SlideShare une entreprise Scribd logo
1  sur  66
Télécharger pour lire hors ligne
Virtuality
                                                         October 23, 2007
                                                                            ::Brainfood::




Copyright ©2007 Fallon Worldwide. All rights reserved.
Introduction


In today’s session of Brainfood, Fallon strategic planners
Aki Spicer and Avin Narasimhan break down the vast and
complex trends of Virtuality and their implications
for brands.




                                                             Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                   2
“80% of active internet users
will have a “second life” in a virtual world
                       by the end of 2011.

                 Gartner Symposium/ITExpo 2007




                                                 Copyright ©2007 Fallon Worldwide. All rights reserved.
Welcome to the first session of Brainfood.
What can you expect today?

A brief introduction to Virtuality and how we got here.

Virtual Worlds: the most visible form of Virtuality.
     Implications and trends in society.
     What it could mean for business.

Key takeaways for you and your clients.




                                                          Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                4
Virtuality: Our lives are increasingly “virtual,”
but we often don’t recognize it as such.




                                                    Copyright ©2007 Fallon Worldwide. All rights reserved.
We can trace the roots of our virtual pursuit
back to 1955 when Sensorama recreated the
full experience of riding a motorcycle.




                                                Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                      6
Flash forward to the 80s and 90s: works of
fiction laid the groundwork for the concept
of today’s visual Web.




                                              Copyright ©2007 Fallon Worldwide. All rights reserved.

         The Matrix           Metaverse



                                                      7
And beyond fiction, the work of French social
theorist Jean Baudrillard helped to explain the
basis of Virtuality as seen in culture.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                        8
Virtuality reframes our economy, worldview,
and culture.




                                              Copyright ©2007 Fallon Worldwide. All rights reserved.
As early as the first iteration of Windows, we
began a mass adoption of 3-D virtual surrogates
on PC desktops.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                  10
We trade millions of dollars everyday based on
the virtual values.




                                                 Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                 11
We express who we are and how we feel through
digital representations and alter-egos.




                                                Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                12
And many of us, particularly young people, are
turning to games instead of movies and TV,
driving mass awareness and further blurring lines.




                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                     13
We’re moving away from 2-D MS-DOS style flat
apps towards rich 3D environments that bring
the same data to life.




                                               Copyright ©2007 Fallon Worldwide. All rights reserved.




                                               14
Digital prototyping enables the real parts to work
flawlessly before they’re ever made real.




                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                     15
Virtuality commands real love and attentions.




     Copyright ©2007 Fallon Worldwide. All rights reserved.




16
We’ve reached the age where what was once
fantasy and “futuristic” is now increasingly
becoming a way of life.




                                               Copyright ©2007 Fallon Worldwide. All rights reserved.




                                               17
“Welcome to the desert of the real.”




     Copyright ©2007 Fallon Worldwide. All rights reserved.




18
Virtuality is no longer nerdy
fantasy. It’s real and it’s
happening all around us.


                                Copyright ©2007 Fallon Worldwide. All rights reserved.
“ Personally, I feel the vague lineaments of
something beyond Web 2.0, and they involve
     some fairly radical steps. Imagine a Web
         without browsers. Imagine breaking
        completely away from the document
  metaphor, or a true blurring of application
and information. That's what Web 3.0 will be,
       but I bet we will call it something else.


                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.
                                      Stowe Boyd
                     Social Media/Web 2.0 Theorist
We’ve become beings of a digital world
wherein almost any conceivable life event
can—and largely does—take place virtually.




                                             Copyright ©2007 Fallon Worldwide. All rights reserved.
Virtuality is reality, and it’s the next evolution
of our increasingly digital social lives.




                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.




        Web 2.0                        Web 3.0

                                                     22
Virtuality is changing human behavior.




Copyright ©2007 Fallon Worldwide. All rights reserved.
“One of the things our grandchildren will find
 quaintest about us is that we distinguish the
digital from the real, the virtual from the real.
        In the future, that will become literally
           impossible. The distinction between
cyberspace and that which isn't cyberspace is
                    going to be unimaginable.”

                                     William Gibson

                                                        Copyright ©2007 Fallon Worldwide. All rights reserved.
                                     author, futurist
Understanding Virtuality can be a vague and
somewhat abstract concept. Today we’ll look at
what is the clearest manifestation of Virtuality.




                                                    Copyright ©2007 Fallon Worldwide. All rights reserved.
Virtual worlds have been buzz words in popular
media as of late, and myriad forms exist.


           Digital Life




  Pure Gaming/Fantasy



                                                 Copyright ©2007 Fallon Worldwide. All rights reserved.




             Kids Play

                                                 26
It’s not happening on the fringes of society, but
rather has engaged us globally.

1% of the world’s population registered World of Warcraft residents.

Time spent in Second Life increased six-fold in 2006.

If NeoPets were a country, its population would be the 5th largest
in the world.

Club Penguin has 4M+ unique monthly visitors and generates a
50% profit margin, projecting $30 million in 2007 profits.




                                                                       Copyright ©2007 Fallon Worldwide. All rights reserved.




 Swivel Data Research August 2007
 Wikipedia
 Social Media Club May 2007



                                                                       27
Second Life populations are sky rocketing as
they become more integrated in our daily lives,
translating into real world commerce.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




Blizzard Entertainment March 2007
Blogpulse trend search July 2007
                                                  28
slowing growth.
                                                              Yet, Second Life may be experiencing




     Copyright ©2007 Fallon Worldwide. All rights reserved.




