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Wikibrands– Looking Under the Hood, What Makes Winning, Engaged Brands Tick in 2011 and Beyond October  2011ACA 360 @wikibrands Sean Moffitt   @seanmoffitt
Impossible is Nothing…
Moneyball Knows… Thinking Differently “We are card counters at the blackjack table. And we're gonna turn the odds on the casino." Reframing the Game “Your goal shouldn't be to buy players. Your goal should be to buy wins. In order buy wins, you need to buys runs.”
Stand Up and be Counted… Who here participates in new/digital/social media? Keep Standing if: You want your digital efforts to be AWESOME You want your customers to RAVE about you You have currently achieved AWESOMENESS and RAVING LUNACY via your digital media?
Let’s be honest, we need to change and get better…
Caveat - “A Practical Guide”? “The first guy that breaks down the wall of how it's always been done always comes out the other side bloody” John Henry, Moneyball
So we wrote a book… Richard Florida, Best Selling Author, “A must read for business leaders” Don Tapscott,  Digital pioneer and author, Wikinomics “This is an important, perhaps seminal book” Ross Mayfield, President, Socialtext “Wikibrandsoffers marketers a rich understanding of how social media can drive engagement for brands that make them true” David Smith, Global Managing Director, Accenture “The path forward presented in Wikibrands is bright, helping change the landscape in an area ready for consumer driven, open innovation."
Why - Wikibrands? …we hate the word “social media”
“Facebook is Ringo, Social Media is George,  Word of Mouth is Paul, but Social Business is John” Social Business 105M Word of Mouth 55M Social Media 14M  11M
A Premium Brand is Now a Mark of Participation Wikibrands - A new currency on how digitally engaged brands build business… “Something you Want” 1950 “Something you Trust” 1910 “Something you Buy” 1850 “Something you  Participate In” 2011 “Something you Prefer” 1980 “Something you Love” 2000
How – Wikibrands? 10 Continents/100 Engaged Brands ,[object Object]
Grassroots marketing
 Social influence
Customer participation
 Digital engagement
Online community
 Connected media
 Member collaboration
 Awesome customer experience
 Distributed ContentEquals success in business
What – Wikibrands?  Published by McGraw-Hill 	(2011 Launch)  Twitter: @wikibrands Website: www.Wiki-Brands.com Now a: - Business Consultancy ,[object Object]
Executive Counsel,[object Object]
30 Insights/30 Minutes ,[object Object]
10Wikibrand Success Factors for Engaged Brands (FLIRT/ MILCC models)
10 Smart Bets for the Future,[object Object]
People don’t talk about average or even good stuff… “There is only one thing in the world worse than being talked about, and that is not being talked about.”         Oscar Wilde, The Picture of Dorian Grey The 1st Law of the Social Net - Awesomeness
Fact - The World is Not Created Equal… Whether its business, products, services,  motives, TV shows, people…. There is the “AWESOME”  -  1% There is the “GOOD”          - 20% There is the “BAD”             - 20% There is the “UGLY”	     -   1%
What are You Talking About That’s Awesome?
The Law of Awesomeness Online Only 0.9% of Facebook Users have… More than 500 friends Only 1.5% of Tweet conversations… Are three levels  (replies) deep
In a Wikibrand World -  Act different, be different, think different Top 7 Things That People Talk About YOUR Brand  Unique  Dynamic  Different  Distinctive  Innovative  Visionary  Daring Source: Y&R Brand Asset valuator
People engage to be social not to be your brand BFF… The 2nd Law of the Social Net - Socialness 23
Six Core Human Instincts on Why We Talk ,[object Object]
To Connect (Facebook)
To Make Sense of the World (Wikipedia)
To Reduce Risk & Uncertainty (Amazon)
To Benefit Economically (eBay)
To Relieve Tension (YouTube),[object Object]
Me in  2011 Me in 1992 150 3500 X 12 X 170 150 X 12 2000 8000 X 500 X 170 5000 4000 X 170 X 190  800 X 40 1800 People Strength 5.4 Million People Strength
You really can’t fake, broker or shortcut this stuff… The 3rd Law of the Social Net - Authenticity
A Genuine Culture Change is Required SOCIAL INFLUENCE/ WIKIBRAND MARKETING MASS  MARKETING DIRECT  MARKETING Control Hype Decisions Features Collaboration Transparency Dialogue Purpose
Top Reasons – Social Media  Why Now Business Executives? #1 The Need for Authenticity and Transparency -42% #2 The rise of social networks - 38% #3 Increasing role of wireless/mobile - 35% #4 Customers/people waning attention spans - 25% #5 Media fragmentation - 22% #6 Change in mass marketing effectiveness - 20% Agent Wildfire -The Buzz Report 2011
Most brands fail to deliver customer wants online… The 4th Law of The Social ‘Net  – Customer-Ness
