SlideShare une entreprise Scribd logo
1  sur  108
REFACTORING CODE TO A SOLID
          FOUNDATION
                                                                            Adnan Masood
                                                                            http://blog.adnanmasood.com
                                                                            @adnanmasood
                                                                            adnanmasood@acm.org
                                                                            Presented at Inland Empire .NET
                                                                            UG – 12/11/2012




Slides Courtesy of Steve Smith Pluralsight and Derick Bailey, Los Techies
E X A MP L E A P P : B E F O R E A N D
                                                                                                                        AFTER



            OR HOW TO GET FROM HERE TO
            THERE?




           Before                                                       After


Courtesy Steve Smith, PluralSight Training - SOLID Principles of Object Oriented Design
CREDITS & REFERENCES
•   Robert C Martin – Clean Coder https://sites.google.com/site/unclebobconsultingllc/
•   Pablo’s SOLID Software Development | LosTechies.com
    Derick Bailey - McLane Advanced Technologies, LLC
•   PluralSight Training - SOLID Principles of Object Oriented Design
    http://pluralsight.com/training/Courses/TableOfContents/principles-oo-design
•   Marcin Zajączkowski - http://solidsoft.wordpress.com/
•   Images Used Under License
•   http://www.lostechies.com/blogs/derickbailey/archive/2009/02/11/solid-development-principles-in-motivational-
    pictures.aspx
•   SRP Article
•   http://www.objectmentor.com/resources/articles/srp.pdf
•   Solid for your Language
•   http://stefanroock.files.wordpress.com/2011/09/solidforyourlanguage.pdf
HELP : ABOUT
Adnan Masood works as a system architect / technical lead for Green dot Corporation where he
develops SOA based middle-tier architectures, distributed systems, and web-applications using
Microsoft technologies. He is a Microsoft Certified Trainer holding several technical
certifications, including MCPD (Enterprise Developer), MCSD .NET, and SCJP-II. Adnan is
attributed and published in print media and on the Web; he also teaches Windows
Communication Foundation (WCF) courses at the University of California at San Diego and
regularly presents at local code camps and user groups. He is actively involved in the .NET
community as cofounder and president of the of San Gabriel Valley .NET Developers group.

Adnan holds a Master’s degree in Computer Science; he is currently a doctoral student working
towards PhD in Machine Learning; specifically discovering interestingness measures in outliers
using Bayesian Belief Networks. He also holds systems architecture certification from MIT and
SOA Smarts certification from Carnegie Melon University.
ADDITIONAL RESOURCES
Uncle Bob’s Principle Of Object Oriented Development:
   http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod

Pablo’s Topic Of The Month: SOLID
  http://www.lostechies.com/blogs/chad_myers/archive/2008/03/07/
  pablo-s-topic-of-the-month-march-solid-principles.aspx

Agile Principles, Patterns, And Practices In C#
    by Robert (Uncle Bob) Martin and Micah Martin

Pablo’s SOLID E-Book
   http://www.lostechies.com/content/pablo_ebook.aspx
OBJECT ORIENTED PRINCIPLES -
QUIZ
                                                               COHESION:

 “A measure of how strongly-related and focused the various
 responsibilities of a software module are” - Wikipedia


                                                               COUPLING:

 “The degree to which each program module relies on each one of the
 other modules” – Wikipedia


                                                          ENCAPSULATION:

 “The hiding of design decisions in a computer program that are most
 likely to change” - Wikipedia
S.O.L.I.D. PRINCIPLES


  SRP: SINGLE RESPONSIBILITY PRINCIPLE

          OCP: OPEN CLOSED PRINCIPLE

   LSP: LISKOV SUBSTITUTION PRINCIPLE

 ISP: INTERFACE SEGREGATION PRINCIPLE

 DIP: DEPENDENCY INVERSION PRINCIPLE
THE SINGLE RESPONSIBILITY
PRINCIPLE
SRP: THE SINGLE RESPONSIBILITY
PRINCIPLE
The Single Responsibility Principle states that every object
should have a single responsibility, and that responsibility
should be entirely encapsulated by the class.
                                   Wikipedia


There should never be more than one reason for a class to
change.
                     Robert C. “Uncle Bob” Martin
COHESION AND COUPLING

 Cohesion: how strongly-related and focused are the
 various responsibilities of a module

 Coupling: the degree to which each program module
 relies on each one of the other modules



Strive for low coupling and high
cohesion!
RESPONSIBILITIES ARE AXES OF
CHANGE

 Requirements changes typically map to responsibilities


 More responsibilities == More likelihood of change


 Having multiple responsibilities within a class couples
  together these responsibilities

 The more classes a change affects, the more likely
  the change will introduce errors.
Demo
        The Problem With Too Many
Responsibilities
WHAT IS A RESPONSIBILITY?

“a reason to change”


A difference in usage scenarios from the
 client’s perspective

Multiple small interfaces (follow ISP) can
 help to achieve SRP
SRP: SINGLE
RESPONSIBILITYFILE AND SEND AN EMAIL
  EXAMPLE APP: READ A FLAT
SRP: SINGLE
     RESPONSIBILITY
EXAMPLE APP NEW REQUIREMENTS: SEND FROM NON -WINFORMS APP. READ XML OR
                                                              FLAT FILE
EXAMPLE APP: A BETTER STRUCTURE
SUMMARY

 Following SRP leads to lower coupling and higher cohesion


 Many small classes with distinct responsibilities result in a more
  flexible design

 Related Fundamentals:
   o Open/Closed Principle
   o Interface Segregation Principle
   o Separation of Concerns


 Recommended Reading:
   o Clean Code by Robert C. Martin [http://amzn.to/Clean-Code]
THE OPEN / CLOSED PRINCIPLE
OCP: THE OPEN/CLOSED PRINCIPLE

The Open / Closed Principle states that
 software entities (classes, modules,
 functions, etc.) should be open for
 extension, but closed for modification




                    Wikipedia
THE OPEN / CLOSED PRINCIPLE

Open to Extension
  New behavior can be added in the future




Closed to Modification
  Changes to source or binary code are not required



Dr. Bertrand Meyer originated the OCP term in his 1988
book, Object Oriented Software Construction
CHANGE BEHAVIOR WITHOUT
CHANGING CODE?
Rely on abstractions

  No limit to variety of implementations of each abstraction

In .NET, abstractions include:
 Interfaces
 Abstract Base Classes


In procedural code, some level of OCP can be
achieved via parameters
THE PROBLEM

 Adding new rules require changes to the calculator every time


 Each change can introduce bugs and requires re-testing, etc.


 We want to avoid introducing changes that cascade through
  many modules in our application

 Writing new classes is less likely to introduce problems
   o Nothing depends on new classes (yet)
   o   New classes have no legacy coupling to make them hard to design or test
THREE APPROACHES TO ACHIEVE
OCP
 Parameters (Procedural Programming)
   o Allow client to control behavior specifics via a parameter
   o Combined with delegates/lambda, can be very powerful
     approach

 Inheritance / Template Method Pattern
   o Child types override behavior of a base class (or interface)



 Composition / Strategy Pattern
   o Client code depends on abstraction
   o Provides a “plug in” model
   o Implementations utilize Inheritance; Client utilizes Composition
WHEN DO WE APPLY OCP?

   Experience Tells You

     If you know from your own experience in the problem domain that a
     particular class of change is likely to recur, you can apply OCP up front
     in your design

Otherwise – “Fool me once, shame on you; fool me twice, shame on me”
   Don’t apply OCP at first
   If the module changes once, accept it.
   If it changes a second time, refactor to achieve OCP


Remember TANSTAAFL
   There Ain’t No Such Thing As A Free Lunch
   OCP adds complexity to design
   No design can be closed against all changes
SUMMARY

   Conformance to OCP yields flexibility, reusability, and maintainability


   Know which changes to guard against, and resist premature abstraction


   Related Fundamentals:
     o Single Responsibility Principle
     o Strategy Pattern
     o Template Method Pattern

   Recommended Reading:

     o Agile Principles, Patterns, and Practices by Robert C.
         Martin and Micah Martin
         [http://amzn.to/agilepppcsharp]
THE LISKOV SUBSTITUTION
PRINCIPLE
LSP: THE LISKOV SUBSTITUTION
PRINCIPLE
The Liskov Substitution Principle states that
Subtypes must be substitutable for their base
types.
       Agile Principles, Patterns, and
       Practices in C#


  Named for Barbara Liskov, who first described the principle in 1988.
SUBSTITUTABILITY
Child classes must not:


1)   Remove base class behavior
2)   Violate base class invariants


And in general must not require calling code to know they are
different from their base type.
INHERITANCE AND THE IS-A
RELATIONSHIP
Naïve OOP teaches use of IS-A to describe child classes’
relationship to base classes




LSP suggests that IS-A should be replaced with
IS-SUBSTITUTABLE-FOR
LSP: LISKOV SUBSTITUTION
PRINCIPLE
      EXAMPLE APP: VIOLATING LSP WITH DATABASE CONNECTION INFO
LSP: LISKOV SUBSTITUTION
PRINCIPLE EXAM PL E APP: CO RRECTI NG FO R LSP – M O VE THE DAT AB A SE RE ADE R
INVARIANTS

 Consist of reasonable assumptions of behavior by clients


 Can be expressed as preconditions and postconditions for methods


 Frequently, unit tests are used to specify expected behavior of a
  method or class

 Design By Contract is a technique that makes defining these pre- and
  post-conditions explicit within code itself.

