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1CONFIDENTIAL
GAMIFICATION.
EXPERIENCE REPORT.
MIKALAI ALIMENKOU
OCTOBER 7, 2016
2CONFIDENTIAL
ABOUT THE CUSTOMER
One of the top 4 logistic companies in the world. The corporation has more than 400 000 employees
in more than 220 countries and territories worldwide and generated revenue of more than € 50 billion
in 2010.
It is divided into business units along regions:
• Europe
• Asia Pacific
• Americas
• Europe, the Middle East and Africa
3CONFIDENTIAL
BIG PRODUCT – BIG PROJECT
2000+ requirements in Use Case format4
Huge and growing project team: 150+ ppl1
3 streams, 10+ cross functional teams, service teams2
4 locations3
15000+ unit tests cover code base5
4CONFIDENTIAL
COMPLEX PROCESSES AND COMMUNICATION
AGILE / SCRUM
• Daily standup and scrum-of-scrum
• Grooming, pre-planning, planning
• Retrospective, retro-of-retro, demo
FAST CUSTOMER’S FEEDBACK
• Work items
• Feature demo for PO
• Daily demo for SME from PO
• Sprint demo
SCOPE PRESENTATION
• PO presents scope for team
• Q & A session
• Work items for SME
LOREM IPSUM DOLOR AMET
• Nulla nu nisi
• Risus purus id fusce
• Lobortis ipsum felis sed
DIRECT COMMUNICATION
• Own area for each team
• All teams in one big same area
• Plenty of meeting rooms
SMART TOOLS
• JIRA, RTC
• Confluence
• Skype for business
TRANSPARENCY
• Town halls with PM/DM
• Town halls with customers
• All hands retrospective
5CONFIDENTIAL
CROSS FUNCTIONAL TEAMS
FE developer1
BE developer2
QA engineer3
Business analyst4
Automation QA5
Team Job Functions Team Roles
Team Lead1
Second pilot2
SCRUM master3
Product Owner4
Demo mentor5
6CONFIDENTIAL
VERTICAL INTEGRATION OF ALL FEATURES
6
FE
BE
CI
i18n
QA
PO
QA team tests implemented feature
and PO provides demo for SME.
Testing and Demo
FE developer implements layout and
client-side logic on JavaScript
FE Design & Construction
Required configuration items are
created for the feature and applied.
Configured items are available for
Admin.
Configuration
Product owner analyses requirements
provided by BA team and creates JIRA
User Stories for developers
Requirements Management
BE developer implements business
logic and incorporate database
entities
BE Design and Construction
Developer creates new key in the
translation dictionary with default
value, according to the rules.
Internationalization
7CONFIDENTIAL
GENERAL TEAM ISSUES IN BIG PROJECT
Hard to make team performance visible and transparent4
No common approach to achieve project goals, common process1
Team focuses only on it’s scope, integration issues2
Low focus on the whole product quality3
Low collective ownership5
Low motivation6
8CONFIDENTIAL
WE DECIDED TO INTRODUCE SOME GAMIFICATION
MIKALAI ALIMENKOU
SENIOR DELIVERY MANAGER
OLEKSIY LEMESHKO
AGILE COACH
9CONFIDENTIAL
REASON #1. ALL TEAMS ARE DIFFERENT
10CONFIDENTIAL
REASON #2. NO COMMON PERFORMANCE CRITERIA
11CONFIDENTIAL
REASON #3. INJECT SOME FUN AND INCREASE MOTIVATION
12CONFIDENTIAL
1 2 3 4
OVERALL GAMIFICATION APPROACH
SETUP RULES
• Define how team can
get or loose points
• Select transparent
criteria in different
areas
• Publish them and allow
team to affect rules
with common decisions
SELL RULES
• Explain teams how
rules affect common
project goals
• Define and spread
common values and
principles
• Lead by example
MOTIVATE
• Understand motivation