29
It’s important to remember that we’re still in the
early stages, and so far these worlds are
reminiscent of our first forays onto the Internet.




                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                     30
Exploring Virtuality through the lens of worlds
that let users fully define the experience
reveals the most interesting insights.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.
People are people…and even in the metaverse,
we still behave like people.




                                               Copyright ©2007 Fallon Worldwide. All rights reserved.




Linden Labs 2007 Technographics Survey
                                               32
We’re creating living, breathing societies with
unique social mores and culture, which embody
the ideals of autonomy and self-efficacy.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                  33
It’s an evolution of the very idea of “face-to-face”
interaction and personal connections.




                                                       Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                       34
They provide a new venue for the exchange of
dialogue and even political movements with no
consideration of physical boundaries or barriers.




    GLOBAL IBM CONFERENCE
                                   ADVENTURE
                                ECOLOGY ACTIVISTS




                                                    Copyright ©2007 Fallon Worldwide. All rights reserved.




  EXPERT PANEL AT CRAYONVILLE


                                                    35
Copyright ©2007 Fallon Worldwide. All rights reserved.




36
More and more we see life imitate art as
Virtuality redefines traditional experiences.


James Cameron’s new movie—Avatar.




Draft FCB mockumentary of Second Life.




                                                Copyright ©2007 Fallon Worldwide. All rights reserved.




CSI:NY will take murder mystery into
the virtual world.

                                                37
Copyright ©2007 Fallon Worldwide. All rights reserved.




38
“There's real money to be made in the
marketplace. People actually earn part or
    all of their real-life income from such
         businesses as party and wedding
 planning, tattooing, auto manufacturing,
fashion and jewelry designing, real estate
        development, architectural design,
    bodyguarding, publishing, and private
                               investigation.”
                                                         Copyright ©2007 Fallon Worldwide. All rights reserved.
                                 —Patricia Duebel, PhD
                                           The Journal
What could it all mean for business…and brands?




Copyright ©2007 Fallon Worldwide. All rights reserved.
As with most emerging technologies, the
potential for business application is often hard
to see at first glance.




 HOW MIGHT OUR BRAND FIT IN HERE?

                                                   Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                   41
Copyright ©2007 Fallon Worldwide. All rights reserved.




42
Kid-centric fantasy may be perhaps the easiest
in-roads for brands…




                                                 Copyright ©2007 Fallon Worldwide. All rights reserved.




Answers.com via Wikipedia
                                                 43
…as youth today are rapidly embracing Virtuality.


2007: 24% of U.S. child and teen Internet users visit virtual worlds.

2008: 34%

2011: 53%.




                                                                        Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                        44
Even for today’s youth, branded virtual worlds
are providing a level of engagement that static
sites can’t compete with.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                  45
Companies eager to jump on the virtual
bandwagon have learned cost of entry is
more than just “showing up.”

         Wells Fargo—Departed.   American Apparel—Barren




                                                           Copyright ©2007 Fallon Worldwide. All rights reserved.




Business Week Online May 2007
                                                           46
The right to participate needs to be earned.


The NBA understood this imperative and truly offers a unique
experience and commitment to residents.




                                                               Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                               47
With or without brands, resident entrepreneurs
are reaping lucrative rewards through their own
creations.




    Alan Graief        Anshe Chung              Philip Rosedale       Reuben Steiger    Sibley Verbeck
    Land Baron          Land Baron                Creator: SL           Consultant        Consultant
   +$1M revenue        +$1M revenue              $19M in VC            +$6M in fees    $15K per project




                                                                                                          Copyright ©2007 Fallon Worldwide. All rights reserved.




                            Kevin Alderman                    Alyssa LaRoche
                          Adult Entertainment                     Clothier
                             $50K and up                      $30-$100K fees

BW Online April 2007
                                                                                                          48
Many of these content creators are extremely
protective and skeptical of those who would
intrude without respect.
The influx of real world brands is sometimes met with discontent
and other times overt hostility.




                                                                   Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                   49
Brands that add the most value to the user
experience are the future—not just of virtual
worlds, but of the social web and how we live
our lives.




                                                Copyright ©2007 Fallon Worldwide. All rights reserved.
As an example, the desire for connections and
companionship in these worlds have spawned
new industries.
In-world engagements like sldogs.com allow us to buy and
accessorize a pup to accompany us in digital life.




                                                           Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                           51
And worlds like Neopets attempt to redefine the
idea of pets for the digital space.




                                                  Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                  52
As interest in Virtuality grows, some innovative
companies are cutting out the middleman and
building their own worlds.


      JC Penneys (Forterra)     Novartis (Prontomedia)




                                                         Copyright ©2007 Fallon Worldwide. All rights reserved.




BusinessWeek Online May 2007s
                                                         53
Virtuality soon demands reappraisal of our
socio-political assumptions.




                                             Copyright ©2007 Fallon Worldwide. All rights reserved.
Life’s eternal questions still linger…and take on
even greater significance in Virtuality.




                                                    Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                    55
And these questions spark the collective curiosity
of burgeoning societies and new communities.




                                                     Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                     56
Copyright ©2007 Fallon Worldwide. All rights reserved.