 To follow LSP, derived classes must not violate any constraints defined
  (or assumed by clients) on the base classes
THE PROBLEM

 Non-substitutable code breaks polymorphism


 Client code expects child classes to work in place
 of their base classes

 “Fixing” substitutability problems by adding if-
 then or switch statements quickly becomes a
 maintenance nightmare (and violates OCP)
LSP VIOLATION “SMELLS”
foreach (var emp in Employees)
{
    if( emp is Manager )
    {
         _printer.PrintManager( emp as Manager );
    }
    else
    {
         _printer.PrintEmployee( emp );
    }
}
LSP VIOLATION “SMELLS”
public abstract class Base
{                                               Follow ISP!
    public abstract void Method1();
    public abstract void Method2();
                                                Use small interfaces so you
}                                               don‟t require classes to
public class Child : Base                       implement more than they
{                                               need!
    public override void Method1()
    {
         throw new NotImplementedException();
    }
    public override void Method2()
    {
    // do stuff
    }
}
WHEN DO WE FIX LSP?

If you notice obvious smells like those
 shown



If you find yourself being bitten by the OCP
 violations LSP invariably causes
LSP TIPS

 “Tell, Don’t Ask”


   o Don’t interrogate objects for their internals – move behavior to the object
   o Tell the object what you want it to do



 Consider Refactoring to a new Base Class
   o Given two classes that share a lot of behavior but are not substitutable…
   o Create a third class that both can derive from
   o Ensure substitutability is retained between each class and the new base
SUMMARY

 Conformance to LSP allows for proper use of polymorphism and produces more
  maintainable code

 Remember IS-SUBSTITUTABLE-FOR instead of IS-A
 Related Fundamentals:
    o Polymorphism
    o Inheritance
    o Interface Segregation Principle
    o Open / Closed Principle


 Recommended Reading:
    o   Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin
        [http://amzn.to/agilepppcsharp]
THE INTERFACE SEGREGATION
PRINCIPLE
ISP: THE INTERFACE SEGREGATION
PRINCIPLE
The Interface Segregation Principle states
that Clients should not be forced to depend
on methods they do not use.
  Agile Principles, Patterns, and Practices in C#



Corollary:
  Prefer small, cohesive interfaces to “fat” interfaces
WHAT’S AN INTERFACE?
Interface keyword/type
   public interface IDoSomething { … }


Public interface of a class
   public class SomeClass { … }


What does the client see and use?
ISP: INTERFACE
SEGREGATION THE DISADVANTAGES OF
 “THIS PRINCIPLE DEALS WITH
PRINCIPLECLASSES CLASSESINTERFACES „FAT‟
           „FAT‟ INTERFACES.
   INTERFACES ARE            WHOSE
                                   THAT HAVE
                                             ARE
  NOT COHESIVE. IN OTHER WORDS, THE INTERFACES
  OF THE CLASS CAN BE BROKEN UP INTO GROUPS OF
        MEMBER FUNCTIONS. EACH GROUP SERVES A
    DIFFERENT SET OF CLIENTS. THUS SOME CLIENTS
 USE ONE GROUP OF MEMBER FUNCTIONS, AND OTHER
                 CLIENTS USE THE OTHER GROUPS.”
                                    - ROBERT MARTIN
Demo
ISP: INTERFACE
SEGREGATION
PRINCIPLE
EXAMPLE APP: CLARIFYING THE EMAIL SENDER AND MESSAGE INFO
                                                  PARSING
THE PROBLEM
Client Class (Login Control) Needs This:
THE PROBLEM

 AboutPage simply needs ApplicationName and AuthorName


 Forced to deal with huge ConfigurationSettings class


 Forced to deal with actual configuration files




Interface Segregation violations result in classes that depend on
things they do not need, increasing coupling and reducing
flexibility and maintainability
ISP SMELLS

 Unimplemented interface methods:


public override string ResetPassword(
   string username, string answer)
   {

           throw new NotImplementedException();
   }


Remember these violate Liskov Substitution Principle!
ISP SMELLS

Client references a class but only uses
 small portion of it
WHEN DO WE FIX ISP?

 Once there is pain
   o If there is no pain, there’s no problem to address.


 If you find yourself depending on a “fat” interface you own
   o Create a smaller interface with just what you need
   o Have the fat interface implement your new interface
   o Reference the new interface with your code


 If you find “fat” interfaces are problematic but you do not own them
   o Create a smaller interface with just what you need
   o Implement this interface using an Adapter that implements the full
      interface
ISP TIPS

 Keep interfaces small, cohesive, and focused


 Whenever possible, let the client define the interface


Whenever possible, package the
  interface with the client
   o Alternately, package in a third assembly client and
     implementation both depend upon
   o Last resort: Package interfaces with their
     implementation
SUMMARY
 Don’t force client code to depend on things it doesn’t
  need

 Keep interfaces lean and focused


 Refactor large interfaces so they inherit smaller interfaces


 Related Fundamentals:
   o Polymorphism
   o Inheritance
   o Liskov Substitution Principle
   o Façade Pattern


 Recommended Reading:
   o Agile Principles, Patterns, and Practices by Robert C.
     Martin and Micah Martin [http://amzn.to/agilepppcsharp]
THE DEPENDENCY INVERSION
PRINCIPLE
DIP: DEPENDENCY INVERSION
PRINCIPLE
   “WHAT IS IT THAT MAKES A DESIGN RIGID, FRAGILE AND IMMOBILE? IT
   IS THE INTERDEPENDENCE OF THE MODULES WITHIN THAT DESIGN. A
     DESIGN IS RIGID IF IT CANNOT BE EASILY CHANGED. SUCH RIGIDITY
               IS DUE TO THE FACT THAT A SINGLE CHANGE TO HEAVILY
      INTERDEPENDENT SOFTWARE BEGINS A CASCADE OF CHANGES IN
                                              DEPENDENT MODULES.”

                                                  - ROBERT MARTIN
DIP: THE DEPENDENCY INVERSION
PRINCIPLE
High-level modules should not depend on
low-level modules. Both should depend on
abstractions.



Abstractions should not depend on details.
Details should depend on abstractions.
  o Agile Principles, Patterns, and Practices in C#
DIP: DEPENDENCY
INVERSION
PRINCIPLE
DIP: DEPENDENCY
INVERSION
PRINCIPLE
DIP: DEPENDENCY
INVERSION
PRINCIPLE
DIP:
DEPENDENCY
INVERSION
PRINCIPLE
DIP:
                                  DEPENDENCY
                                  INVERSION
                                  PRINCIPLE
EXAMPLE APP: CONSTRUCTOR DEPENDENCIES IN A PROCESSING SERVICE
WHAT ARE DEPENDENCIES?