of different teams
• Make achievements
visible and honorable
• Use project budget to
add more fun and
introduce some
material bonuses
INSPECT AND
ADAPT
• Gather feedback
continuously
• Review rules and adapt
them to changing
reality
• Introduce new rules to
cover new project
goals and improve
overall process
13CONFIDENTIAL
RULES ARE FOCUSED ON DIFFERENT AREAS
Product quality1
Organizational and technical maturity level2
Transparency3
Responsibility and proactivity4
Extra mile efforts5
Hand of help6
14CONFIDENTIAL
#1. PRODUCT QUALITY RULES
Iteration is finished without additional defects (+1, 0, -1 points)1
Some defects from backlog are fixed (+1 points)2
New critical/blocker defect was introduced (-1 point)3
Critical/blocker defect was reopened (-1 point)4
Post delivery issues was found on target environment (-1 point)5
15CONFIDENTIAL
#2. ORGANIZATIONAL AND TECHNICAL MATURITY
Delivery due dates are followed for all User Stories (+1, -1 point)1
Code changes never failed CI/CD pipeline (+1, 0, -0.5 per failure points)2
Sprint scope is done and delivered in time (+1, -1 point)3
Code review is effective (under discussion)4
16CONFIDENTIAL
#3. TRANSPARENCY, RESPONSIBILITY AND PROACTIVITY
Time tracking in JIRA is properly performed (+1, -1 point)1
Team actively participates in incident management (+1 point)2
FE/BE capacity is planned in advance (under discussion)3
Backlog is properly managed in JIRA (+1, -1 point)4
17CONFIDENTIAL
#4. EXTRA MILE EFFORTS AND HAND OF HELP
Quality assurance extra effort (+1 point per QA lead)1
Overall delivery extra effort (+1 point)2
Valuable help for other teams (+1 point based on likes)3
Technical debt reduction (under discussion)4
18CONFIDENTIAL
WHO ARE THE JUDGES?
Teams themselves1
QA leads2
Delivery managers3
Tools like Gerrit or JIRA4
19CONFIDENTIAL
• Some criteria didn’t take into account subjective reasons like sick leaves, unstable external
systems, environmental issues
• Not all successes and extra efforts are covered in criteria
• Human factor in results gathering
• Preview results with the team before publishing
• Open discussion and feedback gathering for controversial cases
• Only confirmed results are published
ISSUE #1. SUBJECTIVITY
ROOT OF THE ISSUE
STEPS TO FIX
20CONFIDENTIAL
• Not all teams see value in such competition and don’t want to participate
• No clear common understanding of criteria by all teams
• No time to improve
• Work closely with the team, gather feedback, perform root cause analysis, “sell” criteria as metrics
• Every team could affect criteria, propose any change to be discussed
• Transparency and detailed description for all criteria
ISSUE #2. MOTIVATION
ROOT OF THE ISSUE
STEPS TO FIX
21CONFIDENTIAL
• Developers live in their own nutshell
• Week team spirit on cross-team level
• No challenge and motivation to be involved into global issues/processes
• More criteria in ‘extra mile/hand of help’ groups
• Customization of JIRA and KB (active flow plan and report, agile boards, common filters, visual
radiators)
• PR (winner is announced on the whole team, hall of fame, visual radiators)
ISSUE #3. POPULARISATION
ROOT OF THE ISSUE
STEPS TO FIX
22CONFIDENTIAL
• Some criteria brought more points for the win than others
• Some criteria didn’t take all nuances into account (reason of code changes to fail CI pipeline, due