57
The complications of digital life has spawned
ethical debates of copyright, decency, freedom
and access—since the 90s when the Internet
was in its infancy.

      …and they continue still, without clear resolve.




                                                         Copyright ©2007 Fallon Worldwide. All rights reserved.
DISPOSABLE FAD?
  IMPRACTICAL?
 DEHUMANISING?
  UNNECESSARY?

                    Copyright ©2007 Fallon Worldwide. All rights reserved.
A HAVEN FOR PORN?


                    59
As with any emerging tech, there are bumps in
the road—and even predictions of impending
doom.




                                                Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                60
“For virtual worlds and metaverses to achieve
     greater potential in the marketplace and
  grow beyond early adopters, the experience
must be untethered to meet the needs of the
                        Anywhere Consumer.”

                                       Yankee Group
                       Analysis of Second Life, 2007


                                                       Copyright ©2007 Fallon Worldwide. All rights reserved.
While virtual worlds may not be the final
chapter, Virtuality is the OS of tomorrow.


                                      Boot up.




                                                 Copyright ©2007 Fallon Worldwide. All rights reserved.
We’ve covered a lot today. Some key takeaways…


Virtuality:
     Life Remixed: Extension of our real lives.
     Worlds Unbound: Expanding global culture.
     Spawned Industries: Entirely new economies.
     Engage Me: Fueling participation, not just consumption.
     Control and Protect: Creative self-expression/control of ideas.
     First Life Beta: A new level of try before you buy.
     Visual Web: A richer 3D experience.
     Half Life: Blurring lines between real and virtual.


  …leading us toward a broader ubiquity of Virtuality.
                                                                       Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                       63
Continue the conversation on our blog:
  http://fallontrendpoint.blogspot.com

                            Participate
 The Sims
            Fantasy                                   Spawned Industries
                                  Customization
                   Co-Created
  Digital Life
                                              Gaming                             Neopetz
      Avatar                                                        Kidz Play
                           Self-Efficacy
                  There.com                     Humanized
                                                                   Google Earth
                                     Webkinz
Digital Self Visual Web                    Autonomy                          Parallel Life
                   Emoticon                           Instant Message



            Virtuality
 Slurl                                                                  3D
                              Residents
                                                                  Postcards from Second Life

                                                        Borderless Age
Life Remixed                                  Habbo Hotel      Virtual Worlds
                                     Life Beta
                   Youth
    Escapism                                        Early Adopter
                  Metaverse
                                               User Defined Experience
                                Entropia

                                                                                             Copyright ©2007 Fallon Worldwide. All rights reserved.
                        Test Drive
 Engage Me                       Control and Protect Virtual Life
                   In-World
 Zwinky                                       Playdo
                                        Connections
         Brand Evangelists                                         Sacred Creations
                                           Playstation Home
                        Tech Savvy
Virtual Culture                                              Futurist
                  Worlds Unbound                                             Business 3.0
                                                World of Warcraft
                                                                                             64
And look out for the invite to next month’s
Brainfood session.

Brainfood is an executive digest of Fallon Planner’s strategic
intelligence and bridges the gap between trends, business issues,
and actionable opportunities for its readers.




                                                                    Copyright ©2007 Fallon Worldwide. All rights reserved.




                                                                    65
Copyright ©2007 Fallon Worldwide. All rights reserved.




66

Contenu connexe

Tendances

Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
 
A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 Leandro Agro'
 
Virtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondVirtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondMonty C. M. Metzger
 
The Creativity Machine
The Creativity MachineThe Creativity Machine
The Creativity MachineSal
 
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...gfatima
 
Virtual Worlds in Asia
Virtual Worlds in AsiaVirtual Worlds in Asia
Virtual Worlds in AsiaBenjamin Joffe
 
Being Helpful is the New Black: Building a collaborative culture and accelera...
Being Helpful is the New Black: Building a collaborative culture and accelera...Being Helpful is the New Black: Building a collaborative culture and accelera...
Being Helpful is the New Black: Building a collaborative culture and accelera...Annalie Killian
 
Sis tue 0845 joseph rosenbaum
Sis tue 0845 joseph rosenbaumSis tue 0845 joseph rosenbaum
Sis tue 0845 joseph rosenbaumMediaPost
 
Microblogging: Tiny social objects. On the future of participatory media
Microblogging: Tiny social objects. On the future of participatory mediaMicroblogging: Tiny social objects. On the future of participatory media
Microblogging: Tiny social objects. On the future of participatory mediaJyri Engeström
 
Fjord@ The Future of Broadcasting
Fjord@ The Future of BroadcastingFjord@ The Future of Broadcasting
Fjord@ The Future of BroadcastingFjord
 
Gelecek, Teknoloji, Hayallerin ve Sen - 19 May 2021
Gelecek, Teknoloji,  Hayallerin ve Sen -   19 May 2021Gelecek, Teknoloji,  Hayallerin ve Sen -   19 May 2021
Gelecek, Teknoloji, Hayallerin ve Sen - 19 May 2021Fahri Karakas
 
What is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia CalongneWhat is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia CalongneCynthia Calongne
 
LU - The Sharing Economy
LU - The Sharing EconomyLU - The Sharing Economy
LU - The Sharing EconomyAdNerds
 

Tendances (20)

Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
Future of local tv
Future of local tvFuture of local tv
Future of local tv
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
A Design Journey /// Naba 2014
A Design Journey /// Naba 2014 A Design Journey /// Naba 2014
A Design Journey /// Naba 2014
 
Virtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondVirtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and Beyond
 
The Creativity Machine
The Creativity MachineThe Creativity Machine
The Creativity Machine
 
SNWF Habbo Presentation
SNWF Habbo PresentationSNWF Habbo Presentation
SNWF Habbo Presentation
 
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
Technology Enabled Identity Within Virtual Worlds And Implications For Our Fu...
 