 Framework
 Third Party Libraries
 Database
 File System
 Email
 Web Services
 System Resources (Clock)
 Configuration
 The new Keyword
 Static methods
 Thread.Sleep
 Random
TRADITIONAL PROGRAMMING AND
DEPENDENCIES
 High Level Modules Call Low Level Modules


 User Interface depends on

    o Business Logic depends on
    o Infrastructure
    o Utility
    o Data Access


 Static methods are used for convenience or as Façade layers
 Class instantiation / Call stack logic is scattered through all modules
    o Violation of Single Responsibility Principle
CLASS DEPENDENCIES: BE HONEST!
 Class constructors should require any dependencies the class needs


 Classes whose constructors make this clear have explicit dependencies


 Classes that do not have implicit, hidden dependencies


   public class HelloWorldHidden
   {
   public string Hello(string name)
   {
    if (DateTime.Now.Hour < 12) return "Good morning, " + name; if
   (DateTime.Now.Hour < 18) return "Good afternoon, " + name; return "Good
   evening, " + name;
   }
   }
CLASSES SHOULD DECLARE WHAT
THEY NEED
public class HelloWorldExplicit
     {
     private readonly DateTime _timeOfGreeting;


     public HelloWorldExplicit(DateTime timeOfGreeting)
     {
     _timeOfGreeting = timeOfGreeting;
     }


     public string Hello(string name)
     {
     if (_timeOfGreeting.Hour < 12) return "Good morning, " + name;
     if (_timeOfGreeting.Hour < 18) return "Good afternoon, " + name;
     return "Good evening, " + name;
     }
}
THE PROBLEM

 Order has hidden dependencies:
    o   MailMessage
    o   SmtpClient
    o   InventorySystem
    o   PaymentGateway
    o   Logger
    o   DateTime.Now

 Result
    o   Tight coupling
    o   No way to change implementation details (OCP violation)
    o   Difficult to test
DEPENDENCY INJECTION

 Dependency Injection is a technique that is used to allow calling code to
  inject the dependencies a class needs when it is instantiated.

 The Hollywood Principle
    o “Don’t call us; we’ll call you”


 Three Primary Techniques
    o Constructor Injection
    o Property Injection
    o Parameter Injection


 Other methods exist as well
CONSTRUCTOR INJECTION

 Dependencies are passed in via constructor




Strategy Pattern
 Pros
    o    Classes self-document what they need to perform their work
    o    Works well with or without a container
    o    Classes are always in a valid state once constructed


 Cons
    o    Constructors can have many parameters/dependencies (design smell)
    o    Some features (e.g. Serialization) may require a default constructor
    o    Some methods in the class may not require things other methods require (design smell)
PROPERTY INJECTION

 Dependencies are passed in via a property
   o   Also known as “setter injection”


 Pros
   o Dependency can be changed at any time during object lifetime
   o Very flexible


 Cons
   o Objects may be in an invalid state between construction and setting of
     dependencies via setters
   o Less intuitive
PARAMETER INJECTION

 Dependencies are passed in via a method parameter
 Pros
   o Most granular
   o Very flexible
   o Requires no change to rest of class


 Cons
   o Breaks method signature
   o Can result in many parameters (design smell)


 Consider if only one method has the dependency, otherwise prefer
   constructor injection
REFACTORING

Extract Dependencies into Interfaces


Inject implementations of interfaces into
 Order

Reduce Order’s responsibilities (apply
 SRP)
DIP SMELLS

 Use of new keyword
foreach(var item in cart.Items)
{
    try
    {
    var inventorySystem = new InventorySystem();
    inventorySystem.Reserve(item.Sku, item.Quantity);
    }
}
DIP SMELLS

Use of static methods/properties

message.Subject = "Your order placed on " +
DateTime.Now.ToString();

Or

DataAccess.SaveCustomer(myCustomer);
WHERE DO WE INSTANTIATE
OBJECTS?
   Applying Dependency Injection typically results in many interfaces that eventually need to be instantiated
    somewhere… but where?


   Default Constructor

     o You can provide a default constructor that news up the instances you
       expect to typically need in your application
     o Referred to as “poor man’s dependency injection” or “poor man’s IoC”

   Main

     o You can manually instantiate whatever is needed in your application’s
           startup routine or main() method

   IoC Container

     o Use an “Inversion of Control” Container
IOC CONTAINERS

 Responsible for object graph instantiation


 Initiated at application startup via code or configuration


 Managed interfaces and the implementation to be used are
  Registered with the container

 Dependencies on interfaces are Resolved at application
  startup or runtime

 Examples of IoC Containers for .NET
   o Microsoft Unity
   o StructureMap
   o Ninject
   o Windsor
   o Funq / Munq
SUMMARY
 Depend on abstractions.


 Don’t force high-level modules to depend on low-level modules through
  direct instantiation or static method calls

 Declare class dependencies explicitly in their constructors


 Inject dependencies via constructor, property, or parameter injection


 Related Fundamentals:
    o Single Responsibility Principle
    o Interface Segregation Principle
    o Façade Pattern
    o Inversion of Control Containers


 Recommended Reading:
    o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah
      Martin [http://amzn.to/agilepppcsharp]
    o http://www.martinfowler.com/articles/injection.html
TRADITIONAL (NAÏVE) LAYERED
ARCHITECTURE
INVERTED ARCHITECTURE
THE PROBLEM

 Dependencies Flow Toward Infrastructure


 Core / Business / Domain Classes Depend on Implementation
  Details


 Result
   o Tight coupling
   o No way to change implementation details without recompile (OCP violation)
   o Difficult to test
DEPENDENCY INJECTION

 Dependency is transitive
   o    If UI depends on BLL depends on DAL depends on Database Then
       *everything* depends on the Database


 Depend on abstractions (DIP)


 Package interfaces (abstractions) with the client (ISP)


 Structure Solutions and Projects so Core / BLL is at
  center, with fewest dependencies
SUMMARY

 Don’t Depend on Infrastructure Assemblies from Core


 Apply DIP to reverse dependencies


 Related Fundamentals:
   o   Open Closed Principle
   o   Interface Segregation Principle
   o   Strategy Pattern


 Recommended Reading:
   o    Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin
       [http://amzn.to/agilepppcsharp]
   o   http://www.martinfowler.com/articles/injection.html
DON’T REPEAT YOURSELF
“Every piece of knowledge must have a single, unambiguous
representation in the system.”
                                 The Pragmatic Programmer


“Repetition in logic calls for abstraction. Repetition in process
calls for automation.”
                              97 Things Every Programmer Should
Know


Variations include:
 Once and Only Once
 Duplication Is Evil (DIE)
ANALYSIS

 Magic Strings/Values
 Duplicate logic in multiple locations
 Repeated if-then logic
 Conditionals instead of polymorphism
 Repeated Execution Patterns
 Lots of duplicate, probably copy-pasted, code
 Only manual tests
 Static methods everywhere
MAGIC STRINGS / VALUES
DUPLICATE LOGIC IN MULTIPLE
LOCATIONS
REPEATED IF-THEN LOGIC
CONDITIONAL INSTEAD OF
POLYMORPHISM
  Example of Flags Over Objects anti-pattern
  Violates the Tell, Don’t Ask principle (aka DIP)
SUMMARY

 Repetition breeds errors and waste


 Refactor code to remove repetition


 Recommended Reading:
   o The Pragmatic Programmer: From Journeyman to Master
     http://amzn.to/b2gJdK
   o 97 Things Every Programmer Should Know http://amzn.to/cAse1Y
STATIC METHODS

 Tightly coupled

 Difficult to test

 Difficult to change behavior (violates OCP)

 Cannot use object oriented design techniques
   o Inheritance
   o Polymorphism
SUMMARY

 Repetition breeds errors and waste


 Abstract repetitive logic in code


 Related Fundamentals:
   o Template Method Pattern
   o Command Pattern
   o Dependency Inversion Principle


 Recommended Reading:
   o The Pragmatic Programmer: From Journeyman to Master http://amzn.to/b2gJdK
   o 97 Things Every Programmer Should Know http://amzn.to/cAse1Y
REPEATED EXECUTION PATTERNS
DUPLICATE, COPY PASTED CODE

Too Numerous to List
Commercial Tool (free version available)
  o Atomiq (http://GetAtomiq.com)
CONSIDER CODE GENERATION

 T4 Templates
   o Custom code generation templates
   o Built into Visual Studio 2010


 ORM Tools (LINQ to SQL, Entity Framework, nHibernate, LLBLGen)
   o Reduce repetitive data access code
   o Eliminate common data access errors


 Commercial Tools:
   o CodeSmith
   o CodeBreeze
   o CodeHayStack
REPETITION IN PROCESS

 Testing
   o Performing testing by hand is tedious and wasteful


 Builds
   o Performing builds by hand is tedious and wasteful


 Deployments
   o Performing deployments by hand is tedious and wasteful


 Are you seeing a trend here?


   String.Format(“Performing {0} by hand is tedious and wasteful”, action);
SUMMARY

   Repetition breeds errors and waste


   Use an ORM tool to eliminate repeated data access code


   Use Tools to Locate Repeated Code


   Automate repetitive actions in your processes


   Recommended Reading:
     o   The Pragmatic Programmer: From Journeyman to Master http://amzn.to/b2gJdK
     o   97 Things Every Programmer Should Know http://amzn.to/cAse1Y


   Related Tool
     o   Atomiq http://GetAtomiq.com
E X A MP L E A P P : B E F O R E A N D

S.O.L.I.D. CONVERSION SUMMARY                           AFTER




  Before      After
S.O.L.I.D. -> OO   LOW COUPLING: OCP, DIP, ISP


PRINCIPLES
S.O.L.I.D. -> OO   H IGH C OH E S ION : L OW
                   C OU P L IN G + S R P , L S P


PRINCIPLES
S.O.L.I.D. -> OO PRINCIPLES   ENCAPSULATION:
                                 SRP, LSP, DIP
QUESTIONS?
THANK YOU!

