they don’t.”
52. Experiences happen, whether or not you
plan them.
When not intentionally designed, there’s a
much higher likelihood of the experience
being poor.
53. User Experience Design is
NOT...
• user interface design the system
• a step in the process the process
• just about technology about behavior
• just about usability about value
• just about the user about context
• expensive flexible
• easy a balancing act
• the role of one person or dept a culture
• a single discipline a collaboration
• a choice a means of survival
58. Agenda
1. WHAT is it?
2. HOW do you do it?
3. WHO is it for?
4. WHERE does it fit for my organization?
5. WHICH reference materials are best?
5Ws
59. Design Sprint Enables You!
• Clarify the problem at hand, and identify the needs of
potential users
• Explore solutions through brainstorming and sketching
exercises
• Distill your ideas into one or two solutions that you can
test
• Prototype your solution and bring it to life
• Test the prototype with people who would use it
To sort out whole process in 5 easy steps
60. Introduction
The Sprint is a five-day process for answering critical
business questions through:
• DESIGN
• PROTOTYPING
• TESTING IDEAS (with Customers)
Build BETTER Products, FASTER
What exactly is The Design Sprint?
61. When Can It Be Used?
At the Beginning of a Project
Initiate a change in process or start the innovation of a product
concept.
In the Middle of a Project
Start a new cycle of updates, expanding on an existing concept or
exploring new ways to use an existing product.
For a Mature Product
Test a single feature or subcomponent of a product. Allows you to
focus on a particular aspect of the design.
Uses of The Design Sprint
62. Where did it come from?
Origins of The Design Sprint