Virtual Worlds in Asia
Virtual Worlds in AsiaVirtual Worlds in Asia
Virtual Worlds in Asia
 
Being Helpful is the New Black: Building a collaborative culture and accelera...
Being Helpful is the New Black: Building a collaborative culture and accelera...Being Helpful is the New Black: Building a collaborative culture and accelera...
Being Helpful is the New Black: Building a collaborative culture and accelera...
 
Sis tue 0845 joseph rosenbaum
Sis tue 0845 joseph rosenbaumSis tue 0845 joseph rosenbaum
Sis tue 0845 joseph rosenbaum
 
Microblogging: Tiny social objects. On the future of participatory media
Microblogging: Tiny social objects. On the future of participatory mediaMicroblogging: Tiny social objects. On the future of participatory media
Microblogging: Tiny social objects. On the future of participatory media
 
Fjord@ The Future of Broadcasting
Fjord@ The Future of BroadcastingFjord@ The Future of Broadcasting
Fjord@ The Future of Broadcasting
 
My Tweets
My TweetsMy Tweets
My Tweets
 
Gelecek, Teknoloji, Hayallerin ve Sen - 19 May 2021
Gelecek, Teknoloji,  Hayallerin ve Sen -   19 May 2021Gelecek, Teknoloji,  Hayallerin ve Sen -   19 May 2021
Gelecek, Teknoloji, Hayallerin ve Sen - 19 May 2021
 
Gaming
GamingGaming
Gaming
 
Mableson ASU Session
Mableson ASU SessionMableson ASU Session
Mableson ASU Session
 
What is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia CalongneWhat is the metaverse by Dr Cynthia Calongne
What is the metaverse by Dr Cynthia Calongne
 
LU - The Sharing Economy
LU - The Sharing EconomyLU - The Sharing Economy
LU - The Sharing Economy
 
Fractional
FractionalFractional
Fractional
 

Similaire à Fallon Brainfood: Virtuality

Virtual Reality: Is this the final frontier for children's entertainment? | @...
Virtual Reality: Is this the final frontier for children's entertainment? | @...Virtual Reality: Is this the final frontier for children's entertainment? | @...
Virtual Reality: Is this the final frontier for children's entertainment? | @...Dubit
 
Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?Robert Pratten
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm TeiglandRobin Teigland
 
Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Aki Spicer
 
Are Virtual Worlds Important?
Are Virtual Worlds Important?Are Virtual Worlds Important?
Are Virtual Worlds Important?brian.white
 
Virtual realitypptx
Virtual realitypptxVirtual realitypptx
Virtual realitypptxAdityaRaj489
 
Transcription v irtual world project
Transcription v irtual world projectTranscription v irtual world project
Transcription v irtual world projectshay1204
 
The Effects Of The Metaverse On Society
The Effects Of The Metaverse On SocietyThe Effects Of The Metaverse On Society
The Effects Of The Metaverse On SocietyBernard Marr
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...Digiday
 
Virtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsVirtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsColson Rice
 
VIRTUAL REALITY PPT
VIRTUAL REALITY PPT VIRTUAL REALITY PPT
VIRTUAL REALITY PPT ParidhiJain86
 
AIIP Webinar: Virtual Worlds
AIIP Webinar: Virtual WorldsAIIP Webinar: Virtual Worlds
AIIP Webinar: Virtual WorldsJill Hurst-Wahl
 
Eye on the future
Eye on the futureEye on the future
Eye on the futureMark Briggs
 
All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftSaurabh Sawhney
 
Virtual Identity
Virtual IdentityVirtual Identity
Virtual Identityseantemp
 
Week1 Interactivity
Week1 InteractivityWeek1 Interactivity
Week1 InteractivityCMoz
 

Similaire à Fallon Brainfood: Virtuality (20)

Virtual Reality: Is this the final frontier for children's entertainment? | @...
Virtual Reality: Is this the final frontier for children's entertainment? | @...Virtual Reality: Is this the final frontier for children's entertainment? | @...
Virtual Reality: Is this the final frontier for children's entertainment? | @...
 
Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?
 
Second Life & Virtual Worlds Kbm Teigland
Second Life  & Virtual Worlds Kbm TeiglandSecond Life  & Virtual Worlds Kbm Teigland
Second Life & Virtual Worlds Kbm Teigland
 
Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10
 
Are Virtual Worlds Important?
Are Virtual Worlds Important?Are Virtual Worlds Important?
Are Virtual Worlds Important?
 