Adnan Masood
adnanmasood@acm.org
  @adnanmasood
 Blog: blog.AdnanMasood.com
 Pasadena .NET User Group: www.sgvdotnet.org

Contenu connexe

Tendances

The OO Design Principles
The OO Design PrinciplesThe OO Design Principles
The OO Design PrinciplesSteve Zhang
 
Solid principles of oo design
Solid principles of oo designSolid principles of oo design
Solid principles of oo designConfiz
 
Object Oriented Design Principles
Object Oriented Design PrinciplesObject Oriented Design Principles
Object Oriented Design PrinciplesThang Tran Duc
 
SOLID Design Principles
SOLID Design PrinciplesSOLID Design Principles
SOLID Design PrinciplesAndreas Enbohm
 
Learning solid principles using c#
Learning solid principles using c#Learning solid principles using c#
Learning solid principles using c#Aditya Kumar Rajan
 
SOLID - Principles of Object Oriented Design
SOLID - Principles of Object Oriented DesignSOLID - Principles of Object Oriented Design
SOLID - Principles of Object Oriented DesignRiccardo Cardin
 
Refactoring Applications using SOLID Principles
Refactoring Applications using SOLID PrinciplesRefactoring Applications using SOLID Principles
Refactoring Applications using SOLID PrinciplesSteven Smith
 
SOLID Software Principles with C#
SOLID Software Principles with C#SOLID Software Principles with C#
SOLID Software Principles with C#Ken Burkhardt
 
SOLID Principles and Design Patterns
SOLID Principles and Design PatternsSOLID Principles and Design Patterns
SOLID Principles and Design PatternsGanesh Samarthyam
 
Are You a SOLID Coder?
Are You a SOLID Coder?Are You a SOLID Coder?
Are You a SOLID Coder?Steve Green
 
The Open Closed Principle - Part 1 - The Original Version
The Open Closed Principle - Part 1 - The Original VersionThe Open Closed Principle - Part 1 - The Original Version
The Open Closed Principle - Part 1 - The Original VersionPhilip Schwarz
 
Clean Code I - Best Practices
Clean Code I - Best PracticesClean Code I - Best Practices
Clean Code I - Best PracticesTheo Jungeblut
 
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)Theo Jungeblut
 
An ultimate guide to SOLID Principles, developers must know.
An ultimate guide to SOLID Principles, developers must know.An ultimate guide to SOLID Principles, developers must know.
An ultimate guide to SOLID Principles, developers must know.ONE BCG
 
3.o o design -_____________lecture 3
3.o o design -_____________lecture 33.o o design -_____________lecture 3
3.o o design -_____________lecture 3Warui Maina
 
Clean Code II - Dependency Injection
Clean Code II - Dependency InjectionClean Code II - Dependency Injection
Clean Code II - Dependency InjectionTheo Jungeblut
 

Tendances (20)

The OO Design Principles
The OO Design PrinciplesThe OO Design Principles
The OO Design Principles
 
Solid principles of oo design
Solid principles of oo designSolid principles of oo design
Solid principles of oo design
 
SOLID principles
SOLID principlesSOLID principles
SOLID principles
 
Object Oriented Design Principles
Object Oriented Design PrinciplesObject Oriented Design Principles
Object Oriented Design Principles
 
SOLID Design Principles
SOLID Design PrinciplesSOLID Design Principles
SOLID Design Principles
 
Solid Principle
Solid PrincipleSolid Principle
Solid Principle
 
Solid Principles
Solid PrinciplesSolid Principles
Solid Principles
 
Learning solid principles using c#
Learning solid principles using c#Learning solid principles using c#
Learning solid principles using c#
 
SOLID - Principles of Object Oriented Design
SOLID - Principles of Object Oriented DesignSOLID - Principles of Object Oriented Design
SOLID - Principles of Object Oriented Design
 
Refactoring Applications using SOLID Principles
Refactoring Applications using SOLID PrinciplesRefactoring Applications using SOLID Principles
Refactoring Applications using SOLID Principles
 
SOLID Software Principles with C#
SOLID Software Principles with C#SOLID Software Principles with C#
SOLID Software Principles with C#
 
SOLID Principles and Design Patterns
SOLID Principles and Design PatternsSOLID Principles and Design Patterns
SOLID Principles and Design Patterns
 
Are You a SOLID Coder?
Are You a SOLID Coder?Are You a SOLID Coder?
Are You a SOLID Coder?
 
The Open Closed Principle - Part 1 - The Original Version
The Open Closed Principle - Part 1 - The Original VersionThe Open Closed Principle - Part 1 - The Original Version
The Open Closed Principle - Part 1 - The Original Version
 
Clean Code I - Best Practices
Clean Code I - Best PracticesClean Code I - Best Practices
Clean Code I - Best Practices
 
Clean code
Clean codeClean code
Clean code
 
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
Clean Code at Silicon Valley Code Camp 2011 (02/17/2012)
 
An ultimate guide to SOLID Principles, developers must know.
An ultimate guide to SOLID Principles, developers must know.An ultimate guide to SOLID Principles, developers must know.
An ultimate guide to SOLID Principles, developers must know.
 
3.o o design -_____________lecture 3
3.o o design -_____________lecture 33.o o design -_____________lecture 3
3.o o design -_____________lecture 3
 
Clean Code II - Dependency Injection
Clean Code II - Dependency InjectionClean Code II - Dependency Injection
Clean Code II - Dependency Injection
 

En vedette

The SOLID Principles Illustrated by Design Patterns
The SOLID Principles Illustrated by Design PatternsThe SOLID Principles Illustrated by Design Patterns
The SOLID Principles Illustrated by Design PatternsHayim Makabee
 
Mythical Man Month Essays on Software Engineering
Mythical Man Month Essays on Software EngineeringMythical Man Month Essays on Software Engineering
Mythical Man Month Essays on Software Engineeringmustafa sarac
 
Robert martin
Robert martinRobert martin
Robert martinShiraz316
 
Success by Challenging Assumptions (Part 2)
Success by Challenging Assumptions (Part 2)Success by Challenging Assumptions (Part 2)
Success by Challenging Assumptions (Part 2)LaDonna Coy
 
Make yourself replaceable at DevOpsCon 2016 Berlin
Make yourself replaceable at DevOpsCon 2016 BerlinMake yourself replaceable at DevOpsCon 2016 Berlin
Make yourself replaceable at DevOpsCon 2016 BerlinErno Aapa
 
SOLID mit Java 8
SOLID mit Java 8SOLID mit Java 8
SOLID mit Java 8Roland Mast
 
Success by Challenging Assumptions (Part I)
Success by Challenging Assumptions (Part I)Success by Challenging Assumptions (Part I)
Success by Challenging Assumptions (Part I)LaDonna Coy
 
Implementing DDD Concepts in PHP
Implementing DDD Concepts in PHPImplementing DDD Concepts in PHP
Implementing DDD Concepts in PHPSteve Rhoades
 
Aggregates, Entities and Value objects - Devnology 2010 community day
Aggregates, Entities and Value objects - Devnology 2010 community dayAggregates, Entities and Value objects - Devnology 2010 community day
Aggregates, Entities and Value objects - Devnology 2010 community dayRick van der Arend
 
Design Thinking is Killing Creativity
Design Thinking is Killing CreativityDesign Thinking is Killing Creativity
Design Thinking is Killing Creativitydesignsojourn
 

En vedette (16)

The SOLID Principles Illustrated by Design Patterns
The SOLID Principles Illustrated by Design PatternsThe SOLID Principles Illustrated by Design Patterns
The SOLID Principles Illustrated by Design Patterns
 
Programming SOLID
Programming SOLIDProgramming SOLID
Programming SOLID
 
Mythical Man Month Essays on Software Engineering
Mythical Man Month Essays on Software EngineeringMythical Man Month Essays on Software Engineering
Mythical Man Month Essays on Software Engineering
 
People Pattern Power
People Pattern PowerPeople Pattern Power
People Pattern Power
 