Customer Experience Reigns - Who Knows Better Than Your Customer - Executives who believe the Customer Experience is the new battleground  - 95% Executives who believe they are delivering a positive customer experience - 80% CUSTOMERS WHO AGREE - 8%
The Modern Customer’s Key Needs - Engage Me, Excite Me, Make it Easy or Pay the Price -
What Your CEO Really Cares About  The CEO's #2 and #3 priorities are customer service and experience;  Advertising and promotion rank #12 and #14. Source: Microsoft Roundtable Study
Most brands are irrelevant most of the time to their customers… The 5thLaw of The Social ‘Net  –Presence
This is a constantly shifting landscape… The average tweet lasts 12 minutes The average Facebook post lasts 80 minutes The average blog post last 1 ½ days
“Let the Intern Solve It” - Syndrome 53% of businesses engaged in social/digital spaces do not have full-time staff to support the effort.   90%of executives believe their agencies need to radically transform to  be more competitive in a wikibrand world. Source: SNCR/Buzz Report
Some of these people are not like the others… The 6thLaw of The Social ‘Net  –Influence
You can’t chase everybody… “The suggestion that a firm merely needs to participate in a conversation is a little naive.  Microsoft was mentioned 2.5 million times in the blogosphere the previous year, and we have eighty-nine thousand employees.  How can you realistically be expected to operationalize a response to all of them?”
Influencers Make Themselves Known Online 13.8% of online  population… …create 80% of the online influence posts 6.2% of online population…  …create 80% of the online influence impressions
The 6 Types of Influencer –  Find and Embrace Your Top 1000 Fans…
We know how to find these people now
Having the best software suite matters little… The 7thLaw of The Social ‘Net  –Psychology
Technology and tools are less than 20% of the deal “The diffusion of innovation is based more on sociology and psychology than on technology.” Everett Rogers, 1962- The Diffusion of Innovations
What are the biggest elements to  Online Word of Mouth? Tools used /platforms built? Customer Experience? Audience who participates? Incentives for referral? Great Product/Brand? Conversation Worthy Idea/Concept? Strong process? Culture/employees of a company? Creative/design used? Method of interaction?
Top 10 Ranked WoM Elements Great ideas that spread are rare and valuable #1 Conversation Worthy Idea/Concept #2 Great Product/Brand #3 Customer Experience provided #4 The Audience who Participates #5 Culture/employees of a Company #6 Method in which it interacts w/ its audience #7 Incentives for referral #8 Strong process                   #9 Creative/design used #10 Tools/technology platforms built Source: WikibrandsBuzz Report
A Great Idea Freshii and The Social Menu
New digital media is just not media… The 8thLaw of The Social ‘Net  –Versatility
Digital Media Does Not Equal Marketing Earliest Reason –    Brand Perception Most Bankable –    Brand Support/Service Most Lucrative  –   Brand Content Most Overlooked  – Brand Insight Most Popular  –      Brand Advocacy Most Unplanned/Viral  – Brand Serendipity
Top Reasons to use New Digital/Social Media? #1   Drive referrals/leads/members #2    Participate in a conversation/dialogue #3    Develop grassroots perception/credibility #4    Deliver awareness/buzz/publicity #5    Deliver web visitors/offline traffic Source: Wikibrands Buzz Report
The 4Ps have had a 60 year run, let them retire gracefully… The 9thLaw of The Social ‘Net  –13Es
Forget Marketing’s 4Ps… Embrace the Wikibrand 13Es Mission Drivers Would you recommend my brand to a friend or colleague? Well would you? Advanced Drivers Effiliation Experience (product) Premium Drivers Equity Ennovative Entimate Entertainment Basic  Drivers Education Entegrity Exposed (place) Exchange (price) Esthetics Company-driven User-driven
There is no way we should lag our international partners on this work… The 10thLaw of The Social ‘Net  –49th Parallel
Canada is the #1 Social Nation! Ranked #1  Online penetration–79%/26.7 million Canadians online Online usage–average 43.5 hours online per month Online video– 251 videos/17.2 viewing hours per month LinkedIn  usage - 15% of online Canadians use Gaming – spend 4.5 hours each week Ranked in Top 10  Social  media Use– 70% use social media; ½ everyday Facebook usage–#4 worldwide/82% of online Can. Twitter usage–#6 worldwide/18% of online Can. Smartphone usage – 33% of mobile users Social media age breakdown – usage is younger-skewed but broad spread, 18-34 {86%}, 35-54 {64%}, 55+ {43%} Mobile Usage – there are 24+ million Canadian mobile subscribers . -   Source: comScoreeMarketer/Ipsos Reid/Nielsen
But Canadian Companies Lag But less than 20% : - Have fully implemented new, social media ,[object Object]
 Seek external advocates for their businessSource: comScoreeMarketer/Ipsos Reid/Nielsen
The Recipe for Success? ..10 Factors
#1 FOCUS – “Why are we doing this/what are we doing?”