Virtual realitypptx
Virtual realitypptxVirtual realitypptx
Virtual realitypptx
 
Transcription v irtual world project
Transcription v irtual world projectTranscription v irtual world project
Transcription v irtual world project
 
The Effects Of The Metaverse On Society
The Effects Of The Metaverse On SocietyThe Effects Of The Metaverse On Society
The Effects Of The Metaverse On Society
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
 
Virtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual WorldsVirtual Reality: Creating Accessible Virtual Worlds
Virtual Reality: Creating Accessible Virtual Worlds
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
VIRTUAL REALITY PPT
VIRTUAL REALITY PPT VIRTUAL REALITY PPT
VIRTUAL REALITY PPT
 
Ana Virtual Worlds
Ana Virtual WorldsAna Virtual Worlds
Ana Virtual Worlds
 
NASA FEI
NASA FEINASA FEI
NASA FEI
 
AIIP Webinar: Virtual Worlds
AIIP Webinar: Virtual WorldsAIIP Webinar: Virtual Worlds
AIIP Webinar: Virtual Worlds
 
Eye on the future
Eye on the futureEye on the future
Eye on the future
 
All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus Rift
 
Virtual Identity
Virtual IdentityVirtual Identity
Virtual Identity
 
Week1 Interactivity
Week1 InteractivityWeek1 Interactivity
Week1 Interactivity
 
Metaverse.pptx
Metaverse.pptxMetaverse.pptx
Metaverse.pptx
 

Plus de Aki Spicer

Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVFallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVAki Spicer
 
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...Aki Spicer
 
Fallon Brainfood: From Boring to Big Bang
Fallon Brainfood: From Boring to Big BangFallon Brainfood: From Boring to Big Bang
Fallon Brainfood: From Boring to Big BangAki Spicer
 
Fallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsFallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsAki Spicer
 
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionFallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionAki Spicer
 
Fallon Brainfood x Planning-ness 2010: How To Plan Apps
Fallon Brainfood x Planning-ness 2010: How To Plan AppsFallon Brainfood x Planning-ness 2010: How To Plan Apps
Fallon Brainfood x Planning-ness 2010: How To Plan AppsAki Spicer
 
Fallon Brainfood vs Mashable Summit
Fallon Brainfood vs Mashable SummitFallon Brainfood vs Mashable Summit
Fallon Brainfood vs Mashable SummitAki Spicer
 
Fallon Brainfood x VCU Brandcenter: The Engagement Opportunity
Fallon Brainfood x VCU Brandcenter: The Engagement OpportunityFallon Brainfood x VCU Brandcenter: The Engagement Opportunity
Fallon Brainfood x VCU Brandcenter: The Engagement OpportunityAki Spicer
 
Fallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalFallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalAki Spicer
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35WAki Spicer
 
Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Aki Spicer
 
Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Aki Spicer
 
Fallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensFallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensAki Spicer
 
FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_Aki Spicer
 
Fallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationFallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationAki Spicer
 
Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Aki Spicer
 
Fallon Brainfood: Design For All
Fallon Brainfood: Design For AllFallon Brainfood: Design For All
Fallon Brainfood: Design For AllAki Spicer
 
AAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAki Spicer
 
Account Planner Survey 2007
Account Planner Survey 2007Account Planner Survey 2007
Account Planner Survey 2007Aki Spicer
 

Plus de Aki Spicer (19)

Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVFallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
 
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...
Fallon Brainfood: 15 #Winning Ideas for young hopefuls seeking to enter adver...
 
Fallon Brainfood: From Boring to Big Bang
Fallon Brainfood: From Boring to Big BangFallon Brainfood: From Boring to Big Bang
Fallon Brainfood: From Boring to Big Bang
 
Fallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsFallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for Brands
 
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionFallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
 
Fallon Brainfood x Planning-ness 2010: How To Plan Apps
Fallon Brainfood x Planning-ness 2010: How To Plan AppsFallon Brainfood x Planning-ness 2010: How To Plan Apps
Fallon Brainfood x Planning-ness 2010: How To Plan Apps
 
Fallon Brainfood vs Mashable Summit
Fallon Brainfood vs Mashable SummitFallon Brainfood vs Mashable Summit
Fallon Brainfood vs Mashable Summit
 
Fallon Brainfood x VCU Brandcenter: The Engagement Opportunity
Fallon Brainfood x VCU Brandcenter: The Engagement OpportunityFallon Brainfood x VCU Brandcenter: The Engagement Opportunity
Fallon Brainfood x VCU Brandcenter: The Engagement Opportunity
 
Fallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalFallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being Digital
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35W
 
Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2
 
Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!
 
Fallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensFallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By Kittens
 
FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_
 
Fallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationFallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of Participation
 
Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10
 
Fallon Brainfood: Design For All
Fallon Brainfood: Design For AllFallon Brainfood: Design For All
Fallon Brainfood: Design For All
 
AAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdf
 
Account Planner Survey 2007
Account Planner Survey 2007Account Planner Survey 2007
Account Planner Survey 2007
 

Dernier

trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdf
trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdftrending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdf
trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdfMintel Group
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
Send Files | Sendbig.comSend Files | Sendbig.com
Send Files | Sendbig.comSend Files | Sendbig.comSend Files | Sendbig.comSend Files | Sendbig.com
Send Files | Sendbig.comSend Files | Sendbig.comSendBig4
 
MEP Plans in Construction of Building and Industrial Projects 2024
MEP Plans in Construction of Building and Industrial Projects 2024MEP Plans in Construction of Building and Industrial Projects 2024
MEP Plans in Construction of Building and Industrial Projects 2024Chandresh Chudasama
 
digital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingdigital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingrajputmeenakshi733
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsIndiaMART InterMESH Limited
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfJamesConcepcion7
 
Healthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterHealthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterJamesConcepcion7
 
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfGUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfDanny Diep To
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOne Monitar
 
WSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfWSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfJamesConcepcion7
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
Unveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesUnveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesDoe Paoro
 
Environmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw CompressorsEnvironmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw Compressorselgieurope
 
Data Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesData Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesAurelien Domont, MBA
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerAggregage
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...Operational Excellence Consulting
 
NAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataNAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataExhibitors Data
 

Dernier (20)

trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdf
trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdftrending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdf
trending-flavors-and-ingredients-in-salty-snacks-us-2024_Redacted-V2.pdf
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
WAM Corporate Presentation April 12 2024.pdf
WAM Corporate Presentation April 12 2024.pdfWAM Corporate Presentation April 12 2024.pdf
WAM Corporate Presentation April 12 2024.pdf
 
Send Files | Sendbig.comSend Files | Sendbig.com
Send Files | Sendbig.comSend Files | Sendbig.comSend Files | Sendbig.comSend Files | Sendbig.com
Send Files | Sendbig.comSend Files | Sendbig.com
 
MEP Plans in Construction of Building and Industrial Projects 2024
MEP Plans in Construction of Building and Industrial Projects 2024MEP Plans in Construction of Building and Industrial Projects 2024
MEP Plans in Construction of Building and Industrial Projects 2024
 
digital marketing , introduction of digital marketing
digital marketing , introduction of digital marketingdigital marketing , introduction of digital marketing
digital marketing , introduction of digital marketing
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan Dynamics
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdf
 
Healthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterHealthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare Newsletter
 
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdfGUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
GUIDELINES ON USEFUL FORMS IN FREIGHT FORWARDING (F) Danny Diep Toh MBA.pdf
 
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring CapabilitiesOnemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
Onemonitar Android Spy App Features: Explore Advanced Monitoring Capabilities
 
WSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdfWSMM Media and Entertainment Feb_March_Final.pdf
WSMM Media and Entertainment Feb_March_Final.pdf
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
Unveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic ExperiencesUnveiling the Soundscape Music for Psychedelic Experiences
Unveiling the Soundscape Music for Psychedelic Experiences
 
Authentically Social - presented by Corey Perlman
Authentically Social - presented by Corey PerlmanAuthentically Social - presented by Corey Perlman
Authentically Social - presented by Corey Perlman
 
Environmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw CompressorsEnvironmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw Compressors
 
Data Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesData Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and Templates
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon Harmer
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
 
NAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataNAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors Data
 