dates following and time reporting in JIRA)
• Continuous involvement of teams to improve criteria
• Work with teams to perform root cause analysis and reflect changes in both development process
and criteria
ISSUE #4. CRITERIA BALANCE
ROOT OF THE ISSUE
STEPS TO FIX
23CONFIDENTIAL
WINNER TEAM GETS CUP AND APPLAUSES
24CONFIDENTIAL
BRANDED CUP AND VISUAL RADIATORS
25CONFIDENTIAL
3 CUPS = TEAM BUILDING FROM PROJECT BUDGET
26CONFIDENTIAL
TABLE OF RESULTS FOR 5 MONTHS
Sprint 19 Sprint 19s Sprintodrop 20 Drop 21 Drop 22 Drop 23 Drop 24 Drop 25 Drop 26 Drop 27 Drop 28
Air.Wind 9 11 9 10 15 13 11,66 13,5 13 11,5
Air.Storm 15 11 18 13 12,5 14 13 16,5 17 11
Air.Breeze 7 11 9 8 12 10 11 11 10 11
Air.Tornado 6 10 13 11 13 14 13,83 9 15 12,5
Air.Jet 12,5 8 9 10 12 9,5
Fire.Nova 9 19 17 14 13 12 8,33 13 12 12
Fire.TNT 11 14 11 7 10 12 13,5 13 13 11
Onyx 8 10 10 9 12 13 11 8 14 11
ADT.Alpha 13,5 9,33 14 11 12
ADT.Delta 9,5 10,33 14 14 9,5
Kharkiv 11 14 13 11
Rubin 9 15 12 16 12
27CONFIDENTIAL
PROGRESS DURING 5 MONTHS
0
2
4
6
8
10
12
14
16
18
20
Sprint 19 Sprint 19s Sprintodrop
20
Drop 21 Drop 22 Drop 23 Drop 24 Drop 25 Drop 26 Drop 27 Drop 28
Air.Wind Air.Storm Air.Breeze Air.Tornado Air.Jet Fire.Nova
Fire.TNT Onyx ADT.Alpha ADT.Delta Kharkiv Rubin
28CONFIDENTIAL
SUMMARY OF ACHIEVEMENTS
More reliable, stable and transparent development process1
Involvement of all teams at project level2
Significant improvements in product quality and CI/CD3
Objective performance metrics across all teams4
Flexible motivation driver in gamification format5
29CONFIDENTIAL
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Gamification in outsourcing company: experience report.

  • 2. 2CONFIDENTIAL ABOUT THE CUSTOMER One of the top 4 logistic companies in the world. The corporation has more than 400 000 employees in more than 220 countries and territories worldwide and generated revenue of more than € 50 billion in 2010. It is divided into business units along regions: • Europe • Asia Pacific • Americas • Europe, the Middle East and Africa
  • 3. 3CONFIDENTIAL BIG PRODUCT – BIG PROJECT 2000+ requirements in Use Case format4 Huge and growing project team: 150+ ppl1 3 streams, 10+ cross functional teams, service teams2 4 locations3 15000+ unit tests cover code base5
  • 4. 4CONFIDENTIAL COMPLEX PROCESSES AND COMMUNICATION AGILE / SCRUM • Daily standup and scrum-of-scrum • Grooming, pre-planning, planning • Retrospective, retro-of-retro, demo FAST CUSTOMER’S FEEDBACK • Work items • Feature demo for PO • Daily demo for SME from PO • Sprint demo SCOPE PRESENTATION • PO presents scope for team • Q & A session • Work items for SME LOREM IPSUM DOLOR AMET • Nulla nu nisi • Risus purus id fusce • Lobortis ipsum felis sed DIRECT COMMUNICATION • Own area for each team • All teams in one big same area • Plenty of meeting rooms SMART TOOLS • JIRA, RTC • Confluence • Skype for business TRANSPARENCY • Town halls with PM/DM • Town halls with customers • All hands retrospective
  • 5. 5CONFIDENTIAL CROSS FUNCTIONAL TEAMS FE developer1 BE developer2 QA engineer3 Business analyst4 Automation QA5 Team Job Functions Team Roles Team Lead1 Second pilot2 SCRUM master3 Product Owner4 Demo mentor5