Robert martin
Robert martinRobert martin
Robert martin
 
Programming basics
Programming basicsProgramming basics
Programming basics
 
Solid principles
Solid principlesSolid principles
Solid principles
 
Success by Challenging Assumptions (Part 2)
Success by Challenging Assumptions (Part 2)Success by Challenging Assumptions (Part 2)
Success by Challenging Assumptions (Part 2)
 
Make yourself replaceable at DevOpsCon 2016 Berlin
Make yourself replaceable at DevOpsCon 2016 BerlinMake yourself replaceable at DevOpsCon 2016 Berlin
Make yourself replaceable at DevOpsCon 2016 Berlin
 
SOLID mit Java 8
SOLID mit Java 8SOLID mit Java 8
SOLID mit Java 8
 
Success by Challenging Assumptions (Part I)
Success by Challenging Assumptions (Part I)Success by Challenging Assumptions (Part I)
Success by Challenging Assumptions (Part I)
 
SOLID Principles part 2
SOLID Principles part 2SOLID Principles part 2
SOLID Principles part 2
 
Implementing DDD Concepts in PHP
Implementing DDD Concepts in PHPImplementing DDD Concepts in PHP
Implementing DDD Concepts in PHP
 
SOLID Principles
SOLID PrinciplesSOLID Principles
SOLID Principles
 
Aggregates, Entities and Value objects - Devnology 2010 community day
Aggregates, Entities and Value objects - Devnology 2010 community dayAggregates, Entities and Value objects - Devnology 2010 community day
Aggregates, Entities and Value objects - Devnology 2010 community day
 
Design Thinking is Killing Creativity
Design Thinking is Killing CreativityDesign Thinking is Killing Creativity
Design Thinking is Killing Creativity
 

Similaire à SOLID Principles of Refactoring Presentation - Inland Empire User Group

Solid design principles
Solid design principlesSolid design principles
Solid design principlesMahmoud Asadi
 
SOLID principles-Present
SOLID principles-PresentSOLID principles-Present
SOLID principles-PresentQuang Nguyen
 
Design poo my_jug_en_ppt
Design poo my_jug_en_pptDesign poo my_jug_en_ppt
Design poo my_jug_en_pptagnes_crepet
 
CodeCamp Iasi 10 march 2012 - Scratching-SOLID
CodeCamp Iasi 10 march 2012 - Scratching-SOLIDCodeCamp Iasi 10 march 2012 - Scratching-SOLID
CodeCamp Iasi 10 march 2012 - Scratching-SOLIDCodecamp Romania
 
Common design principles and design patterns in automation testing
Common design principles and design patterns in automation testingCommon design principles and design patterns in automation testing
Common design principles and design patterns in automation testingKMS Technology
 
Inversion of Control
Inversion of ControlInversion of Control
Inversion of ControlShuhab Tariq
 
Object Oriented Concepts and Principles
Object Oriented Concepts and PrinciplesObject Oriented Concepts and Principles
Object Oriented Concepts and Principlesdeonpmeyer
 
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...SalesforceBY
 
S.O.L.I.D. Principles for Software Architects
S.O.L.I.D. Principles for Software ArchitectsS.O.L.I.D. Principles for Software Architects
S.O.L.I.D. Principles for Software ArchitectsRicardo Wilkins
 
DesignPrinciples-and-DesignPatterns
DesignPrinciples-and-DesignPatternsDesignPrinciples-and-DesignPatterns
DesignPrinciples-and-DesignPatternsBasavaraj Patil
 

Similaire à SOLID Principles of Refactoring Presentation - Inland Empire User Group (20)

Solid principle
Solid principleSolid principle
Solid principle
 
Solid design principles
Solid design principlesSolid design principles
Solid design principles
 
Oop principles
Oop principlesOop principles
Oop principles
 
Solid
SolidSolid
Solid
 
Solid
SolidSolid
Solid
 
SOLID principles-Present
SOLID principles-PresentSOLID principles-Present
SOLID principles-Present
 
SOLID principles
SOLID principlesSOLID principles
SOLID principles
 
Design poo my_jug_en_ppt
Design poo my_jug_en_pptDesign poo my_jug_en_ppt
Design poo my_jug_en_ppt
 
CodeCamp Iasi 10 march 2012 - Scratching-SOLID
CodeCamp Iasi 10 march 2012 - Scratching-SOLIDCodeCamp Iasi 10 march 2012 - Scratching-SOLID
CodeCamp Iasi 10 march 2012 - Scratching-SOLID
 
L12 GRASP
L12 GRASPL12 GRASP
L12 GRASP
 
Common design principles and design patterns in automation testing
Common design principles and design patterns in automation testingCommon design principles and design patterns in automation testing
Common design principles and design patterns in automation testing
 
Inversion of Control
Inversion of ControlInversion of Control
Inversion of Control
 
Android architecture
Android architectureAndroid architecture
Android architecture
 
Object Oriented Concepts and Principles
Object Oriented Concepts and PrinciplesObject Oriented Concepts and Principles
Object Oriented Concepts and Principles
 
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...
Salesforce Meetup Grasp and Solid in Apex (Speakers: Alexander Popok and Kons...
 
S.O.L.I.D. Principles for Software Architects
S.O.L.I.D. Principles for Software ArchitectsS.O.L.I.D. Principles for Software Architects
S.O.L.I.D. Principles for Software Architects
 
DesignPrinciples-and-DesignPatterns
DesignPrinciples-and-DesignPatternsDesignPrinciples-and-DesignPatterns
DesignPrinciples-and-DesignPatterns
 
Crafting Great Code
Crafting Great CodeCrafting Great Code
Crafting Great Code
 
Single responsibility principle
Single responsibility principleSingle responsibility principle
Single responsibility principle
 
L03 Software Design
L03 Software DesignL03 Software Design
L03 Software Design
 

Plus de Adnan Masood

Spark with Azure HDInsight - Tampa Bay Data Science - Adnan Masood, PhD
Spark with Azure HDInsight  - Tampa Bay Data Science - Adnan Masood, PhDSpark with Azure HDInsight  - Tampa Bay Data Science - Adnan Masood, PhD
Spark with Azure HDInsight - Tampa Bay Data Science - Adnan Masood, PhDAdnan Masood
 
Data science with Windows Azure - A Brief Introduction
Data science with Windows Azure - A Brief IntroductionData science with Windows Azure - A Brief Introduction
Data science with Windows Azure - A Brief IntroductionAdnan Masood
 
Restructuring Technical Debt - A Software and System Quality Approach
Restructuring Technical Debt - A Software and System Quality ApproachRestructuring Technical Debt - A Software and System Quality Approach
Restructuring Technical Debt - A Software and System Quality ApproachAdnan Masood
 
System Quality Attributes for Software Architecture
System Quality Attributes for Software ArchitectureSystem Quality Attributes for Software Architecture
System Quality Attributes for Software ArchitectureAdnan Masood
 
Agile Software Development
Agile Software DevelopmentAgile Software Development
Agile Software DevelopmentAdnan Masood
 
Belief Networks & Bayesian Classification
Belief Networks & Bayesian ClassificationBelief Networks & Bayesian Classification
Belief Networks & Bayesian ClassificationAdnan Masood
 
Bayesian Networks and Association Analysis
Bayesian Networks and Association AnalysisBayesian Networks and Association Analysis
Bayesian Networks and Association AnalysisAdnan Masood
 
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...Adnan Masood
 
Bayesian Networks - A Brief Introduction
Bayesian Networks - A Brief IntroductionBayesian Networks - A Brief Introduction
Bayesian Networks - A Brief IntroductionAdnan Masood
 
Web API or WCF - An Architectural Comparison
Web API or WCF - An Architectural ComparisonWeb API or WCF - An Architectural Comparison
Web API or WCF - An Architectural ComparisonAdnan Masood
 
Brief bibliography of interestingness measure, bayesian belief network and ca...
Brief bibliography of interestingness measure, bayesian belief network and ca...Brief bibliography of interestingness measure, bayesian belief network and ca...
Brief bibliography of interestingness measure, bayesian belief network and ca...Adnan Masood
 

Plus de Adnan Masood (11)

Spark with Azure HDInsight - Tampa Bay Data Science - Adnan Masood, PhD
Spark with Azure HDInsight  - Tampa Bay Data Science - Adnan Masood, PhDSpark with Azure HDInsight  - Tampa Bay Data Science - Adnan Masood, PhD
Spark with Azure HDInsight - Tampa Bay Data Science - Adnan Masood, PhD
 
Data science with Windows Azure - A Brief Introduction
Data science with Windows Azure - A Brief IntroductionData science with Windows Azure - A Brief Introduction
Data science with Windows Azure - A Brief Introduction
 
Restructuring Technical Debt - A Software and System Quality Approach
Restructuring Technical Debt - A Software and System Quality ApproachRestructuring Technical Debt - A Software and System Quality Approach
Restructuring Technical Debt - A Software and System Quality Approach
 
System Quality Attributes for Software Architecture
System Quality Attributes for Software ArchitectureSystem Quality Attributes for Software Architecture
System Quality Attributes for Software Architecture
 
Agile Software Development
Agile Software DevelopmentAgile Software Development
Agile Software Development
 
Belief Networks & Bayesian Classification
Belief Networks & Bayesian ClassificationBelief Networks & Bayesian Classification
Belief Networks & Bayesian Classification
 
Bayesian Networks and Association Analysis
Bayesian Networks and Association AnalysisBayesian Networks and Association Analysis
Bayesian Networks and Association Analysis
 
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...
Probabilistic Interestingness Measures - An Introduction with Bayesian Belief...
 