Fallon Brainfood: Virtuality

  • 1. Virtuality October 23, 2007 ::Brainfood:: Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 2. Introduction In today’s session of Brainfood, Fallon strategic planners Aki Spicer and Avin Narasimhan break down the vast and complex trends of Virtuality and their implications for brands. Copyright ©2007 Fallon Worldwide. All rights reserved. 2
  • 3. “80% of active internet users will have a “second life” in a virtual world by the end of 2011. Gartner Symposium/ITExpo 2007 Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 4. Welcome to the first session of Brainfood. What can you expect today? A brief introduction to Virtuality and how we got here. Virtual Worlds: the most visible form of Virtuality. Implications and trends in society. What it could mean for business. Key takeaways for you and your clients. Copyright ©2007 Fallon Worldwide. All rights reserved. 4
  • 5. Virtuality: Our lives are increasingly “virtual,” but we often don’t recognize it as such. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 6. We can trace the roots of our virtual pursuit back to 1955 when Sensorama recreated the full experience of riding a motorcycle. Copyright ©2007 Fallon Worldwide. All rights reserved. 6
  • 7. Flash forward to the 80s and 90s: works of fiction laid the groundwork for the concept of today’s visual Web. Copyright ©2007 Fallon Worldwide. All rights reserved. The Matrix Metaverse 7
  • 8. And beyond fiction, the work of French social theorist Jean Baudrillard helped to explain the basis of Virtuality as seen in culture. Copyright ©2007 Fallon Worldwide. All rights reserved. 8
  • 9. Virtuality reframes our economy, worldview, and culture. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 10. As early as the first iteration of Windows, we began a mass adoption of 3-D virtual surrogates on PC desktops. Copyright ©2007 Fallon Worldwide. All rights reserved. 10
  • 11. We trade millions of dollars everyday based on the virtual values. Copyright ©2007 Fallon Worldwide. All rights reserved. 11
  • 12. We express who we are and how we feel through digital representations and alter-egos. Copyright ©2007 Fallon Worldwide. All rights reserved. 12
  • 13. And many of us, particularly young people, are turning to games instead of movies and TV, driving mass awareness and further blurring lines. Copyright ©2007 Fallon Worldwide. All rights reserved. 13
  • 14. We’re moving away from 2-D MS-DOS style flat apps towards rich 3D environments that bring the same data to life. Copyright ©2007 Fallon Worldwide. All rights reserved. 14
  • 15. Digital prototyping enables the real parts to work flawlessly before they’re ever made real. Copyright ©2007 Fallon Worldwide. All rights reserved. 15
  • 16. Virtuality commands real love and attentions. Copyright ©2007 Fallon Worldwide. All rights reserved. 16
  • 17. We’ve reached the age where what was once fantasy and “futuristic” is now increasingly becoming a way of life. Copyright ©2007 Fallon Worldwide. All rights reserved. 17
  • 18. “Welcome to the desert of the real.” Copyright ©2007 Fallon Worldwide. All rights reserved. 18
  • 19. Virtuality is no longer nerdy fantasy. It’s real and it’s happening all around us. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 20. “ Personally, I feel the vague lineaments of something beyond Web 2.0, and they involve some fairly radical steps. Imagine a Web without browsers. Imagine breaking completely away from the document metaphor, or a true blurring of application and information. That's what Web 3.0 will be, but I bet we will call it something else. Copyright ©2007 Fallon Worldwide. All rights reserved. Stowe Boyd Social Media/Web 2.0 Theorist
  • 21. We’ve become beings of a digital world wherein almost any conceivable life event can—and largely does—take place virtually. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 22. Virtuality is reality, and it’s the next evolution of our increasingly digital social lives. Copyright ©2007 Fallon Worldwide. All rights reserved. Web 2.0 Web 3.0 22
  • 23. Virtuality is changing human behavior. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 24. “One of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real, the virtual from the real. In the future, that will become literally impossible. The distinction between cyberspace and that which isn't cyberspace is going to be unimaginable.” William Gibson Copyright ©2007 Fallon Worldwide. All rights reserved. author, futurist
  • 25. Understanding Virtuality can be a vague and somewhat abstract concept. Today we’ll look at what is the clearest manifestation of Virtuality. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 26. Virtual worlds have been buzz words in popular media as of late, and myriad forms exist. Digital Life Pure Gaming/Fantasy Copyright ©2007 Fallon Worldwide. All rights reserved. Kids Play 26
  • 27. It’s not happening on the fringes of society, but rather has engaged us globally. 1% of the world’s population registered World of Warcraft residents. Time spent in Second Life increased six-fold in 2006. If NeoPets were a country, its population would be the 5th largest in the world. Club Penguin has 4M+ unique monthly visitors and generates a 50% profit margin, projecting $30 million in 2007 profits. Copyright ©2007 Fallon Worldwide. All rights reserved. Swivel Data Research August 2007 Wikipedia Social Media Club May 2007 27
  • 28. Second Life populations are sky rocketing as they become more integrated in our daily lives, translating into real world commerce. Copyright ©2007 Fallon Worldwide. All rights reserved. Blizzard Entertainment March 2007 Blogpulse trend search July 2007 28
  • 29. slowing growth. Yet, Second Life may be experiencing Copyright ©2007 Fallon Worldwide. All rights reserved. 29
  • 30. It’s important to remember that we’re still in the early stages, and so far these worlds are reminiscent of our first forays onto the Internet. Copyright ©2007 Fallon Worldwide. All rights reserved. 30
  • 31. Exploring Virtuality through the lens of worlds that let users fully define the experience reveals the most interesting insights. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 32. People are people…and even in the metaverse, we still behave like people. Copyright ©2007 Fallon Worldwide. All rights reserved. Linden Labs 2007 Technographics Survey 32
  • 33. We’re creating living, breathing societies with unique social mores and culture, which embody the ideals of autonomy and self-efficacy. Copyright ©2007 Fallon Worldwide. All rights reserved. 33
  • 34. It’s an evolution of the very idea of “face-to-face” interaction and personal connections. Copyright ©2007 Fallon Worldwide. All rights reserved. 34
  • 35. They provide a new venue for the exchange of dialogue and even political movements with no consideration of physical boundaries or barriers. GLOBAL IBM CONFERENCE ADVENTURE ECOLOGY ACTIVISTS Copyright ©2007 Fallon Worldwide. All rights reserved. EXPERT PANEL AT CRAYONVILLE 35
  • 36. Copyright ©2007 Fallon Worldwide. All rights reserved. 36
