A design sprint is when a group of people spend a short time focused on finding a solution. There are two main types: a high-level design sprint which produces conceptual sketches, and a product design sprint which produces high-fidelity mocks and prototypes. A product design sprint follows an agenda that first sets context through understanding the challenge, then moves to sketching, ideation, and design. It concludes with a review of the designs created. The process utilizes gamestorming techniques like storyboarding and the "6-8-5" method to generate many ideas which are then voted on and developed into prototypes to solve the challenge.
2. Nice to meet you
RIT
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Kodak
Google
3. In 20 minutes or less!
What are sprints,
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Why they are awesome,
and, How to run one.
4. What
A design sprint is when group of people
spend a short duration of time focused on
finding a solution.
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5. Many flavors, we’ll talk about two
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6. #1 High-level Design Sprint
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output is highly
conceptual & usually only
in sketch form
7. #1 High-level Design Sprint
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Great for…
-inspiration
-gamestorming practice
-team building
bit.ly/GamestormingKit
8. #2 Product Design Sprint
output: high fidelity
mocks, sometimes
prototypes (keynote, pop,
inVision)
@alisonboncha #UXAustralia photo from: http://goo.gl/Aee7vw
9. #2 Product Design Sprint
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Great for
- rapid iteration on
existing product/feature
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photo from: http://goo.gl/Aee7vw
10. Product Design Sprints are awesome!
A product design sprint is when group of
people spend a short duration of time
focused on a clearly defined topic that
produces real-looking work.
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14. Gamestorming: 6-8-5
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1.fold sheet of paper into
eight regions
2. spend five minutes
sketching 6-8 ideas
3. discuss
http://goo.gl/nBgPNp
15. Stick figures for the non artist
@alisonboncha #UXAustralia photo from: http://goo.gl/TjDyln
16. Spend 10 min practicing
1.start simple, lines, squares,
circles
2. add shadows, place text
within boxes
3. practice stick figures
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17. Less-than-a-day sample agenda
10 min Challenge statement
60 min Understand
20 min Review How Might We’s
10 min User journey
60 min 6-8-5 (2 rounds)
60 min Design / Prototype
30 min Review
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First part of the day
sets the context
Second part of the day
is sketching & ideation
& design time
18. Challenge statement (be specific!)
Make it better
Create a design-your-own-shoe experience
that jumpstarts the imagination of 12-15 yr
olds.
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19. The “Understand” Phase
Explain the product: Why? What’s the target
market? How are we different than the
competition?
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20. The “Understand” Phase
Share research: Personas. What are your
current users pain points? Usability study
highlights.
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21. The “Understand” Phase
Share design trends and, the types of products
your would-be customers use today.
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22. Discuss & group HMW’s from the “understand” phase
wearables
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trustworthiness
social media
23. Then have everyone dot vote!
wearables
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trustworthiness
social media
24. User Journey
Intent / Task Information Needs Action Feedback End Result
Find new shoes
Find location
nearby
compare prices
compare options
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Choose color
Choose size
talk to employees
receipt
Shoes bought!
break them in
take pics
show off to friends
Creating a user journey sets the stage for the sketching to
come! It helps group focus their ideas.
25. 6-8-5’s + discussion + more voting
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Use reward stickers!
26. Design time, then review
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- have everyone choose one idea from the 6-8-5 session
- spend one hour with their fav design tool and create
something high fidelity.
- Photoshop, Sketch, Keynote, Pop, ect...could even use
something like Google slides! whatever is fastest! Encourage
Product Managers and Engineers to participate if they’re up
to it!
- Have everyone explain their mocks at the end of the hour (5
min each). Have stakeholder present to give feedback.
27. Tips for facilitating
Create a “Parking Lot”
Engage quieter participants
Obey the timer
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28. All the links
I/O talk: The Design Sprint. From Google Ventures to GoogleX
Google Ventures 5 day DIY Guide
Gamestorming cheat sheet
Gamestorming Design Kit (1 day)
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