  • 6. 6CONFIDENTIAL VERTICAL INTEGRATION OF ALL FEATURES 6 FE BE CI i18n QA PO QA team tests implemented feature and PO provides demo for SME. Testing and Demo FE developer implements layout and client-side logic on JavaScript FE Design & Construction Required configuration items are created for the feature and applied. Configured items are available for Admin. Configuration Product owner analyses requirements provided by BA team and creates JIRA User Stories for developers Requirements Management BE developer implements business logic and incorporate database entities BE Design and Construction Developer creates new key in the translation dictionary with default value, according to the rules. Internationalization
  • 7. 7CONFIDENTIAL GENERAL TEAM ISSUES IN BIG PROJECT Hard to make team performance visible and transparent4 No common approach to achieve project goals, common process1 Team focuses only on it’s scope, integration issues2 Low focus on the whole product quality3 Low collective ownership5 Low motivation6
  • 8. 8CONFIDENTIAL WE DECIDED TO INTRODUCE SOME GAMIFICATION MIKALAI ALIMENKOU SENIOR DELIVERY MANAGER OLEKSIY LEMESHKO AGILE COACH
  • 9. 9CONFIDENTIAL REASON #1. ALL TEAMS ARE DIFFERENT
  • 10. 10CONFIDENTIAL REASON #2. NO COMMON PERFORMANCE CRITERIA
  • 11. 11CONFIDENTIAL REASON #3. INJECT SOME FUN AND INCREASE MOTIVATION
  • 12. 12CONFIDENTIAL 1 2 3 4 OVERALL GAMIFICATION APPROACH SETUP RULES • Define how team can get or loose points • Select transparent criteria in different areas • Publish them and allow team to affect rules with common decisions SELL RULES • Explain teams how rules affect common project goals • Define and spread common values and principles • Lead by example MOTIVATE • Understand motivation of different teams • Make achievements visible and honorable • Use project budget to add more fun and introduce some material bonuses INSPECT AND ADAPT • Gather feedback continuously • Review rules and adapt them to changing reality • Introduce new rules to cover new project goals and improve overall process
  • 13. 13CONFIDENTIAL RULES ARE FOCUSED ON DIFFERENT AREAS Product quality1 Organizational and technical maturity level2 Transparency3 Responsibility and proactivity4 Extra mile efforts5 Hand of help6
  • 14. 14CONFIDENTIAL #1. PRODUCT QUALITY RULES Iteration is finished without additional defects (+1, 0, -1 points)1 Some defects from backlog are fixed (+1 points)2 New critical/blocker defect was introduced (-1 point)3 Critical/blocker defect was reopened (-1 point)4 Post delivery issues was found on target environment (-1 point)5
  • 15. 15CONFIDENTIAL #2. ORGANIZATIONAL AND TECHNICAL MATURITY Delivery due dates are followed for all User Stories (+1, -1 point)1 Code changes never failed CI/CD pipeline (+1, 0, -0.5 per failure points)2 Sprint scope is done and delivered in time (+1, -1 point)3 Code review is effective (under discussion)4
  • 16. 16CONFIDENTIAL #3. TRANSPARENCY, RESPONSIBILITY AND PROACTIVITY Time tracking in JIRA is properly performed (+1, -1 point)1 Team actively participates in incident management (+1 point)2 FE/BE capacity is planned in advance (under discussion)3 Backlog is properly managed in JIRA (+1, -1 point)4
  • 17. 17CONFIDENTIAL #4. EXTRA MILE EFFORTS AND HAND OF HELP Quality assurance extra effort (+1 point per QA lead)1 Overall delivery extra effort (+1 point)2 Valuable help for other teams (+1 point based on likes)3 Technical debt reduction (under discussion)4