Bayesian Networks - A Brief Introduction
Bayesian Networks - A Brief IntroductionBayesian Networks - A Brief Introduction
Bayesian Networks - A Brief Introduction
 
Web API or WCF - An Architectural Comparison
Web API or WCF - An Architectural ComparisonWeb API or WCF - An Architectural Comparison
Web API or WCF - An Architectural Comparison
 
Brief bibliography of interestingness measure, bayesian belief network and ca...
Brief bibliography of interestingness measure, bayesian belief network and ca...Brief bibliography of interestingness measure, bayesian belief network and ca...
Brief bibliography of interestingness measure, bayesian belief network and ca...
 

SOLID Principles of Refactoring Presentation - Inland Empire User Group

  • 1. REFACTORING CODE TO A SOLID FOUNDATION Adnan Masood http://blog.adnanmasood.com @adnanmasood adnanmasood@acm.org Presented at Inland Empire .NET UG – 12/11/2012 Slides Courtesy of Steve Smith Pluralsight and Derick Bailey, Los Techies
  • 2. E X A MP L E A P P : B E F O R E A N D AFTER OR HOW TO GET FROM HERE TO THERE? Before After Courtesy Steve Smith, PluralSight Training - SOLID Principles of Object Oriented Design
  • 3. CREDITS & REFERENCES • Robert C Martin – Clean Coder https://sites.google.com/site/unclebobconsultingllc/ • Pablo’s SOLID Software Development | LosTechies.com Derick Bailey - McLane Advanced Technologies, LLC • PluralSight Training - SOLID Principles of Object Oriented Design http://pluralsight.com/training/Courses/TableOfContents/principles-oo-design • Marcin Zajączkowski - http://solidsoft.wordpress.com/ • Images Used Under License • http://www.lostechies.com/blogs/derickbailey/archive/2009/02/11/solid-development-principles-in-motivational- pictures.aspx • SRP Article • http://www.objectmentor.com/resources/articles/srp.pdf • Solid for your Language • http://stefanroock.files.wordpress.com/2011/09/solidforyourlanguage.pdf
  • 4. HELP : ABOUT Adnan Masood works as a system architect / technical lead for Green dot Corporation where he develops SOA based middle-tier architectures, distributed systems, and web-applications using Microsoft technologies. He is a Microsoft Certified Trainer holding several technical certifications, including MCPD (Enterprise Developer), MCSD .NET, and SCJP-II. Adnan is attributed and published in print media and on the Web; he also teaches Windows Communication Foundation (WCF) courses at the University of California at San Diego and regularly presents at local code camps and user groups. He is actively involved in the .NET community as cofounder and president of the of San Gabriel Valley .NET Developers group. Adnan holds a Master’s degree in Computer Science; he is currently a doctoral student working towards PhD in Machine Learning; specifically discovering interestingness measures in outliers using Bayesian Belief Networks. He also holds systems architecture certification from MIT and SOA Smarts certification from Carnegie Melon University.
  • 5.
  • 6.
  • 7.
  • 8. ADDITIONAL RESOURCES Uncle Bob’s Principle Of Object Oriented Development: http://butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod Pablo’s Topic Of The Month: SOLID http://www.lostechies.com/blogs/chad_myers/archive/2008/03/07/ pablo-s-topic-of-the-month-march-solid-principles.aspx Agile Principles, Patterns, And Practices In C# by Robert (Uncle Bob) Martin and Micah Martin Pablo’s SOLID E-Book http://www.lostechies.com/content/pablo_ebook.aspx
  • 9. OBJECT ORIENTED PRINCIPLES - QUIZ COHESION: “A measure of how strongly-related and focused the various responsibilities of a software module are” - Wikipedia COUPLING: “The degree to which each program module relies on each one of the other modules” – Wikipedia ENCAPSULATION: “The hiding of design decisions in a computer program that are most likely to change” - Wikipedia
  • 10. S.O.L.I.D. PRINCIPLES SRP: SINGLE RESPONSIBILITY PRINCIPLE OCP: OPEN CLOSED PRINCIPLE LSP: LISKOV SUBSTITUTION PRINCIPLE ISP: INTERFACE SEGREGATION PRINCIPLE DIP: DEPENDENCY INVERSION PRINCIPLE
  • 12. SRP: THE SINGLE RESPONSIBILITY PRINCIPLE The Single Responsibility Principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. Wikipedia There should never be more than one reason for a class to change. Robert C. “Uncle Bob” Martin
  • 13.
  • 14. COHESION AND COUPLING  Cohesion: how strongly-related and focused are the various responsibilities of a module  Coupling: the degree to which each program module relies on each one of the other modules Strive for low coupling and high cohesion!
  • 15. RESPONSIBILITIES ARE AXES OF CHANGE  Requirements changes typically map to responsibilities  More responsibilities == More likelihood of change  Having multiple responsibilities within a class couples together these responsibilities  The more classes a change affects, the more likely the change will introduce errors.
  • 16. Demo The Problem With Too Many Responsibilities
  • 17. WHAT IS A RESPONSIBILITY? “a reason to change” A difference in usage scenarios from the client’s perspective Multiple small interfaces (follow ISP) can help to achieve SRP
  • 18. SRP: SINGLE RESPONSIBILITYFILE AND SEND AN EMAIL EXAMPLE APP: READ A FLAT
  • 19. SRP: SINGLE RESPONSIBILITY EXAMPLE APP NEW REQUIREMENTS: SEND FROM NON -WINFORMS APP. READ XML OR FLAT FILE
  • 20. EXAMPLE APP: A BETTER STRUCTURE
  • 21. SUMMARY  Following SRP leads to lower coupling and higher cohesion  Many small classes with distinct responsibilities result in a more flexible design  Related Fundamentals: o Open/Closed Principle o Interface Segregation Principle o Separation of Concerns  Recommended Reading: o Clean Code by Robert C. Martin [http://amzn.to/Clean-Code]
  • 22. THE OPEN / CLOSED PRINCIPLE
  • 23.
  • 24. OCP: THE OPEN/CLOSED PRINCIPLE The Open / Closed Principle states that software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification Wikipedia
  • 25. THE OPEN / CLOSED PRINCIPLE Open to Extension New behavior can be added in the future Closed to Modification Changes to source or binary code are not required Dr. Bertrand Meyer originated the OCP term in his 1988 book, Object Oriented Software Construction
  • 26. CHANGE BEHAVIOR WITHOUT CHANGING CODE? Rely on abstractions No limit to variety of implementations of each abstraction In .NET, abstractions include:  Interfaces  Abstract Base Classes In procedural code, some level of OCP can be achieved via parameters
  • 27. THE PROBLEM  Adding new rules require changes to the calculator every time  Each change can introduce bugs and requires re-testing, etc.  We want to avoid introducing changes that cascade through many modules in our application  Writing new classes is less likely to introduce problems o Nothing depends on new classes (yet) o New classes have no legacy coupling to make them hard to design or test
  • 28. THREE APPROACHES TO ACHIEVE OCP  Parameters (Procedural Programming) o Allow client to control behavior specifics via a parameter o Combined with delegates/lambda, can be very powerful approach  Inheritance / Template Method Pattern o Child types override behavior of a base class (or interface)  Composition / Strategy Pattern o Client code depends on abstraction o Provides a “plug in” model o Implementations utilize Inheritance; Client utilizes Composition
  • 29. WHEN DO WE APPLY OCP?  Experience Tells You If you know from your own experience in the problem domain that a particular class of change is likely to recur, you can apply OCP up front in your design Otherwise – “Fool me once, shame on you; fool me twice, shame on me”  Don’t apply OCP at first  If the module changes once, accept it.  If it changes a second time, refactor to achieve OCP Remember TANSTAAFL  There Ain’t No Such Thing As A Free Lunch  OCP adds complexity to design  No design can be closed against all changes
  • 30. SUMMARY  Conformance to OCP yields flexibility, reusability, and maintainability  Know which changes to guard against, and resist premature abstraction  Related Fundamentals: o Single Responsibility Principle o Strategy Pattern o Template Method Pattern  Recommended Reading: o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin [http://amzn.to/agilepppcsharp]