#FOCUS– Four Big Axioms Social/member needs >  Company needs The social customer has 4 seconds… Focus   >  Technology
FOCUS– The 4 Legs of the Wikibrands Strategy Couch
Movember  – Energizing a Community with a Clear Focus Objectives  – Vision – “Change the Face of Men’s Health” Brand  – “Bring back the retro icon of the moustache to visibly support cause” Customer - The right mix of fun, retro appeal, competition, sense of belonging to a team and a global movement that is making a difference Organizational Culture -          – every interaction and donation 	matters            - If it’s awesome they will use it, if it’s 	awesome they will talk about it
#3 LANGUAGE, CONTENT & OUTREACH “do I like this/is there enough of this/can I identify with this/do they know me?”
“It doesn’t matter what you say, if I don’t like the way you’re saying it”  James Cherkoff,  Collaborate Marketing
LANGUAGE –  If you wouldn’t say it in real life to a friend, don’t say it on the social web
CONTENT–  If the Customer is King, then Content is Queen Blog 	– Min. 3 posts per week 	- well-tagged Tweets – Min. 4 tweets per day, well 	spaced apart - 50/50 conversation/distribution Video –  Min. 1 video per month 	- Embed in other things      	(blog, 	twitter, Facebook) Email –  Min.  1-4  newsletter per  	month
OUTREACH – The Community Richter Scale
- Wikibrand Recruitment Tools - Where to Find Your Fans      Employees  	Twitter (or other microblogging platform)  Facebook 	Discussion Forums  	Traditional PR  	Dedicated Community Portal  	Conversion of website visitors  	Blogger Outreach  Source: Agent Wildfire 2010 Community Management Survey
4. INCENTIVES & MOTIVATIONS “what’s in it for me?”
27 Community Incentives - Intrinsic “The Feel Goods” Fun & enjoyment Creativity Group effort/achievement Learning Better life/supporting cause Challenge/competition Satisfying curiosity Wanting to make a better product Meet people of similar interests
27 Community Incentives - Extrinsic “The Look Goods” Recognition by company Access to exclusive resources Ability to join VIP circle Access to exclusive channels Chance for wider Fame Recognition by peers Published leaderboard/ranking within community Reputation building A larger audience/stage
27 Community Incentives - Explicit “The Get Somethings” Invitation to Events 3rd party incentives Customized/personalized treatment Non-monetary rewards Discounts Points accumulation Customer service Information/advice Cash rewards
Hmmm ….Watermark
Kiva – Intrinsic, Extrinsic and Explicit Rewards
5. RULES, GUIDELINES & RITUALS “what can/can’t I do here?”
Rules - Kodak – Good Empowering Rules Air Force – Good Prescriptive Rules Experience Facilitation Legal & Ethical Concerns Employee Policies Ownership Rights Support, Training and Certification Rituals/Customs
6. TOOLS & PLATFORM “how and where does it work?” A home, neutral and away game…
Have a Home, Neutral and Away Game Away: Social Networks Sharing Sites Other Blogs Influencers Neutral: Brand Pages Personal Profiles RSS Feed Facebook Connect Home: Website Blog Community Forums
The Essential 8 Away Game Tools WOM OVERVIEW: WILDFIRE Social Bookmarks Location based Ratings/ Forums Photo Sharing Awareness Perception Targeting Traffic/SEO User Content Engagement Purchase Referral Evangelism Thought Leadership Measurement 1 3 2 2 3 1 3 1 1 1 1 2 1 2 3 3 2 1 1 2 3 2 3 2 3 3 2 3 2 1 1 2 3
The Essential 7 Home Game Tools WOM OVERVIEW: WILDFIRE Monitoring Tools Social  Dashboard Online Community Wiki/ Collaboration Blogs Apps Email Awareness Perception Targeting Traffic/SEO User Content Engagement Purchase Referral Evangelism Thought Leadership Measurement 1 1 2 1 2 1 2 3 2 1 3 1 1 1 2 1 2 1 2 3 1 2 3 3 2 3 3 2 3 2 3 3 3