  • 37. More and more we see life imitate art as Virtuality redefines traditional experiences. James Cameron’s new movie—Avatar. Draft FCB mockumentary of Second Life. Copyright ©2007 Fallon Worldwide. All rights reserved. CSI:NY will take murder mystery into the virtual world. 37
  • 38. Copyright ©2007 Fallon Worldwide. All rights reserved. 38
  • 39. “There's real money to be made in the marketplace. People actually earn part or all of their real-life income from such businesses as party and wedding planning, tattooing, auto manufacturing, fashion and jewelry designing, real estate development, architectural design, bodyguarding, publishing, and private investigation.” Copyright ©2007 Fallon Worldwide. All rights reserved. —Patricia Duebel, PhD The Journal
  • 40. What could it all mean for business…and brands? Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 41. As with most emerging technologies, the potential for business application is often hard to see at first glance. HOW MIGHT OUR BRAND FIT IN HERE? Copyright ©2007 Fallon Worldwide. All rights reserved. 41
  • 42. Copyright ©2007 Fallon Worldwide. All rights reserved. 42
  • 43. Kid-centric fantasy may be perhaps the easiest in-roads for brands… Copyright ©2007 Fallon Worldwide. All rights reserved. Answers.com via Wikipedia 43
  • 44. …as youth today are rapidly embracing Virtuality. 2007: 24% of U.S. child and teen Internet users visit virtual worlds. 2008: 34% 2011: 53%. Copyright ©2007 Fallon Worldwide. All rights reserved. 44
  • 45. Even for today’s youth, branded virtual worlds are providing a level of engagement that static sites can’t compete with. Copyright ©2007 Fallon Worldwide. All rights reserved. 45
  • 46. Companies eager to jump on the virtual bandwagon have learned cost of entry is more than just “showing up.” Wells Fargo—Departed. American Apparel—Barren Copyright ©2007 Fallon Worldwide. All rights reserved. Business Week Online May 2007 46
  • 47. The right to participate needs to be earned. The NBA understood this imperative and truly offers a unique experience and commitment to residents. Copyright ©2007 Fallon Worldwide. All rights reserved. 47
  • 48. With or without brands, resident entrepreneurs are reaping lucrative rewards through their own creations. Alan Graief Anshe Chung Philip Rosedale Reuben Steiger Sibley Verbeck Land Baron Land Baron Creator: SL Consultant Consultant +$1M revenue +$1M revenue $19M in VC +$6M in fees $15K per project Copyright ©2007 Fallon Worldwide. All rights reserved. Kevin Alderman Alyssa LaRoche Adult Entertainment Clothier $50K and up $30-$100K fees BW Online April 2007 48
  • 49. Many of these content creators are extremely protective and skeptical of those who would intrude without respect. The influx of real world brands is sometimes met with discontent and other times overt hostility. Copyright ©2007 Fallon Worldwide. All rights reserved. 49
  • 50. Brands that add the most value to the user experience are the future—not just of virtual worlds, but of the social web and how we live our lives. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 51. As an example, the desire for connections and companionship in these worlds have spawned new industries. In-world engagements like sldogs.com allow us to buy and accessorize a pup to accompany us in digital life. Copyright ©2007 Fallon Worldwide. All rights reserved. 51
  • 52. And worlds like Neopets attempt to redefine the idea of pets for the digital space. Copyright ©2007 Fallon Worldwide. All rights reserved. 52
  • 53. As interest in Virtuality grows, some innovative companies are cutting out the middleman and building their own worlds. JC Penneys (Forterra) Novartis (Prontomedia) Copyright ©2007 Fallon Worldwide. All rights reserved. BusinessWeek Online May 2007s 53
  • 54. Virtuality soon demands reappraisal of our socio-political assumptions. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 55. Life’s eternal questions still linger…and take on even greater significance in Virtuality. Copyright ©2007 Fallon Worldwide. All rights reserved. 55
  • 56. And these questions spark the collective curiosity of burgeoning societies and new communities. Copyright ©2007 Fallon Worldwide. All rights reserved. 56
  • 57. Copyright ©2007 Fallon Worldwide. All rights reserved. 57
  • 58. The complications of digital life has spawned ethical debates of copyright, decency, freedom and access—since the 90s when the Internet was in its infancy. …and they continue still, without clear resolve. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 59. DISPOSABLE FAD? IMPRACTICAL? DEHUMANISING? UNNECESSARY? Copyright ©2007 Fallon Worldwide. All rights reserved. A HAVEN FOR PORN? 59
  • 60. As with any emerging tech, there are bumps in the road—and even predictions of impending doom. Copyright ©2007 Fallon Worldwide. All rights reserved. 60
  • 61. “For virtual worlds and metaverses to achieve greater potential in the marketplace and grow beyond early adopters, the experience must be untethered to meet the needs of the Anywhere Consumer.” Yankee Group Analysis of Second Life, 2007 Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 62. While virtual worlds may not be the final chapter, Virtuality is the OS of tomorrow. Boot up. Copyright ©2007 Fallon Worldwide. All rights reserved.
  • 63. We’ve covered a lot today. Some key takeaways… Virtuality: Life Remixed: Extension of our real lives. Worlds Unbound: Expanding global culture. Spawned Industries: Entirely new economies. Engage Me: Fueling participation, not just consumption. Control and Protect: Creative self-expression/control of ideas. First Life Beta: A new level of try before you buy. Visual Web: A richer 3D experience. Half Life: Blurring lines between real and virtual. …leading us toward a broader ubiquity of Virtuality. Copyright ©2007 Fallon Worldwide. All rights reserved. 63
  • 64. Continue the conversation on our blog: http://fallontrendpoint.blogspot.com Participate The Sims Fantasy Spawned Industries Customization Co-Created Digital Life Gaming Neopetz Avatar Kidz Play Self-Efficacy There.com Humanized Google Earth Webkinz Digital Self Visual Web Autonomy Parallel Life Emoticon Instant Message Virtuality Slurl 3D Residents Postcards from Second Life Borderless Age Life Remixed Habbo Hotel Virtual Worlds Life Beta Youth Escapism Early Adopter Metaverse User Defined Experience Entropia Copyright ©2007 Fallon Worldwide. All rights reserved. Test Drive Engage Me Control and Protect Virtual Life In-World Zwinky Playdo Connections Brand Evangelists Sacred Creations Playstation Home Tech Savvy Virtual Culture Futurist Worlds Unbound Business 3.0 World of Warcraft 64
  • 65. And look out for the invite to next month’s Brainfood session. Brainfood is an executive digest of Fallon Planner’s strategic intelligence and bridges the gap between trends, business issues, and actionable opportunities for its readers. Copyright ©2007 Fallon Worldwide. All rights reserved. 65
  • 66. Copyright ©2007 Fallon Worldwide. All rights reserved. 66