  • 32. LSP: THE LISKOV SUBSTITUTION PRINCIPLE The Liskov Substitution Principle states that Subtypes must be substitutable for their base types. Agile Principles, Patterns, and Practices in C# Named for Barbara Liskov, who first described the principle in 1988.
  • 33.
  • 34. SUBSTITUTABILITY Child classes must not: 1) Remove base class behavior 2) Violate base class invariants And in general must not require calling code to know they are different from their base type.
  • 35. INHERITANCE AND THE IS-A RELATIONSHIP Naïve OOP teaches use of IS-A to describe child classes’ relationship to base classes LSP suggests that IS-A should be replaced with IS-SUBSTITUTABLE-FOR
  • 36. LSP: LISKOV SUBSTITUTION PRINCIPLE EXAMPLE APP: VIOLATING LSP WITH DATABASE CONNECTION INFO
  • 37. LSP: LISKOV SUBSTITUTION PRINCIPLE EXAM PL E APP: CO RRECTI NG FO R LSP – M O VE THE DAT AB A SE RE ADE R
  • 38. INVARIANTS  Consist of reasonable assumptions of behavior by clients  Can be expressed as preconditions and postconditions for methods  Frequently, unit tests are used to specify expected behavior of a method or class  Design By Contract is a technique that makes defining these pre- and post-conditions explicit within code itself.  To follow LSP, derived classes must not violate any constraints defined (or assumed by clients) on the base classes
  • 39. THE PROBLEM  Non-substitutable code breaks polymorphism  Client code expects child classes to work in place of their base classes  “Fixing” substitutability problems by adding if- then or switch statements quickly becomes a maintenance nightmare (and violates OCP)
  • 40. LSP VIOLATION “SMELLS” foreach (var emp in Employees) { if( emp is Manager ) { _printer.PrintManager( emp as Manager ); } else { _printer.PrintEmployee( emp ); } }
  • 41. LSP VIOLATION “SMELLS” public abstract class Base { Follow ISP! public abstract void Method1(); public abstract void Method2(); Use small interfaces so you } don‟t require classes to public class Child : Base implement more than they { need! public override void Method1() { throw new NotImplementedException(); } public override void Method2() { // do stuff } }
  • 42. WHEN DO WE FIX LSP? If you notice obvious smells like those shown If you find yourself being bitten by the OCP violations LSP invariably causes
  • 43. LSP TIPS  “Tell, Don’t Ask” o Don’t interrogate objects for their internals – move behavior to the object o Tell the object what you want it to do  Consider Refactoring to a new Base Class o Given two classes that share a lot of behavior but are not substitutable… o Create a third class that both can derive from o Ensure substitutability is retained between each class and the new base
  • 44. SUMMARY  Conformance to LSP allows for proper use of polymorphism and produces more maintainable code  Remember IS-SUBSTITUTABLE-FOR instead of IS-A  Related Fundamentals: o Polymorphism o Inheritance o Interface Segregation Principle o Open / Closed Principle  Recommended Reading: o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin [http://amzn.to/agilepppcsharp]
  • 46. ISP: THE INTERFACE SEGREGATION PRINCIPLE The Interface Segregation Principle states that Clients should not be forced to depend on methods they do not use. Agile Principles, Patterns, and Practices in C# Corollary: Prefer small, cohesive interfaces to “fat” interfaces
  • 47.
  • 48. WHAT’S AN INTERFACE? Interface keyword/type public interface IDoSomething { … } Public interface of a class public class SomeClass { … } What does the client see and use?
  • 49. ISP: INTERFACE SEGREGATION THE DISADVANTAGES OF “THIS PRINCIPLE DEALS WITH PRINCIPLECLASSES CLASSESINTERFACES „FAT‟ „FAT‟ INTERFACES. INTERFACES ARE WHOSE THAT HAVE ARE NOT COHESIVE. IN OTHER WORDS, THE INTERFACES OF THE CLASS CAN BE BROKEN UP INTO GROUPS OF MEMBER FUNCTIONS. EACH GROUP SERVES A DIFFERENT SET OF CLIENTS. THUS SOME CLIENTS USE ONE GROUP OF MEMBER FUNCTIONS, AND OTHER CLIENTS USE THE OTHER GROUPS.” - ROBERT MARTIN
  • 50. Demo
  • 51. ISP: INTERFACE SEGREGATION PRINCIPLE EXAMPLE APP: CLARIFYING THE EMAIL SENDER AND MESSAGE INFO PARSING
  • 52. THE PROBLEM Client Class (Login Control) Needs This:
  • 53. THE PROBLEM  AboutPage simply needs ApplicationName and AuthorName  Forced to deal with huge ConfigurationSettings class  Forced to deal with actual configuration files Interface Segregation violations result in classes that depend on things they do not need, increasing coupling and reducing flexibility and maintainability
  • 54. ISP SMELLS  Unimplemented interface methods: public override string ResetPassword( string username, string answer) { throw new NotImplementedException(); } Remember these violate Liskov Substitution Principle!
  • 55. ISP SMELLS Client references a class but only uses small portion of it
  • 56. WHEN DO WE FIX ISP?  Once there is pain o If there is no pain, there’s no problem to address.  If you find yourself depending on a “fat” interface you own o Create a smaller interface with just what you need o Have the fat interface implement your new interface o Reference the new interface with your code  If you find “fat” interfaces are problematic but you do not own them o Create a smaller interface with just what you need o Implement this interface using an Adapter that implements the full interface
  • 57. ISP TIPS  Keep interfaces small, cohesive, and focused  Whenever possible, let the client define the interface Whenever possible, package the interface with the client o Alternately, package in a third assembly client and implementation both depend upon o Last resort: Package interfaces with their implementation
  • 58. SUMMARY  Don’t force client code to depend on things it doesn’t need  Keep interfaces lean and focused  Refactor large interfaces so they inherit smaller interfaces  Related Fundamentals: o Polymorphism o Inheritance o Liskov Substitution Principle o Façade Pattern  Recommended Reading: o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin [http://amzn.to/agilepppcsharp]
  • 60. DIP: DEPENDENCY INVERSION PRINCIPLE “WHAT IS IT THAT MAKES A DESIGN RIGID, FRAGILE AND IMMOBILE? IT IS THE INTERDEPENDENCE OF THE MODULES WITHIN THAT DESIGN. A DESIGN IS RIGID IF IT CANNOT BE EASILY CHANGED. SUCH RIGIDITY IS DUE TO THE FACT THAT A SINGLE CHANGE TO HEAVILY INTERDEPENDENT SOFTWARE BEGINS A CASCADE OF CHANGES IN DEPENDENT MODULES.” - ROBERT MARTIN
  • 61. DIP: THE DEPENDENCY INVERSION PRINCIPLE High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. o Agile Principles, Patterns, and Practices in C#
  • 62.
  • 67. DIP: DEPENDENCY INVERSION PRINCIPLE EXAMPLE APP: CONSTRUCTOR DEPENDENCIES IN A PROCESSING SERVICE
  • 68. WHAT ARE DEPENDENCIES?  Framework  Third Party Libraries  Database  File System  Email  Web Services  System Resources (Clock)  Configuration  The new Keyword  Static methods  Thread.Sleep  Random
  • 69. TRADITIONAL PROGRAMMING AND DEPENDENCIES  High Level Modules Call Low Level Modules  User Interface depends on o Business Logic depends on o Infrastructure o Utility o Data Access  Static methods are used for convenience or as Façade layers  Class instantiation / Call stack logic is scattered through all modules o Violation of Single Responsibility Principle
  • 70. CLASS DEPENDENCIES: BE HONEST!  Class constructors should require any dependencies the class needs  Classes whose constructors make this clear have explicit dependencies  Classes that do not have implicit, hidden dependencies public class HelloWorldHidden { public string Hello(string name) { if (DateTime.Now.Hour < 12) return "Good morning, " + name; if (DateTime.Now.Hour < 18) return "Good afternoon, " + name; return "Good evening, " + name; } }
  • 71. CLASSES SHOULD DECLARE WHAT THEY NEED public class HelloWorldExplicit { private readonly DateTime _timeOfGreeting; public HelloWorldExplicit(DateTime timeOfGreeting) { _timeOfGreeting = timeOfGreeting; } public string Hello(string name) { if (_timeOfGreeting.Hour < 12) return "Good morning, " + name; if (_timeOfGreeting.Hour < 18) return "Good afternoon, " + name; return "Good evening, " + name; } }