An Awesome Home Game - Threadless
The Away Game - Kraft   - The Tools of Word of Mom
7. COMMUNITY MANAGEMENT “who will lead the conversation?”
You can Keep Anybody Happy Initially, How Do You Get Them To Stay in Love
Community Managers –  The Social Web’s Best Party Host
Top Tasks of Community Managers Communication  Content Creation  Company/brand evangelism Member/Customer support  Ongoing Facilitation  Metrics Reporting  Event Host  Community Evolution/Feature Development  Internal Rallying Cry  Community Administration  Member Recruitment/Crowdsourcing Source: Agent Wildfire 2010 Community Management Survey
Top Skills of Community Managers Leadership/charisma  Diplomacy/Patience  Customer/member empathy  Persistence  Social/Networking  Communication Skills  Technology Skills  Passion for company/brand  Change Agent  Creativity  Leads the lifestyle of the customer  Source: Agent Wildfire 2010 Community Management Survey
8. LIFE STAGE OF THE COMMUNITY “when do we need to adapt?”
The Life Stage of Social Media/Community Milestone achievement User generated content Incentives materialized Mass supported Expected cycle of activity Expansion Broadened focus Company culture change Self-governance Tiered membership Fresh produced content Highlight contribution Incentives pitched Networked  Seeded audience
Life Stage Management Experiment Quarterly  (Threadless) THE GREAT Reinvent every 2 years (Dell) THE GOOD Not monitoring/moderating daily  THE BAD Not  reviewing weekly  THE UGLY
9. METRICS, MEASUREMENT,  INSIGHTS & ROI “what do we measure and look for?”
Digital Media Measurement - No Silver Bullet Formula
Different Brand Yardsticks ,[object Object]
Try many small testable experiments
Have goals, track over time ,[object Object]

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Wikibrands - Looking Under the Hood, What Makes Winning, Engaged Brands Tick in 2011 and Beyond - ACA Presentation - October 2011

  • 1. Wikibrands– Looking Under the Hood, What Makes Winning, Engaged Brands Tick in 2011 and Beyond October 2011ACA 360 @wikibrands Sean Moffitt @seanmoffitt
  • 3.
  • 4. Moneyball Knows… Thinking Differently “We are card counters at the blackjack table. And we're gonna turn the odds on the casino." Reframing the Game “Your goal shouldn't be to buy players. Your goal should be to buy wins. In order buy wins, you need to buys runs.”
  • 5. Stand Up and be Counted… Who here participates in new/digital/social media? Keep Standing if: You want your digital efforts to be AWESOME You want your customers to RAVE about you You have currently achieved AWESOMENESS and RAVING LUNACY via your digital media?
  • 6. Let’s be honest, we need to change and get better…
  • 7. Caveat - “A Practical Guide”? “The first guy that breaks down the wall of how it's always been done always comes out the other side bloody” John Henry, Moneyball
  • 8. So we wrote a book… Richard Florida, Best Selling Author, “A must read for business leaders” Don Tapscott, Digital pioneer and author, Wikinomics “This is an important, perhaps seminal book” Ross Mayfield, President, Socialtext “Wikibrandsoffers marketers a rich understanding of how social media can drive engagement for brands that make them true” David Smith, Global Managing Director, Accenture “The path forward presented in Wikibrands is bright, helping change the landscape in an area ready for consumer driven, open innovation."
  • 9. Why - Wikibrands? …we hate the word “social media”
  • 10. “Facebook is Ringo, Social Media is George, Word of Mouth is Paul, but Social Business is John” Social Business 105M Word of Mouth 55M Social Media 14M 11M
  • 11. A Premium Brand is Now a Mark of Participation Wikibrands - A new currency on how digitally engaged brands build business… “Something you Want” 1950 “Something you Trust” 1910 “Something you Buy” 1850 “Something you Participate In” 2011 “Something you Prefer” 1980 “Something you Love” 2000
  • 12.
  • 20. Awesome customer experience
  • 21. Distributed ContentEquals success in business
  • 22.
  • 23.
  • 24.
  • 25. 10Wikibrand Success Factors for Engaged Brands (FLIRT/ MILCC models)
  • 26.
  • 27.
  • 28. People don’t talk about average or even good stuff… “There is only one thing in the world worse than being talked about, and that is not being talked about.” Oscar Wilde, The Picture of Dorian Grey The 1st Law of the Social Net - Awesomeness
  • 29. Fact - The World is Not Created Equal… Whether its business, products, services, motives, TV shows, people…. There is the “AWESOME” - 1% There is the “GOOD” - 20% There is the “BAD” - 20% There is the “UGLY” - 1%
  • 30. What are You Talking About That’s Awesome?
  • 31. The Law of Awesomeness Online Only 0.9% of Facebook Users have… More than 500 friends Only 1.5% of Tweet conversations… Are three levels (replies) deep
  • 32. In a Wikibrand World - Act different, be different, think different Top 7 Things That People Talk About YOUR Brand Unique Dynamic Different Distinctive Innovative Visionary Daring Source: Y&R Brand Asset valuator
  • 33. People engage to be social not to be your brand BFF… The 2nd Law of the Social Net - Socialness 23
  • 34.