  • 18. 18CONFIDENTIAL WHO ARE THE JUDGES? Teams themselves1 QA leads2 Delivery managers3 Tools like Gerrit or JIRA4
  • 19. 19CONFIDENTIAL • Some criteria didn’t take into account subjective reasons like sick leaves, unstable external systems, environmental issues • Not all successes and extra efforts are covered in criteria • Human factor in results gathering • Preview results with the team before publishing • Open discussion and feedback gathering for controversial cases • Only confirmed results are published ISSUE #1. SUBJECTIVITY ROOT OF THE ISSUE STEPS TO FIX
  • 20. 20CONFIDENTIAL • Not all teams see value in such competition and don’t want to participate • No clear common understanding of criteria by all teams • No time to improve • Work closely with the team, gather feedback, perform root cause analysis, “sell” criteria as metrics • Every team could affect criteria, propose any change to be discussed • Transparency and detailed description for all criteria ISSUE #2. MOTIVATION ROOT OF THE ISSUE STEPS TO FIX
  • 21. 21CONFIDENTIAL • Developers live in their own nutshell • Week team spirit on cross-team level • No challenge and motivation to be involved into global issues/processes • More criteria in ‘extra mile/hand of help’ groups • Customization of JIRA and KB (active flow plan and report, agile boards, common filters, visual radiators) • PR (winner is announced on the whole team, hall of fame, visual radiators) ISSUE #3. POPULARISATION ROOT OF THE ISSUE STEPS TO FIX
  • 22. 22CONFIDENTIAL • Some criteria brought more points for the win than others • Some criteria didn’t take all nuances into account (reason of code changes to fail CI pipeline, due dates following and time reporting in JIRA) • Continuous involvement of teams to improve criteria • Work with teams to perform root cause analysis and reflect changes in both development process and criteria ISSUE #4. CRITERIA BALANCE ROOT OF THE ISSUE STEPS TO FIX
  • 23. 23CONFIDENTIAL WINNER TEAM GETS CUP AND APPLAUSES
  • 24. 24CONFIDENTIAL BRANDED CUP AND VISUAL RADIATORS
  • 25. 25CONFIDENTIAL 3 CUPS = TEAM BUILDING FROM PROJECT BUDGET
  • 26. 26CONFIDENTIAL TABLE OF RESULTS FOR 5 MONTHS Sprint 19 Sprint 19s Sprintodrop 20 Drop 21 Drop 22 Drop 23 Drop 24 Drop 25 Drop 26 Drop 27 Drop 28 Air.Wind 9 11 9 10 15 13 11,66 13,5 13 11,5 Air.Storm 15 11 18 13 12,5 14 13 16,5 17 11 Air.Breeze 7 11 9 8 12 10 11 11 10 11 Air.Tornado 6 10 13 11 13 14 13,83 9 15 12,5 Air.Jet 12,5 8 9 10 12 9,5 Fire.Nova 9 19 17 14 13 12 8,33 13 12 12 Fire.TNT 11 14 11 7 10 12 13,5 13 13 11 Onyx 8 10 10 9 12 13 11 8 14 11 ADT.Alpha 13,5 9,33 14 11 12 ADT.Delta 9,5 10,33 14 14 9,5 Kharkiv 11 14 13 11 Rubin 9 15 12 16 12
  • 27. 27CONFIDENTIAL PROGRESS DURING 5 MONTHS 0 2 4 6 8 10 12 14 16 18 20 Sprint 19 Sprint 19s Sprintodrop 20 Drop 21 Drop 22 Drop 23 Drop 24 Drop 25 Drop 26 Drop 27 Drop 28 Air.Wind Air.Storm Air.Breeze Air.Tornado Air.Jet Fire.Nova Fire.TNT Onyx ADT.Alpha ADT.Delta Kharkiv Rubin
  • 28. 28CONFIDENTIAL SUMMARY OF ACHIEVEMENTS More reliable, stable and transparent development process1 Involvement of all teams at project level2 Significant improvements in product quality and CI/CD3 Objective performance metrics across all teams4 Flexible motivation driver in gamification format5

Notes de l'éditeur

  1. Pillars slide