  • 72. THE PROBLEM  Order has hidden dependencies: o MailMessage o SmtpClient o InventorySystem o PaymentGateway o Logger o DateTime.Now  Result o Tight coupling o No way to change implementation details (OCP violation) o Difficult to test
  • 73. DEPENDENCY INJECTION  Dependency Injection is a technique that is used to allow calling code to inject the dependencies a class needs when it is instantiated.  The Hollywood Principle o “Don’t call us; we’ll call you”  Three Primary Techniques o Constructor Injection o Property Injection o Parameter Injection  Other methods exist as well
  • 74. CONSTRUCTOR INJECTION  Dependencies are passed in via constructor Strategy Pattern  Pros o Classes self-document what they need to perform their work o Works well with or without a container o Classes are always in a valid state once constructed  Cons o Constructors can have many parameters/dependencies (design smell) o Some features (e.g. Serialization) may require a default constructor o Some methods in the class may not require things other methods require (design smell)
  • 75. PROPERTY INJECTION  Dependencies are passed in via a property o Also known as “setter injection”  Pros o Dependency can be changed at any time during object lifetime o Very flexible  Cons o Objects may be in an invalid state between construction and setting of dependencies via setters o Less intuitive
  • 76. PARAMETER INJECTION  Dependencies are passed in via a method parameter  Pros o Most granular o Very flexible o Requires no change to rest of class  Cons o Breaks method signature o Can result in many parameters (design smell)  Consider if only one method has the dependency, otherwise prefer constructor injection
  • 77. REFACTORING Extract Dependencies into Interfaces Inject implementations of interfaces into Order Reduce Order’s responsibilities (apply SRP)
  • 78. DIP SMELLS  Use of new keyword foreach(var item in cart.Items) { try { var inventorySystem = new InventorySystem(); inventorySystem.Reserve(item.Sku, item.Quantity); } }
  • 79. DIP SMELLS Use of static methods/properties message.Subject = "Your order placed on " + DateTime.Now.ToString(); Or DataAccess.SaveCustomer(myCustomer);
  • 80. WHERE DO WE INSTANTIATE OBJECTS?  Applying Dependency Injection typically results in many interfaces that eventually need to be instantiated somewhere… but where?  Default Constructor o You can provide a default constructor that news up the instances you expect to typically need in your application o Referred to as “poor man’s dependency injection” or “poor man’s IoC”  Main o You can manually instantiate whatever is needed in your application’s startup routine or main() method  IoC Container o Use an “Inversion of Control” Container
  • 81. IOC CONTAINERS  Responsible for object graph instantiation  Initiated at application startup via code or configuration  Managed interfaces and the implementation to be used are Registered with the container  Dependencies on interfaces are Resolved at application startup or runtime  Examples of IoC Containers for .NET o Microsoft Unity o StructureMap o Ninject o Windsor o Funq / Munq
  • 82. SUMMARY  Depend on abstractions.  Don’t force high-level modules to depend on low-level modules through direct instantiation or static method calls  Declare class dependencies explicitly in their constructors  Inject dependencies via constructor, property, or parameter injection  Related Fundamentals: o Single Responsibility Principle o Interface Segregation Principle o Façade Pattern o Inversion of Control Containers  Recommended Reading: o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin [http://amzn.to/agilepppcsharp] o http://www.martinfowler.com/articles/injection.html
  • 85. THE PROBLEM  Dependencies Flow Toward Infrastructure  Core / Business / Domain Classes Depend on Implementation Details  Result o Tight coupling o No way to change implementation details without recompile (OCP violation) o Difficult to test
  • 86. DEPENDENCY INJECTION  Dependency is transitive o If UI depends on BLL depends on DAL depends on Database Then *everything* depends on the Database  Depend on abstractions (DIP)  Package interfaces (abstractions) with the client (ISP)  Structure Solutions and Projects so Core / BLL is at center, with fewest dependencies
  • 87. SUMMARY  Don’t Depend on Infrastructure Assemblies from Core  Apply DIP to reverse dependencies  Related Fundamentals: o Open Closed Principle o Interface Segregation Principle o Strategy Pattern  Recommended Reading: o Agile Principles, Patterns, and Practices by Robert C. Martin and Micah Martin [http://amzn.to/agilepppcsharp] o http://www.martinfowler.com/articles/injection.html
  • 88.
  • 89. DON’T REPEAT YOURSELF “Every piece of knowledge must have a single, unambiguous representation in the system.” The Pragmatic Programmer “Repetition in logic calls for abstraction. Repetition in process calls for automation.” 97 Things Every Programmer Should Know Variations include:  Once and Only Once  Duplication Is Evil (DIE)
  • 90. ANALYSIS  Magic Strings/Values  Duplicate logic in multiple locations  Repeated if-then logic  Conditionals instead of polymorphism  Repeated Execution Patterns  Lots of duplicate, probably copy-pasted, code  Only manual tests  Static methods everywhere
  • 91. MAGIC STRINGS / VALUES
  • 92. DUPLICATE LOGIC IN MULTIPLE LOCATIONS
  • 94. CONDITIONAL INSTEAD OF POLYMORPHISM  Example of Flags Over Objects anti-pattern  Violates the Tell, Don’t Ask principle (aka DIP)
  • 95. SUMMARY  Repetition breeds errors and waste  Refactor code to remove repetition  Recommended Reading: o The Pragmatic Programmer: From Journeyman to Master http://amzn.to/b2gJdK o 97 Things Every Programmer Should Know http://amzn.to/cAse1Y
  • 96. STATIC METHODS  Tightly coupled  Difficult to test  Difficult to change behavior (violates OCP)  Cannot use object oriented design techniques o Inheritance o Polymorphism
  • 97. SUMMARY  Repetition breeds errors and waste  Abstract repetitive logic in code  Related Fundamentals: o Template Method Pattern o Command Pattern o Dependency Inversion Principle  Recommended Reading: o The Pragmatic Programmer: From Journeyman to Master http://amzn.to/b2gJdK o 97 Things Every Programmer Should Know http://amzn.to/cAse1Y
  • 99. DUPLICATE, COPY PASTED CODE Too Numerous to List Commercial Tool (free version available) o Atomiq (http://GetAtomiq.com)
  • 100. CONSIDER CODE GENERATION  T4 Templates o Custom code generation templates o Built into Visual Studio 2010  ORM Tools (LINQ to SQL, Entity Framework, nHibernate, LLBLGen) o Reduce repetitive data access code o Eliminate common data access errors  Commercial Tools: o CodeSmith o CodeBreeze o CodeHayStack
  • 101. REPETITION IN PROCESS  Testing o Performing testing by hand is tedious and wasteful  Builds o Performing builds by hand is tedious and wasteful  Deployments o Performing deployments by hand is tedious and wasteful  Are you seeing a trend here? String.Format(“Performing {0} by hand is tedious and wasteful”, action);
  • 102. SUMMARY  Repetition breeds errors and waste  Use an ORM tool to eliminate repeated data access code  Use Tools to Locate Repeated Code  Automate repetitive actions in your processes  Recommended Reading: o The Pragmatic Programmer: From Journeyman to Master http://amzn.to/b2gJdK o 97 Things Every Programmer Should Know http://amzn.to/cAse1Y  Related Tool o Atomiq http://GetAtomiq.com
  • 103. E X A MP L E A P P : B E F O R E A N D S.O.L.I.D. CONVERSION SUMMARY AFTER Before After
  • 104. S.O.L.I.D. -> OO LOW COUPLING: OCP, DIP, ISP PRINCIPLES
  • 105. S.O.L.I.D. -> OO H IGH C OH E S ION : L OW C OU P L IN G + S R P , L S P PRINCIPLES
  • 106. S.O.L.I.D. -> OO PRINCIPLES ENCAPSULATION: SRP, LSP, DIP
  • 108. THANK YOU! Adnan Masood adnanmasood@acm.org @adnanmasood  Blog: blog.AdnanMasood.com  Pasadena .NET User Group: www.sgvdotnet.org

Notes de l'éditeur

  1. Outlines