  • 36. To Make Sense of the World (Wikipedia)
  • 37. To Reduce Risk & Uncertainty (Amazon)
  • 39.
  • 40. Me in 2011 Me in 1992 150 3500 X 12 X 170 150 X 12 2000 8000 X 500 X 170 5000 4000 X 170 X 190 800 X 40 1800 People Strength 5.4 Million People Strength
  • 41. You really can’t fake, broker or shortcut this stuff… The 3rd Law of the Social Net - Authenticity
  • 42. A Genuine Culture Change is Required SOCIAL INFLUENCE/ WIKIBRAND MARKETING MASS MARKETING DIRECT MARKETING Control Hype Decisions Features Collaboration Transparency Dialogue Purpose
  • 43. Top Reasons – Social Media Why Now Business Executives? #1 The Need for Authenticity and Transparency -42% #2 The rise of social networks - 38% #3 Increasing role of wireless/mobile - 35% #4 Customers/people waning attention spans - 25% #5 Media fragmentation - 22% #6 Change in mass marketing effectiveness - 20% Agent Wildfire -The Buzz Report 2011
  • 44. Most brands fail to deliver customer wants online… The 4th Law of The Social ‘Net – Customer-Ness
  • 45. Customer Experience Reigns - Who Knows Better Than Your Customer - Executives who believe the Customer Experience is the new battleground - 95% Executives who believe they are delivering a positive customer experience - 80% CUSTOMERS WHO AGREE - 8%
  • 46. The Modern Customer’s Key Needs - Engage Me, Excite Me, Make it Easy or Pay the Price -
  • 47. What Your CEO Really Cares About The CEO's #2 and #3 priorities are customer service and experience; Advertising and promotion rank #12 and #14. Source: Microsoft Roundtable Study
  • 48. Most brands are irrelevant most of the time to their customers… The 5thLaw of The Social ‘Net –Presence
  • 49. This is a constantly shifting landscape… The average tweet lasts 12 minutes The average Facebook post lasts 80 minutes The average blog post last 1 ½ days
  • 50. “Let the Intern Solve It” - Syndrome 53% of businesses engaged in social/digital spaces do not have full-time staff to support the effort.   90%of executives believe their agencies need to radically transform to be more competitive in a wikibrand world. Source: SNCR/Buzz Report
  • 51. Some of these people are not like the others… The 6thLaw of The Social ‘Net –Influence
  • 52. You can’t chase everybody… “The suggestion that a firm merely needs to participate in a conversation is a little naive. Microsoft was mentioned 2.5 million times in the blogosphere the previous year, and we have eighty-nine thousand employees. How can you realistically be expected to operationalize a response to all of them?”
  • 53. Influencers Make Themselves Known Online 13.8% of online population… …create 80% of the online influence posts 6.2% of online population… …create 80% of the online influence impressions
  • 54. The 6 Types of Influencer – Find and Embrace Your Top 1000 Fans…
  • 55. We know how to find these people now
  • 56. Having the best software suite matters little… The 7thLaw of The Social ‘Net –Psychology
  • 57. Technology and tools are less than 20% of the deal “The diffusion of innovation is based more on sociology and psychology than on technology.” Everett Rogers, 1962- The Diffusion of Innovations
  • 58. What are the biggest elements to Online Word of Mouth? Tools used /platforms built? Customer Experience? Audience who participates? Incentives for referral? Great Product/Brand? Conversation Worthy Idea/Concept? Strong process? Culture/employees of a company? Creative/design used? Method of interaction?
  • 59. Top 10 Ranked WoM Elements Great ideas that spread are rare and valuable #1 Conversation Worthy Idea/Concept #2 Great Product/Brand #3 Customer Experience provided #4 The Audience who Participates #5 Culture/employees of a Company #6 Method in which it interacts w/ its audience #7 Incentives for referral #8 Strong process #9 Creative/design used #10 Tools/technology platforms built Source: WikibrandsBuzz Report
  • 60. A Great Idea Freshii and The Social Menu
  • 61. New digital media is just not media… The 8thLaw of The Social ‘Net –Versatility
  • 62. Digital Media Does Not Equal Marketing Earliest Reason – Brand Perception Most Bankable – Brand Support/Service Most Lucrative – Brand Content Most Overlooked – Brand Insight Most Popular – Brand Advocacy Most Unplanned/Viral – Brand Serendipity
  • 63. Top Reasons to use New Digital/Social Media? #1 Drive referrals/leads/members #2 Participate in a conversation/dialogue #3 Develop grassroots perception/credibility #4 Deliver awareness/buzz/publicity #5 Deliver web visitors/offline traffic Source: Wikibrands Buzz Report
  • 64. The 4Ps have had a 60 year run, let them retire gracefully… The 9thLaw of The Social ‘Net –13Es
  • 65. Forget Marketing’s 4Ps… Embrace the Wikibrand 13Es Mission Drivers Would you recommend my brand to a friend or colleague? Well would you? Advanced Drivers Effiliation Experience (product) Premium Drivers Equity Ennovative Entimate Entertainment Basic Drivers Education Entegrity Exposed (place) Exchange (price) Esthetics Company-driven User-driven
  • 66. There is no way we should lag our international partners on this work… The 10thLaw of The Social ‘Net –49th Parallel
  • 67. Canada is the #1 Social Nation! Ranked #1 Online penetration–79%/26.7 million Canadians online Online usage–average 43.5 hours online per month Online video– 251 videos/17.2 viewing hours per month LinkedIn usage - 15% of online Canadians use Gaming – spend 4.5 hours each week Ranked in Top 10 Social media Use– 70% use social media; ½ everyday Facebook usage–#4 worldwide/82% of online Can. Twitter usage–#6 worldwide/18% of online Can. Smartphone usage – 33% of mobile users Social media age breakdown – usage is younger-skewed but broad spread, 18-34 {86%}, 35-54 {64%}, 55+ {43%} Mobile Usage – there are 24+ million Canadian mobile subscribers . -   Source: comScoreeMarketer/Ipsos Reid/Nielsen
  • 68.
  • 69. Seek external advocates for their businessSource: comScoreeMarketer/Ipsos Reid/Nielsen
  • 70. The Recipe for Success? ..10 Factors
  • 71. #1 FOCUS – “Why are we doing this/what are we doing?”
  • 72. #FOCUS– Four Big Axioms Social/member needs > Company needs The social customer has 4 seconds… Focus > Technology
  • 73. FOCUS– The 4 Legs of the Wikibrands Strategy Couch
  • 74. Movember – Energizing a Community with a Clear Focus Objectives – Vision – “Change the Face of Men’s Health” Brand – “Bring back the retro icon of the moustache to visibly support cause” Customer - The right mix of fun, retro appeal, competition, sense of belonging to a team and a global movement that is making a difference Organizational Culture - – every interaction and donation matters - If it’s awesome they will use it, if it’s awesome they will talk about it
  • 75. #3 LANGUAGE, CONTENT & OUTREACH “do I like this/is there enough of this/can I identify with this/do they know me?”
  • 76. “It doesn’t matter what you say, if I don’t like the way you’re saying it” James Cherkoff, Collaborate Marketing
  • 77. LANGUAGE – If you wouldn’t say it in real life to a friend, don’t say it on the social web
  • 78. CONTENT– If the Customer is King, then Content is Queen Blog – Min. 3 posts per week - well-tagged Tweets – Min. 4 tweets per day, well spaced apart - 50/50 conversation/distribution Video – Min. 1 video per month - Embed in other things (blog, twitter, Facebook) Email – Min. 1-4 newsletter per month
  • 79. OUTREACH – The Community Richter Scale
  • 80. - Wikibrand Recruitment Tools - Where to Find Your Fans Employees Twitter (or other microblogging platform) Facebook Discussion Forums Traditional PR Dedicated Community Portal Conversion of website visitors Blogger Outreach Source: Agent Wildfire 2010 Community Management Survey
  • 81. 4. INCENTIVES & MOTIVATIONS “what’s in it for me?”
  • 82. 27 Community Incentives - Intrinsic “The Feel Goods” Fun & enjoyment Creativity Group effort/achievement Learning Better life/supporting cause Challenge/competition Satisfying curiosity Wanting to make a better product Meet people of similar interests
  • 83. 27 Community Incentives - Extrinsic “The Look Goods” Recognition by company Access to exclusive resources Ability to join VIP circle Access to exclusive channels Chance for wider Fame Recognition by peers Published leaderboard/ranking within community Reputation building A larger audience/stage
  • 84. 27 Community Incentives - Explicit “The Get Somethings” Invitation to Events 3rd party incentives Customized/personalized treatment Non-monetary rewards Discounts Points accumulation Customer service Information/advice Cash rewards
  • 86. Kiva – Intrinsic, Extrinsic and Explicit Rewards
  • 87. 5. RULES, GUIDELINES & RITUALS “what can/can’t I do here?”
  • 88. Rules - Kodak – Good Empowering Rules Air Force – Good Prescriptive Rules Experience Facilitation Legal & Ethical Concerns Employee Policies Ownership Rights Support, Training and Certification Rituals/Customs
  • 89. 6. TOOLS & PLATFORM “how and where does it work?” A home, neutral and away game…
  • 90. Have a Home, Neutral and Away Game Away: Social Networks Sharing Sites Other Blogs Influencers Neutral: Brand Pages Personal Profiles RSS Feed Facebook Connect Home: Website Blog Community Forums
  • 91. The Essential 8 Away Game Tools WOM OVERVIEW: WILDFIRE Social Bookmarks Location based Ratings/ Forums Photo Sharing Awareness Perception Targeting Traffic/SEO User Content Engagement Purchase Referral Evangelism Thought Leadership Measurement 1 3 2 2 3 1 3 1 1 1 1 2 1 2 3 3 2 1 1 2 3 2 3 2 3 3 2 3 2 1 1 2 3
  • 92. The Essential 7 Home Game Tools WOM OVERVIEW: WILDFIRE Monitoring Tools Social Dashboard Online Community Wiki/ Collaboration Blogs Apps Email Awareness Perception Targeting Traffic/SEO User Content Engagement Purchase Referral Evangelism Thought Leadership Measurement 1 1 2 1 2 1 2 3 2 1 3 1 1 1 2 1 2 1 2 3 1 2 3 3 2 3 3 2 3 2 3 3 3
  • 93. An Awesome Home Game - Threadless
  • 94. The Away Game - Kraft - The Tools of Word of Mom
  • 95. 7. COMMUNITY MANAGEMENT “who will lead the conversation?”
  • 96. You can Keep Anybody Happy Initially, How Do You Get Them To Stay in Love
  • 97. Community Managers – The Social Web’s Best Party Host
  • 98. Top Tasks of Community Managers Communication Content Creation Company/brand evangelism Member/Customer support Ongoing Facilitation Metrics Reporting Event Host Community Evolution/Feature Development Internal Rallying Cry Community Administration Member Recruitment/Crowdsourcing Source: Agent Wildfire 2010 Community Management Survey
  • 99. Top Skills of Community Managers Leadership/charisma Diplomacy/Patience Customer/member empathy Persistence Social/Networking Communication Skills Technology Skills Passion for company/brand Change Agent Creativity Leads the lifestyle of the customer Source: Agent Wildfire 2010 Community Management Survey
  • 100. 8. LIFE STAGE OF THE COMMUNITY “when do we need to adapt?”
  • 101. The Life Stage of Social Media/Community Milestone achievement User generated content Incentives materialized Mass supported Expected cycle of activity Expansion Broadened focus Company culture change Self-governance Tiered membership Fresh produced content Highlight contribution Incentives pitched Networked Seeded audience
  • 102. Life Stage Management Experiment Quarterly (Threadless) THE GREAT Reinvent every 2 years (Dell) THE GOOD Not monitoring/moderating daily THE BAD Not reviewing weekly THE UGLY
  • 103. 9. METRICS, MEASUREMENT, INSIGHTS & ROI “what do we measure and look for?”
  • 104. Digital Media Measurement - No Silver Bullet Formula
  • 105.
  • 106. Try many small testable experiments
  • 107.
  • 108. The Biggest Wikibranding Sin - Social Deafness - Source: Agent Wildfire 2010 Buzz Report
  • 109. Internally, Get Employees on the Bus…
  • 110. The Future of Digital
  • 111. Top 10+1 Trends To Consider 1. Mobile is Top Mover. Followed by Social Networks 6. Sacred Cow Industries – Health, Education, Energy, Banking 2. The Socialization of TV and the M-Screen 7. Social Commerce and Finance 3. Augmented Reality + QR Code Madness 8. Smarter Outdoor 4. Near/Influencer Networks 9. Partner/Purpose Driven Marketing 5. Global Individualism and Ego 10. Video (and the war over Video) 11. The Anti-Facebook?
  • 112. Mobile #1 Highest Growth for Marketing Mobile Social Networks Branded Entertainment/Advergaming
  • 113. #2 - Social TV – N-Screen …even TV is now Social
  • 114. #3 – Augmented Reality
  • 115. #4 – Near Networks/Influencer Networks
  • 116. #5 – Global Individualism and Customization (and the end to Privacy?)
  • 117. #6 – Sacred Cow Industries Global media industry $600 billion industry Digital Media $90 billion industry Social Media $14 billion industry Global education industry $ 2 trillion annually Global health care industry $ 4 trillion annually Global energy industry $ 6 trillion annually Global banking industry $ 7 trillion annually
  • 120. #9 - Partner/Purpose Driven marketing
  • 121. #10 Video and The War Over Video 90% of IP Traffic and 64% of Mobile Traffic by 2013
  • 122. Never Forget – Humans are Hard Wired Social and Influential Animals They crave things that are awesome, social, authentic and customer-driven to talk about… Some among us will talk a lot more than others..Canadians are big among these 106
  • 123. Let’s Start The Conversation… Inquire: sean@wiki-brands.com smoffitt(at) agentwildfire.com Phone: 415-458-2818 URL: www.wiki-brands.com Blogs: http://BuzzCanuck.typepad.com/ Explore: The Buzz Report (e-newsletter) Signup at www.AgentWildfire.com Learn: Executive Seminars

Notes de l'éditeur

  1. Happy to be in hometown recognized as master – whereas my last 2 years have been talking about the socialization of business and Wikibrands – my real roots are brands and word of mouthFor those following at home – the relevant hashtags are below
  2. I loved this morning’s chats about Social Business – from strategy by Chris to infrastructure by Sam – this is no longer excused as a tacticCertainly if you look at a Beatle’s metaphor and their popularity below in terms of Google searches, social business might not be everybody’s favourite topic like John Lennon but it is the high ground for effective use of social media and new technology
  3. Get through 17 chapters, the real core idea is that as brand owners, managers, agencies and stakeholders, we are in the middle of the poarticpation age – whereas brands represented important distinctions in the past based on ownership, equity, aspiration, preference or affinity, now the real limus test is are you providing forums for people to engage and particiapte more deeply with your brandThe stats prove it – according to Forrrester, those that engage deeply grow their value by 18% and those that don’t 6% - chicken or egg argument
  4. So we interviewed the top 100 brands doing great work and asked them how they put their social pants on the morningToday we’ll focus on one of their core success factors – word of mouth
  5. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  6. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  7. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  8. So before we go on a pretty heady WoM trip, I wanted to profeer to you that in a social tech, word of mouth world there really are 4 overriding laws, the Hammuraboi code, the 10 commandments of the social net so to speak
  9. The first law is awesomeness – we truly don’t notice or talk about stuff that is above average or even good anymore, we are deluged with that – what we talk about is the 1% of stuff that we find fascinating and relevant (and maybe the 0.5% of stuff that really really offends us) – loved our fellow friend and canadian author neilpasricha who wrote a best seller on the topic Loved some of his 1000 acts of awesome from his blog – out of last 100, here are two of my faves , although personally hated #1000 Broccolflower
  10. Three things I’ve been word of mouthing about in Toronto – Prvada Vodka bar, NuitBlache all night festival from alst week and Roncesvalles new restaurnat scene including new smkehouseBarque and authentic pizzeria Pizza Defina
  11. Of 50 attrubytesSpice Route - It makes peeing feeel like a religious experience
  12. We are pre-wired to talk – what social media has done is make it easy for usThe average person has 2 really close friends, 8 close friends and 33 social friends, if you are on facebook/Twitter/LinkediN you now have 385 friends
  13. My colleague Emanuel Rosen wrote a two great bnooks on the subject of buzz and he nails it – we have 6 basic reasons why we like to talk…and they mimic some of the key social networks/websites we like to useEvery brand owner should ask why their users fundamentally want to buy and spend time with them
  14. Contrary to fly by night, coupon clippers and deal hunters, the real core of your brand social squad will join your community for fundamentally social reasons
  15. If I look at myself vs. the me from 20 years ago – my social network has feasibly expanded by a factor of 3,000 through my links to social networks
  16. We need to be real at this stuff, there is a new higher order benfit customers are seeking out and it is a sense of realness and soul behind the business, brands, people and causes we support – part of more scrutiny and part if there are less of them, brands that know themselves and are perceived by their customers as the realk thing – social media elevates authenticty
  17. Shocking, but buisness is coming around
  18. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  19. The sad reality is that we all think its important and many think we deliver a good one, only a small fraction of customers ageree
  20. This is what your NEWcustomers’s basic needs are – it’s not quality or relaiability anymore – they want to be involved, they have a high standard, low tolerrance for slowness and will exact a tool when you don’t meet it now publicly
  21. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  22. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  23. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  24. If you thought I would expound on the nittygritties of usingKlout vs. peerIndex, hosting communities on Salesforce vs. Lithium , measuring on Radian vs. Sysomos, sorry to upset but think again….it’s really the sociology and psychology of business and its customers that is the main gap
  25. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  26. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  27. I think we’ve all been trained on marketing’s 4Psa for the last 50 years it is has been a marketing stapleWhenever I talk to my colleague Don Tapscott, he believes brands are a much more complicated construct shared between company and users nowadays – we prefer the 13Es as a new model of wikibranding – with the key driver being Evangelism – a true litmus test of a healthy business and brand – would you recommend me to others?
  28. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  29. And it is deplorable that as a nation, our businesses are dragging their feet when our customers are the most primed for engagement in social media – we are at the top of the ranks of all key usage points online and in social media
  30. And it is deplorable that as a nation, our businesses are dragging their feet when our customers are the most primed for engagement in social media – we are at the top of the ranks of all key usage points online and in social media